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Old 09-12-2009, 05:19 PM   #1
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Default [Hero - Neutral AGI]: Black Wolf - Haratha v1.4


I started creating this hero because the neutral agility tavern only has about 9 heroes instead of a full 12

Changelog:

v. 0.1: starting piece.
v. 0.2: Added skill 1 and 2 to my hero ( first skill = thanks to DuKKY to some extent).
v. 0.3: added skill 3 and 4 (other players may start to vote which spells the hero should keep).
v. 0.4: changed skill 1, because DuKKY thought a slow was not original enough, I agreed actually.
v. 0.5: ultimate has been added, but it isn't that good.
v. 0.6: I got 5 skills now and 1 ultimate. Ultimate still isn't so good but has a nice synergy with Sacrificial Leap. I need to reduce the number of skills as well. So far Sneak Attack and Sacrificial Leap are stayers!
v. 0.7: added his starting damage, lol, seems like I forgot that part.
v. 0.8: summarized the HTML code a bit. Should help out a little... (story isn't in it). I also rewrote the story of Haratha. (you may give your opinion about that as well.)
v. 0.9: Added the menu thingy.
v. 1.0: changed the reason why the enmey can't attack in skill 1.
v. 1.1: I made a cut in the number of my skills, going from 5 to 3. I chose the skill that had the most synergy with Sacrificial Leap and Nostalgic Howl.
v. 1.2: I made some little changes on his background story. It should sound a bit better now, I hope. (I didn't touch the original story, exept the part were he should have died.)
v. 1.3: I made the effect of Nostalgic Feeling a bit more suiting.
v. 1.4: I have put some stuff in spoilers, it makes this post shorter and it will allow you to see the spells a bit fasters.
v. 1.5: This post came back too life. Removed the HTML and Synergy between skills and items is added also added some pro's and con's

The Ultimate is quite complete now, but I will need some thoughts about the effects.


The Black Wolf - Haratha

Model:

Note:
I put a link on the model so you can find the place were I found him.



Hero Information
Background:

Haratha was the wolf companion of Rexxar during his time on Draenor and the First and Second Wars. He was killed protecting his master, in the final retreat from the Dark Portal by a dying warlock of the Horde wanting to rejuvinate himself.

(above is the real story of how it went in the books. The Red Coloured Text is the normal piece.)
(below is the story I made up, the path he walked to get among the living. The Lime Coloured Text is the change I made.)

Haratha was the wolf companion of Rexxar during his time on Draenor and the First and Second Wars. He was thought to be killed for protecting his master, in the final retreat from the Dark Portal by a dying warlock of the Horde wanting to rejuvinate himself.
However, Haratha's soul was strong enough and managed to stay alive inside the body of the warlock. Hoping to escape the warlock's body, Haratha fought the warlock desire that wanted to consume his soul. Eventually when time past, the warlock died and Haratha managed to escape the warlock's corpse.
After some time Haratha managed to find a wolf's body similair too his own body that got destroyed. He was able to enter the body with his soul and has started to push aside the original owner's soul. The fight against the other soul in the body was tough, however he managed to take control over the entire body and once again Haratha was able to walk amongst the living.
Note:
The story might sound a bit unrealistic, but it's warcraft were everything can happen. Besides, it's just a story to get him back alive.



Affiliation: Neutral
Role: ganker / support with Buff and De-buff
Theme: Beast (wolf) / Bodygaurd / Survival in Wilderness

Learns: Savage Survival, Sneak Attack, Sacrificial Leap and Nostalgic Howl





Stats
Quote:
Stats: Level 1
17 : +2.3 => Hit points: 150 + 323 = 473 HP
20 : +2.5 => Armor: 3.2
13 : +1.5 => Mana points: 0 + 169 = 169 MP

