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Old 01-05-2011, 03:27 PM   #1
AbyssPetra
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Default [Overhaul] Tweak, nerf and buffs


Click the following link for Unique Aghanim Scepter Upgrades

Update:
17th September '011
  • Added Rhasta
  • New AOE to Wave of Terror
  • Added Medusa
  • Added Tinker







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Last edited by AbyssPetra; 09-16-2011 at 08:52 PM.
Old 01-06-2011, 11:47 AM   #2
Mr. Burns
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Default Re: [Remakes] Hero Skills

Invo: T-null
Sniper: Huge T-up
Venge: T-up
Kunkka: T-null
Zeus: T-null
QoP: T-up
Lanya: Huge T-up
Gyro: T-up
Gondar :T-up
Am: T-up
Pit: T-up
Mort: T-down
Leo: T-null


Overall: Nice suggestions!
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Last edited by Mr. Burns; 01-07-2011 at 01:21 PM.
Old 01-06-2011, 05:25 PM   #3
AbyssPetra
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Default Re: [Remakes] Hero Skills

Added Gondar and AM.
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Old 01-06-2011, 11:10 PM   #4
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Default Re: [Overhaul] Heroes: Tweak, nerf and buffs

Thanks for the credit bro. T-Up anyways i'm drunk.

FizzBoy.
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Old 01-06-2011, 11:42 PM   #6
Gheizen64
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Default Re: [Overhaul] Heroes: Tweak, nerf and buffs

Lol buff to venge seriously? No.

Magina is also uncodable pretty much. Also very similar to waveform.

Gondar jinada remake is horrible and a shitload of text for a very simple already nicely scaling skill.

The rest of the changes are decent, but honestly there are 20+ melee heroes that need their laning buffed before buffing already decent or downright strong ranged heroes.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Old 01-07-2011, 06:03 AM   #7
AbyssPetra
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Default Re: [Overhaul] Heroes: Tweak, nerf and buffs

Quote:
Originally Posted by Gheizen64 View Post
The rest of the changes are decent, but honestly there are 20+ melee heroes that need their laning buffed before buffing already decent or downright strong ranged heroes.
^ could you name me those 20 heroes. ill think of something.

-Removed impossible AM change
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Old 01-07-2011, 10:34 AM   #8
Gheizen64
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Default Re: [Overhaul] Heroes: Tweak, nerf and buffs

Quote:
Originally Posted by AbyssPetra View Post
^ could you name me those 20 heroes. ill think of something.

-Removed impossible AM change
Omni: scarce lane control at earlier levels, basically useless in tri-lanes due to short range on purify.

Tiny: again, shit range on abilities, unsusteinable mana costs, unusable in tri-lanes and bad soloer due to 0 armor and no spammable lane control skill.

TC: decent laner, but need at least two levels to even land a pseudo-stun. Need an overall buff.

Rigwarl: almost completely countered by stick, most short ranged abilities + need mana items early.

Davion: decent pick but underpar in tri-lanes due the fact he has slow movement speed and a melee-range stun. Can't really solo decently.

Magnus: unpicked, but imho slightly underrated. Buff his initial mana pool and he should be k.

Sand King: bad lane control at lvl 1-3 make him unusable in tri-lanes. Not that good of a soloer, too. Need a slightly stun rescale with better range on lvl 1-3 and he'll be used again.

Bara: remake this shit, he's just annoying to play agains and with.

Tide: again, he's decent, but he need levels fast. In tri-lanes he isn't bad, but then you won't get that fast ulti. Dunno what he could need.

Axe: if melees come back, he will too. As of now he can't be played.

Chaos Knight: imho a bit underrated. Maybe a slightly buff on initial int is needed, but not anything more he has three very strong skills.

Naix: he's decent enough thanks to his high base damage + spell immunity. Still, need something more to be picked. Maybe slightly better slow or some more armor.

Aba: borderline viable, he could use some little buff, but not to shield cast range since it would make it too annoying again.

Lycan: beast of a jungler, he's probably just hated out because of the fact he doesn't really fit in the current main strategies. However a small buff like making the wolves perma-phased wouldn't hurt.

Pit: remake.

