This guide is optimised for forum version and it looks much better there, so please follow link above.
Note: Clicking on banners or skill icons returns you into contents table.
This guide aims to be most concise and most eyepleasuring guide on PlayDotA. So don't expect walls of text pouncing from every corner. Everything is colorful (Bad for colorblind people), structured and with images, so it's glad to read and easy to understand.
Any improvements and grammatical fixes are highly welcomed.
_
Hope I helped to improve your gameplay, GenocYda.
_
I'am still searching for good Broodmother replays, so please send me replays if you have them!
FINALLY UPDATED!!!!!!!!!!!, PLEASE tell me if something else changed, it will help much as the guide ís very long and I could've overlooked many things.
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)
_
Analysis
_
-Base movement speed reduced from 310 to 295
This seems like a quite a big nerf, but it isn't that much as the Web's MS increase was buffed, so you just have to keep yourself in your web more often and use it to travel.
_
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
All in one- This is buff to web that is mostly counter-nerfed by basic MS increase, the CD decrease remains lvl4 CD reduction, so it buffs only lower levels a lot. The AoE is neak tweak.
_
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
This nerf REALLY hurts her pushing/ganging powers, it actually makes LVL4 skill unreasonable to level when ONLY pushing as the ONLY thing that changes is skill damage and you don't really need that for pushing.
_
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
Nef for her early pushes when she doesn't have regen/soul ring yet, then it doesn't matter if you get that soul ring.
_
- Spiderlings & Spiderites are now affected by Spin Web
FINALLY, the most impressive buff to Broodmother this version. This could really help her to block her targets and chase them down, really impressive tweak.
_
- Spiderlings Model size increase slightly
I actually think this is more like nerf as you're now gonna be blocked by spiderlings more than before, but on the other side you can block more easily with them.
_
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)
NOOOOOOOOOOOO, this is HUGE!!!!!!! Nerf to pushing Broodmother, Towers deal 250% MORE damage to your summoned units AND they deal almost half damage to them!!! The increased damage to heroes are nice, but this isn't anything what most of Broodmothers need.
_
Conclusion
_
Broodmother's pushing abilities has been nerfed VERY hard, on the other side Spiderlings are more useful in gangs because of webs affecting them.
Nothing happened to Broodmother this version
- Base movement speed reduced from 315 to 310
- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
- Spawn Spiderlings buff duration increased from 0.9 seconds to 2
_
Analysis
_
- Base movement speed reduced from 315 to 310
This is just a slight nerf to her really high movespeed, changes nothing on Broodmother.
_
- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
Nerf to Spawn Spiderlings, but you won't feel it, 'cause you still use soul ring (150 mana) when using this spell, so not such a big deal after all.
_
-Spawn Spiderlings buff duration increased from 0.9 seconds to 2
Seems like a little tweak, but I don't think it changes something, 'cause you'll use this spell to lasthit, so I'am not even sure why it was implemented.
_
Conclusion
_
6.71 has some slight nerfs for Broodmother, but It will have almost zero impact on her game.
Regular spiders are scary enough. This overgrown Broodmother takes arachnophobia to a whole new level. Within her web she can remain unseen, is extremely quick, and able to regenerate. The venom in her fangs not only hurts, but can 'cause one to miss attacks and move slower. Combine this with her ultimate Insatiable Hunger, which empowers her fangs to deal great damage and life leech, and she is one Mother you don't want to go toe to toe with. She also can inject her young from a distance into a target, dealing damage initially, and if that host dies soon after her young will spawn. She can amass young armies quickly, which are great for pushing or even taking down bigger prey if left unchecked.
Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh is insatiable.
Depends on chosen strategy, if you're going push strategy, then it's your main skill. You'll use it for PUSHING, surprised?
Also medicore nuke to finish off enemy heroes.
Mid, time to push.
You should find lone lane and set a quick push as many times as you can. Destruction of tower is matter of several seconds.
Late game, You're now carry huh?
In this time this skill seems little obsolete, nuke is quite low (no AoE). Spiderlings are destroyed by few hits/nukes, and their damage is quite low against enemy heroes, but the effectivity against towers/creeps are same.
Spiderite has got 1400/800 vision.
Wanna scout?
