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Old 03-23-2012, 03:26 AM   #1221
dexteretoy
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Default Fact of the Day


Did you know that the effect of "Gem of True Sight" is not working while under the effect of "Doom"

did you know that when you use Mirana's Leap, it has a 0.1 second invisibility that's why it can be used on avoiding some skills like: Magic missile, Assasinate and Helfire Blast
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Last edited by SoletLuna; 03-23-2012 at 11:40 AM.
Old 03-23-2012, 07:07 AM   #1222
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Default Re: Fact of the Day

While in snowball and you have gem of true sight, you can't see the invisible units around you..
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Old 03-23-2012, 11:58 PM   #1223
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Default Re: Fact of the Day

I don't know if this one was allready mentioned,but you actually can blow away air-born units tossed by tiny,with beastmasters ultimif they are close to the main target when you cast your ulti.Happened to me today,and that trick saved 2 of his teammates lives.
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Old 03-24-2012, 12:20 AM   #1224
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Default Re: Fact of the Day

Quote:
Originally Posted by tomemozok View Post
I don't know if this one was allready mentioned,but you actually can blow away air-born units tossed by tiny,with beastmasters ultimif they are close to the main target when you cast your ulti.Happened to me today,and that trick saved 2 of his teammates lives.
This has nothing to do with toss or being "airborne," but rather is what Roar always does to side-targets.
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Old 03-24-2012, 08:47 AM   #1225
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Default Re: Fact of the Day

Invoker's illusions don't show the floating orbs... T_T
Walrus Punch will never miss...
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Old 03-24-2012, 12:13 PM   #1226
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Default Re: Fact of the Day

If you have aggro on enemy tower you can give it a creep of yours if it is within range of the enemy tower by just clicking A and then on the creep.
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Old 03-25-2012, 02:23 PM   #1227
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Default Re: Fact of the Day

Don't know whether explained before, but Puck's Ethereal Jaunt can shift positions while ensnared by Slithice but Puck will still remain disabled after shifting positions as long as Ensnare is still on.
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Old 03-26-2012, 09:08 PM   #1228
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Default Re: Fact of the Day

Fact of the day:

when leveling up further levels of Feral Impulse (ie levels 2, 3, and 4) the damage is actually increased BEYOND the normal damage increase for a few seconds, then the damage aura is rescaled to the correct damage.

for instance at level 3, with no items, you should have temporarily +21 bonus damage and your wolves +7 bonus damage for like 2 seconds before the game readjusts the values to +12/+4. I abuse this fact quite a bit when jungling

also, when you are invisible and your wolves or other units (such as Necro warriors) are within your Feral aura AOE, the IAS portion of the aura will be disabled for your non-hero units.
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Old 03-26-2012, 10:23 PM   #1229
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Default Re: Fact of the Day

Quote:
Originally Posted by Star_Saber View Post
Fact of the day:

when leveling up further levels of Feral Impulse (ie levels 2, 3, and 4) the damage is actually increased BEYOND the normal damage increase for a few seconds, then the damage aura is rescaled to the correct damage.

for instance at level 3, with no items, you should have temporarily +21 bonus damage and your wolves +7 bonus damage for like 2 seconds before the game readjusts the values to +12/+4. I abuse this fact quite a bit when jungling

also, when you are invisible and your wolves or other units (such as Necro warriors) are within your Feral aura AOE, the IAS portion of the aura will be disabled for your non-hero units.
That's how aura mechanics work in WC3 (and IceFrog didn't code around anything). You may notice that when leveling Hunter in the Night for the first time, Balanar will temporarily get the bonuses even if it's day.
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Old 03-26-2012, 11:22 PM   #1230
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Default Re: Fact of the Day

Quote:
Originally Posted by blastLead View Post
That's how aura mechanics work in WC3 (and IceFrog didn't code around anything).
It doesn't happen with all auras btw. All auras I know of but Radiance's aura will be turned off when the unit that carries them becomes invisible, however Feral's damage aura doesn't. So much for WC3 mechanics.
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Last edited by Star_Saber; 03-28-2012 at 02:29 AM. Reason: ow em gee how did I confuse Brilliance Aura with Radiance aura is beyond me :D
Old 03-27-2012, 12:29 PM   #1231
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Default Re: Fact of the Day

You can use Impetus abilities under smoke of deceit without dispelling it.
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Old 03-28-2012, 02:25 AM   #1232
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Default Re: Fact of the Day

you can use ANY abilities or items without dispelling the smoke
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Old 03-28-2012, 02:52 AM   #1233
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Default Re: Fact of the Day

Quote:
Originally Posted by Star_Saber View Post
you can use ANY abilities or items without dispelling the smoke
*cough* manta style *cough*
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Old 03-28-2012, 03:20 AM   #1234
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Default Re: Fact of the Day

Quote:
Originally Posted by Heraklinos View Post
*cough* manta style *cough*
Manta Style won't remove the FX or invisibility of smoke and will only remove the slow aura for 0.5 seconds (I think that's how aura buff removal works).
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Old 03-28-2012, 03:49 AM   #1235
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Default Re: Fact of the Day

I remember using manta cancel dust in my test, I could be terribly wrong though
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Old 03-28-2012, 04:44 AM   #1236
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Default Re: Fact of the Day

Quote:
Originally Posted by Heraklinos View Post
I remember using manta cancel dust in my test, I could be terribly wrong though
You are wrong.
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Old 03-28-2012, 05:56 AM   #1237
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Default Re: Fact of the Day

Quote:
Originally Posted by Heraklinos View Post
I remember using manta cancel dust in my test, I could be terribly wrong though
You're talking about dust, he's talking about smoke.
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Old 03-28-2012, 01:22 PM   #1238
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Default Re: Fact of the Day

Impale Reveals Unit Affected by "Permanent Invisibility" Type Skill like Spin Web, Moonlight Shadow, and Permanent Invisibility
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Old 03-28-2012, 02:36 PM   #1239
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Default Re: Fact of the Day

Eye of skadi stacks with Helm of dominator
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Old 03-28-2012, 02:38 PM   #1240
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Default Re: Fact of the Day

Quote:
Originally Posted by Un1c0rNz View Post
Eye of skadi stacks with Helm of dominator
Only on range hero
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