Attack: 48 - 51 ( 20 [AGI] + 25 [BASE ATTACK] + 3 x d2 [DICES])
Base Attack Time: 1,7
Movementspeed 315
Missile Speed: Instant
Attack Range: Melee (150)
Sight Range: 1800 / 800
Attack Animation: unknown / unknown
Casting Animation: unknown / unknown
Quote:
Stats: Level 16

51.5 + 2 (minimum) => Hit points: 150 + 978.5 + 38 = 1166.5 HP
57.5 + 2 (minimum) => Armor: 8.55 + 0.29 (I think) = 8.84
35.5 + 2 (minimum) => Mana points: 0 + 461.5 + 26 = 487.5 MP

Attack: 85.5 - 88.5 ( 57.5 [AGI] + 25 [BASE ATTACK] + 3 x d2 [DICES])
Base Attack Time: 1,7 + unknown% IAS
Movementspeed 315
Missile Speed: Instant
Attack Range: Melee (150)
Sight Range: 1800 / 800
Attack Animation: unknown / unknown
Casting Animation: unknown / unknown

Stats: Level 25

72.2 + 25 (minimum) => Hit points: 150 + 1371.8 + 475 = 1996.8 HP
80.0 + 25 (minimum) => Armor: 11.77 + 3.57 (I think) = 15.34
49.0 + 25 (minimum) => Mana points: 0 + 637 + 325 = 962 MP

Attack: 108 - 111 ( 80.0 [AGI] + 25 [BASE ATTACK] + 3 x d2 [DICES])
Base Attack Time: 1,7 + unknown% IAS
Movementspeed 315
Missile Speed: Instant
Attack Range: Melee (150)
Sight Range: 1800 / 800
Attack Animation: unknown / unknown
Casting Animation: unknown / unknown
Abilities
Quote:
Skill 1:

Savage Survival



Description:
Haratha devours a nearby corpse and crunshes on the bones, making the nearby enemies close there ears for the earsplitting, bonecrushing sounds. Haratha gains a temporarily increased regeneration rate of the corpse he is eating.
Notes:
-I know not every hero has ears, but it will also work on them.
-The effect why they can't attack has changed, thanks AmplifyDamage for mentioning such a fact.


Level 1 : Heals Haratha for 10 HP/sec for 5 seconds and the enemy units are unable to attack for 1 second.
Level 2 : Heals Haratha for 15 HP/sec for 5.5 seconds and the enemy units are unable to attack for 1.5 second
Level 3 : Heals Haratha for 20 HP/sec for 6 seconds and the enemy units are unable to attack for 2 second
Level 4 : Heals Haratha for 25 HP/sec for 6.5 seconds and the enemy units are unable to attack for 2.5 second

Spell Type: Active
Cooldown: 25/20/15/10
Manacost: 60
Area of Effect: 500
Casting Time: Instant
Casting Distance: 150 (from corpse)

Note:
It isn't like the ghouls as in the normal melee game as Haratha will only snap just once at a corpse and afterwards the effects will take place. He also won't stay put to eat from the corpse (waste of time).

Quote:
Earsplitting Sound



The enemy can't raise there sword because they most close their ears.
Thanks DuKKY for bringing up the idea, this but skill has changed a lot lately, tho.
Quote:
Skill 2:

Sneak Attack



Description:
Haratha hides himself in the grass making himself invisible for his enemies but still makes him able to aproach them steadily. When he attacks an enemy target when he is still hidden he is able to cut their legs and make them move slower for a periode of time.
He will only become visible after a few seconds after his first attack or when time runs out, which ever comes first.
Note:
reason: He feels saver after he first crippled his target.


Level 1 : Becomes invisible lasting 10 seconds and he moves 60% slower. His target will get slowed by 10% for 3 seconds. He will immediately be revealed after his first attack.
Level 2 : Becomes invisible lasting 15 seconds and he moves 50% slower. His target will get slowed by 15% for 3 seconds. He will be revealed after 0.5 seconds his first attack.
Level 3 : Becomes invisible lasting 20 seconds and he moves 40% slower. His target will get slowed by 20% for 3 seconds. He will be revealed after 1 seconds his first attack.
Level 4 : Becomes invisible lasting 25 seconds and he moves 30% slower. His target will get slowed by 25% for 3 seconds. He will be revealed after 1.5 seconds his first attack.