Great for scouting/map control. 1 spiderite make almost no difference in push, so don't worry to send 1/2 of them into jungle. But don't ever send spiderlings, 'cause they make huge difference. (makes spiderite huh?)
Summon 3 spiderlings.
Chasing someone and spiderling are ahead your foe?
If you're chasing someone, then don't forget to use spiderlings to block him. Just order Broodmother to attack target and control spiderlings.
And if you have enough spiderling then you could try to block him completly.
Need extra gold?
If you found yourself in situation, that spawning spiderlings has no meaning due fact they would just feed lane opponent, then feel free to send them into jungle for some extra gold.
[IMG]No image, see replays for this.[/IMG]
Basic and proper usage of Spawn Spiderlings
Step 1: Find foe with low HP.
Step 2: Cast your ability.
Step 3: Wait for Spiderlings to appear.
Step 4: Attack creeps on lane with Spiderlings to spawn some spiderlites and push line.
Step 5: Pick every spider you have and destroy tower.
Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.
Ability Type:
Active
Targeting Type:
Area
Ability Hotkey:
B
Level
Mana Cost
Cooldown
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
50
30
600
650
Infinite
Self
2 allowed webs, +2 HP regeneration per second, and +20% movespeed.
2
50
30
600
650
Infinite
Self
4 allowed webs, +4 HP regeneration per second, and +25% movespeed.
3
50
30
600
650
infinite
Self
6 allowed webs, +6 HP regeneration per second, and +30% movespeed.
4
50
30
600
650
Infinite
Self
8 allowed webs, +8 HP regeneration per second, and +35% movespeed.
Notes.
Destroys trees in the AoE when placed, but will grow back after the corresponding time (even if the web is still there).
The web has a sight range of 150, during both day and night.
The web does not prevent neutrals from spawning.
If more webs are spawned than allowed, the oldest one will disappear.
This is you first skill to level up, it provides nice lane control due invis and some HP regen. You could lasthit W/O problems from invis, dodging heavy harrasment.
Mid, time to push.
You'll cast webs at your current lane for pushing purposes. You'll hide in invis and wait if there's def and if there're gonna gang you, then you'll use advantage of increased MS.
Late game, You're now carry huh?
This time, you'll probably use advantage of increased MS most, making your chasing even easier. Invis used if you're gonna die.
Destroys trees in the AoE when placed
You know that enemy hero is trying to juke you?
Jungle is blocking your way?
The web has got 650 AoE
There is something you may don't know
The AoE of web covers more land than it seems
The web has a sight range of 150, during both day and night.
Usage depend on chosen strategy, if you'll choose to max this skill, then you'll use advatage of slow of this skill to kill enemy hero(es) with you ulti turned on at level 6/7. Bonus damage help you lasthit.
Mid, time to push.
This will be your chasing skill for gangs. Also helps if you need fast regen. (use on creeps)
Late game, You're now carry huh?
Almost same as mid phase, but miss change starts to be pretty neat against enemy carries. Slow also disallow enemy units to stop you from leeching them when on heavy fire.
Depends on chosen strategy, if you're going push strategy, then you'll use increased damage for heavy pushes, if you're going for gang/slow strategy, then you'll obviously gang enemies with slow and increased damage, lifesteal helps if they're trying to resist.
Mid, time to push.
Again increased damage for pushes and lifesteal/damage for clashes.
Late game, You're now carry huh?
Again increased damage for pushes and lifesteal/damage for clashes.
High lifesteal and increased damage.
You're on low HP and someone is going to kill you?
In same cases, offense is the best defense. Like when magina with HP in yellow blinks next to you, uses dust and then uses ulti, you survive, but your HP is around 100. What do you do? Magina would kill you in 2-3 hits after blinks and you can't hide due dust, so what to do?
Turn on ulti and hit him. You have like 2-3 hits before he realise that he cannot kill you, but he doesn't have blink due cd, so he start to run, but he can't survive long enough to blink away with your speed and her slow.
So what's you role?
_
So now again quick review of what her skills do alone.
_
Spawn Spiderlings- Extreme pushing tool, her little spiders allows her to kill tower in several seconds.
_
Spin Web- Extreme mobility skill, this also allows heroes to have harrasless early game by having invis.
_
Incapacitating Bite- Great chasing tool with anti-carry miss chance.
