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| Affiliation: | Sentinel |
| Damage: | 60-70 |
| Armor: | 2 |
| Movespeed: | 290 |
| Starting HP/MP: | 625/195 |
| Attack Range: | 128 (melee) |

The Old Man and the Sea - (Active)
__________ __________
For a short duration, affected units can't be disabled for too long and their deaths will be delayed until the skill's duration is over.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 100 70 450 225 5 Can't be disabled for more than 1s, delays death 2 120 60 450 225 5 Can't be disabled for more than 0.7s, delays death 3 140 50 450 225 5 Can't be disabled for more than 0.4s, delays death 4 160 40 450 225 5 Can't be disabled for more than 0.1s, delays death
Notes:For Whom the Bell Tolls - (Active)
- Disables prevented by this skill include stun, immobilization and prevention of attack.
- Units lethally damaged while under this skill's effect will die when its duration ends.
__________ __________
When one of affected units is damaged, the one with highest remaining health among them will receive that amount of damage instead. Units under the effect of this skill also receive less damage.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 90 60 550 225 4 Transfers damage to the unit with highest remaining health, -16% damage 2 100 55 550 250 5 Transfers damage to the unit with highest remaining health, -19% damage 3 110 50 550 275 6 Transfers damage to the unit with highest remaining health, -22% damage 4 120 45 550 300 7 Transfers damage to the unit with highest remaining health, -25% damage
Notes:The Sun Also Rises - (Passive)
- Affects allies only.
__________ __________
For each percent of health lost, allies near Srious get bonus health regeneration.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 N/A N/A N/A 1000 N/A +0.1 health regeneration for each percent of health lost 2 N/A N/A N/A 1000 N/A +0.2 health regeneration for each percent of health lost 3 N/A N/A N/A 1000 N/A +0.3 health regeneration for each percent of health lost 4 N/A N/A N/A 1000 N/A +0.4 health regeneration for each percent of health lost
Notes:A Farewell to Arms - (Active)
- 3Notes
__________ __________
Reduces a unit's attack damage and mutes all its items, making them useless for the skill's duration.
__ ____. ________. _______. ___. _______. __________________________. Mana Cooldown C. Range AoE Duration Effects 1 150 110 550 N/A 4 -25% damage and mutes items 2 200 110 550 N/A 6 -30% damage and mutes items 3 250 110 550 N/A 8 -35% damage and mutes items
Notes:
- Cannot target units without an inventory.
- Items acquired during the skill's duration will also be muted.
- Items' skills are completely deactivated.
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#2 | |
Member
Join Date: Aug 2010
Location: When you're in my sights, YOU'RE ALREADY DEAD!
Posts: 293
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Ulti is so IMBA, man.
Item mute is already imba, and the duration is 14 secs??? Gezzz... but other skills look okay, T-Null.
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#3 |
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Join Date: Dec 2009
Posts: 175
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Ok, so...
The first skill - quite nice, not to new dezle have similar skill and this think with stuns would prabobly hard to code or has to have an event for every skill. And whats with that name, it just dont fit. But its not so bad if you ask me ![]() Second skill - I like it. Its similar to other damge bounds but still difrent and very usfull for team battle. Third skill - very supportive think, maybe a bit overpowered on the middle game. I like this one to. Ultimate - I saw a lot of skills like that and it dont fully fit the rest of the hero. Its also overpowered. I dont like it. I think that hero is not bad and we dont have uter or normal paladin in dota and thats a big plus of all ideas using those models. Concept is not a revolution but its nice You will have to work on some cind of realy cool and uniqe ulti and this will be a great hero.
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#4 |
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The point of this hero is to troll his enemies and allow his allies to continue fighting as long as possible. All his skills serve those purposes. I don't see how the ultimate skill doesn't fit the rest of the hero.
Thank you though.
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#5 | |
Member
Join Date: Aug 2010
Location: When you're in my sights, YOU'RE ALREADY DEAD!
Posts: 293
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No, I mean the ultimate is just imbalanced.
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#6 |
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Item muting is uncodable, unless you change them to the muted versions that is already in game (it will look weird because the tooltip will say "This item is muted, this doesn't belong to you")
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#7 |
Member
Join Date: Sep 2009
Location: Höllhaus, Haselbach, Straubing, Bavaria, Germany, Europe :)
Posts: 326
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I like the theme and the idea with the books
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smile - tomorrow will be worse
------------- I hereby disagree with everything one of the following members might have posted in this thread: Leadblast, incisorr, condorzai If you want to improve Playdota, put this sentence in your signature and stop answering to them. |
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#8 |
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blackra1n, that wasn't directed at you.
Tezca Tlipoca, you proved that it is possible to code. In a figurative sense, muted items don't really belong to their holder. Harnstoff, I'm glad you think so. However, not many people think the same.
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#9 |
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lolol I thought the thread title was ''serious trolling''
![]() rename him
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#10 |
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Why?
Moreover, who are you and why are you ordering me around?
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#11 |
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1 spell - uncodeable (dynamic bash system needs A LOT OF CODE in dota -.-). But idea is nice.
2 -HUGE T-UP. Really like it. 3 and 4 -boring and OP and muting is hardcodeable. t-down
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![]() It's been a long time... |
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#12 | |
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Quote:
![]() and secondly I'm giving a suggestion cuz like you know this is a hero sugg or are you expecting only t-up comments
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#13 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Yep...another Metalica fan...lol not quite the best name for a skill...btw Metalica rules!!!
![]() OT: 1st:The skill is weird and I don't know about coding much so I don't say it isn't codable but I would like if someone would say an opinion about it... 2nd:Good skill and highly efficient for real teams... 3rd:I don't know about this one... Ulti:Well well, I think it is a bit imba...and there might be many problems with it...like wtf happens with aghanim's or what if the Gaunlet is on and got muted after it? It remains on until duration ends then he really sucks...so I don't know about this one either... |
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#14 | |
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Quote:
And what does "hardcoable" mean? @Sven2k: Mind the way you're talking. Maybe you didn't mean it but you sounded very rude. That way of talking will get you in problems. And I don't see any problem with the name. I'm not the kind of person that does anything people say just to earn more replies. @Flame13: I don't mean to let you down but I'm not a Metalica fan. I like some of their songs, but I'm no where near a fan. Thank you for pointing out the problems of ultimate skill. By the way, can't anyone notice the obvious?
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#15 |
Banned
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scienco trolling: the last part from his ultimate is uncodeable
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#16 |
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Join Date: Dec 2010
Posts: 14
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the ultimate is not a synergy with the rest of the spells.. think of something else
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#17 | ||
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Quote:
Quote:
During late game, the enemy carrier (whose most damage comes from items) is often the biggest source of damage. This skill disables that enemy's items, which greatly reduces incoming damage to Srious' team. Because of that reduction, the second skill will be able to keep Srious' teammates alive as long as possible, which allows his third skills to prolong their lives even more.
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