edit
status: updated to 6.77c (22.03.2013)
How to use:
Click on a Heroname or -picture to view changes
The changes are highlighted as
Buffs or
Nerfs
An arguable/unsure/reworked change is highlighted in
Yellow
If a change is marked with a star
* I made a comment in the tab "Comments"
If you search changes regarding one special aspect
(eg.: all changes regarding the word "strength"):
Click on the "quote" button at the end of this post and you see the whole code. Then search with Strg+F.
For "Item Balance Compilation" look this thread:
"Item Balance Compilation"
Credits to R.B.Economy he made the whole list until version 6.68!
Unfortunately he had no time to update the old list furthermore.
With his permission I took the old information and created this topic.
Here his original topic
Thanks a lot for your work and for sharing the code! Trax
old Trueshot Aura (before 6.76):
Increases base ranged damage by 8%/16%/24%/32%
new Trueshot Aura (since 6.76):
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
old Marksmanship (before 6.76):
+15/+30/+60 Agility
new Marksmanship (since 6.76):
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
Necrolyte
6.75 - Sadist reworked
Explanation: The old Sadist restored 12/24/36/60 Mana immediately when you killed an unit, and 600 Mana on level 4 for killing a hero.
The new Sadist restores the SAME amount of mana as before, but over 6 seconds. ADDITIONALLY it restores 1/2/3/4 Hp per second over 6 seconds for killing an unit, AND it gives 10x the bonus (of hp and manareg) for hero kills (on all levels)
Morph
6.69 - Adaptive Strike damage type changed from Physical to Magical
Explanation: Makes Ethereal blade usable for morph. Heroes have in 99% of cases higher armor reduction then magic reduction, (regarding percentage values) so adaptive strike deals more damage.
6.71 - Adaptive Strike damage rescaled
6.71 - Original: Up to 0.75/1.5/2.25/3.0x Agility
6.71 - New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
Explanation: Until 80 agility adaptive strike deals more damage now, after 80 agility it deals lesser damage than before
Beastmaster
6.69 - Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
Explanation: The hawk is better as a stable ward but can't stealth scout towards the enemy team anymore.
Skeleton King
6.69 - Hellfire Blast damage redistributed to some on impact and some dps
Explanation: Before the remake a low hp hero which was targeted by Hellfire Blast was able to survive longer -> After the remake no more time to be healed/to cast spells or simiar. And the earlier the enemy is dead the better.
6.68 - Reworked Hellfire Blast
Explanation: The overall damage was increased and it additionally slows for 2 seconds but has the same stun duration -> buff
Centaur
6.63 - Double Edge can no longer cause a suicide
Explanation: Centaur can't suicide anymore to deny his enemy XP and Gold, but he can use doubleedge with low hp without suicidng, to kill a traget.
Sven
6.69 - Sven now transforms into a red version when he casts his ultimate
Explanation: It SHOWS that his ulti is active and therefore you can react better, if you play against Sven. Before this was changed you had to check his status everytime you see him in order to be sure he hasn't ulti active.
The same argumentation can be used the other way round for allies, but since dota is balanced for competetive/high skill games where everyone is aware of such things (even without voice communication) it is negative change for sven.
Its not a direct nerf, but it is negative
Many people said this is a buff because sven is able to dodge stuns with proper timing.
I just can ask: HOW often are you able to perform this? 1/100 cases?.
6.60 - Replaced Toughness Aura with a new ability Warcry
Explanation: gives more armor, and additionally movementspeed. It is better to have MORE armor and movementspeed fo the short time of fighting, than having lower armor and no movementspeed increase all the time.
6.60 - Reworked how Stormbolt works
Explanation: changed from single target to aoe stun - need exlanations?  22.03.2013
updated to 6.77c
15.12.2012
updated to 6.77
28.10.2012
updated to 6.76c
23.10.2012
updated to 6.76
02.10.2012
updated to 6.75b
changed the tabname of "arguable changes" into "comments"
sorted (by date), rearranged and partially rephrased the tab "comments"
10.03.2012
updated to 6.74
10.01.2012
updated to 6.73c
28.12.2011
Tiny layout changes
26.12.2011
Updated to 6.73
18.7.2011
Updated to 6.72d
03.06.2011
Updated to 6.72c
28.04.2011
Updated to 6.72
09.03.2011
Updated to 6.71
08.12.2010
rewrote "how to use"
seperated "how to use" from the tab
changes of the tab "older changes"
16/17/18.11.2010
changed the color of and many buffs and nerfs regarding the aspect, If the changes made the heroes better or weaker as a whole, in the version they got changed
added an explanation for many of those udner the tab "arguable changes"
15.11.2010
some changes are marked as buff or nerf, but arguable. Those are marked with a star [ *] and explained in the tab "arguable changes"
Many abilities which got a buff and a nerf in one version are marked as arguable from now
12.11.2010
added arguable changes
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28.03.2013 - 57183 views -> 7,3views/h (seit 30.09.2012) page2 of Dota Chat - gesamt Position 16
30.09.2012 - 26.000 views -> 2,8views/h (seit 15.08.2012) na
15.08.2012 - 22.981 views -> 2,5views/h (seit 12.03.2012) page5 of Dota Chat
12.03.2012 - 13.603 views -> 1,7views/h (seit 1.1.2012)
01.01.2012 - 10.745 views
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General changes:
6.72d -
Undid melee hero collision change from 6.72c
6.72c -
Melee hero collision size now reduced from 24 to 12
6.72 -
Rebalanced all Melee heroes between 100 and 128 range to be 128 range
Kunkka
6.76 - Tidebringer level 4 AoE increased from 500 to 600
6.75 - Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
6.75 - Ghost Ship impact AoE increased from 400 to 425
6.75 - Base strength increased by 3
6.74 - Torrent AOE increased from 200 to 215
6.74 - X Marks The Spot cooldown decreased from 20 to 16 seconds
6.74 - Ghost Ship stun duration increased from 1.2 to 1.4
6.73 - Strength growth increased from 2.7 to 3.0
6.73 - Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
6.73 - Tidebringer cleave AoE improved from 380/420/460/500 to 500
6.73 - Torrent slow increased from 30 to 35%
6.73 - X Marks The Spot cooldown decreased from 30 to 20 seconds
6.72d - Ghost Ship cooldown from now scales 90 to 90/80/70
6.72d - Base Intelligence from 16 to 18
6.72 - Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4
6.72 - Ghost Ship stun increased from 1 to 1.2 seconds
6.71 - Ghost Ship cooldown reduced from 100 to 90
6.60 - Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
6.58 - Reduced Captain CoCo's Rum movement bonus (30%->10%)
6.58 - Ghost Ship cooldown increased from 100/80/60 to a constant 100
6.57 - Lowered Admiral Proudmoore's base Intelligence and intelligence gain
6.57 - Decreased X Marks The Spot duration
6.57 - Added manacost to manual return ability of X Marks The Spot
6.57 - Increased Ghost Ship's manacost
6.56 - Lowered Admiral Proudmoore's starting Strength
6.56 - Slightly reduced slow duration and increased manacost on Torrent
6.56 - Tweaked the scaling of Tidebringer's AOE
6.56 - X Marks The Spot no longer recalls the target if he becomes magic immune
6.55 - New hero
Rexxar
6.72 - Added Aghanim's Scepter upgrade.
6.72 - Wild Axes now move at similar speed to the max range (so it isn't as slow for
6.72 - short range targeting)
6.72 - Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
6.69 - Invisibility on Hawk reworked.
6.69 - Hawk's HP reduced from 100/200 to 50/100
6.67 - Greater Hawk bounty increased from 40 to 65 gold
6.66 - Wild Axes now properly hits invisible units
6.63 - Greater Hawk's invisbility increased from 4 to 6 seconds duration
6.60 - Replaced Beast Rage with a new ability Inner Beast
6.55 - Reworked Call of the Wild stats and mechanics
6.52 - Lowered movement speed on Beastmaster's Hawk
6.52 - Increased Primal Roar cooldown by 10 seconds
6.50 - Increased Primal Roar's cooldown a little bit
6.49 - Increased cooldown on Call of the Wild
Centaur
6.77 - Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
6.77 - Movement speed decreased from 305 to 300
6.77 - Double Edge no longer interrupts channeling
6.76c - Stampede cooldown increased from 65 to 120/90/60
6.76c - Stampede duration rescaled from 3/4/5 to 3.75
6.76c - Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str
6.76c - Stampede mancost increased from 50 to 80
6.76c - Stampede AoE reduced from 120 to 105
6.76 - Replaced Great Fortitude with a new skill: Stampede
6.76 - Strength growth increased from 2.6 to 3.8
6.75 - Double Edge now deals its damage in a 190 AoE around the target
6.74 - Return base damage increased from 16 to 16/18/20/22
6.74 - Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
6.73 - Double Edge cooldown decreased from 10 to 8
6.72d - Return base damage increased from 10 to 16
6.72 - Movement speed increased from 300 to 305
6.72 - Double Edge cooldown decreased from 12 to 10
6.72 - Hoof Stomp cooldown decreased from 15 to 13
6.70 - Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
6.67 - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
6.63 - Double Edge manacost removed
6.63 - Double Edge can no longer cause a suicide*
6.61 - Reduced Double Edge cooldown (25->12 seconds)
shaker/es
6.77 - Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
6.77 - Aftershock damage increased from 25/45/75/115 to 50/75/100/125
6.77 - Enchant Totem cooldown decreased from 6 to 5
6.75 - Enchant Totem cooldown decreased from 7 to 6 seconds
6.72 - Echo Slam initial damage reduced from 165/230/285 to 160/210/270
6.71 - Enchant Totem no longer dispels if you animation cancel
6.66 - Aftershock AoE from 280 to 300
6.66 - Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
6.66 - Added Aghanim's Scepter to Earthshaker
6.66 - Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
6.66 - Echo Slam's unit search aoe increased by 75
6.66 - Echo Slam no longer counts corpses for damage Echo damage
6.63 - Echo Slam now deals half bonus damage from corpses instead of full
6.50 - Improved Earthshaker's movement speed
6.49 - Rewrote Fissure to avoid Entangle and Impale based spell conflicts
Tuskar
6.75 - Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets
6.75 - Snowball cooldown decreased from 28 to 24
6.75 - Snowball now carries all Tuskarr's controlled units as well
6.73 - Snowball cooldown decreased from 40 to 28
6.72d - Warlus Punch normal critical strike restored from 2.25 to 2.5x
6.72 - Snowball no longer moves faster based on the allies inside of it
6.72 - Ice Shards now kills trees around the area it is created
6.71 - Snowball maximum roll duration reduced to 3 seconds
6.71 - Snowball movement speed per extra hero reduced from 100% to 50%
6.71 - Frozen Sigil HP reduced from 300 to 220/240/260/280
6.71 - Removed the extra landing damage from Walrus Punch
6.70b - Walrus Punch cooldown from 18/16/14 to 30/24/18
6.70b - Walrus Punch landing damage from 100/200/300 to 75/150/225
6.70b - Walrus Punch crit from 2.5 to 2.25
6.70b - Snowball max chase duration from 4 to 3.25 seconds
6.70b - Snowball no longer dispels negative buffs on you and your allies while rolling
6.70 - New hero
Phoenix
6.77 - Sun Ray max range decreased from 1600 to 1300
