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#2161 | |
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Join Date: Jun 2009
Posts: 1,199
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dotas free and doesn't yell at me when i leave because i dont feel like fighting vengeful/lion/es/enigma 15 timess in a row.
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#2162 |
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i played it already,, nc graphics,,but still the original is the best and its dota!
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#2163 | |
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Join Date: Jun 2009
Posts: 504
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#2164 | |
Member
Join Date: Jun 2009
Posts: 504
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Now if you dont pay that cost its stealing, you dont say this model of car is free because it has the ability to be stolen. |
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#2165 |
Forum Staff
Join Date: Jun 2009
Posts: 1,013
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To an extent yes. However, the facts, are that a large majority of players do not play on battle.net and hence do not need a CDkey. Yea that may be stealing, but the fact is that there are many players that do not pay for DotA and stick almost solely to DotA and reap the benefits of a freeware game with updates.
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![]() ¯\(°_o)/¯ /tribute to alice/ (づ。◕‿‿◕。)づ |
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#2166 |
Forum Staff
Join Date: Jun 2009
Posts: 5,593
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...We do not need 2 threads about HoN.
Threads merged. |
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#2167 |
Forum Staff
Join Date: Jun 2009
Posts: 1,013
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So where are we archbound? Are there any other points that should be addressed? So far I've conceded to about one thing so far and that is the reconnect feature, despite hating how a leaver's hero is removed.
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![]() ¯\(°_o)/¯ /tribute to alice/ (づ。◕‿‿◕。)づ |
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#2168 | |
Member
Join Date: Oct 2009
Posts: 154
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People wanted dota as it's own game for years, it's here now. Even if it's not made by the guy that developped it for a while. Hell, S2 even asked Icefrog if they could (even if they didn't have to), and Ice said it was okay. |
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#2169 |
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Join Date: Oct 2009
Posts: 154
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#2170 | |
Banned
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Is it like saying how you are used to old Tom and Jerry than the new one. |
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#2171 | |
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Join Date: Jun 2009
Posts: 1,199
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you still have to get the game to play dota? if you are talking about dl copies, well, then according to your theory, most PC games are free. and if you are looking at the opportunity cost (the word free is just a trick word for a guy who is doing economic like me) the cost of playing dota or hon is time that is used up to play (leave out the rest) and surely, we want the time we used to be as enjoyable as possible. you could have a better time in dota in theory because it is more balanced. but in reality, leavers and totally unbalanced team spoils games. how much time hav you wasted when there are leaver leaving at the count down? and in hon, this problem is solved mostly (except unbalanced team which at least happen much less often) and so, hon just saves so much more time than dota while the quality isn't half bad due to a higher chance to get a balanced team. TL;DR: Hon is just like dota except it solved all the problems that I really hated, namely the leavers and unbalanced team.
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#2172 | |
Member
Join Date: Oct 2009
Posts: 154
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HE said: "Dota is better because it's dota" Wich is only raw fanboyism. There is no argument. |
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#2173 |
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Dota is free or not depending on how you define free. If you already had WC3 and Frozen Throne before Dota was made, its like a free add on. If you want to play dota today but dont have WC3 or FT, obviously its not free because you have to buy them in order to play (unless you pirate and play on garena, which is a totally different issue).
If you bought WC3 and FT after dota was made, but didn't know about dota when you bought it or just got it for the campaigns (like I did), you might consider dota to be free. |
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#2174 | |
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Join Date: Jun 2009
Posts: 504
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Again unless you stole it, but stealing something does not mean its free. It just means you dident pay for it |
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#2175 |
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Lets do a comparison for a second. When Half-Life came out, a ton of people bought it for its single player without the expectation that it would one day have an awesome online mod called Counterstrike. If you were one of the millions of people who bought Half Life at the time, CS was essentially a free game to you when it came out.
Dota is the same way. Warcraft was already a huge franchise when WC3 came out, so it sold millions of copies at release, as did TFT. To the people who originally bought WC3 and TFT for its single and online modes, Dota was essentially a free game to those people because they did not buy WC3 just to play Dota. Its not a perfect analogy, but thats how I view it at least. |
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| Last edited by alienufo; 11-29-2009 at 04:57 PM. | |
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#2176 |
Forum Staff
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Coincidentally I purchased RoC-TFT for DotA, but I traded a double Quarter-Pounder for it so it felt like a great deal at the time as they were legitimate copies.