Pudge: still an almost obligated solo due to short hook range on lvl 1-2. Slightly buff range on hook and he's one of the best tri-laners out there.

Leoric: too hard to farm with, too little he bring at teamfights since aura is melee only.

Yurnero: he has good laning, but he's too easily countered and he's still paper.

Gondar: need more int or less mana costs to spam his skill a bit more in lane.

Void: need slightly more agi later to be efficient enough withouth 20k items since he's a bad farmer.

Meepo: dunno, but he's still unplayed.

Slark: again, unplayed.

Mortred: 0 lane presence. Need a lot of levels to be effective.

Spec: see mortred, but with worse farming abilities.

AM: sigh.

Those are 26, and most of them see the light of the day once every 10 games if not even less considering competitive chinese games. On comparison, sniper, invo, gyro, lanaya, qop, zeus are much more common picks, with Venge perma-picked/Banned.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Old 01-07-2011, 11:14 AM   #9
condorzai
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Default Re: [Overhaul] Heroes: Tweak, nerf and buffs

Omni: scarce lane control at earlier levels, basically useless in tri-lanes due to short range on purify.
[Yes]

TC: decent laner, but need at least two levels to even land a pseudo-stun. Need an overall buff.
[Agree, but just slightly need some buff]

Rigwarl: almost completely countered by stick, most short ranged abilities + need mana items early.
[Agree too]

Davion: decent pick but underpar in tri-lanes due the fact he has slow movement speed and a melee-range stun. Can't really solo decently.
[Non-sense]

Magnus: unpicked, but imho slightly underrated. Buff his initial mana pool and he should be k.
[Not needed]

Sand King: bad lane control at lvl 1-3 make him unusable in tri-lanes. Not that good of a soloer, too. Need a slightly stun rescale with better range on lvl 1-3 and he'll be used again.
[Bull-shyt, he can done very well in sandstorm]

Bara: remake this shit, he's just annoying to play agains and with.
[Bull-Shyt]

Tide: again, he's decent, but he need levels fast. In tri-lanes he isn't bad, but then you won't get that fast ulti. Dunno what he could need.

Axe: if melees come back, he will too. As of now he can't be played.
[Crap]

Chaos Knight: imho a bit underrated. Maybe a slightly buff on initial int is needed, but not anything more he has three very strong skills.
[Sounds reasonable]

Naix: he's decent enough thanks to his high base damage + spell immunity. Still, need something more to be picked. Maybe slightly better slow or some more armor.
[Bull-Shyt]

Aba: borderline viable, he could use some little buff, but not to shield cast range since it would make it too annoying again.
[Make some sense =D]

Lycan: beast of a jungler, he's probably just hated out because of the fact he doesn't really fit in the current main strategies. However a small buff like making the wolves perma-phased wouldn't hurt.
[Totally bull-shyt, you want make him imba?]

Pit: remake.
[Sounds reasonable but maybe not all, PitOfMalice must be retain ]

Pudge: still an almost obligated solo due to short hook range on lvl 1-2. Slightly buff range on hook and he's one of the best tri-laners out there.
[Bull-shyt, he had a 360 pure damages imbaggness hook with 1000range which bring meal in front of your table. What else does you espect?]

Leoric: too hard to farm with, too little he bring at teamfights since aura is melee only.
[Very-True]

Yurnero: he has good laning, but he's too easily countered and he's still paper.

Gondar: need more int or less mana costs to spam his skill a bit more in lane.
[Sounds reasonable]

Void: need slightly more agi later to be efficient enough withouth 20k items since he's a bad farmer.
[He can own with MOM]

Meepo: dunno, but he's still unplayed.
[Wtf, take DD rune and you had x8damages, what else you expect?]

Slark: again, unplayed.