6.77 - Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
6.77 - Sun Ray now ends if you are stunned or silenced
6.76 - Sunray Reworked
6.76 - Icarus Dive Reworked
6.76 - Fire Spirits duration increased from 12.5 to 16
6.76 - Fire Spirits can now be cast while using Sunray
6.76 - Fixed Supernova not working with Radiance aura (other auras work already)
6.76 - Supernova level 3 hit requirement increased from 9 to 10
6.75b - Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
6.75 - Fire Spirits reworked
6.75 - Icarus Dive reworked
6.75 - Sunray reworked
6.75 - Supernova now refreshes Phoenix's other skills (not items) if the sun survives
6.75 - Phoenix base damage decreased by 6
6.75 - Phoenix base strength decreased by 2
6.75 - Phoenix base movement speed decreased from 290 to 285
6.73 - Fire Spirits now targets a location rather than a unit
6.73 - Fire Spirits cooldown decreased from 35 to 30
6.73 - Fire Spirits projectile speed increased
6.73 - Icarus Dive cooldown decreased from 30 to 25
6.73 - Sun Ray hp activation cost decreased from 25% to 20%
6.73 - Sun Ray manacost rescaled from 35 to 10/20/30/40
6.73 - Fire Spirits heal amount decreased to 50% of damage
6.72d - Sun Ray damage increased from 4% to 6%
6.72d - Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
6.72d - Fire Spirits min/max numbers rebalanced
6.72 - Sun Ray no longer slows
6.72 - Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he
6.72 - stops
6.72 - Sun Ray turn rate slightly improved
6.72 - Icarus Dive cooldown decreased from 40 to 30
6.72 - Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
6.72 - Fire Spirits now trigger in the area around you and your target when you use
6.72 - Target Fire Spirits
6.71 - Base strength reduced from 22 to 19
6.71 - Sunray activation manacost increased from 10 to 35
6.71 - Sunray slow from 14/20/26/32 to 10/16/22/28%
6.71 - Reduced the duration Sunray slow lasts on you from 2 to 1 second
6.70 - New hero
omni
6.77 - Purification cast range rescaled from 400/500/600/700 to 700
6.76 - Purification cooldown decreased from 12 to 10
6.76 - Movement speed increased from 300 to 305
6.75 - Degen Aura AoE increased from 300 to 315
6.72 - Purification cast range increased from 400 to 400/500/600/700
6.70 - Degen Aura now also reduces attack speed (same values as the movement speed
6.70 - reduction)
6.68 - Movement speed increased by 5
6.67 - Repel Duration decreased from 5/10/15/20 duration to 6/8/10/12
6.67 - Repel Cooldown decreased from 20 to 14
6.67 - Repel Mana cost decreased from 60/70/80/90 to 50
6.57 - Lowered Omniknight's base movement speed by 5
6.55 - Decreased Guardian Angel AOE and duration a bit
6.50 - Changed Purification's damage type to Pure
Panda
6.75 - Primal Split units are now affected by Black Hole
6.75 - Smoke now dispelled when Primal Split units are nearby
6.73 - Drunken Haze cooldown decreased from 12 to 8
6.72c - Base HP regeneration increased to 0.75
6.72 - Primal Split Earth panda now carries the hero's auras around him
6.72 - Drunken Haze duration increased from 7 to 8 seconds
6.70 - Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
6.70 - Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
6.69 - Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10
6.69 - to 7 seconds
6.68 - Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
6.65 - Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and
6.65 - reworked damage from 52/105/214/234 to 70/112/140/180
6.65 - Primal Split cooldown from 180/150/120/90 to 180/160/140/120
6.64 - Primal Split's Fire Panda now has hero damage type
6.63 - Fire Panda now has maximum movement speed
6.61 - Increased Drunken Brawler critical from 1.8x to 2.0x
6.60 - Improved Fire Panda's Immolation (10/10/30->15/30/45)
6.60 - Added Pandaren Brewmaster to Aghanim's Scepter.
6.57 - Improved Thunder Clap AOE
6.57 - Improve Primal Split's manacost and cooldown scaling per level
6.53 - Improved Fire Panda's movement speed per level
6.52 - Improved cooldown progression on Primal Split
6.52 - Increased Immolation damage on level 3 Primal Split's Fire panda
6.52 - Increased cast range on Drunken Haze
6.50 - Improved slow on Drunken Haze
Sven
6.77 - Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
6.77 - Warcry duration decreased from 8 to 7 seconds
6.75 - God's Strength bonus damage increased from 100/140/180% to 100/150/200%
6.75 - Great Cleave AoE increased from 200 to 300
6.75 - Great Cleave damage from 30/40/50/60% to 25/40/55/70%
6.75 - Warcry AoE increased from 700 to 900
6.75 - Warcry armor increased from 3/6/9/12 to 4/8/12/16
6.73 - Great Cleave increased from 20/30/40/50% to 30/40/50/60%
6.73 - God's Strength is no longer purgeable
6.73 - God's Strength damage buff increased from 100/125/150% to 100/140/180%
6.73 - Warcry duration increased from 6 to 8 seconds
6.73 - Warcry cast time removed
6.72c - Warcry AoE increased from 450 to 700
6.72 - Great Cleave AoE increased from 175 to 200
6.69 - Sven now transforms into a red version when he casts his ultimate*
6.67 - Storm Bolt cooldown increased from 14 to 15
6.64 - Warcry AoE increased from 350 to 450
6.63 - Base agility increased from 16 to 21
6.60 - Replaced Toughness Aura with a new ability Warcry*
6.60 - Reworked how Stormbolt works*
6.60 - Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
6.58 - Improved God's Strength's cooldown from 120 to 80 seconds
6.55 - Improved Sven's Agility gain
6.52 - Lowered Sven's agility gain
6.50 - Reduced Sven's base armor
Tiny/stone giant
6.75 - Toss's cast range rescaled from 700/900/1100/1300 to 1300
6.73 - Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
6.72 - Tossed allied units no longer take damage (they used to take a portion of the
6.72 - damage)
6.71 - Grow bonus damage increased from 40/80/120 to 50/100/150
6.70 - Grow bonus movement speed increased from 10 to 20 per level
6.69 - War Club hit count and AoE increased
6.68 - Avalanche cooldown decreased from 20 to 17
6.68 - Toss cast range from 500/700/900/1100 to 700/900/1100/1300
6.68 - Added Aghanim's Scepter to Tiny
6.67 - Grow movement bonus per level increased from 5 to 10
6.63 - Toss cooldown decreased from 15 to 10 seconds
6.63 - Craggy Exterior armor decreased by 1
6.60 - Craggy Exterior now gives armor bonus (3/4/5/6)
6.60 - Craggy Exterior now triggers off of units with 300 range rather than
6.60 -just based on melee classification
6.54 - Toss no longer uses manacost/cooldown if you make an invalid cast
6.54 - Toss now seeks its target
tauren/tc
6.75 - Ancestral spirit can now be controlled, until it starts to return to you
6.75 - Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly
6.75 - Ancestral Spirit return abilty no longer interrupts your hero
6.75 - Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455
6.72 - Ancestral Spirit cast range increased from 1000 to 1200
6.72 - Ancestral Spirit cooldown decreased from 19 to 16
6.72 - Ancestral Spirit now has a secondary ability that returns the spirit
6.71 - Movement speed increased by 5
6.68 - Natural Order aoe from 250 to 275
6.63 - Ancestral Spirit cast range decreased from 1500 to 1000
6.63 - Earth Splitter AoE decreased
6.63 - Earth Splitter cooldown increased from 90/75/60 to a constant 100
6.61 - Lowered base damage by 10
6.61 - Lowered Strength gain from 2.7 to 2.3
6.61 - Decreased Natural Order percentages to 20/40/60/80%
6.60 - New hero
rooftrellen
6.77c - Living Armor damage reduction is now done for all instances of damage that reduce its charges
6.77 - Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
6.77 - Overgrowth cooldown decreased from 80 to 70
6.77 - Living Armor damage instances increased from 6 to 7
6.77 - Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
6.77 - Damage increased by 10
6.76c - Living Armor cooldown and duration decreased from from 20 to 15
6.76c - Living Armor manacost decreased 30/35/40/45 to 25
6.76 - Strength growth increased from 2.8 to 3.3
6.76 - Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
6.75 - Living Armor aura replaced with a new active ability
6.75 - Overgrowth no longer does damage
6.75 - Overgrowth duration from 3 to 3/3.75/4.5
6.75 - Overgrowth cooldown from 115/105/95 to 80
6.75 - Damage increased by 14
6.75 - Base attack time increased from 1.7 to 1.9
6.73 - Leech Seed manacost increased from 110/120/130/140 to 140
6.73 - Overgrowth damage per second decreased from 70/100/130 to 50/75/100
6.72d - Overgrowth cooldown increased from 100/95/90 to 115/105/95
6.72d - Strength from 27 + 3.4 to 25 + 2.8
6.72c - Added a 2 second fade time to Nature's Guise
6.72c - Overgrowth AOE reduced from 725 to 625
6.72c - Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
6.72b - Living Armor now regenerates buildings only in a 900 aoe
6.72b - Leech Seed cooldown rescaled from 12 to 18/16/14/12
6.72b - base armor reduced by 1
6.72 - Overgrowth rebalanced
6.72 - Living Armor Reworked
6.72 - Forest Sentinel Replaced with Leech Seed
6.72 - Nature's Guise keeps the target invisible for up to 1 second after leaving the
6.72 - proximity of a tree, except during the initial cast
6.72 - Nature's Guise now gives the unit a 10% movement speed bonus
6.72 - Armor reduced by 1
6.72 - Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
6.70 - Living Armor regeneration from 1/2/3/4 to 2/3/4/5
6.67 - Reworked Eyes in the Forest
6.63 - Attack range changed from 100 to 128
6.61 - Casting Nature's Guise on an allied unit (or other spells) will no longer take
6.61 - you out if you have it on you
6.60 - Reworked Eyes in the Forest
6.58 - Living Armor is now castable on structures
6.48b - Increased Rooftrellen's Agility per level
whisp
6.75 - Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp (it was 1x)
6.75 - Overcharge HP/MP cost over time increased from 2.5% to 3.5%
6.72 - Base damage increased from 33-42 to 43-52
6.72 - Attack range increased from 525 to 575
6.72 - Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
6.72 - Spirits Oscillation subabilities no longer interrupt Wisp's movement
6.72 - Spirits now circle slightly faster when there are fewer alive
6.72 - Spirits life duration increased by 3 seconds
6.72 - Spirits now spawn over 4 second interval instead of 6
6.72 - Overcharge Reworked
6.72 - Spirits no longer slow
6.72 - Tether movement speed bonus reduced from 15/20/25/30% to 20%
6.71 - Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
6.71 - Spirits cooldown rescaled from 14 to 20/18/16/14
6.69 - Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
6.69 - Relocate cooldown increased from 80/60/40 to 90/75/60
6.68 - New hero
Legion commander
6.75 - Fixed Overwhelming Odds giving 6% instead of 9% movement per hero
6.75 - Press The Attack cooldown rescaled from 15 to 16/15/14/13
6.75 - Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25%
6.74 - Moment of Courage cooldown increased from 0.9 to 1.2
6.73c - Moment of Courage cooldown increased from 0.75 to 0.9
6.73 - New hero
goblin shredder
6.75 - Strength growth reduced from 2.4 to 2.1
6.75 - Chakram moves 20% slower
6.74 - Timber Chain damage increased from 80/120/160/200 to 100/140/180/220
6.73c - Chakram manacost over time reduced from 20/30/40 to 20/25/30
6.73 - New hero
alche
6.76 - Goblin's Greed cap increased from 26 to 30
6.76 - Unstable Concoction now explodes around you if you are killed while charging it up
6.75 - Unstable Concoction no longer displays the countdown numbers to enemies
6.75 - Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