_
Insatiable Hunger- Impressive carry skill, which makes whole hero unstopable killing machine
_
Now, when we put all those skill together?
Hard pusher hero with role changing as game passes from pusher to (semi)carry.
_
Also she needs to get rid of enemy heroes, 'cause just 2 nukes destroys her whole spider population. This needs either dead enemies (Clash or Gang of AoErs) or distacted enemies (Other lane push/clash/rosh when they obviously have ward there, etc..) to ensure she's not going to be interrupted.
_
If enemies stand this stage, then her role is moving into (semi)carry/DPSer with her almost IMBA lifesteal and bonus DMG and great stats grow.
But that isn't the only way how to play this hero. You could also make her excellent ganger with her slow passive and increased MS.
This makes you pushing machine by having great HP/Mana regen and Free Spiderlings every 25 seconds. Also contains aura which makes your spiderlings even tougher to kill.
Both items are great extension for pushing brood. Vlads provides more effective pushes and Travelers provides global push and high mobility. Choose what you'll buy first by what you need more. (Don't forget to buy basic Boots b4 both)
Excellent item for carry brood. DPS boost is extreme and at top of it is 30% Evansion which incrase enemy miss chance when you're attacking them (stacks with your Incapacitating Bite), It's probably best luxury to get AFTER BKB. Also great BKB synergy. You'll have magic immunity AND evansion. This is really almost unkillable combination.
You'll be maybe surprised, but this item could do wonders after BKB. It's cheap, versatile and effective. But you really shouldn't get this b4 BKB, 'cause it could make you even more fragile.
This seems like a excellent item for Brood, and it is. IAS aura improves creeps and spiderings AS quite a lot. Negative aura is most attractive part of this item, 'cause it affects even buildings, so tower will fall like nothing. Aura should help your spidelings to survive tower attack, BUT this aura doesn't stack with vlads one. Don't buy it, if you want to be protected against normal attack, you should go for Talisman of evansion for butter later. Great option for pushing brood, but only for pushing one.
Feeling fragile? This is best surviveability item avaible for Broodmother. And with good manaregen, you don't ever have to go to fountain for healing, so you could go for easy jungle while you're healing.
This item makes your pushing even more extreme, good for quick ambush pushes when you need to be max fast. Good for both, Hardpush/Normal push strategy.
Excellent item for pushing brood. Provides monster regen combined with marvelous DPS boost. You could buy that in normal push build b4 BKB, if you want extreme pushing, but you're still focusing on being carry later.
Great DPS boosting item, but I advice you to buy it maybe as the last one, 'cause this item grows by the time, so it would be little waste to get it too early.
This is best item for pushing Brood which knows she's gonna be ganged VERY often. It doesn't only give you neat +66% damage and bonuses granting surviveability with MS and DPS increase, but it also provides counter to Dust, which is kinda the only effective way to gang Brood.
Excellent situational item. You should use it in these situations- 1. Enemy team has Mortred or anyone with evansion. 2. Enemy is escaping you way too often with TP's. Also useful if enemy has channelers, BUT you really shouldn't buy this item for this purpose 'cause it's very unreliable.
Nukes aren't problem, but physical attackers giving you hard time? You could change BKB for this, BUT I don't recommend you to buy this and BKB. Just 'cause they don't stack.
See above, BUT if your one of your enemy spells penetrate through BKB, then you could consider this as an replacment for your mana regen. Or you could buy it afterwards.
Wanna rape more? Buy this and you'll see half of your HP being restored after attack. Could even improve fun factor, but you should consider if it's your real desire to own this item b4 buying.
Looks good, don't you think? NO WAY! Having this boots don't fit to any of build avaible. Hard pusher would suffer from not be able to do travelers AND soul ring is still better item at all aspect. Cheaper, Better regen, Better CD. Same for normal pusher and ganger just don't need that mana, 'cause he won't use spiderlings often.
Great for pushes and when you wan... Just kidding, this item is for supporters and even heal and EVEN increased armor won't make such a big difference in push after all. Regen aura unneeded. Just waste of money for you.
This item provides nice stats and DPS increase, but that's everything! It might not be orb anymore, but you got constant 40% slow with constant +29% MS. Both Orb and MS increase is useless, meaning you should definetly go for some other item.