Spell Type: Active
Cooldown: 50/50/40/40
Manacost: 80/90/100/110
Casting Time: Instant
Target: Self
Quote:
Cut Leg



Movement speed is decreased because one of the legs his hurt.

Note:
The slows from his attacks when he is still hidden don't accumulate.
Quote:
Sneak



Your hero is hiding in the grass and is invisible for enemy units.

Notes:
Will last a short while after his first attack when he is still hiding. This periode may even cause you to stay invisible a little longer than 10/15/20/25 seconds.
-This skill will also work in water and on stones of course.
Quote:
Skill 3:

Sacrificial Leap



Description:
Haratha trained himself to be able to jump between enemy attacks and his allies no matter what the cost. He will lose only a certain percentage of the real damage as he foresaw the attack and used his agility so the enemy didn't hit lethal parts. And the targeted allied unit won't recieve any damage. If the targeted unit is a friendly hero this spell will last his full time and multiple leaps are able to be made. The spell will break however, if you move too far away from the targeted unit.
Note:
-reason: a real bodygaurd stays with his objective he needs to protect till the end. This won't happen with normal units as the bond between them isn't strong enough.


Level 1 : He jumps over a distance of 500 units towards an allied unit and gets 70% of the full damage. Spell breaks if the distance between you and the target is greater than 700.
Level 2 : He jumps over a distance of 550 units towards an allied unit and gets 60% of the full damage. Spell breaks if the distance between you and the target is greater than 750.
Level 3 : He jumps over a distance of 600 units towards an allied unit and gets 50% of the full damage. Spell breaks if the distance between you and the target is greater than 800.
Level 4 : He jumps over a distance of 650 units towards an allied unit and gets 40% of the full damage. Spell breaks if the distance between you and the target is greater than 850.

Spell Type: Active
Cooldown: 50/45/40/35
Manacost: 60/70/80/90
Target: Allied units
Casting Time: Instant
Duration: 15 seconds
AoE: 700/750/800/850 (for not breaking the spell)

Note: You can't save an ally if the enemy casts an instant spell, so you can portect an enemy from spell with a casting time.
Notes:
-This spell can be used to save allied hero for last hit attacks.
-You can also use the attack to jump into a battle if an enemy hero is just attack a creep. But you did leap over a certain distance.
-The Duration is needed, so you won't keep your Sacraficial Leap on a certain target. It will hurt you if an enemy hero were to be able to get you back with low HP.
-The effect will stop after his first leap if a normal unit were to be targeted.
-An allied hero will allow you to keep jumping.
-The AoE to break the spell is actually quite logical. A wolf can't leap over a distance of 1500 or something like that. So if you don't put a cap on the distance, he would have been able to jump that far.

Quote:
Aiding Leap



An allied unit is targeted with Sacrificial Leap and Haratha will show up when this unit is attacked.

Note:
The effect will stop after his first leap.
Thanks acfire for giving me the idea to make the enemy keep attacking Haratha instead of the unit you want to protect.
Ultimate
Quote:
Ultimate:

Nostalgic Howl



Description:
Haratha still thinks every night about his former comrade Rexxar. So every night he howls and thinks back about the good old times. Fillling his heart with warm memories of the past. But when he turns back to reality his warm heart turns cold and he starts an aggressive rage which only will cooldown at the sight of sunrise.
The first effect starts at dawn and will last till 0:00. After 0:00 His heart turns cold and this effect will last till sunrise.
Notes:
-warm and cold => neutral - what I'm aiming for.
-Sort of like Nightstalker, I know; but I would like to keep the nostalgic howl or at least the icon... It is the first ultimate I came up with for this hero.