6.75 - Unstable Concoction always affects a 175 area around where it explodes
6.75 - Goblin's Greed counter duration increased from 20 to 25 seconds
6.75 - Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
6.75 - Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
6.75 - Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
6.75 - Acid Spray manacost from 160 to 130/140/150/160
6.74 - Unstable Concoction max damage increased from 120/180/240/300 to 130/200/270/340
6.74 - Armor increased by 1
6.73 - Goblin's Greed bonus gold limit increased from 18 to 26
6.73 - Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
6.71 - Chemical Rage bonus HP from 350/700/1050 to 300/600/900
6.71 - Movement speed reduced by 5
6.69 - Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
6.68 - Unstable Concoction manacost from 90 to 120
6.68 - Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
6.65 - Reworked Unstable Concoction
6.52 - Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains
6.52 - the same)
6.50 - Improved casting range on Acid Spray
6.50 - Improved Alchemist's base Intelligence and growth
6.50 - Improved Chemical Rage
6.49 - Increased Acid Spray duration by 4 seconds
6.48 - Improved Alchemist's movement speed a bit
bristle
6.75 - Quill Spray damage cap increased from 220 to 400
6.75 - Warpath damage per stack increased from 10/15/20 to 20/25/30
6.75 - Warpath base damage increased from 10/20/30 to 20/25/30
6.75 - Fixed how Quill Spray damage threshold works
6.74 - Quill Spray damage cap increased from 180 to 220
6.73 - Turn Rate Increased (makes him turn faster)
6.73 - Attack point reduced
6.73 - Cast point decreased from 0.5 to 0.4
6.72d - Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
6.72 - Warpath damage per stack increased from 4/8/12 to 10/15/20
6.71 - Side damage prevention from 5/10/15/20 to 8/12/16/20
6.71 - Back damage prevention from 10/20/30/40 to 16/24/32/40
6.67 - Warpath maximum stacks increased from 4 to 5
6.63 - Warpath's attack speed increase changed to bonus damage (10/20/30 base with
6.63 - 4/8/12 bonus per stack)
6.60 - Improved Base Intelligence growth by 0.6
6.60 - Improved side angles on Bristleback (90->110)
6.60 - Returned the Bristleback passive Quill Spray release cap back (300->250)
6.55 - Quill Spray manacost no longer goes up per level
6.52 - Lowered side angles on Bristleback
6.62 - Increased AutoQuills release requirement on Bristleback from 200 to 300
6.49 - Reduced Bristleback's strength growth from 2.7 to 2.2
6.48b - Slightly lowered Bristleback's base armor
clock
6.77 - Agility growth increased from 1.2 to 2.3
6.76 - Hookshot now pulls Clockwerk to allies instead of getting blocked by them
6.76 - Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
6.75 - Strength growth increased from 2.4 to 2.7
6.75 - Battery Assault damage interval improved from 0.75 to 0.7
6.75 - Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
6.75 - Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
6.75 - Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it
6.74 - Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
6.72 - Armor reduced by 1
6.69 - Movement speed increased from 310 to 315
6.68 - Armor increased by 1
6.68 - Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
6.68 - Hookshot cooldown rescaled from 80/60/40 to 70/55/40
6.67 - Power Cogs unit trapping code improved a little bit
6.67 - Hookshot Scepter CD from 20 to 15
6.66 - Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
6.64 - Armor decreased by 1
6.63 - Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
6.63 - Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
6.60 - Added Clockwerk Goblin to Aghanim's Scepter.
6.57 - Increased the bounty on Power Cogs a little bit
6.67 - Decreased Clockwerk's Intelligence gain slightly
6.67 - Increased Hookshot manacost from 125 to 150
6.55 - Nerfed the duration on Battery Assault
6.65 - Increased Hookshot cooldown
6.54 - Lowered Clockwerk's strength gain
6.54 - Lowered early damage on Rocket Flare
6.54 - Minor reduction to Clockwerk's base armor
dragonknight/DK
6.75 - Elder Dragon form level 2/3 splash area(s) increased slightly
6.75 - Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
6.75 - Armor decreased by 1
6.75 - Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
6.73 - While in Dragon form Dragon Tail's cast range increased from 150 to 400
6.72 - Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
6.71 - Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
6.54 - Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
6.52 - Improved Elder Form attack animation
6.52 - Reduced Dragon Knight's Breathe Fire manacost
6.52 - Undid a portion of the cooldown buff done on Elder Dragon Form last version
6.51 - Lowered Elder Dragon Form's manacost and cooldown a little
magnus
6.77 - Skewer no longer affects magic immune units
6.77 - Skewer cast range rescaled from 1200 to 600/800/1000/1200
6.77 - Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
6.76 - Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
6.76 - Skewer range increased from 800 to 1200
6.76 - Skewer AoE increased from 95 to 125
6.76 - Shockwave distance increased from 700 to 1000
6.76 - Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
6.76 - Shockwave cast range increased to match its travel distance (visual thing only)
6.75 - Agility growth increased from 1.8 to 2.5
6.75 - Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
6.75 - Skewer slow duration increased from 2 to 2.5 seconds
6.74 - Skewer will now cast in the direction you targeted if you cast it beyond the max range
6.73 - Skewer cooldown decreased from 35 to 30
6.73 - Empower duration increased from 30 to 40 seconds
6.72 - Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4
6.72 - Empower cast range increased from 500 to 800
6.72 - Cast point reduced
6.71 - Skewer cooldown reduced from 45 to 35
6.69 - Skewer damage rescaled to 70/140/210/280
6.67 - Added new ability (Skewer)
6.67 - Removed Great Cleave
6.67 - Reworked Empower
6.63 - Empower cooldown reduced from 12 to 7 seconds
6.63 - Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
6.61 - Reverse Polarity now pulls units slightly infront of you
6.60 - Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
6.60 - Improved attack animation time
6.52 - Reduced Reverse Polarity AOE a little
6.50 - Reverse Polarity's cooldown is now the same on all levels
6.48b - Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds
huskar
6.75 - Life Break Aghanim's cooldown decreased from 24/16/8 to 4
6.75 - Inner Vitality can now be cast on magic immune targets
6.75 - Burning Spears duration increased from 6 to 7
6.72c - Life Break cast range reduced to 550
6.72 - Life Break cast mechanism changed
6.72 - Burning Spears minimum HP requirement removed (it is still non-lethal)
6.71 - Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
6.69 - Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
6.67 - Inner vitality heal interval is smoother (same overall heal)
6.64 - Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
6.63 - Berserker's Blood stacking cap of attack speed and damage removed
6.60 - Removed the cap on Burning Spears
6.60 - Added Sacred Warrior to Aghanim's Scepter.
6.58 - Life Break now properly slows magic immune units
6.57 - Improved Life Break
6.54 - Decreased Inner Vitality cooldown from 30 to 25 seconds
6.52 - Increased Huskar's attack range from 350 to 400
6.52 - Improved Huskar's attack animation time slightly
sandking
6.73 - Caustic Finale buff duration increased from 2 to 8 seconds
6.73 - Epicenter's slow is no longer blocked by magic immunity
6.72 - Armor increased by 1
6.71 - Burrowstrike manacost rescaled from 140 to 110/120/130/140
6.70 - Strength gain from 2.3 to 2.6
6.70 - Caustic Finale buff duration from 0.25 to 2 seconds
6.69 - Epicenter (Aghanim's version) now gives one more pulse
6.68 - Armor increased by 1
6.63 - Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
6.60 - Added Sand King to Aghanim's Scepter.
6.55 - Increased Sand King's armor a bit
6.52 - Lowered Sand King's base armor
6.50 - Improved Sand Storm
6.50 - Reduced the slow on Epicenter
Barathrum/Spirit breaker/Spiritbreaker
6.75 - Charge of Darkness no longer gives a buff indicator
6.75 - Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
6.75 - Fixed Greater Bash not affecting magic immune units
6.75 - Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
6.75 - Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
6.75 - Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
6.75 - Empowering Haste no longer increases Spirit Breaker's damage
6.75 - Base strength increased by 6
6.75 - Damage increased by 9
6.73 - Charge of Darkness cooldown decreased from 40 to 35
6.73 - Charge of Darkness AoE knockback increased from 250 to 300
6.73 - Netherstrike damage increased from 100/200/300 to 150/250/350
6.72d - Strength growth decreased from 2.8 to 2.4
6.72d - Movement speed decreased from 295 to 290
6.72d - Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
6.72d - Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4
6.72c - Charge of Darkness manacost increased from 75 to 100
6.72c - Charge of Darkness indicator AoE increased from 2500 to 3000
6.72 - Charge of Darkness Reworked
6.72 - Greater Bash now gives a 3 second 15% movement speed bonus whenever you
6.72 - land a bash
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.71 - Strength gain increased from 2.5 to 2.8
6.69 - Greater Bash no longer messes up the target's command
6.69 - Nether Strike mana cost from 200/250/300 to 125/150/175
6.69 - Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area
6.69 - around you when you teleport to the primary target
6.68 - Empowering haste from 4/6/8/10 to 6/8/10/12
6.68 - Aghanim's Scepter Nether Strike now also increases cast range (400/550
6.68 - /700->550/700/850)
6.68 - Charge of Darkness speed boost updates at smoother 0.5 intervals and
6.68 - displays a counter above your head.
6.68 - Added a button to make it more obvious how to initiate the charge earlier.
6.67 - You can still use the old move method though.
6.67 - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/
6.67 - 2.2/2.6
6.67 - Charge of Darkness chargeup movement bonus standardized across all levels
6.67 - (now 15% each second). As before, magic immunity is gained when fully charged.
6.67 - Charge of Darkness movement bonus now lasts for 2 seconds after impact with
6.67 - target.
6.67 - Fixed Spiritbreaker losing attack focus when you Greaterbash someone
6.66 - Nether Strike now makes Spirit Breaker magic immune for the second that he is
6.66 - fading out during its cast
6.66 - Charge of Darkness decreased manacost from 120 to 75
6.66 - Charge of Darkness cast mechanic reworked
6.60 - Improved AOE on Empowering Haste and added 2% more movement speed bonus
6.60 - Added Spiritbreaker to Aghanim's Scepter.
6.58 - Charge of Darkness' buff indicator on the enemy is now visible to the enemy only
6.58 - when you are 2500 units or closer
6.58 - Has magic immunity when he reaches maximum speed in Charge of Darkness
6.57 - Increased Empowering Haste's AOE
Tidehunter
6.76 - Ravage damage decreased from 250/350/450 to 200/325/450
6.75 - Ravage travel speed decreased from 900 to 775
6.72 - Anchor Smash reworked
6.71 - Anchor Smash chance to proc increased from 20 to 25%
6.67 - Ravage now has some travel time as it grows outwards
6.64 - Kraken Shell reworked.