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#2177 | ||
Forum Staff
Join Date: Jun 2009
Location: Austria
Posts: 397
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Been more of a reader than a poster, but don't want this to go out unadressed. What you posted here only further increases my doubts about S2's balance understanding and I am going to use your phrase to demonstrate it. "Before anyone says that [xxx] in Dota is not inferior to his counterpart in HoN in terms of balance, he actually is. It's pretty basic knowledge to understand my example and how Lycan works in HoN and DotA." Lycan: You begin your argument with the statement that Lycan is a useless carry hero when in fact he just showed up at SMM tournament and did pretty well in some games and that it is hasn't been too long that Lycan was considered to be so powerful that he was banned at leagues, but that isn't really important anyway atm. But his is important: So what did S2 do to him? Collision size was blindly removed thus removing skill factors. Proper and skilled use of Lycan's potential has thus been punished, there is less potential to perform well with Lycan. While this "phase" is a buff for all bad players of lycan, it is also a noteable nerf for skilled players, the skill-level has been reduced. It is no conicidence that Lycan has a collision size of 8 unlike most other heros in the game, it is intention. The HoN Lycan was buffed for bad players in HoN and has actually taken a step backwards in terms of balance. QoP: She is a pretty decent hero atm and shows up regularly. But this is not important once again to our discussion. The buff to Sonic Wave is completely out of proportion, this is a sickeningly powerful buff. You don't create balance by buffing something into oblivion, you destroy balance and every single experienced DotA player will tell you how retardedly imba Sonic Wave with Shadowstrike attached to its huge AoE is. QoP may be "weaker" to its counterpart in HoN, but it is far more balanced. Anti-Mage: Due to the natura power of a melee agi hero you have to be extremely cautious when dealing with em and he is aready incredibly powerful at what he does and definitely not a useless carry, he appeared at SMM aswell sometimes and excelled as a counter for the very popular Medusa. Randomly attaching Pugna Ward aura to anti-mage as a passive might work in killing casters in general, but it creates an unhealthy dualism of punishing to cast spells + punishing not to cast because else your mana gets drained and you get killed. And on top of that casting your spell which is supposed to stop the anti-mage then only makes you even more vulnerabel to the ultimate. This ultimately takes away room for the enemy to make good and proper dicisions and turns Anti-Mage into a mindless and riskless, zero-skill rewarding hero because you simply can not do something wrong because one way or the other the enemy loses. Again, is this HoN AM stronger? Probably yes, but is it more balanced, no it isn't. Your 3 examples only support the doubts dota players have about HoN, you ignoring the examples that have been given a few pages ago do so to. Quote:
This statement is complete and utter perversion, it is not IceFrog that has to proof his competence, he has beeing doing that for years on a mindblowing level. It is S2 that has to proof their competences and quite frankly, so far they really only increase my doubts when they try to do changes of their own regarding balance. |
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#2178 | |
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Join Date: Jun 2009
Posts: 234
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#2179 | |
Member
Join Date: Jul 2009
Posts: 406
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EDIT: Although this is an issue they can't win on either. If they made it exactly like DotA's down to adding the delay and slowing the engine, people would complain that they're just copying DotA, and if they were completely different and not similar at all people would complain that they weren't copying DotA enough. As is almost every port has the same attack animation times and speeds as their counterparts just in a simply better engine. Your eyes deceive you. |
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| Last edited by Ranik; 11-30-2009 at 12:22 AM. | ||
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#2180 |
Member
Join Date: Jun 2009
Posts: 24
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I am Minotaar, a long time contributor to Dota concepts. My contributions include Elune's Arrow, Leap, Moonlight Shadow, Haunt/Reality, shackleshot, Wild Axes, and many other concepts. I have been involved in dota development since version 6.00, and played dota since early in verison 5.xx, and my roles have included moderation of the suggestions forums, administration, and executive in the old forums. You don't know me because I keep a low profile. As you might expect, my activity is not primarily in these forums.
Why I hate HoN: Most people do not understand, or understand only vaguely, that DotA is not a one man production. Most people have not been inside the inner circle, as I have, so they do not understand how large, intricate, and sophisticated an organization dota is. Icefrog is as much a representative as he is a leader. The reason why I hate HoN is because people think that stealing "from DotA" is only small thing. That only icefrog gets hurt by it. This is not true. HoN is not simply stealing from one man, HoN is stealing the collected efforts of HUNDREDS OF PEOPLE WHO HAVE CONTRIBUTED SELFLESSLY TO DOTA. I am angry about HoN not because it stole from my close friend Icefrog, but because they stole FROM ME. Valkyrie is a blatant rip off of the ideas that I CONTRIBUTED to dota, and the connection is impossible to deny. PotM was my gift to dota, and if I knew S2 games was going to steal it, I would not have donated it. I dont care if you happen to like HoN, as a game, more than DotA. You are welcome to make up your own mind. Liking HoN as a game is totally independent of liking the people who made it, and HOW they made it. Know this: HoN got where it is (which is still not very far) because its developers STOLE the CHARITABLE IDEAS of PEOPLE WHO WERE CONTRIBUTING TO DOTA. And the people involved with HoN do not even know who they stole the ideas from. This theft is morally bankrupt, and HoN as software is impossible to respect on any professional level. Get your own ideas, HoN. I dont care if the game is good, the people who made it are subhuman dogs. The more HoN steals from us, the more it shows how weak and uncreative they are. |
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| Last edited by Minotaar; 11-30-2009 at 06:19 AM. | |