Hey, you are agility hero, Basher must be good on you! So this is the difference between guys who don't read and between guys who read guides to know, that this item is utterly terrible for Brood. Need to cancel Channeling? Buy MKB!
This is quite balanced build. Early push and focus on carry ability later on.
Level
Ability
Icon
______
Level
Ability
Icon
1
Spin Web
9
Incapacitating Bite
2
Spawn Spiderlings
10
Incapacitating Bite
3
Spawn Spiderlings
11
Insatiable Hunger
4
Spin Web
12
Incapacitating Bite
5
Spawn Spiderlings
13
Incapacitating Bite
6
Insatiable Hunger
14
Spawn Spiderlings
7
Spin Web
15
Bonus Stats
8
Spin Web
16
Insatiable Hunger
Explanation
_
Spawn Spiderlings are maxed till lvl 3 for obvious reason, 1 level of Spin web for covering your (mid)lane. 2nd one early is given for rune covering, which provides better map control and some little bonus regen. You could swap that with early Incapacitating Bite, but that one level just don't make difference.
_
After leveling ulti, you should decide if you're gonna go for Spin Web or Incapacitating Bite. Web is better, 'cause you have covered huge locations on map and Incapacitating Bite makes no difference if you're really pushing.
_
Then you'll have no option, so learn skills which you did not level up already.
This is focused on global unstopable push. This is focung on your spiderlings/regen and mobility.
Level
Ability
Icon
______
Level
Ability
Icon
1
Spin Web
9
Incapacitating Bite
2
Spawn Spiderlings
10
Incapacitating Bite
3
Spawn Spiderlings
11
Insatiable Hunger
4
Spin Web
12
Incapacitating Bite
5
Spawn Spiderlings
13
Incapacitating Bite
6
Insatiable Hunger
14
Spawn Spiderlings
7
Spin Web
15
Bonus Stats
8
Spin Web
16
Insatiable Hunger
Explanation
_
Spawn Spiderlings are maxed till lvl3 for obvious reason, 1 level of Spin web for covering your (mid)lane. Later web are given for easier global push and escaping. Don't forget better map control.
_
When Spin Web is maxed and Spawn Spiderlings is on lvl 3, then go for Incapacitating Bite. You could swap for Attribute bonus, but it isn't worth of it's bonuses. Also, you probably won't be ignored for whole game (that would mean your opponents are stupid) and it improves your jungle if you can't push.
As a ganger, you will use advantage of slow of Incapacitating Bite, so it's maxed first. 2 webs early are leveled, 'cause it improves your early game and you still need something to level up.
_
After maxing Incapacitating Bite, finish webs to be almost global threat and start level Spawn Spiderlings. It's good nuke and shouldn't be traded for stats, due fact 300 damage makes difference. After maxing Spawn Spiderlings, finish what remains.
This is quite balanced build. Early push and focus on carry ability later on.
_
Early Game: 1-8
_
This is your laning phase, so put set of webs on lane and focus on lasthittng, get your core items and start to push hard. Beware of gang thought, the enemy team is not gonna let your farm, so set of wards to see incoming gang by your support would be pretty handy.
_
Mid Game: 8-15
_
Now focus on destroying towers, good way is to find lone lane (best are bot and top) and farm your core extension items. Don't forget to scout with spiders, 'cause enemies are gonna defend hard. If you can't push, then go jungle.
_
Late Game: 15-25
This is your time to carry. It isn't such hard after all. Go into battle, turn on BKB and ulti and attack. Don't forget to farm/push when you have time.
Hard pusher build
_
This is focused on global unstopable push. This is focung on your spiderlings/regen and mobility.
_
Early Game: 1-8
_
This is your laning phase, so put set of webs on lane and focus on lasthittng, get your core items and start to push hard. Beware of gang thought, the enemy team is not gonna let your farm, so set of wards to see incoming gang by your support would be pretty handy.
_
Mid Game: 8-15
_
Now focus on destroying towers, good way is to find lone lane (best are bot and top) and farm your core extension items. Don't forget to scout with spiders, 'cause enemies are gonna defend hard. If you can't push, then go jungle.
_
Late Game: 15-25
Buy/use travelers and be global pusher, use every second and push, push to defeat their raxes to destroy their will.
Ganger build
_
Focused on early kills.
