|
|
#1 | ||||||||||||||||
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
|
||||||||||||||||
Stats: Level 1 17 : +2.3 => Hit points: 150 + 323 = 473 HP 20 : +2.5 => Armor: 3.2 13 : +1.5 => Mana points: 0 + 169 = 169 MPAttack: 48 - 51 ( 20 [AGI] + 25 [BASE ATTACK] + 3 x d2 [DICES]) Base Attack Time: 1,7 Movementspeed 315 Missile Speed: Instant Attack Range: Melee (150) Sight Range: 1800 / 800 Attack Animation: unknown / unknown Casting Animation: unknown / unknown |
|
Stats: Level 16 Stats: Level 25 |
|
Skill 1: Savage Survival Description: Haratha devours a nearby corpse and crunshes on the bones, making the nearby enemies close there ears for the earsplitting, bonecrushing sounds. Haratha gains a temporarily increased regeneration rate of the corpse he is eating. Notes: -I know not every hero has ears, but it will also work on them. -The effect why they can't attack has changed, thanks AmplifyDamage for mentioning such a fact. Level 1 : Heals Haratha for 10 HP/sec for 5 seconds and the enemy units are unable to attack for 1 second. Level 2 : Heals Haratha for 15 HP/sec for 5.5 seconds and the enemy units are unable to attack for 1.5 second Level 3 : Heals Haratha for 20 HP/sec for 6 seconds and the enemy units are unable to attack for 2 second Level 4 : Heals Haratha for 25 HP/sec for 6.5 seconds and the enemy units are unable to attack for 2.5 second Spell Type: Active Cooldown: 25/20/15/10 Manacost: 60 Area of Effect: 500 Casting Time: Instant Casting Distance: 150 (from corpse) Note: It isn't like the ghouls as in the normal melee game as Haratha will only snap just once at a corpse and afterwards the effects will take place. He also won't stay put to eat from the corpse (waste of time). Quote:
|
|
Skill 2: Sneak Attack Description: Haratha hides himself in the grass making himself invisible for his enemies but still makes him able to aproach them steadily. When he attacks an enemy target when he is still hidden he is able to cut their legs and make them move slower for a periode of time. He will only become visible after a few seconds after his first attack or when time runs out, which ever comes first. Note: reason: He feels saver after he first crippled his target. Level 1 : Becomes invisible lasting 10 seconds and he moves 60% slower. His target will get slowed by 10% for 3 seconds. He will immediately be revealed after his first attack. Level 2 : Becomes invisible lasting 15 seconds and he moves 50% slower. His target will get slowed by 15% for 3 seconds. He will be revealed after 0.5 seconds his first attack. Level 3 : Becomes invisible lasting 20 seconds and he moves 40% slower. His target will get slowed by 20% for 3 seconds. He will be revealed after 1 seconds his first attack. Level 4 : Becomes invisible lasting 25 seconds and he moves 30% slower. His target will get slowed by 25% for 3 seconds. He will be revealed after 1.5 seconds his first attack. Spell Type: Active Cooldown: 50/50/40/40 Manacost: 80/90/100/110 Casting Time: Instant Target: Self Quote:
Quote:
|
|
Skill 3: Sacrificial Leap Description: Haratha trained himself to be able to jump between enemy attacks and his allies no matter what the cost. He will lose only a certain percentage of the real damage as he foresaw the attack and used his agility so the enemy didn't hit lethal parts. And the targeted allied unit won't recieve any damage. If the targeted unit is a friendly hero this spell will last his full time and multiple leaps are able to be made. The spell will break however, if you move too far away from the targeted unit. Note: -reason: a real bodygaurd stays with his objective he needs to protect till the end. This won't happen with normal units as the bond between them isn't strong enough. Level 1 : He jumps over a distance of 500 units towards an allied unit and gets 70% of the full damage. Spell breaks if the distance between you and the target is greater than 700. Level 2 : He jumps over a distance of 550 units towards an allied unit and gets 60% of the full damage. Spell breaks if the distance between you and the target is greater than 750. Level 3 : He jumps over a distance of 600 units towards an allied unit and gets 50% of the full damage. Spell breaks if the distance between you and the target is greater than 800. Level 4 : He jumps over a distance of 650 units towards an allied unit and gets 40% of the full damage. Spell breaks if the distance between you and the target is greater than 850. Spell Type: Active Cooldown: 50/45/40/35 Manacost: 60/70/80/90 Target: Allied units Casting Time: Instant Duration: 15 seconds AoE: 700/750/800/850 (for not breaking the spell) Note: You can't save an ally if the enemy casts an instant spell, so you can portect an enemy from spell with a casting time. Notes: -This spell can be used to save allied hero for last hit attacks. -You can also use the attack to jump into a battle if an enemy hero is just attack a creep. But you did leap over a certain distance. -The Duration is needed, so you won't keep your Sacraficial Leap on a certain target. It will hurt you if an enemy hero were to be able to get you back with low HP. -The effect will stop after his first leap if a normal unit were to be targeted. -An allied hero will allow you to keep jumping. -The AoE to break the spell is actually quite logical. A wolf can't leap over a distance of 1500 or something like that. So if you don't put a cap on the distance, he would have been able to jump that far. Quote:
|
|
Ultimate: Nostalgic Howl Description: Haratha still thinks every night about his former comrade Rexxar. So every night he howls and thinks back about the good old times. Fillling his heart with warm memories of the past. But when he turns back to reality his warm heart turns cold and he starts an aggressive rage which only will cooldown at the sight of sunrise. The first effect starts at dawn and will last till 0:00. After 0:00 His heart turns cold and this effect will last till sunrise. Notes: -warm and cold => neutral - what I'm aiming for. -Sort of like Nightstalker, I know; but I would like to keep the nostalgic howl or at least the icon... It is the first ultimate I came up with for this hero. Level 1 : The warm thoughts of the past allows him to feel at ease, which gives him a higher mana regeneration rate and the cooldown of his spells decrease. The cold heart lets the damage feel like nothing to him, which gives him a -20 damage reduction on physical and magical damage. Level 2 : The warm thoughts of the past allows him to feel at ease, which gives him a higher mana regeneration rate and the cooldown of his spells decrease. The cold heart lets the damage feel like nothing to him, which gives him a -35 damage reduction on physical and magical damage. Level 3 : The warm thoughts of the past allows him to feel at ease, which gives him a higher mana regeneration rate and the cooldown of his spells decrease. The cold heart lets the damage feel like nothing to him, which gives him a -50 damage reduction on physical and magical damage. Spell Type: Passive / activates on night Cooldown: n/a Manacost: n/a Target: himself Casting Time: Instant Duration: first effect till 0:00 and second till sunrise. Note: -The change is instand between the 2 effects. Quote:
Quote:
|
|
Skill Synergy After you casted Sneak Attack and have approached your target, you are attack 4 seconds freely if you time it correctly + you are able to regenerate some lost HP. When you have low health you can use Savage Survival and go invisible afterwards to assure yourself from not getting attacked. Savage survival will make the enemy unable to attack for 1 to 2.5 seconds and in this time you are able to move a certain distance with Sneak Attack so you won't get hit by splash damage. When you health isn't high enough you can first regenerate a bit of HP afterwards you can start attacking your enemy and regenerate some more. Be sure that there will be 2 corpses or at least 1 corpse each time on the ground. You can do this combination when 1 skill is on level 3 and the other one on level 2. Makes you able to deny units easely, note you will only be able to jump once here. (mana cost is 120 to 150) You can also protect allied heroes more easely with this combination. You can jump into combat, attack the enemy and run within the 2.5 seconds so you don't jump back again (break the spell on purpose, hit-and-run) If Savage Survival isn't enough to protect an allied hero, you can still use Sacrificial Leap for extra assistance. Use Sacrificial Leap to jump into a battle and slow them afterwards to ensure that the enemy won't be able to follow your comrade anymore. Jump into combat, slow the enemy and turn the tide of the battle with Savage Survival. Not only will your allied hero lose anymore damage, you won't lose HP aswell for a couple of seconds. (if the enemy has too strong instant nukes this won't work so good.) It gives an automatic synergy, notice that you are able to stay invisible with Sneak Attack when your ultimate is on level 3. This means that you can become your own stealth assassin type here, but the mana cost is quite high. You can also attack your enemy a number of times with the combination of your Savage Survival and Sneak Attack (first sneak attack [1.5 seconds] afterwards Savage Survival [2.5 seconds]), after this you can use Sneak Attack again. If there aren't any corpses nearby you will only be able to attack for 1.5 seconds. Quite obvious, on level 4 and level 3 of your ultimate, you will get only 40% damage and this damage will be reduced by 50. This means you can protect your allies at night without losing almost any HP. |
|
Item Synergy They reduce the damage you will get with Sacraficial Leap even more. Blade mail is a fine item to get as it will boost your mana a bit so you can make a bigger combo at night. The blade mail also provides additional armor and above all, combined with Sacraficial Leap you will also deal damage to the enemy. They increase your total HP which might be usefull as you might lose "much" HP with Sacraficial Leap. Gives you an extra slow which might be usefull, because you must deal all your damage with attacks as you don't have any nukes. Also gives extra strength (and extra HP) which is usefull. The increased movementspeed also reduces you movementspeed loss with Sneak Attack. Gives you more armor and a bigger manapool. The bigger manapool is good for the same reason I mentioned with Blade Mail. The slow is also good for the same reason as with S&Y, with this skill you will also get a nuke which might be usefull too. Above all that you slow the enemies attackspeed which is good aswell if you want to protect a hero. The extra damage is very good as you must deal all the damage with attacks. The evasion is also nice in combination with your Sacraficial Leap. Good for the same reason as Butterfly(, without the evasion ofcourse). Manapool and extra HP. Gives you units to Leap at and they can give you extra movement speed, above all that they give can give you true sight which is usefull vs wards. |