Mortred: 0 lane presence. Need a lot of levels to be effective.
[She can done very well without any core-item if you know when to throw dagger]

Spec: see mortred, but with worse farming abilities.
[Not really. He had descent skill and one of the best ulti in the game]

AM: sigh.
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Old 01-07-2011, 11:59 AM   #10
Gheizen64
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Default Re: [Overhaul] Heroes: Tweak, nerf and buffs

Quote:
Originally Posted by condorzai View Post
blablabla
Then tell me why those heroes are completely unpicked in the competitive scene, and please no "because pros are noobs", i've had enough of that stupidity.

sigh
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Old 01-07-2011, 12:24 PM   #11
AbyssPetra
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Default Re: [Overhaul] Heroes: Tweak, nerf and buffs

Chill guys, dont fight SK is freakin hard to think.
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Old 01-07-2011, 12:29 PM   #12
condorzai
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Default Re: [Overhaul] Heroes: Tweak, nerf and buffs

@Gheizen64
-Meh~ because they are all invited to Pandaren Brewmaster drinking party so non of them will show up in the Dota tavern =D
-CM, Akasha, Enchantress, Luna, Spectre, Lanaya never get invited because they hate panda T.T Don't cry Raijin >< it's ok
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Old 01-07-2011, 02:37 PM   #13
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Default Re: [Overhaul] Tweak, nerf and buffs

Davion: Dts often plays him at Solo/Dual/Trilane
Naix: Strong at Dual/Trilane , often picked by Competo for example.
Yurnero: Strong at Dual/Trilane picked by Asianteams like Ehome or Stars Boba.
Leoric: Sometimes played by Asianteams, but a buff would be nice.

The rest i agree with.
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Old 01-07-2011, 03:44 PM   #14
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Default Re: [Overhaul] Tweak, nerf and buffs

Quote:
Originally Posted by NoA.Slash0r- View Post
Davion: Dts often plays him at Solo/Dual/Trilane
Naix: Strong at Dual/Trilane , often picked by Competo for example.
Yurnero: Strong at Dual/Trilane picked by Asianteams like Ehome or Stars Boba.
Leoric: Sometimes played by Asianteams, but a buff would be nice.

The rest i agree with.
^ yeah..i watched that SB vs LGD.au.

That yureno was good
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Old 01-07-2011, 04:09 PM   #15
Gheizen64
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Default Re: [Overhaul] Tweak, nerf and buffs

Quote:
Originally Posted by AbyssPetra View Post
^ yeah..i watched that SB vs LGD.au.

That yureno was good
1 Pick every blue moon isn't really indicative that the hero is fine, it's more indicative of the opposite. Not that i'm saying that every hero need buffs and must be a viable pick, but if we are here to buff someone, we may as well buff the underpicked heroes for a change.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
  Reply With Quote
Old 01-07-2011, 04:11 PM   #16
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Default Re: [Overhaul] Tweak, nerf and buffs

Increase AoE perhaps? on all Jug's skill.

Bladefury - Can attack while spinning and +AoE of damage or Damage to Physical
Ward - Heal AoE
Omnislash - Search foe AoE
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Old 01-08-2011, 04:45 AM   #17
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Default Re: [Overhaul] Tweak, nerf and buffs

The only thing worth t-upping is invoker's orb mini-cd and kunkka's ghost rock XD
snipe's headshot sugg is creative, but not that good. the current is perfectttttttt. Maybe use it on a hero suggestion
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Old 01-08-2011, 06:50 AM   #18
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Default Re: [Overhaul] Tweak, nerf and buffs

Quote:
Scream of Pain - Affects invisible units and in FoG. Because its a sound type skill, sound spreads like sonar.

Sonic Wave - Increase casting range from 700 to 800. Because Wave travels 800 range.
SoP already affect invisible units and in fog.
Sonic Wave change is unnecessary, because Carrion Swarm, Dragon Slave still work like that.
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Old 01-08-2011, 07:32 PM   #19
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Default Re: [Overhaul] Tweak, nerf and buffs

Quote:
Originally Posted by [P]rokatdn View Post
SoP already affect invisible units and in fog.
Sonic Wave change is unnecessary, because Carrion Swarm, Dragon Slave still work like that.
Queen of Pain - DotA Hero Details
• Damage type: magical
Units not visible by Akasha will not be affected, even if they are within the range of the skill

@SW - Understood.
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Old 01-08-2011, 08:10 PM   #20
Gheizen64
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Default Re: [Overhaul] Tweak, nerf and buffs

Increasing base damage of sniper by 10 at level 1? Now i'm pretty sure you're just trolling.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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