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![]() Templar Sirius ![]()
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Attribute Bonus Mighty Swing Power Sap Burning Battlefield![]() Sirius is exactly a tank, as well as a supporter and ganker. Looking at the stats, it is somewhat obvious that this type of hero is not made to tank. But, what makes him can do that job is the third skill Power Sap. Each time he is attacked he will gain Strength. This is helped by his ultimate, Burning Battlefield. When the ultimate is turned on, the changes made to the enemy will fit into what he need with the third skill. His second skill is very good for support, and allow him to cast his Ultimate at a right spot. At last, Mighty Swing is his trade-mark skill. He stuns enemy in AOE for a duration based on his Strength. This skill will fit really well with Power Sap. ![]() Hundreds of years of study helped Sirius master the art of war. But his study was not only to be found in books, but also in the battlefield. He has gained mastery of his hammer and can hit as hard as his gigantic strength allows him to. In times of need, he can make a connection between him and his allies, allowing him to help them. Mastering the art of true defense, he can take away the life force of the evil beings attacking him. He can change the tides of battle as he takes advantage of his enemies' weakness. He can forcefully summon them and cause them to attack Sirius. Coming to the Sentinel's aid, the Lich King and his minions will fall under the hammer of this Templar, Sirius. ![]() Mighty SwingAbility Type: Active Targeting Type: - Ability Hotkey : W
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#2 |
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3rd skill is too much slarky. btw im doing bg sory for ur hero right now.
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#3 |
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1st skill: Not really imba at first, but when he gets really buff with STR items and steals stats, it will be ultra imba. Nerf the stun duration. It's unique, but it's a bit too imba.
2nd skill: Heal is too low, increase percentage. 1%/2%/3%/4% maybe. 3rd skill: As I said before, it is too Slarky. This is just essence shift in STR form. I like how they have to attack to steal stats, not the other way around. But it is very unoriginal. Ult: This is like Berserker's Call from Axe, dude. Again an unoriginal skill. The nice part is that it doesn't add armor like Call does, but adds an attack reduction. Overall, the first 2 skills were nice and original but the last two are just Slark's and Axe's bread and butter skills. But really good synergy with the STR steal and Stun though.
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#4 | |
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Quote:
2nd skill: Actually I wanna add the percentage of the heal, but i'm afraid it will be too OP 3rd skill: I don't know how should i change this skill because it is already fit well.. Any idea maybe? Ultimate: Actually I took this from MMORPG but when i adapt it to this skill, i just realize it. Ok. I have an idea for this. Thanks so much for your building critics. About the changes, i'll do it tonight as i'll be back in front of my computer |
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#5 | |
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Hey dude, don't forget the hero background story I suggested for your hero. Here it is from the BG Story Request Thread.
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#6 |
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Ah yes.. Thanks a lot!! Maybe, can you change the story a bit as the ultimate is extremely changed??
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#7 |
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Imo you should really fill out the "hero introduction" part. It's probably the most important of all.
As for other comments, I'll say that the stat passive is overpowered if only because of the numbers. Level 1, he gets 76hp every time a hero attacks him which basically makes him immune to attacks. I know this is a number thing but it's a bit ridiculous. To fix this, perhaps the amount of STR should scale, rather than the duration. The ult is pretty cool
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#8 | |
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no, 3rd skill (which resembles Slark) is IMBA.
this attribute steal + absorb is only for heroes with A VERY low HP like him (SLark) If any other hero carry this skill it would be very IMBA, especially high-HP heroes.
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#9 | |||
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Thanks
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#10 |
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Hmm... Anyone noticed its 2 self active skills(Skill 1+Ulti) and 2 passive skills? Kinda boring gameplay don't ya think?
Personally, I feel the theme of STR is not really new to DotA. Naming a few, we have Undying that does a good job at that, and Centuar Warchief that relies greatly on STR. Just my 2 cents.. No offence =P |
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#11 | |||
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#12 | |
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Anyway, since we have that number of STR heroes that make use of 2 passive, why bother having more? Wouldn't it be better to make way for something more "interactive"? Anyway Bara has a 2 targeting active and Bard has 1 targeting active. This hero, none. That's why its gameplay is boring to me. Its almost like Naix before its got redesigned, which had 3 passive and 1 self active. I mean, if the passive require some form of "gameplay" that would make it more interesting. And when i mention "gameplay" that does not mean standing in battle. =P Not trying to get you to agree with me, but this is just how I believe heroes should not be. Edit: Forgot to mention something, The hero concept is Original alright. Just not Interesting enough for me to play. =P |
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| Last edited by gamerinboxers; 12-31-2010 at 11:32 AM. | ||
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#13 | ||
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Now, point your mouse to the Heroes section and click at Io - The Guardian Wisp, which is the hero I most hated. He had 4 active skills, and he's an STR!!! It doesn't make sense, really. He had INT MUCH higher than his STR, but why he's an STR hero? I never use that crap even since it first released in 6.67-6.68 (forgot). People say that he's a supporter, well thats right. Something which gone wrong is he's displaced into the STR Tavern thats all. And well, this hero is also a supporter eh? If yes, then it should be an INT hero.
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#14 | ||||
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Io is launched in 6.68 (lol) |
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#15 |
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@blackra1n
Well, I actually like playing Io. Not getting why Io was brought up for discussion thought.. LOL.. As far as I know understand, Io game play replies on movement, which is more "interactive" that standing in battle and adds a new gameplay to DotA. One of the reason I can think Io is STR is that it (maybe its a she, LOL) requires the HP to support with tethering and guardian spirits when runing into enemy units. Hence, I think there is nothing wrong with Io or STR supporters. Bro, lets take this somewhere else, hehehe. =P @adityacakasana I like the concept.. gimme some time to think about it.. currently in works on another hero suggestion.. taking up too much brain cells... LOL ![]() ![]()
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#16 | |
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Quote:
Hundreds of years of study helped Sirius master the art of war. But his study was not only to be found in books, but also in the battlefield. He has gained mastery of his hammer and can hit as hard as his gigantic strength allows him to. In times of need, he can sacrifice his battle capabilities to help and save the lives of his fellow allies. Mastering the art of true defense, he can take away the life force of the evil beings attacking him. He can change the tides of battle as he takes advantage of his enemies' weakness. He can forcefully summon them and cause them to attack Sirius. Coming to the Sentinel's aid, the Lich King and his minions will fall under the hammer of this Templar, Sirius. Not much changed except in the last 2 sentences or so. ![]() Review mah hero! In my sig. The water elemental.
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#17 |
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Wait....what if Slark attacks him? How is that? Who steals that stats? O.o
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#18 | |
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#19 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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@adityacakasana
Hey, got your msg and here i am. Here is suggestion for skill 2 and Ulti: Skill 2: Remain as passive, but no longer heal since heal is not really "unique" in game, but its up to u, the concept is below: Name: Protection Prayer
Ulti: Changing it from Toggle to Target Ally buff Name: Painstalking Bond
Feel free to edit it =) Give me some time on your skill 1... need to think and sleepy... Skill 3 can stay as i believe its your hero signature.
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#20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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