|
Good Allies Coming soon Bad enemies Coming soon |
|
Pros: Great bodygaurd for int heroes Good back-up in melee battles Can quickly enter a battle Fast HP recovery Cons: No nukes Wards disable one of his skills Needs corpses to regenerate and disarm |
|
|
#2 |
Member
Join Date: Aug 2009
Posts: 1,140
|
wel 1st off there is already a wolf based hero so this isnt going to go so well :/ .. what is his theme ( other than a wolf) i will be happy to give skill suggestions when i know more
__________________
![]() PROUDLY A CREATORS GUILD MEMBER CERTIFIED S.R.T MEMBER My hero creations My Remakes Access all this Here
|
|
|
|
#3 | |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
Quote:
But this is a full wolf hero. It shouldn't be any problem, I guess. I'm going to put some icons in this post. I think they will get very usefull in the creation of his skills. Well you can make him a hunting wolf or a bodygaurd wolf or a Lone wolf / survival wolf. I don't know of any other themes right now... and I just thought the model of a wolf was missing in DotA, that's all. I don't consider Lycanthrope as a real wolf. =/ |
|
|
||
| Last edited by Banned.Comic; 09-13-2009 at 03:04 PM. | ||
|
|
#4 |
Member
Join Date: Aug 2009
Posts: 1,140
|
Savage Survival
Haratha devours a near by corpse gaining health back and permanently increasing maximum hp Level 1 : Heals 10 Hp , Gains 1 Max hp Level 2 : Heals 20 Hp , Gains 2 Max hp Level 3 : Heals 30 Hp , Gains 3 Max hp Level 4 : Heals 40 Hp , Gains 4 Max hp Cooldown : 20/15/10/5 Manacost : 35 for max hp gain maybe make it 0.5/1/2/3 its not overpowered because of cooldown
__________________
![]() PROUDLY A CREATORS GUILD MEMBER CERTIFIED S.R.T MEMBER My hero creations My Remakes Access all this Here
|
|
|
|
#5 | |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
Quote:
I think I'll make it something like, when he eats a corpse the nearby units will be discusted by the sigth of it and the will slow down out of fear. |
|
|
|
|
#6 |
Member
|
I like the idea of this hero especially sneak attack. Its not going to be like another gondar or clinks with ww and just running away. I like the idea how its slowed while using sneak attack (makes sense with the name). In the role so far I dont see how he is a chaser since he doesnt have any ability to chase people with.
|
|
|
|
#7 | |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
Quote:
![]() ok I will remove the chaser role for now. But his ultimate might be something to make him a chaser again, although I want a howl as ultimate... |
|
|
|
|
#8 | |
Member
Join Date: Aug 2009
Posts: 1,140
|
Quote:
__________________
![]() PROUDLY A CREATORS GUILD MEMBER CERTIFIED S.R.T MEMBER My hero creations My Remakes Access all this Here
|
|
|
|
|
#9 | |
Member
|
Timber Wolf[Original W3 Icon] Devour[Original W3 Icon] Quote:
HTML Code:
[I][COLOR="DeepSkyBlue"]Tracking[/COLOR][/I] [img]http://www.playdota.com/forums/picture.php?pictureid=3360&albumid=67&dl=1252811778&thumb=1/[/img] [COLOR="SeaGreen"]Description:[/COLOR] Haratha has the ability to track the hostile that are in your immediate vicinity. Shows the location of all nearby hostile and invisible units on the mini-map at higher levels. Last 5 seconds [COLOR="Yellow"]Level 1 :[/COLOR] Shows foot steps made by enemy heroes in the last 5 seconds. [COLOR="Yellow"]Level 2 :[/COLOR] Allows Haratha to move into trees. [COLOR="Yellow"]Level 3 :[/COLOR] Detect every hostile in X AoE of Haratha. [COLOR="Yellow"]Level 4 :[/COLOR] Detects invisible unit. [COLOR="SeaGreen"]Cooldown:[/COLOR] [input_number_here] seconds [COLOR="SeaGreen"]Manacost:[/COLOR] [input_number_here] [size=1][color=yellow]Notes:[/color] [color=white]Foot steps will be shown like Spectral Dagger in pink colour and will be visible to allies while it is still in duration When Haratha becomes gains zero collision it doesnt allow Haratha to move up/down cliff Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.[/color][/size]
__________________
|
|
|
||
| Last edited by AbyssPetra; 09-13-2009 at 03:34 AM. | ||
|
|
#10 | |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
Quote:
![]() So I'm going to suggest other players to vote which spell would fit him best. Or which combinations would be the best once. You really put a lot of effort in it to make it easyer for me. I appriciate that a lot, thank you. Just came up with another skill, lol. will add that one as well. |
|
|
||
| Last edited by Banned.Comic; 09-13-2009 at 02:15 PM. | ||
|
|
#11 |
Member
Join Date: Aug 2009
Posts: 1,140
|
hmmm you cant really have a silence on a move like this. but i guess its alright
__________________
![]() PROUDLY A CREATORS GUILD MEMBER CERTIFIED S.R.T MEMBER My hero creations My Remakes Access all this Here
|
|
|
|
#12 |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
ok, My hero is nearly finished. I just need to get a nice ultimate and decide which kills I should keep.