6.55 - Ravage AOE decreased for level 1 and 2
6.50 - Improved Ravage a little (it became slightly less effective with the Impale
6.50 - recodes)
6.48b - Increased Tidehunter's movement speed
axe
6.75 - Berserker's Call bonus armor increased from 30 to 40
6.75 - Battle Hunger movement bonus increased from 4% to 8% per affected enemy
6.75 - Counter Helix damage increased from 100/130/160/190 to 100/135/170/205
6.75 - Battle Hunger slow decreased from 10% to 8%
6.73 - Aghanim's Culling Blade cooldown from 10 to 6
6.73 - Base Int from 14 to 18
6.73 - Base HP regeneration from 1.25 to 2
6.73 - Battle Hunger gives Axe a 4% bonus movement speed per target it affects
6.73 - Berserker's Call cooldown from 14 to 10
6.73 - Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
6.73 - Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
6.73 - If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary
6.73 - movement bonus (25% for 6 seconds).
6.72d - Base HP regeneration from 1 to 1.25
6.72 - Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second
6.72 - Base HP regeneration increased from 0.25 to 1
6.71 - Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
6.70 - Berserker's Call bonus armor from 5/10/15/20 to a constant 30
6.69 - Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds
6.69 - Battle Hunger slow increased to 10%
6.68 - Battle Hunger now slows the target by 8% until it runs out or kills another unit
6.67 - Culling Blade Scepter CD reduced by 5 seconds
6.65 - Added support for Axe. Cooldown decreased from 75/65/55 to 20
6.63 - Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased
6.63 - damage to keep the same total damage output
6.60 - Lowered Base Armor by 1 point (2.8->1.8)
6.58 - Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55
6.51 - Increased Counter Helix chance by 2%
6.50 - Lowered Axe's starting Agility and increased his starting Strength
chaos ck
6.75 - Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)
6.72c - Phantasm cooldown reduced from 180/160/140 to 140
6.72c - Phantasm manacost reduced from 175/225/275 to 125/200/275
6.72 - Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
6.72 - Base strength increased by 3
6.71 - Phantasm duration increased from 20 to 24
6.68 - Reality Rift manacost increased from 50 to 70
6.68 - Starting str decreased by 4 and increased base damage by 4 to keep it constant
6.65 - Cast Point Improved
6.65 - Reworked his Blink Strike
6.63 - Phantasm cooldown decreased from 180 to 180/160/140
6.59 - Improved Chaos Knight's cast point
Doom
6.77 - Scorched Earth now also affects other units you control
6.77 - Doom now has too much armor! (+1)
6.76 - Doom duration increased from 13 to 15 (and scepter from 14 to 16)
6.75 - Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
6.75 - Level Death damage increased from 100/150/200/250 to 125/175/225/275
6.75 - Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30
6.75 - Devour creep level restriction removed
6.75 - Devour manacost from 60 to 60/50/40/30
6.75 - Devour cooldown from 60/55/50/45 to 70/60/50/40
6.75 - Devour gold from 40/60/80/100 to 25/50/75/100
6.74 - Level Death bonus damage increased from 250 to 275
6.73 - Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
6.72 - Doom's duration decreased from 14 to 13 seconds
6.70 - Scorched Earth damage and health regeneration reduced from 15/20/25/30 to
6.70 - 12/16/20/24
6.69 - Doom cast range reduced from 650 to 550
6.69 - Base armor reduced by 2
6.68 - LVL? Death mana cost rescaled from 85/105/125/145 to 110
6.68 - Scorched Earth mana cost increased from 60 to 60/65/70/75
6.68 - Scorched Earth movement speed bonus reduced from 20% to 16%
6.68 - Starting intelligence reduced from 16 to 13
6.66b - Reduced base armor by 2
6.66b - Reduced base movement speed by 10
6.66b - Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
6.66 - Reworked and rebalanced most of his abilities
6.58 - Lvl? Death bonus damage is now reduced by magic resistance only rather
______than both magic resistance and armor
6.58 - Reduced Doom's cooldown by 20 seconds
6.58 - Devour' cast range increased a little from 150 to 300
6.56 - Improved Lucifer's cast animation point
6.54 - Rewrote Devour. It now shows progress bar overhead and doesn't reveal you
6.52 - Lowered Scepter upgraded Doom's cooldown
naix
6.75 - Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6
6.72 - Reworked Infest
6.70 - Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
6.68 - Base damage improved by 5
6.68 - Casting Open Wounds no longer loses attack focus
6.67 - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
6.65 - Movement speed increased from 300 to 315
6.60 - Removed the initial stun effect from Open Wounds
6.58 - Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
6.53 - Improved Open Wounds a little
6.53 - Lowered Infest manacost
6.49 - Remade N'aix
abbadon
6.75 - Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6
6.75 - Borrowed Time cooldown now scales from 60 to 60/50/40
6.75 - Death Coil cooldown decreased from 6 to 5 seconds
6.75 - Frostmourne enemy debuff duration increased from 2 to 2.5
6.75 - Armor decreased by 2
6.73 - Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
6.73 - Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
6.73 - Aphotic Shield cast range increased from 450 to 500
6.72 - Aphotic Shield cast range increased from 350 to 450
6.71 - Increased Aphotic Shield cast range by 50
6.70 - Frostmourne bonus movement speed increased from 10 to 15%
6.64 - Aphotic Shield cast range decreased from 800 to 300
6.64 - Death Coil cast range increased from 300 to 800
6.63 - Death Coil cast range reduced from 600 to 300
6.60 - Lowered Death Coil cooldown (7->6 seconds)
6.60 - Gets the Mark of the Abyss buff on his first attack instead of on his second
______attack
6.60 - Added Lord of Avernus to Aghanim's Scepter.
6.57 - Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
6.54 - Changes to Aphotic shield and Borrowed Time
6.52 - Increased Abaddon's movement speed slightly
6.50 - Lowered Death Coil's cooldown
6.49 - Decreased cooldown on Death Coil from 15 to 11 seconds
lyca
6.77 - Base Int increased from 15 to 17
6.77 - Spirit Wolves armor increased by 1
6.75 - Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
6.75 - Summon Wolves manacost increased from 125 to 145
6.75 - Fixed Shapeshift speed buff remaining after dying with Aegis
6.75 - Spirit Wolves now have 50% magic resistance (they had 0%)
6.72d - Wolves HP reduced from 400/475/550/625 to 400/450/500/550
6.72d - Shapeshift base attack rate changed to 1.5 (a nerf)
6.72d - Feral Impulse AoE reduced from global to 900
6.72 - Wolves collision size reduced a bit
6.72 - Wolves move speed increased from 400 to 400/420/440/460
6.71 - Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to
6.71 - 15/20/25/30%
6.70 - Shapeshift form critical strike improved from 1.5 to 1.7x
6.70 - Wolves critical strike improved from 1.5 to 1.7x
6.69 - Shapeshift duration increased from 14/15/16 to a constant 18 seconds
6.67 - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage
6.67 - scaling remains 4/8/12/16)
6.67 - Howl duration from 16 to 12.
6.67 - Howl cooldown from 35 to 50/45/40/35.
6.57 - Lowered Lycan's Wolves Hitpoints
6.57 - Lowered base armor on Lycan and his wolves by 2
6.54 - Lowered base armor on Lycan's Wolves from 5 to 2
6.53 - Reworked Lycanthrope a bit
6.53 - Increased Howl's duration
6.51 - Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
6.50 - Reduced cooldown on high level Shapeshift
6.48b - Slightly reduced Shapeshift's cool down
6.48b - Increased Lycanthropy Wolves' base armor
nightstalker
6.72 - Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to
6.72 - 30/45/60/75
6.72 - Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
6.68 - Base damage increased by 10
6.68 - Crippling Fear's miss chance from 10/20/30/40% to 40%
6.65 - Void manacost decreased from 90/112/130/145 to 80/90/100/110
6.64 - Darkness cooldown reduced from 240/180/125 to 180/150/120
6.63 - Void now slows for 2 seconds during daytime
6.61 - Improved Intelligence growth from 1.25 to 1.6
6.60 - Added Nightstalker to Aghanim's Scepter.
6.55 - Improved how the manacost scales on Crippling Fear
Pitlord
6.75 - Replaced Expulsion with a new ability
6.75 - Reworked how Firestorm works
6.75 - Dark Rift now has a subability that allows the effect to be canceled before it resolves(This does not prevent the cooldown from being used, it only makes it so you no longer have to teleport everyone away)
6.75 - Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works
6.73 - Expulsion manacost increased from 125 to 125/135/145/155
6.73 - Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
6.72d - Armor reduced by 1
6.72c - Expulsion cooldown increased from 10 to 18 seconds
6.72c - Expulsion manacost increased from 75 to 125
6.72c - Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
6.72c - Expulsion interval increased from 1 to 1.25 seconds
6.72 - Firestorm reworked
6.72 - Expulsion reworked slightly
6.72 - Dark Rift level 1 can now target units
6.72 - Cast Point decreased from 0.75 to 0.60
6.72 - Pit of Malice now creates 5 corpses in the cast area
6.72 - Pit of Malice now deals 100 damage when it affects a unit
6.72 - Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
6.71 - Dark Rift cooldown reduced from 180/160/140 to 130
6.69 - Dark Rift AoE increased from 375 to 450
6.52 - Dark Rift can now be cast by targeting minimap
6.50 - Reduced Expulsion's cooldown and manacost
6.50 - Improved cast range on Expulsion and Fire Storm
6.50 - Rebalanced Pit of Malice
6.49 - Changed Dark Rift from channeling to cast delay and reduced mana cost
6.49 - Increased Pit Lord's movement speed and starting Intelligence
butcher
6.72 - Rot damage increased from 25/50/75/100 to 35/60/85/110
6.68 - Flesh Heap is now retroactive.
6.68 - Reduced Flesh Heap aoe from 525 to 450
6.68 - Meat Hook damage type changed from physical to pure
6.68 - Meat Hook damage adjusted from 100/200/300/400 to 90/180/270/360
6.67 - Flesh Heap death AoE increased from 400 to 525
6.65 - Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140
6.64 - Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.
6.60 - Added Butcher to Aghanim's Scepter.