Level 1 : The warm thoughts of the past allows him to feel at ease, which gives him a higher mana regeneration rate and the cooldown of his spells decrease.
The cold heart lets the damage feel like nothing to him, which gives him a -20 damage reduction on physical and magical damage.
Level 2 : The warm thoughts of the past allows him to feel at ease, which gives him a higher mana regeneration rate and the cooldown of his spells decrease.
The cold heart lets the damage feel like nothing to him, which gives him a -35 damage reduction on physical and magical damage.
Level 3 : The warm thoughts of the past allows him to feel at ease, which gives him a higher mana regeneration rate and the cooldown of his spells decrease.
The cold heart lets the damage feel like nothing to him, which gives him a -50 damage reduction on physical and magical damage.

Spell Type: Passive / activates on night
Cooldown: n/a
Manacost: n/a
Target: himself
Casting Time: Instant
Duration: first effect till 0:00 and second till sunrise.

Note:
-The change is instand between the 2 effects.

Quote:
Nostalgic Feeling



Level 1 : Mana regeneration rate is increased by 1. The cooldown of his Savage Survival spell decreases with 1 second and the cooldown of Sneak attack and Sacrificial Leap decrease with 5 seconds.
Level 2 : Mana regeneration rate is increased by 2. The cooldown of his Savage Survival spell decrease with 2 second and the cooldown of Sneak attack and Sacrificial Leap decrease with 10 seconds.
Level 3 : Mana regeneration rate is increased by 3. The cooldown of his Savage Survival spell decrease with 3 second and the cooldown of Sneak attack and Sacrificial Leap decrease with 15 seconds.

Notes:
-The description matches the effect a bit better than the previous one.
-I might still have to change this effect or the duration of it.
Quote:
Released Hate



Decreases the damage that is dealt to him.

Notes:
-Fits good with the Aiding Leap.
-Effect may be a bit too simple for an ultimate.
-Searching for something I can add.
Quote:
Skill Synergy

and
After you casted Sneak Attack and have approached your target, you are attack 4 seconds freely if you time it correctly + you are able to regenerate some lost HP.

and
When you have low health you can use Savage Survival and go invisible afterwards to assure yourself from not getting attacked. Savage survival will make the enemy unable to attack for 1 to 2.5 seconds and in this time you are able to move a certain distance with Sneak Attack so you won't get hit by splash damage.

and and
When you health isn't high enough you can first regenerate a bit of HP afterwards you can start attacking your enemy and regenerate some more. Be sure that there will be 2 corpses or at least 1 corpse each time on the ground. You can do this combination when 1 skill is on level 3 and the other one on level 2.

and
Makes you able to deny units easely, note you will only be able to jump once here. (mana cost is 120 to 150)
You can also protect allied heroes more easely with this combination.
You can jump into combat, attack the enemy and run within the 2.5 seconds so you don't jump back again (break the spell on purpose, hit-and-run)

and
If Savage Survival isn't enough to protect an allied hero, you can still use Sacrificial Leap for extra assistance.

and
Use Sacrificial Leap to jump into a battle and slow them afterwards to ensure that the enemy won't be able to follow your comrade anymore.

and and
Jump into combat, slow the enemy and turn the tide of the battle with Savage Survival. Not only will your allied hero lose anymore damage, you won't lose HP aswell for a couple of seconds. (if the enemy has too strong instant nukes this won't work so good.)

and all the other spells
It gives an automatic synergy, notice that you are able to stay invisible with Sneak Attack when your ultimate is on level 3.
This means that you can become your own stealth assassin type here, but the mana cost is quite high.
You can also attack your enemy a number of times with the combination of your Savage Survival and Sneak Attack (first sneak attack [1.5 seconds] afterwards Savage Survival [2.5 seconds]), after this you can use Sneak Attack again.
If there aren't any corpses nearby you will only be able to attack for 1.5 seconds.

and
Quite obvious, on level 4 and level 3 of your ultimate, you will get only 40% damage and this damage will be reduced by 50. This means you can protect your allies at night without losing almost any HP.
Quote:
Item Synergy

and and (armors)
They reduce the damage you will get with Sacraficial Leap even more.