_
Early Game: 1-8
_
This is your laning phase, so put set of webs on mid and focus on lasthittng, get your core items and use your orb with ulti as an incredible ganging combo from level 6. Best target are lone heroes W/O escape mechanism. Beware of gang thought, the enemy team is not gonna let your farm, so set of ward on runes by your support would be pretty handy.
_
Mid Game: 8-15
_
Set webs and appeal everywhere to kill your foes. Use your items and don't let enemy team to rest even for a while.
_
Late Game: 15-25
Still abuse advatage of slow to kill loners. Don't forget your powers are in slow+ultimate.
Just video on youtube, that proves that jungling with Brood is possible.
Decent Builds (CW):
Black King Bar {MUST}
Radiance
Thanks for Watching
All credits goes to video maker/uploader. So one huge thanks to SweDmOnkey.
Bonus strategy, that could be used in all 3 normal gameplays
_
So what is it? It's using advantage of invis and bonus HP regen.
_
How does it works? Well, you just simply hit your opponent 1-2 times and then just walk away and regen in web (your foe shouldn't have hard regen like RoH)
_
For what it's good? With this strategy, you could put enemy HP very low, ensuring great lanecontrol and less lasthits/denies from enemy. Extra effective on ganging Brood to put enemy HP low prepare them to be eaten alive.
_
Disadvantages? You'll probably have to pay few creeps, but if you'll do it propetly, then your lasthits should be back, 'cause they won't deny.
_
Possible problems? You could be easily counter-ganged, so check if foes has got dust/wards. Also don't do this when you HP isn't green, 'cause 2 nukes could easily kill you.
_
Some counters? See above, so nukers and burst damagers in general (apply after level 4-5 and higher). Also some over time abilities (Venomacer, Huskar)
So how is this hero good at this?
_
Broodmother really isn't one of best Roshan killers, but she is at least good. You should call teammates to kill Roshan together, but sometimes it's best option to do it alone or the only one, actually.
_
Step by step guide, how to kill Rosh with Normal push core items with Normal push Skillbuild on level 11
_
Step 1: Get to mid lane or jungle, get some spiders and run to Rosh
_
_
Step 2: Set web, activate ultimate and attack rosh. (Forgot to do that in pic, but I'am sure you won't forget)
_
_
Step 3: Don't forget to nuke rosh immediately after spell block is wasted by Incapacitating Bite (this skill active spell block), but don't use soul ring to refresh your mana to spam this and don't forget that you have to have enought mana to activate ultimate.
_
_
Step 4: Activate ultimate everytime avaible to kill Rosh faster and abviously to restore your HP.
_
_
Step 5: Repeat steps 3 and 4 and also don't forget HEY, YOU'RE ALMOST THERE.
_
_
Step 6: Enjoy your bonus Gold/Level/Aegis/Cheese!!!!
Love his Howl! Towers are gone b4 you even notice. And he don't even draw attention, 'cause global casting range ensures he could do his stuff while are you pushing.
_
She gives you 6 seconds to do your job and then run away and even she's got great DPS to help you destroy raxes.
_
They are excellent Tower razers, to make your job even easier. Take 4 of them to feel like Captain Planet.
_
_
This group of heroes amplify physical damage, which increases damage done to enemies by you through the roof. They increase your carry capability by very high amount.
_
Worst Enemies
_
You hate this guy, BAN or PICK him, if you're gonna pick Brood. He istantkills your spiders and even you. Hate him ever.
_
You don't like those guys, they has high mobility by themself or they buy Travelers very often and also high AoE presence. You just can't wait till they're way too far to get there in time, 'cause they'll be there in time whatever will you do.
_
They don't care about your BKB. Their spells penetrate Magic immunity.
_
Those heroes are good Diffusal holder, so there're gonna purge you with your ulti on. Dusa and Doom has Purge from their skills.
Most of them has illusions, so they rape you in late game, 'cause you cant suck HP from illusions.
Replay 1 (1.24e, 6.68c)- LGD.sGty vs Nirvana.cn_____________________
I know you obviously just started, and that you're probably going to add the things I'm about to say, but in case not I thought I'd say some things anyway.
-You should state that Broodmother's base stats are average, but that her stat growth is top tier; 6.7 per level. And most of that is strength, which is very useful.
-She's situational, but unlike most other situational heroes, she's almost always banned. She can end up feeding the enemy carry or being way too countered and useless, but she can also become a devastating threat to the opposing team.