6.58 - Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
6.52 - Flesh Heap now works with denies
skk/leoric/Skeleton King
6.75 - Hellfire Blast slow increased from 15% to 20%
6.73 - Reincarnation slow duration increased from 3 to 4 seconds
6.73 - Reincarnation cooldown decreased from 300/220/140 to 260/160/60
6.72 - Reincarnation now does a 700 AoE 3 second 30% slow around the area where he
6.72 - respawns
6.72 - Reincarnation delay decreased from 5/4.5/4 to 3 seconds
6.69 - Skeleton King will be automatically selected for you after he reincarnates
6.69 - Hellfire Blast damage redistributed to some on impact and some dps*
6.68 - Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
6.68 - Reincarnation manacost increased from 100 to 140
6.68 - Reworked Hellfire Blast*
6.67 - Vampiric Aura AoE increased from 600 to 900
6.67 - Reincarnation now costs a constant 100 manacost instead of 100/150/200
6.64 - Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%
slardar
6.75 - Amplify Damage armor reduction increased from 8/12/16 to 8/14/20
6.72 - Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
6.70 - Increased base armor from 4 to 5
6.70 - Increased agility gain from 1.9 to 2.4
6.67 - Amplify Damage duration reduced from 30 to 25 seconds
6.67 - Sprint Duration reduced from 25 to 20
6.67 - Sprint Damage amp increased from 10% To 15%
6.67 - Sprint Cooldown reduced from 45 to 40
6.67 - Sprint Bonus MS rescaled from 10/20/30/40% To 20/27/33/40%
6.60 - Slithereen Crush damage type is now Physical type
6.57 - Improved Slardar's Cast Point
6.53 - Improved damage progression on Slithereen Crush
6.50 - Reduced Sprint's damage amplification
Dirge
6.77 - Decay damage reduced from 40/80/120/160 to 20/60/100/140
6.75 - Decay steal duration increased from 21/24/27/30 to 25/30/35/40
6.75 - Decay AoE increased from 300 to 325
6.75 - Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp
6.73 - Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
6.73 - Flesh Golem cooldown decreased from 90 to 75
6.72c - Tombstone no longer generates usable corpses
6.71 - Flesh Golem's Plague slow increased from 7% to 9%
6.70 - Decay damage from 30/60/90/120 to 40/80/120/160
6.68 - Tombstone cast range increased from 250 to 600
6.67 - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
6.66 - Added Aghanim's Scepter for Undying.
6.64 - Base strength reduced from 25 to 22
6.64 - Intelligence gain reduced from 2.8 to 2.0
6.64 - Dying Illusions no longer trigger Plague Aura for regeneration
6.63 - Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
6.63 - Tombstone armor reduced from 10 to 4
6.60 - Lowered Base Armor by 3 points (6->3)
6.60 - Tombstone no longer spawns zombies to attack fogged units
6.58 - Remade Undying
6.53 - Improved cast range and cooldown on Plague
6.53 - Changed Soul Rip allied damage to hp loss to prevent it from dispelling
6.53 - consumables
6.52 - Improved cooldown progression on Soul Rip
6.50 - Zombies now give a bit less bounty
6.50 - Improved Undying's base armor
antimage/magina/vagina
6.75 - Movement speed decreased from 320 to 315
6.75 - Blink animation time increased from 0.33 to 0.4
6.73 - Armor reduced by 1
6.73 - Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
6.72 - Base attack time improved from 1.45 to 1.35
6.70 - Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
6.68 - Spell Shield increased from 10/20/30/40 to 15/25/35/45
6.65 - Mana Void cooldown reduced from 120/100/80 to 70
6.65 - Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
6.63 - Mana Void AoE increased from 275 to 325
6.63 - Strength changed from 16 +1.5 to 20 +1.2
6.60 - Reworked Mana Void damage mechanism
6.60 - Undid recent buffs to base strength (21->16)
6.59 - Improved Antimage's Strength by 2 points
6.55 - Minor improvements to Anti-Mage's base stats
6.53 - Decreased Mana Void's cooldown
Sniper
6.76 - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
6.76 - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
6.76 - Headshot chance from 25/30/35/40 to 40
6.76 - Headshot procs cannot be evaded (the entire attack gets through)
6.76 - Headshot damage from 30/45/60/75 to 15/40/65/90
6.76 - Shrapnel provides vision in the targeted area
6.76 - Shrapnel cast range increased from 1200 to 1800
6.75 - Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
6.75 - Headshot damage increased from 30/40/50/60 to 30/45/60/75
6.75 - Shrapnel AoE increased from 350 to 360
6.75 - Shrapnel duration increased from 8 to 9
6.74 - Headshot damage increased from 30/30/40/50 to 30/40/50/60
6.73 - Shrapnel AoE increased from 325 to 350
6.71 - Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
6.68 - Assassinate kills now give XP even if you are outside of range
6.68 - Night vision increased from 800 to 1000
6.65 - Shrapnel duration decreased from 10 to 8 seconds
6.65 - Shrapnel AoE decreased from 450 to 325
6.63 - Shrapnel cast range increased by 300
6.61 - Increased Take Aim range from 55/110/165/220 to 65/130/195/260
6.60 - Replaced Scattershot with a new ability Shrapnel
6.56 - Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
6.52 - Scattershot gives vision on the area it is cast on
6.50 - Improved Scattershot's damage range from 10-35 to 20-35
Jugger
6.75 - Base attack time decreased from 1.7 to 1.6
6.75 - Omnislash now kills creeps and neutrals in 1 hit (does not include player controlled units or ancients)
6.74 - Omnislash now gives Juggernaut 200 flying vision during its duration
6.73 - Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)
6.73 - Omnislash random damage improved from 150-250 to 175-250
6.72 - Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.71 - Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
6.70 - Healing Ward movement speed increased from 150 to 300
6.70 - Banished units are no longer immune to Blade Fury
6.69 - Omnislash no longer wastes a strike by considering banished units in its search
6.68 - Healing Ward manacost rescaled from 140 to 80/100/120/140
6.68 - Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
6.66 - Blade Fury cooldown reduced from 30 to 30/28/26/24
6.63 - Healing Ward cooldown reduced from 75 to 60
6.60 - Added Juggernaut to Aghanim's Scepter.
6.50 - Improved Juggernaut's movement speed
6.49 - Undid previous Jugg armor buff
6.49 - Increased starting strength by 3 and movement speed from 290 to 295
6.48b - Increased Yurnero's base armor
sylla
6.75 - Spirit Bear can no longer be resummoned while it is taking damage (Has same duration and rules as his blink disable)
6.72d - Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
6.72 - Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings
6.69 - Fixed common scenarios where Spirit Bear would miss its attack as the target
6.69 - was moving
6.69 - Casting Summon Spirit Bear while the bear is still alive will restore that bear's
6.69 - health instead of not allowing you to cast.
6.69 - True Form movement speed from 270 to 280
6.69 - Leash range increased to 1100
6.64 - True Form movement speed decreased by 35
6.64 - Spirit Bear's leash range reduced from 1500 to 925
6.64 - True Form transformation time increased from 1.45 to 2 seconds
6.64 - True Form armor increased by 2
6.64 - Hero movement speed increased by 10
6.64 - Spirit Bear no longer returns to Syllabear when he attacks out of leash range.
6.64 - Instead the bear will not attack
6.63 - Spirit Bear's entangle no longer prevents the target from attacking
6.63 - Spirit Bear's entangle damage increased from 40/sec to 60/sec
6.60 - Added Battle Cry to all level of True Form and scaled the bonus damage/armor
6.60 - (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
6.60 - Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds
6.60 - Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
6.60 - Improved True Form's melee attack range (100->150)
6.60 - Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of
6.60 - requiring a target
6.60 - Removed One from True Form
6.60 - Spells now last the same duration on Spirit Bear as they do on heroes
6.58 - Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5
6.58 - seconds
6.52 - Improved cooldown progression on Spirit Bear
6.51 - Minor bonus armor in True Form
6.50 - Improved Spirit Bear's Demolish
Luna
6.76 - Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
6.75 - Moon Glaive level 4 bounce count increased 4 to 5
6.74 - Moon Glaive damage decrease per bounce decreased from 35% to 30%
6.73 - Base damage increased by 5
6.72 - Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
6.69 - Movement speed increased from 320 to 330
6.69 - Strength growth increased from 1.75 to 1.9
6.69 - Eclipse (Aghanim's version) target limit increased from 5 to 6
6.68 - Eclipse now turns day into night for 10 seconds
6.68 - Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
6.68 - Lunar Blessing now always provides full night vision
6.67 - Lunar Blessing reworked
6.63 - Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
6.60 - Increased Lunar Blessing aura range (300->900)
6.57 - Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140
6.57 - seconds
6.57 - Eclipse no longer continues after death, Beam interval is increased from 0.5 to
6.57 - 0.6 seconds
6.50 - Eclipse's damage is based on Lucent Beam level and doesn't ministun
6.50 - Lucent Beam ministun duration increases per level
6.50 - Lowered Eclipse's manacost and gave it constant cooldown progression
6.50 - Increased Lucent Beam's casting range and lowered manacost slightly
morphling
6.77 - Cast animation time decreased from 0.4 to 0.25
6.76 - Cast animation time improved from 0.45 to 0.4
6.75 - Waveform AoE decreased from 255 to 200
6.75 - Waveform no longer allows you to start attacking/casting before it is completed
6.75 - Cast animation time increased from 0.3 to 0.45
6.75 - Morph manacost increased from 20 to 30 mana per second
6.75 - Base damage decreased by 6
6.74 - Morph passively grants 3/4/5/6 agility and strength
6.74 - Wave Form now properly dodges projectiles
6.73 - Adaptive strike cooldown decreased from 20 to 10
6.73 - Base agility increased by 5
6.72 - Morph now has a visual effect
6.72 - Armor reduced by 2
6.71 - Adaptive Strike damage rescaled*
6.71 - Original: Up to 0.75/1.5/2.25/3.0x Agility
6.71 - New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
6.69 - Replicate cannot target Morphling's own illusions anymore
6.69 - Adaptive Strike damage type changed from Physical to Magical*
6.64 - Morph Replicate mana cost increased from 0 to 150
6.63 - Morph's passive Agility and Strength bonus removed
6.60 - Reworked how Morphiling's Adaptive Strike works
6.58 - Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling
6.58 - it up
6.52 - Agility Morph and Strength Morph can now be clicked on directly for one-time use
6.52 - Morph interval is smoother when it levels (same overall rate though)
6.51 - Undid some of Morphling's base damage buff from last version
6.51 - Lowered level 1 and 2 cast range on Replicate
6.50 - Increased Morphling's base damage
6.50 - Reduced Replicate's manacost and cooldown
naga
6.76 - Rip Tide cooldown rescaled from 10 to 19/16/13/10
6.75 - Base damage decreased by 12
6.75 - Cast animation time increased from 0.5 to 0.65
6.74 - Changed Rip Tide cast mechanism
6.73 - Ensnare cast range increased from 620/630/640/650 to 650
6.73 - Song of the Siren AoE increased from 750 to 1250
6.73 - Song of the Siren's End ability is now available 0.5 seconds after casting
6.72d - Rip Tide cooldown from 12 to 10 seconds
6.72d - Song of the Siren duration increased from 6 to 7 seconds
6.72c - Intelligence growth increased from 1.65 to 1.95
6.72 - Song of the Siren reworked
6.72 - Critical Strike replaced with Rip Tide
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.72 - Nearby Naga Siren illusions now play the Ensnare animation
6.70 - Base damage increased by 5
6.60 - Reduced collision size (24->8)
6.60 - Lowered Mirror Image cast time
6.60 - Lowered Mirror Image cooldown (50->40 seconds)
6.60 - Lowered Mirror Image manacost (85/105/130/150 to 70/80/90/100)
6.63 - Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
6.63 - Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
6.63 - Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
6.50 - Changed how Song of the Siren levels up
6.50 - Lowered Mirror Image's cooldown slightly
Lancer
6.76 - Collision size decreased from 24 to 8
6.75 - Agility growth increased from 2.8 to 4.2
6.75 - Spirit Lance slow duration increased from 3 to 3.25 seconds
6.73 - Doppelwalk movement bonus increased from 10 to 15%
6.73 - Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8
6.72c - Juxtapose rebalanced to have a 12% creation chance at all levels with a max of
6.72c - 2/3/4/5 illusions
6.72c - Base HP regeneration increased to 0.75
6.69 - Strength growth reduced from 2.0 to 1.7
6.67 - Juxtapose illusions now take 450% extra damage (up from 400%)
6.63 - Juxtapose image lifetime increased from 15 to 20 seconds
6.55 - Increased Spirit Lance cast range a bit
6.54 - Various changes to Phantom Lancer and Spirit Lance
6.54 - Phantom Lancer's images now create a dummy Spirit Lance effect when the
6.54 - primary casts it
6.52 - Improved initial AI on Dopplewalk image to make it less obvious when it's created
6.51 - Changed Phantom Edge's secondary ability from evasion to magic resistance
6.50 - Increased Phantom Lancer's Strength gain
mirana/potm
6.77 - Moonlight Shadow duration increased from 11 to 15 seconds
6.76 - Elune's Arrow cooldown decreased from 20 to 17
6.76 - Moonlight Shadow manacost decreased from 175 to 75
6.75 - Elune's Arrow cooldown decreased from 25 to 20
6.75 - Starfall's second single unit impact damage increased from 50% to 75% of the original
6.74 - Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120
6.73 - Fixed Elune's Arrow damaging but not stunning invisible units
6.69 - Leap cooldown improved from 40/35/30/20 to 30/26/22/18
6.68 - Moonlight Shadow's cooldown rescaled from 160 to 180/160/140
6.68 - Moonlight Shadow's duration rescaled from 7/9/11 to 11.