Blade mail is a fine item to get as it will boost your mana a bit so you can make a bigger combo at night. The blade mail also provides additional armor and above all, combined with Sacraficial Leap you will also deal damage to the enemy.

and
They increase your total HP which might be usefull as you might lose "much" HP with Sacraficial Leap.


Gives you an extra slow which might be usefull, because you must deal all your damage with attacks as you don't have any nukes.
Also gives extra strength (and extra HP) which is usefull.
The increased movementspeed also reduces you movementspeed loss with Sneak Attack.


Gives you more armor and a bigger manapool.
The bigger manapool is good for the same reason I mentioned with Blade Mail.
The slow is also good for the same reason as with S&Y, with this skill you will also get a nuke which might be usefull too.
Above all that you slow the enemies attackspeed which is good aswell if you want to protect a hero.


The extra damage is very good as you must deal all the damage with attacks.
The evasion is also nice in combination with your Sacraficial Leap.

and other damage increasing items
Good for the same reason as Butterfly(, without the evasion ofcourse).


Manapool and extra HP.
Gives you units to Leap at and they can give you extra movement speed, above all that they give can give you true sight which is usefull vs wards.
Quote:
Good Allies
Coming soon
Bad enemies
Coming soon
Quote:
Pros:
Great bodygaurd for int heroes
Good back-up in melee battles
Can quickly enter a battle
Fast HP recovery

Cons:
No nukes
Wards disable one of his skills
Needs corpses to regenerate and disarm
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Last edited by Banned.Comic; 01-04-2010 at 01:30 PM.
Old 09-12-2009, 06:09 PM   #2
DuKKY
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

wel 1st off there is already a wolf based hero so this isnt going to go so well :/ .. what is his theme ( other than a wolf) i will be happy to give skill suggestions when i know more
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Old 09-12-2009, 06:25 PM   #3
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
Originally Posted by DuKKY View Post
wel 1st off there is already a wolf based hero so this isnt going to go so well :/ .. what is his theme ( other than a wolf) i will be happy to give skill suggestions when i know more
I know Lycanthrope is a wolf based hero..
But this is a full wolf hero. It shouldn't be any problem, I guess.
I'm going to put some icons in this post. I think they will get very usefull in the creation of his skills.

Well you can make him a hunting wolf or a bodygaurd wolf or a Lone wolf / survival wolf. I don't know of any other themes right now... and I just thought the model of a wolf was missing in DotA, that's all. I don't consider Lycanthrope as a real wolf. =/
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Last edited by Banned.Comic; 09-13-2009 at 03:04 PM.
Old 09-12-2009, 06:57 PM   #4
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Savage Survival


Haratha devours a near by corpse gaining health back and permanently increasing maximum hp

Level 1 : Heals 10 Hp , Gains 1 Max hp
Level 2 : Heals 20 Hp , Gains 2 Max hp
Level 3 : Heals 30 Hp , Gains 3 Max hp
Level 4 : Heals 40 Hp , Gains 4 Max hp

Cooldown : 20/15/10/5
Manacost : 35


for max hp gain maybe make it 0.5/1/2/3 its not overpowered because of cooldown
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Old 09-12-2009, 08:54 PM   #5
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
Originally Posted by DuKKY View Post
Savage Survival


Haratha devours a near by corpse gaining health back and permanently increasing maximum hp

Level 1 : Heals 10 Hp , Gains 1 Max hp
Level 2 : Heals 20 Hp , Gains 2 Max hp
Level 3 : Heals 30 Hp , Gains 3 Max hp
Level 4 : Heals 40 Hp , Gains 4 Max hp