-Spiderlings maxed first is obviously the best way to play her, BUT, say, your opponents have ES, SF, CM, Necrolyte and Lina (im just making a hypothetical situation), it might be an idea to surprise them and go for Web+Slow. Even then, spiderlings might be more efficient, but it's just an idea. With, say, Agi Treads, BKB, Hyperstone/Yasha, she's quite the carry, and very hard to escape from.
-Web's AoE is a bit larger than the actual green thing you see on the screen, and Brood also doesn't instantly become visible when going out of it. So when putting Webs near eachother, it's always a good idea to put them slightly farther away from eachother so you can maximize the area.
Other than that, I love the Headings with the background picture, it looks pretty cool and makes everything overall nicer to read.
__________________
I am NOT SacredStrike NOR SentinelStrike.
PM me a replay if you wanna be in my future movies!
You have already natural mid laner
thats not true
IMHO(in my honest opinion) broodmother was made for the long lane,
bot sent
top scourage
because she can easily send spiders into forest :D
^I see your point, but IMO mid lane is better for her
1. Mid= 1 hero = 4 spells
That should mean he's got bigger chance of pushing any tower IN GENERAL. We know that lina and SF proves it isn't right but it's truth in general.
2. Mid= 1 hero = More EXP and farm
Why should you go to dual lane when you've got nice safer more profitable place at mid?
3. Mid= 1 hero = Easier hunt
This is just truth when you're leveling slow. It's harder to kill 1 hero when other one is helping him.
4. Also spiders are good in jungle and I tell that in guide, but your hero is PUSHER, so you should PUSH. This is why I advice to use it only when pushing with them has no effect.
5. You probably have to level up Web twice to cover whole lane, but IMO better is to set webs on runes or level bites.
And opinions such this are highly welcomed to improve this guide.
Your guide layout seems familiar Nicely adapted I must say and very intuitive. I love it!
Very good so far IMO. I used to Broodmother, before I discovered Warlock. You've neglected the upfront RoB, though, if you start with 853 gold from -ar But I like that you focus on the 603 gold item builds (since that's the most likely time you'd get BM).
Not medalion. Put Janggo in instead. You seem to have ignored a +5% MS aura for all your spiders. Perfect for pushing. Medalion IMO isn't as good for Brood. I'd also put Bfly ahead of Orchid. I've never used Orchid on Brood but I can see where it could be beneficial.
this guide is well desgined and very concise, bringing brood playstyle to a whole new level. great layout and justifications for builds and nice miniguides for skills
excellent guide
ik your trying to make the core as cheap and efficient as possible, but why no soul ring?
it provides a cheap mana burst that can be regenerated by her ult and it allows you to focus on pushing a bit more yet still have a great potential to carry
__________________
Click Image to got to my Obsidian Destroyer Guide
Credit goes to Carlvic
Thanks for supp, I have Soul Ring as a Hard Pusher care, I'll add it into normal push too. All comments are highly welcomed, so don't be afraid to share your opinions.
Babysitter? You mean like harrasing from web? Could ganging brood be considered as babysitter too? I'am quite curios how do you mean it, could do some special motion like Jugling, though it don't seems to be way good option how to play her compared to other heroes.
Babysitter? You mean like harrasing from web? Could ganging brood be considered as babysitter too? I'am quite curios how do you mean it, could do some special motion like Jugling, though it don't seems to be way good option how to play her compared to other heroes.
Yep. While sb else farms, u just out-zone ur opponents with your webs and slow. With PM's first and the web regen u don't care much about some attempts to harass u back or creep aggro. That works quite well for some time, u just need to buy some sentries when they start planting some. After that u can get some farm yourself pretty easily.
Ofc it cripples your farm a bit (not as much as you might think), but if somebody else can use the gold better, it's not a bad idea.
And yes, it fits the ganker build quite well. But you won't babysit forever, so 1 or 2 levels of bite can be enough, after that you can go for the spiders if u want to push.
I would go so far as to say that Janggo is either an alt-core or post core item, just because it's so useful for a pushing-Brood. Perhaps put it's discussion ahead of Orchid? But whatever. This is a very comprehensive guide and I just wish my Witch Doctor guide was laid out as well as this. 10/10