Originally Posted by doomed2die
I actually like it, although damage seems pointless especially at the point when you get this item. Maybe....
As for coding:
Every 5 seconds, activate a 100% evasion.
If hero is targeted
If hero takes damage
Loop (back to start)
Turn off evasion
IDK how JASS works but this is pretty much how the coding would work with typical OO coding.
Well, I don't know about how Block should work.
Linken's Sphere Spell Block was there just for an example.
Still, I think that this is a good idea since it is new and reliable way of blocking damage.
Maybe something like 100% Backtrack can be used in case 100% Evasion is not possible?
Originally Posted by DonEsteban
I like the blocking attack idea, reminds me of a game called Nox where your staff would block attacks (at least until it broke, lol, durability went quit fast blocking ogre attacks with it) I dunno about the toss though, seems unnecessary add on.
Actually, it is very useful.
I had the idea and before I've put it, I've asked myself 'For what it could be used?' and I figured it that this could be pretty nice escaping and chasing tool (not to mention for ganking).
When running, if some enemy hero blocks your way and you are being chased by other enemy heroes, you can toss that hero in front of you, hit those heroes behind you and slow them witch will give you nice advantage when running away.
Similar is when chasing.
You toss enemy hero behind you right into your allies jaws.
Block and Overhead Toss are two skills that seem quite unique, effective and fitting skills for Ordinary Staff to have and that's why I have put them there.