Cooldown : 20/15/10/5
Manacost : 35


for max hp gain maybe make it 0.5/1/2/3 its not overpowered because of cooldown
I like the devouring a corpse thing. The permanently increasing the maximum hp isn't, in my opinion.
I think I'll make it something like, when he eats a corpse the nearby units will be discusted by the sigth of it and the will slow down out of fear.
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Old 09-12-2009, 10:17 PM   #6
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

I like the idea of this hero especially sneak attack. Its not going to be like another gondar or clinks with ww and just running away. I like the idea how its slowed while using sneak attack (makes sense with the name). In the role so far I dont see how he is a chaser since he doesnt have any ability to chase people with.
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Old 09-12-2009, 10:32 PM   #7
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
Originally Posted by acfire View Post
I like the idea of this hero especially sneak attack. Its not going to be like another gondar or clinks with ww and just running away. I like the idea how its slowed while using sneak attack (makes sense with the name). In the role so far I dont see how he is a chaser since he doesnt have any ability to chase people with.
Thx, I also like the sneak attack
ok I will remove the chaser role for now. But his ultimate might be something to make him a chaser again, although I want a howl as ultimate...
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Old 09-12-2009, 10:54 PM   #8
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
Originally Posted by Banned.Comic View Post
I like the devouring a corpse thing. The permanently increasing the maximum hp isn't, in my opinion.
I think I'll make it something like, when he eats a corpse the nearby units will be discusted by the sigth of it and the will slow down out of fear.
yeah but improving max hp is a unique thing.. slowing isnt.. you must try think of concepts out of the box
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Old 09-13-2009, 02:42 AM   #9
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha


Timber Wolf[Original W3 Icon]

Devour[Original W3 Icon]


Quote:
Tracking



Description:
Haratha has the ability to track the hostile that are in your immediate vicinity. Shows the location of all nearby hostile and invisible units on the mini-map at higher levels. Last 5 seconds

Level 1 : Shows foot steps made by enemy heroes in the last 5 seconds.
Level 2 : Allows Haratha to move into trees.
Level 3 : Detect every hostile in X AoE of Haratha.
Level 4 : Detects invisible unit.

Cooldown: [input_number_here] seconds
Manacost: [input_number_here]

Notes:
[+]Foot steps will be shown like Spectral Dagger in pink colour and will be visible to allies while it is still in duration
[+]When Haratha becomes gains zero collision it doesnt allow Haratha to move up/down cliff
[+]Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.
HTML Code:
[I][COLOR="DeepSkyBlue"]Tracking[/COLOR][/I]

[img]http://www.playdota.com/forums/picture.php?pictureid=3360&albumid=67&dl=1252811778&thumb=1/[/img]

[COLOR="SeaGreen"]Description:[/COLOR]
Haratha has the ability to track the hostile that are in your immediate vicinity. Shows the location of all nearby hostile and invisible units on the mini-map at higher levels. Last 5 seconds

[COLOR="Yellow"]Level 1 :[/COLOR] Shows foot steps made by enemy heroes in the last 5 seconds.
[COLOR="Yellow"]Level 2 :[/COLOR] Allows Haratha to move into trees.
[COLOR="Yellow"]Level 3 :[/COLOR] Detect every hostile in X AoE of Haratha.
[COLOR="Yellow"]Level 4 :[/COLOR] Detects invisible unit.

[COLOR="SeaGreen"]Cooldown:[/COLOR] [input_number_here] seconds
[COLOR="SeaGreen"]Manacost:[/COLOR] [input_number_here]

[size=1][color=yellow]Notes:[/color]
[color=white]Foot steps will be shown like Spectral Dagger in pink colour and will be visible to allies while it is still in duration
When Haratha becomes gains zero collision it doesnt allow Haratha to move up/down cliff
Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.[/color][/size]
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Last edited by AbyssPetra; 09-13-2009 at 03:34 AM.
Old 09-13-2009, 07:26 AM   #10
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
Originally Posted by AbyssPetra View Post

Timber Wolf[Original W3 Icon]

Devour[Original W3 Icon]



HTML Code:
[I][COLOR="DeepSkyBlue"]Tracking[/COLOR][/I]