6.66 - Moonlight Shadow manacost from 200/250/300 to a constant 175
6.65 - Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of
6.65 - your attack
6.63 - Starfall random chance to hit in 600-900 range removed
6.50 - Changed Leap's cooldown to scale with levels
6.49 - Removed the invulnerability period while Priestess of the Moon is leaping
riki
6.73 - Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility
6.72 - Smoke Screen cooldown decreased from 15 to 13 seconds
6.72 - Smoke Screen cast range increased from 350 to 425
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.72 - Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
6.68 - Base agility increased by 10
6.58 - Removed ministun and tree destruction on smokescreen
6.58 - Backstab damage type is now Physical
6.55 - Changed SA's Blink Strike to move him behind the target
6.52 - Slightly reduced Rikimaru's cast animation time
6.51 - Smokescreen interrupts teleportation once again
troll
6.75 - Battle Trance now lasts full duration for allies
6.74 - Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180
6.73 - Fervor increments now increase while attacking towers
6.72c - Fervor AS bonus rebalanced from 5/10/15/20 AS per attack with a max of 100
6.72c - to 20 AS per attack max of 40/60/80/100
6.72c - Ranged Whirling Axes now does 75 damage
6.72 - Blind replaced with Whirling Axes
6.72 - Cast point reduced by 0.3
6.72 - Berserker Rage transformation time removed
6.69 - Battle Trance self duration increased from 8 to 10 seconds
6.69 - Fixed melee/range item to update properly for Berserker Rage transformation
6.67 - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash
6.67 - and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and
6.67 - 20/30/40/50 damage
6.63 - Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
6.60 - Replaced Rampage with a new ability Battle Trance
6.60 - Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive
6.60 - used to)
6.60 - Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8
6.60 - -> 15/12/9/6 seconds
6.57 - Improved AOE on Fervor
6.50 - Improved Troll's base movement speed
6.50 - Decreased Rampage's movement speed bonus
6.50 - Decreased Rampage's cooldown
gyro
6.76 - Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
6.76 - Homing Missile distance required for max damage reduced from 2000 to 1500
6.76 - Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
6.75 - Movement speed increased from 305 to 315
6.75 - Flak Cannon AoE increased from 800 to 1000
6.75 - Call Down AoE increased from 400 to 450
6.74 - Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20
6.74 - Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440
6.73 - Armor increased by 2
6.72 - Added an Aghanim's Scepter upgrade
6.72 - Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
6.72 - Agility growth increased from 2.4 to 2.8
6.69 - Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
6.69 - Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
6.69 - Homing Missile cast range increased by 150
6.69 - Homing Missile now adds an ally only visual effect on targeted enemies
6.68 - New hero
Ember/xin
6.75 - Armor decreased by 1
6.75 - Fire Remnant recharge time increased from 30 to 35 seconds
6.75 - Fire Remnant damage per instance from 120/160/200 to 100/150/200
6.74 - Armor reduced by 1
6.74 - Base Strength decreased from 21 to 19
6.74 - Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
6.74 - Fire Remnant damage decreased from 140/180/220 to 120/160/200
6.74 - Searing Chains targets decreased from 3 to 2 random units
6.73c - Fire Remnant activation cost increased from 100 to 150
6.73c - Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
6.73 - New hero
bounty hunter
6.77 - Track no longer reduces armor
6.73 - Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250
6.72c - Base intelligence increased from 16 to 19
6.72 - Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.71 - Track team bonus gold from 50 to 50/100/150
6.70 - Increased Track's movement bonus aoe from 800 to 900
6.70 - Increased armor by 2
6.69 - Track cast range increased from 750/950/1150 to 900/1050/1200
6.69 - Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
6.68 - Jinada cooldown from 21/16/11/6 to 15/12/9/6
6.68 - Track now gives 50 bonus bounty to all units affected by the track aura of that
6.68 - target
6.68 - Track bonus gold is treated as Reliable Gold
6.67 - Tracked targets now have a visual effect above their head that is only shown to
6.67 - Bounty Hunter's allies. Neither the target nor any enemy can see it.
6.66b - Recoded Bounty Hunter's wind walk damage bonus as to not require two
6.66b - separate attacks to trigger his new passive
6.66 - Jinada cooldown improved from 22/17/12/7 to 21/16/11/6
6.65 - Reworked Jinada
6.63 - Imported a custom model for him that has his selection box fixed
6.55 - Reworked Bounty Hunter's Track
6.53 - Lowered Bounty Hunter's Wind Walk cooldown
6.51 - Improved Shuriken Toss cast range
Trax
6.77c - Reduced Marksmanship enemy detection aoe from 400 to 375
6.77c - Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
6.77 - Trueshot Aura now only affects non-hero units within 900 range of Drow
6.77 - Aura can no longer be toggled (was not in the official changelog)
6.76c - Marksmanship focus AoE increased from 375 to 400
6.76c - Drow's base armor decreased by 2
6.76 - Changed how Marksmanship bonus agility is granted*
6.76 - Trueshot Aura mechanics reworked*
6.75 - Marksmanship level 3 agility bonus increased from 45 to 60
6.75 - Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
6.75 - Silence cooldown decreased from 15 to 13
6.75 - Frost Arrow's slow increased from 50% to 60% at level 4
6.74 - Silence AoE increased from 275 to 300
6.73 - Base Agility increased by 4
6.72d - Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
6.72d - Frost Arrows no longer reduce attack speed
6.72 - Previous sight range nerf reverted (from 6.68)
6.68 - No longer has full night vision (same as the other heroes now, 800)
6.63 - Attack range increased from 600 to 625
6.58 - Improved Marksmanship by 3 Agility each level
6.53 - Improved Drow's Marksmanship slightly
6.50 - Lowered Drow Ranger's Agility gain per level
6.50 - Changed Drow Ranger's Marksmanship ultimate
6.50 - Improved range on Drow Ranger's Trueshot Aura
faceless void
6.75 - Time Lock deals twice as much damage when it procs on a target in Chronosphere
6.75 - Faceless Void can no longer be frozen by any Chronosphere!!
6.72 - Force Staff can no longer push units out of Chronosphere
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.72 - Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
6.72 - Chronosphere now reveals Invisible units
6.72 - Chronosphere cast range improved from 500/550/600 to 600
6.72 - Time Walk slow affects all units along his path, instead of just at the destination
6.71 - Chronosphere duration rescaled from 3/4/5 to 4/4.5/5
6.69 - Strength growth increased from 1.4 to 1.6
6.66 - Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
6.66 - Timewalk cooldown rebalanced from 13 to 19/17/15/13
6.61 - Improved base Strength (17->23)
6.60 - Added Faceless Void to Aghanim's Scepter.