Afterwards I can start on the synergy between the skills and which hero would be nice to have in your team and stuff like that. |
|
|
|
#13 |
Member
|
Moon Howl.
Haratha slows all enemies in a X radius for X sec for X of their movement speed and silences them for X sec, can only be used at night. if used between 23-24 it will cause 500 MIXED damage in a X radius for 10 sec (mixed means it get's reduced by armor and magic resistance) seems like an old idea but thought i would just post it. |
|
|
|
#14 |
Member
|
I really love the idea of the ultimate and that can only be used during night time also the description for the ultimate is good also. However, it seems as though it doesnt really match him. Although the reduced damage has good synergy with sacrificial leap. I really like the skill sacrificial leap and I think that once Haratha leaps in that the enemy hero attacking will focus on him for like 2 seconds because this skill is mainly used to save an ally from dying. I say the must have skills for me are sneak attack and sacrificial leap
|
|
|
| Last edited by acfire; 09-13-2009 at 07:55 PM. | |
|
|
#15 | ||
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
Quote:
Quote:
To be even more precise, it might end up looking like a combination between a blink and berserker call. Such a pitty that there is something like a damn Axe in DotA... But I will make another 'sub-effect' with this skill and it will fit him nice as well. (If the targeted unit is a friendly hero this spell will last his full time and multiple leaps can be made. Nice for retreating with a low-hp allied unit!) |
||
|
|||
| Last edited by Banned.Comic; 09-13-2009 at 08:44 PM. | |||
|
|
#16 |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
lol, please post some serious stuff. Instead of just getting a higher post number by this.
This wolf was quite a killing machine in the past you know... I read the book were he got killed. It was nothing special tho. But I thought it would be nice to add him in the DotA game, as the model wasn't actually used yet by a hero and that there are still only 9 heroes in this building. Also, I don't think people are actually interested about your opinion towards other races and you can't just T-down a whole post for just that ![]() (Can anyone make his reply a spam message or something like that? - Never Mind) Thanks moderators for deleting the previous reply. I didn't double post by the way (directed to everyone else). Read the text above to understand what happened. Although you normally start reading from the top, lol. |
|
|
| Last edited by Banned.Comic; 09-14-2009 at 11:25 AM. | |
|
|
#17 |
Banned
Join Date: Jun 2009
Location: Germany
Posts: 4,212
|
edit: understood. dont like the them much. no need for another wolf |
|
|
|
#18 | |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
Quote:
Seriously don't start confusing cats with dogs or even bears. This is a full wolf model and as far as I know, there aren't any as heroes that is. Just take a look at all the heroes if you like. DotA Heroes Besides you also don't judge other hero like. Oh no! Another warrior, we already have like enough of them. It is true that there are already some animals in the game, but wolfs? C'mon... By the way, I already explained it in a previous reply. |
|
|
||
| Last edited by Banned.Comic; 09-14-2009 at 10:03 PM. | ||
|
|
#19 | |
Member
Join Date: Aug 2009
Posts: 1,140
|
Quote:
1. Howl - Wolfs howl 2. Summon wolves - it explains itself 3. Feral impulse - Definition of feral - wild and menacing; "a pack of feral dogs" wild and menacing explains why he gets ms/as 4. He turns into a wolf Every move is wolf related buddy sorry to say
__________________
![]() PROUDLY A CREATORS GUILD MEMBER CERTIFIED S.R.T MEMBER My hero creations My Remakes Access all this Here
|
|
|
|
|
#20 | |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
|
Quote:
Besides his normal hero model doesn't even resemble a wolf, he only has a tail. Ok, his transformation is a full wolf, but that shouldn't make any problems. + It is just 1 other hero. There are already 3 skeletons in the game you know. The skeletons are devided over STR, AGI and INT. Up until now there is only one "wolf" at he is STR. So an AGI wolf shouldn't be any problem. Besides these skill don't even look like the skills Lycanthrope has. |
|
|
||
| Last edited by Banned.Comic; 09-14-2009 at 10:28 PM. | ||