[img]http://www.playdota.com/forums/picture.php?pictureid=3360&albumid=67&dl=1252811778&thumb=1/[/img]

[COLOR="SeaGreen"]Description:[/COLOR]
Haratha has the ability to track the hostile that are in your immediate vicinity. Shows the location of all nearby hostile and invisible units on the mini-map at higher levels. Last 5 seconds

[COLOR="Yellow"]Level 1 :[/COLOR] Shows foot steps made by enemy heroes in the last 5 seconds.
[COLOR="Yellow"]Level 2 :[/COLOR] Allows Haratha to move into trees.
[COLOR="Yellow"]Level 3 :[/COLOR] Detect every hostile in X AoE of Haratha.
[COLOR="Yellow"]Level 4 :[/COLOR] Detects invisible unit.

[COLOR="SeaGreen"]Cooldown:[/COLOR] [input_number_here] seconds
[COLOR="SeaGreen"]Manacost:[/COLOR] [input_number_here]

[size=1][color=yellow]Notes:[/color]
[color=white]Foot steps will be shown like Spectral Dagger in pink colour and will be visible to allies while it is still in duration
When Haratha becomes gains zero collision it doesnt allow Haratha to move up/down cliff
Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.[/color][/size]
Nice suggestion thx. Will add this one as well. But the thing will be that I will have too many spells
So I'm going to suggest other players to vote which spell would fit him best. Or which combinations would be the best once.

You really put a lot of effort in it to make it easyer for me. I appriciate that a lot, thank you.

Just came up with another skill, lol. will add that one as well.
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Last edited by Banned.Comic; 09-13-2009 at 02:15 PM.
Old 09-13-2009, 01:03 PM   #11
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

hmmm you cant really have a silence on a move like this. but i guess its alright
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Old 09-13-2009, 01:39 PM   #12
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

ok, My hero is nearly finished. I just need to get a nice ultimate and decide which kills I should keep.

Afterwards I can start on the synergy between the skills and which hero would be nice to have in your team and stuff like that.
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Old 09-13-2009, 07:02 PM   #13
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Moon Howl.

Haratha slows all enemies in a X radius for X sec for X of their movement speed and silences them for X sec, can only be used at night.
if used between 23-24 it will cause 500 MIXED damage in a X radius for 10 sec (mixed means it get's reduced by armor and magic resistance)

seems like an old idea but thought i would just post it.
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Old 09-13-2009, 07:44 PM   #14
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

I really love the idea of the ultimate and that can only be used during night time also the description for the ultimate is good also. However, it seems as though it doesnt really match him. Although the reduced damage has good synergy with sacrificial leap. I really like the skill sacrificial leap and I think that once Haratha leaps in that the enemy hero attacking will focus on him for like 2 seconds because this skill is mainly used to save an ally from dying. I say the must have skills for me are sneak attack and sacrificial leap
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Old 09-13-2009, 08:19 PM   #15
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
Originally Posted by pedophile View Post
Moon Howl.

Haratha slows all enemies in a X radius for X sec for X of their movement speed and silences them for X sec, can only be used at night.
if used between 23-24 it will cause 500 MIXED damage in a X radius for 10 sec (mixed means it get's reduced by armor and magic resistance)

seems like an old idea but thought i would just post it.
Will see what I can make out of this skill. It might turn in something nice. But I can't garanty it.