6.55 - Reduced Chronosphere cooldown
6.52 - Rewrote Timewalk to keep constant speed (so its not slow motion when you click
6.52 - nearby)
6.52 - Lowered Faceless Void's strength gain
6.52 - Improved Faceless Void's cast animation time
6.48b - Rebalanced Chronosphere
meepo
6.76 - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
6.76 - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
6.75 - Geomancer clones stat sharing increased from 25% to 30%
6.75 - Geostrike DPS increased from 5/10/15/20 to 7/14/21/28
6.73 - Poof damage rescaled from 50/80/110/140 to 80/100/120/140
6.72 - Added an Aghanim's Scepter upgrade
6.71 - He can now use cyclone on his other clones
6.70 - Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
6.69 - Strength gain increased from 1.3 to 1.6
6.69 - Improved Geomancer's base damage by 5
6.69 - Fixed some targeting issues with casting poof
6.68 - Movement speed increased from 300 to 305
6.68 - Poof manacost from 140/120/100/80 to 80
6.61 - Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
6.60 - Changed Poof damage (60/80/100/120->50/80/110/140)
6.60 - Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
6.58 - Earthbind no longer works on magic immune units
6.58 - Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
6.57 - Lowered bonus damage per second on early levels of Geostrike
6.51 - Lowered Poof casting time from 2 to 1.5 seconds
6.50 - Improved Meepo's base Strength
6.49 - Reduced Poof's cooldown and mana cost
razor
6.76 - Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
6.75 - Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
6.75 - Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
6.75 - Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6
6.75 - Static Link can now target magic immune (it could before via ground seeking)
6.75 - Static Link no longer breaks if Razor loses vision of the target
6.75 - Static Link can no longer ground target
6.74 - Unstable Current damage increased from 40/60/80/100 to 40/70/100/130
6.73 - Static Link cooldown rescaled from 35/30/25/20 to 25
6.73 - Static Link duration, after it finishes draining, increased from 13 to 18
6.70 - Eye of the Storm no longer ignores magic immune units
6.70 - Eye of the Storm can now target Ancients (not roshan)
6.69 - Static Link drains damage over 8 seconds instead of 10
6.69 - Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
6.69 - Plasma Field cooldown from 16 to 14
6.68 - Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
6.68 - Added Aghanim's Scepter to Razor
6.65 - Agi growth decreased from 2.5 to 2.0
6.65 - Strength grown decreased from 1.9 to 1.7
6.65 - Eye of the Storm mana cost increased from 100 to 100/150/200
6.63 - Base strength increased from 17 to 21
6.61 - Lowered Intelligence gain from 2.2 to 1.8
6.60 - Reworked
medusa
6.77 - Stone Gaze cooldown decreased from 140/110/80 to 140/100/60
6.75 - Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25
6.75 - Mystic Snake damage bonus per jump increased from 20% to 25%
6.75 - Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%
6.74 - Split Shot now shoots 5 arrows instead of 4
6.73 - Stone Gaze rebalanced
6.73 - Toggle cooldown on mana shield removed
6.68 - Movement speed decreased from 300 to 290
6.68 - Strength gain decreased from 1.85 to 1.65
6.67 - Intelligence per level reduced from 2.25 to 1.85
6.65 - Stone Gaze cooldown increased to 100
6.61 - Lowered Stone Gaze cooldown (70->35 seconds)
6.61 - Minor improvements to Mystic Snake speed , cast range and cooldown
6.61 - Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
6.60 - Replaced Chain Lightning with a new ability Mystic Snake
6.60 - Replaced Purge with a new ability Stone Gaze
6.55 - Added an extra arrow to Medusa's Split Shot
6.55 - Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
6.52 - Increased level 2 and 3 Purge's damage to summoned unit
6.52 - Lowered Medusa's attack animation time
6.50 - Removed manacost on Mana Shield activation
lanaya/templar
6.77 - Refraction manacost increased from 75 to 100
6.76 - Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
6.75 - Psi Blades no longer spills damage when attacking illusions
6.74 - Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240
6.73 - Refraction instances increased from 2/3/4/5 to 3/4/5/6
6.72 - Psi Blades width increased from 70 to 80
6.70 - Base damage increased from 45-55 to 53-59
6.68 - Psi Blades spill range from 320 to 320/340/360/380
6.64 - Psionic Trap now adds to your most recently placed trap to your selection panel
6.64 - as a secondary unit
6.63 - Strength growth increased from 1.7 to 2.1
6.60 - Changed Refraction duration/cooldown (20/23->17/17)
6.60 - Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus
6.60 - (50/100/150/200->40/100/160/220)
6.60 - Refraction is now an instant cast ability
6.58 - Improved turn rate
6.55 - Improved Psionic Trap's cooldown progression
6.50 - Slightly improved Psi Blades' spill width and range
6.50 - Increased cooldown on Psionic Trap from 7 to 14 seconds
Ursa
6.75 - Overpower now uses Ursa's cast animation time
6.75 - Cast animation time decreased from 0.5 to 0.3
6.73 - Armor increased by 1
6.73 - Enrage damage increased from 4/5/6% to 5/6/7% of current HP
6.73 - Earthshock AoE increased from 365 to 385
6.73 - Earthshock cooldown decreased from 7 to 6
6.73 - Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30
6.72 - Earthshock damage increased from 70/120/170/220 to 90/140/190/240
6.72 - Overpower cast time removed
6.72 - Fury Swipes duration increased from 5 to 6 seconds
6.72 - Enrage no longer triggers an additional Fury Swipes hit
6.66 - Undid previous cast animation change on Overpower
6.65 - Overpower is no longer removed when BKB is activated
6.65 - Overpower will not interrupt your movement when cast
6.63 - Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
6.60 - Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a
6.60 - constant 400% IAS with 3/4/5/6 attacks
6.59 - Increased Fury Swipes buff duration from 3 to 5 seconds
6.58 - Enrage bonus damage is now implemented as +damage visible on your interface
Vengeful Spirit
6.77 - Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90
6.75 - Agility gain increased from 2.35 to 2.8
6.72 - Aghanim's Nether Swap can now target creeps
6.71 - Removed the small attack damage reduction aspect of Wave of Terror
6.69 - Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75
6.68 - Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140
6.67 - Wave of Terror now reduces HP instead of dealing damage (same overall HP loss,
6.67 - but now does not disable clarity/dagger/etc)
6.61 - Improved base Agility (22->27)
6.60 - Improved Strength Per Level by 0.5
6.60 - Improved Command Aura range (450->900)
6.60 - Improved Wave of Terror a little and added some minor damage (25/50/75/100). 6.60 - Lowered AOE slightly (350->300)
6.60 - Now has normal Base Attack Time (1.77->1.7)
6.60 - Added Vengeful Spirit to Aghanim's Scepter.
6.58 - Reworked Terror
6.57 - Increased Command Aura's AOE
slark/murloc
6.77 - Base agility increased by 6
6.75 - Shadow Dance HP regen increased from 3/4/5% to 3/5/7%
6.75 - Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
6.73 - Pounce damage increased from 40/80/120/160 to 70/140/210/280
6.73 - Pounce cast range increased from 400/500/600/700 to 700
6.73 - Shadow Dance regen increased from 2/3/4% to 3/4/5%
6.73 - Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
6.73 - Pounce cooldown rescaled from 12 to 20/16/12/8
6.72b - Essence Shift no longer permanently steals attributes
6.72 - Pounce's speed fixed to be the same at all levels
6.72 - Pounce no longer hits non-hero units
6.72 - Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
6.72 - Strength growth increased from 1.0 to 1.8
6.72 - Intelligence growth increased from 1.6 to 1.9
6.72 - Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he
6.72 - gains 3 Agi permanently
6.72 - Pounce AoE increased from 85 to 95
6.72 - Agility growth reduced from 2.0 to 1.5
6.72 - Essence Shift now reduces each stat by 1 on attacks (no longer reduces the
6.72 - primary by 2)
6.72 - Essence Shift agility bonus reduced from 4 to 3 per attack
6.71 - Pounce cooldown reduced from 16 to 12
6.70 - Adjusted the timing on Dark Pact
6.70 - Dark Pact self damage is now dealt to himself as he deals it to the area around
6.70 - him instead of at cast time
6.69 - Decreased base Agility from 21 to 15 and increased starting damage by the same
6.69 - amount
6.69 - Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
6.69 - Dark Pact cooldown reduced from 10 to 10/9/8/7
6.66 - Pounce Leash now gets removed if the target blinks or teleports away
6.66 - Shadow Dance passive no longer works if Slark is Doomed
6.65 - New hero
stryg/Seeker
6.75 - Blood Bath death detection AoE for enemy heroes increased from 225 to 325
6.75 - Thirst AOE from 1500/3000/4500/6000 to 6000
6.75 - Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
6.75 - Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)
6.75 - Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
6.73 - Rupture cooldown now scales from 70 to 70/60/50
6.73 - Rupture duration improved from 5/7/9 to 7/8/9
6.73 - Thirst no longer partially reveals invisible heroes below 40% health, Thirst now fully reveals invisible heroes below 20% health
6.72 - Bloodbath assist AoE increased from 200 to 225
6.71 - Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target
6.71 - but is near it
6.68 - Agility gain increased from 2.6 to 3.0
6.65 - Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and
6.65 - 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
6.63 - Base armor reduced by 2 points
6.61 - Bloodbath no longer regenerates from images
6.58 - Improved base strength from 18 to 23
6.58 - Reduced Rupture's cooldown from 100 to 70 seconds
6.55 - Minor improvement to early levels of Bloodbath
6.54 - Improved Bloodrage a little
clinkz/bone
6.75 - Strafe attack speed bonus increased from 110 to 130
6.74 - Death Pact hp bonus increased from 50/60/70% to 50/65/80%
6.74 - Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%
6.73 - Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%
6.73 - Strafe Attack Speed bonus increased from 90 to 110
6.73 - Searing Arrows no longer has a cooldown at level 1
6.69 - Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
6.67 - Death Pact reworked
6.65 - Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
6.63 - Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for
6.63 - 4/6/8/10 seconds
6.61 - Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
6.61 - Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to
6.61 - 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
6.58 - Death Pact can now be used on any non-hero unit, not just allied units.
6.55 - Improved level 2 and 3 manacost and regen on Death Pact
6.50 - Lowered Searing Arrows' cooldown
brood
6.75 - Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40
6.75 - Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
6.75 - Incapacitating Bite no longer gives 2/4/6/8 bonus damage
6.72c - Spin Web cooldown reduced from 90/70/50/30 to 30
6.72c - Spin Web AoE increased from 500 to 650
6.72c - Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
6.72c - Spiderlings & Spiderites are now affected by Spin Web
6.72c - Spiderlings now do more damage to heroes (75%->100%) and less damage to
6.72c - towers (70%-40%)
6.72c - Base movement speed reduced from 310 to 295
6.72c - Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
6.72c - Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
6.72c - Spiderlings & Spiderites they now take more damage from towers (50%-125%)
6.72c - Spiderlings Model size increase slightly
6.71 - Base movement speed reduced from 315 to 310
6.71 - Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
6.71 - Spawn Spiderlings buff duration increased from 0.9 seconds to 2s
6.69 - Increased XP given for killing Broodmother's Spiderlings
6.68 - Armor decreased by 2
6.63 - Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
6.63 - Insatiable Hunger duration increased from 12 to 14 seconds
6.60 - Changed spiderling's armor type from medium to normal and now take damage
6.60 - from first towers (50->100 %)
6.55 - Rebalanced Insatiable Hunger
6.55 - Reduced vision aoe on Spin Webs and tweaked cooldown and manacost
6.55 - progression
6.52 - Increased level 3 Insatiable Hunger cooldown
6.50 - Improved lifesteal on level 2 and 3 Insatiable Hunger
6.50 - Improved cooldown progression on Insatiable Hunger
6.50 - Added some extra movement bonus on higher level Spin Web
6.50 - Removed true sight from Spin Web
6.49 - Improved cast and attack animation time on Broodmother
nerubian assasin/na
6.77c - Spiked Carapace duration reduced from 2.75 to 2.25
6.77c - Spiked Carapace cooldown increased from 14 to 23/20/17/14
6.76 - Vendetta damage increased from 225/375/525 to 250/400/550
6.75 - Vendetta movement speed increased from 10/15/20% to 16/18/20%
6.75 - Base HP regeneration increased to 2.5
6.75 - Mana Burn drain amount increased from 4*Int to 5*Int
6.75 - Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
6.75 - Spiked Carapace reworked
6.74 - Urna Swarm replaced with a new spell
6.73 - Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4
6.73 - Vendetta cooldown decreased from 90/75/60 to 70/60/50
6.71 - Urna Swarm Infestation aoe increased from 275 to 300
6.71 - Urna Swarm Infestation dps increased from 20 to 40
6.71 - Urna Swarm Maximum summons reduced from 2/4/6/8 to 2/3/4/5
6.71 - Urna Swarm Cooldown rescaled from 14/11/8/5 to 26/19/12/5
6.71 - Urna Swarm Manacost rescaled from 10 to 40/30/20/10
6.67 - Spiked Carapace replaced with Urna Swarm
6.67 - Impale damage reduced from 80/160/230/300 to 80/140/200/260
6.64 - Mana Burn can no longer target creeps since it no longer affects them
6.63 - Mana Burn reworked
weaver
6.77 - Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
6.76 - Base Damage increased by 4
6.75 - The Swarm's attack rate improved from 1.5 to 1.35
6.72 - The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30
6.72 - Armor reduced by 1
6.68 - Shukuchi now has a 0.25 second fade time
6.68 - The Swarm manacost increased from 75 to 100
6.68 - The Swarm vision reduced from to 500 to 250
6.67 - The Swarm replaces Urna Swarm
6.64 - Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while
6.64 - having multiple Scarab selected, only one casts one at a time instead of all of
6.64 - them.