Quote:
Originally Posted by acfire View Post
I really love the idea of the ultimate and that can only be used during night time also the description for the ultimate is good also. However, it seems as though it doesnt really match him. Although the reduced damage has good synergy with sacrificial leap. I really like the skill sacrificial leap and I think that once Haratha leaps in that the enemy hero attacking will focus on him for like 2 seconds because this skill is mainly used to save an ally from dying. I say the must have skills for me are sneak attack and sacrificial leap.
lol, thanks. Both skills were made by me. They match him quite perfectly, if I may say so myself... Nice suggestion as well, but I think it might look a lttle like Axe's berserker call, and I want to avoid that...
To be even more precise, it might end up looking like a combination between a blink and berserker call.
Such a pitty that there is something like a damn Axe in DotA...
But I will make another 'sub-effect' with this skill and it will fit him nice as well. (If the targeted unit is a friendly hero this spell will last his full time and multiple leaps can be made. Nice for retreating with a low-hp allied unit!)
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Last edited by Banned.Comic; 09-13-2009 at 08:44 PM.
Old 09-13-2009, 10:19 PM   #16
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
Originally Posted by james_king View Post
im racst so tdwn
lol, please post some serious stuff. Instead of just getting a higher post number by this.

This wolf was quite a killing machine in the past you know... I read the book were he got killed. It was nothing special tho. But I thought it would be nice to add him in the DotA game, as the model wasn't actually used yet by a hero and that there are still only 9 heroes in this building.

Also, I don't think people are actually interested about your opinion towards other races and you can't just T-down a whole post for just that

(Can anyone make his reply a spam message or something like that? - Never Mind)

Thanks moderators for deleting the previous reply. I didn't double post by the way (directed to everyone else). Read the text above to understand what happened. Although you normally start reading from the top, lol.
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Last edited by Banned.Comic; 09-14-2009 at 11:25 AM.
Old 09-14-2009, 05:50 PM   #17
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

why does he have 7 skills?

edit:
understood. dont like the them much. no need for another wolf
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Old 09-14-2009, 10:00 PM   #18
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

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Originally Posted by Im_Frightening View Post
why does he have 7 skills?

edit:
understood. dont like the them much. no need for another wolf
lol, what do you mean with another wolf? Every animal in DotA is or bearlike or piglike or catlike. The ONLY hero that might be a LITTLE wolflike is Lycanthrope. And even he doesn't have any wolflike skills, the only skills he has is transforming into one and summoning wolfs. Wauw, like that are actually skills a wolf would have..

Seriously don't start confusing cats with dogs or even bears. This is a full wolf model and as far as I know, there aren't any as heroes that is. Just take a look at all the heroes if you like. DotA Heroes

Besides you also don't judge other hero like. Oh no! Another warrior, we already have like enough of them.
It is true that there are already some animals in the game, but wolfs? C'mon...

By the way, I already explained it in a previous reply.
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Last edited by Banned.Comic; 09-14-2009 at 10:03 PM.
Old 09-14-2009, 10:15 PM   #19
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
LITTLE wolflike is Lycanthrope. And even he doesn't have any wolflike skills
you see thats where you are wrong

1. Howl - Wolfs howl
2. Summon wolves - it explains itself
3. Feral impulse - Definition of feral - wild and menacing; "a pack of feral dogs" wild and menacing explains why he gets ms/as
4. He turns into a wolf

Every move is wolf related buddy sorry to say
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Old 09-14-2009, 10:23 PM   #20
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Default Re: [Hero - Neutral Agility]: Black Wolf - Haratha

Quote:
Originally Posted by DuKKY View Post
you see thats where you are wrong

1. Howl - Wolfs howl
2. Summon wolves - it explains itself
3. Feral impulse - Definition of feral - wild and menacing; "a pack of feral dogs" wild and menacing explains why he gets ms/as
4. He turns into a wolf

Every move is wolf related buddy sorry to say
But a real wolf wouldn't cast wolfs "-.- and certainly wouldn't transform in one.
Besides his normal hero model doesn't even resemble a wolf, he only has a tail. Ok, his transformation is a full wolf, but that shouldn't make any problems.
+ It is just 1 other hero. There are already 3 skeletons in the game you know.

The skeletons are devided over STR, AGI and INT.
Up until now there is only one "wolf" at he is STR. So an AGI wolf shouldn't be any problem. Besides these skill don't even look like the skills Lycanthrope has.
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Last edited by Banned.Comic; 09-14-2009 at 10:28 PM.
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