6.63 - Base damage increased by 5 points
6.63 - Geminate attack now works against towers
6.61 - Reworked Watchers
6.61 - Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
6.55 - Decreased Watcher's vision a little bit
6.52 - Decreased Timelapse cooldown
Mortret
6.75 - Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5
6.74 - Phantom Strike cast range increased from 700/800/900/1000 to 1000
6.74 - Phantom Strike cooldown rescaled from 20/15/10/5 to 14/11/8/5
6.73 - Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200
6.71 - Reworked Blur fade mechanism
6.71 - Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
6.70 - Blur evasion increased from 15/20/25/30% to 20/25/30/35%
6.69 - Base Strength increased from 17 to 20
6.69 - Strength growth decreased from 2.05 to 1.85
6.69 - Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5
6.63 - Stifling Dagger cooldown reduced from 10 to 8 seconds
6.60 - Changed Blink Strike to a new ability Phantom Strike
6.55 - Tweaked Blur evasion chance per level
6.54 - Blur visual effect is now applied only to enemies
6.53 - Improved Stifling Dagger
6.51 - Replaced Phantom Assassin's Shadow Strike with a different similar ability
6.51 - Lowered Phantom Assassin's cast animation time
sf/shadow fiend
6.75 - Requiem of Souls has a new passive component that triggers upon death
6.75 - Necromastry hero kill soul increment increased from 6 to 12
6.75 - Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
6.74 - Necromastery now gives 6 souls for killing a hero (instead of 1)
6.74 - Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
6.73 - Movement speed increased from 300 to 305
6.73 - Agility growth increased from 2.4 to 2.9
6.73 - Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
6.60 - Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
terrorblade
6.77 - Movement speed increased by 5
6.76 - Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
6.75 - Zeal replaced with Conjure Image
6.75 - Metamorphosis reworked
6.75 - Reflection reworked
6.75 - Sunder is no longer blocked by Magic Immunity
6.75 - Armor increased by 2
6.75 - Base hp regen increased to 2
6.72c - Metamorphosis illusion extra damage taken increased from 250% to 350%
6.72 - reworked
6.69 - Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)
6.69 - Base Intelligence increased from 15 to 19
6.69 - Fixed melee/range item to update properly for Metamorphosis transformation
6.68 - Soul Steal's secondary ability is now in the same position as the primary ability
6.68 - with the same hotkey
6.67 - Soul Steal Reworked
6.60 - Now gets a movement speed bonus during Metamorphosis (+20)
6.53 - Lowered Soul Keeper's base movement speed
6.53 - Increased cast point
6.50 - Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
spectre
6.77 - Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
6.75 - Desolate damage increased from 20/30/40/50 to 20/35/50/65
6.73 - Dispersion damage no longer disables items like Blink Dagger
6.70 - Reworked Dispersion
6.68 - Desolate damage increased from 15/25/35/45 to 20/30/40/50
6.68 - Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
6.67 - Desolate's search AOE improved from 400 to 350
6.65 - Dispersion now spreads the reflected damage over the number of nearby heroes.
6.65 - So it is the same in a 1v1 case, but greatly reduced in team fights.
6.61 - Decreased Spectral Dagger cooldown from 25 to 16 seconds
6.60 - Restored some vision back to Spectral Dagger path
6.59 - Spectral Dagger no longer gives vision
6.58 - Haunt now ends whenever you use Reality
6.57 - Reduced Haunt Illusions' damage from 50% to 40%
6.57 - Haunt now has a 1 second delay during which they fade in before the images
6.57 - start attacking the targets
6.55 - Rebalanced Haunt cooldown (150/120/90 -> 120)
6.53 - Increase AOE on Dispersion
6.50 - Changed Spectre's Dispersion
venomancer
6.76 - Poison Sting duration rescaled from 7 to 6/7/8/9
6.76 - Venomous Gale manacost rescaled from 90/105/120/135 to 125
6.76 - Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
6.76 - Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
6.75 - Plague Wards vision decreased from 1400 to 1200
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.69 - Plague Ward's bounty increased from 3-9 to 14-17
6.68 - Poison Sting slow from 10 to 11/12/13/14
6.67 - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
6.58 - Reworked Shadow Strike
6.69 - Improved Plague Ward cast range and vision radius
6.69 - Poison Sting damage type is now lethal
Viper
6.77 - Base strength increased by 3
6.75 - Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160
6.75 - Corrosive Skin duration increased from 3 to 4
6.75 - Viper Strike Aghanim's cast range increased from 800 to 900
6.74 - Poison Attack damage increased from 6/12/18/24 to 10/16/22/28
6.74 - Fixed Poison Attack damage not being lethal
6.72 - Corrosive Skin now stacks with Poison Attack
6.71 - Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to
6.71 - 10/15/20/25
6.69 - Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125
6.68 - Added Aghanim's Scepter to Netherdrake
6.64 - Movement speed decreased by 5
6.63 - Movement speed decreased by 10
6.61 - Nethertoxin now only works on enemy units
6.60 - Replaced Frenzy with a new ability Nethertoxin
6.58 - Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
Zet, the Arc Warden
6.76 - Magnetic Field no longer affects units other than Heroes and Structures
6.75b - Magnetic Field aoe reduced from 375 to 325
6.75b - Tempest Double cooldown from 55 to 65/60/55
6.75b - Magnetic Field gives half the AS bonus for non-hero units (they used to gain the full AS Bonus)
6.75 - New Hero
cm/crystal maiden
6.76 - Brilliance Aura has twice the effect on Crystal Maiden
6.75 - Freezing Field duration increased from 4 to 7 seconds
6.74 - Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)
6.72 - Freezing Field level 1 manacost decreased from 300 to 200
6.69 - Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.
6.69 - Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
6.60 - Replaced Frost Nova with a similar new ability Crystal Nova
6.60 - Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
6.55 - Improved Crystal Maiden's Brilliance Aura a bit
6.54 - Changed Freezing Field mechanics a bit. The slow now comes from the area
6.54 - rather than the explosions. Changed the distribution method on Freezing Field as
6.54 - well
6.49 - Changed Crystal Maiden's Brilliance Aura to a global effect
enchantress
6.77 - Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110
6.73 - Enchantress movement speed from 305 to 310
6.72 - Aghanim's Impetus range bonus increased from +150 extra to +165
6.69 - Aghanim's Scepter added to Enchantress
6.66 - Movement speed increased from 295 to 305
6.66 - Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
6.66 - Enchant's slow effect duration decreased from 7 to 5.5 seconds
6.63 - Strength growth decreased from 2.0 to 1.0
6.58 - Improved base damage by 10
6.56 - Nerfed Untouchable a bit
6.55 - Various changes to Enchantress's abilities
6.54 - Untouchable now triggers off being targeted by attacks or spells
puck
6.77 - Illusory Orb cooldown decreased from 13 to 12
6.76 - Base Damage increased by 5
6.75 - Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
6.75 - Illusory Orb AoE increased from 200 to 225
6.75 - Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
6.75 - Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon
6.74 - Ethereal Jaunt now dodges projectiles
6.74 - Phase Shift manacost removed
6.74 - Phase Shift level 4 duration increased from 3 to 3.25 seconds
6.74 - Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell
6.74 - Phase Shift autocast removed
6.72 - Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3
6.72 - seconds
6.72 - Base damage increased by 4
6.70 - Waning Rift cooldown from 20 to 16
6.68 - Illusory Orb cooldown decreased from 15 to 13
6.67 - Added Aghanims to Faerie Dragon
6.63 - Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
6.52 - Lowered Puck's attack range from 600 to 550
6.49 - Lowered Puck's initial Intelligence and Intelligence Growth
6.48b - Lowered Puck's Intelligence gain per level
6.48b - Increased cool down on Waning Rift
6.48b - Slightly lowered Puck's movement speed
6.48 - New hero
chen
6.76 - Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
6.76 - Hand of God cooldown increased from 120 to 140/130/120
6.75 - Holy Persuasion no longer has the ability to teleport allied units. Test of Faith grants you a secondary ability to teleport allied units
6.72 - Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion
6.72 - instead
6.71 - Test of Faith cooldown rescaled from 30/28/26/24 to 24
6.70 - Persuasion cooldown from 30 to 30/26/22/18
6.67 - Test of Faith cooldown from 30 to 30/28/26/24
6.60 - Added Holy Knight to Aghanim's Scepter.
6.49 - Improved Chen's movement speed by 5
Ezalor/Kotl/keeper of the light
6.77c - Illuminate manacost increased from 150 to 150/160/170/180
6.77c - Illuminate AOE reduced from 400 to 350
6.75 - Illuminate max hit distance increased from 1600 to 2000
6.75 - Illuminate cast range changed to be the same as its travel range (just a UI change)
6.75 - Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
6.75 - Mana Leak cooldown decreased from 18 to 16
6.74 - Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2
6.73 - Blinding Light cooldown decreased from 20 to 20/16/12
6.73 - Recall cooldown decreased from 40 to 15 seconds
6.71 - Manaleak cooldown from 20 to 18
6.71 - Manaleak now applies a stun instead of a slow when the target runs out of mana
6.71 - Manaleak duration from 5/6/7/8 to 4/5/6/7
6.70 - Blinding Light's cast range increased from 600 to 900
6.69 - Recall is now targetable through the minimap
6.63 - Illuminate max range is now constant at all levels
6.60 - Changed Mana Leak stun into a slow (2 seconds, 60 %)
6.60 - You no longer lose control of your hero when knocked back with Blinding Light
6.58 - Rescaled Mana Leak cast range (1200->550/700/850/1000)
6.55 - Reworked Keeper of the Light
6.54 - Illuminate wave now gives vision
6.52 - Lowered Will O' manacost
6.50 - Improved Keeper of the Light's attack animation
6.50 - Improved Keeper of the Light's movement speed
Zeus
6.77 - Strength growth increased from 1.8 to 2.3
6.76 - Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
6.76 - Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
6.75 - Arc Lightning cooldown decreased from 2 to 1.75
6.75 - Thundergod's Wrath cooldown decreased from 120 to 90
6.73 - Arc Lightning level 4 damage increased from 130 to 145 damage
6.73 - Lightning Bolt cooldown decreased from 6.5 to 6
6.73 - Static Field now affects creeps
6.73 - Static Field no longer requires unit visibility to take effect
6.72c - Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during
6.72c - the day (1000/750 to 1000/1000)
6.72 - Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80
6.72 - Arc Lightning cooldown decreased from 2.25 to 2.0
6.71 - Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
6.71 - Static Field aoe from 900 to 1000
6.70 - Lightning Bolt cooldown from 7 to 6.5
6.68 - Arc Lightning cooldown from 2.5 to 2.25 seconds
6.67 - Static Field AoE increased from 800 to 900
6.63 - Agility decreased from 15 + 1.7 to 11 + 1.2
6.60 - Arc Lightning becomes available for casting immediately after cooldown rather
6.60 - than wait for the Lightning to finish traveling.
6.60 - Cooldown increased from 2 to 2.5 seconds.
furion
6.75 - Movement speed decreased from 300 to 295
6.75 - Force of Nature's Treant's magic resistance decreased from 33% to 20%
6.74 - Teleportation manacost no longer decreases per level (constant 50)
6.74 - Wrath of Nature manacost increased from 150/175/200 to 150/200/250
6.73 - Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60
6.72c - Base strength increased by 2
6.72 - Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to
6.72 - 16 (18/Scepter)
6.71 - Sprout can now target the ground again
6.70 - Improved base attack damage by 6
6.69 - Wrath of Nature can now be cast through the minimap and it will select the
6.69 - closest unit as the initial target
6.69 - Sprout code improved to reduce the chances of heroes sometimes popping out of
6.69 - it
6.69 - Force of Nature Treants can now attack air units
6.69 - Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to
6.69 - 14/16/18
6.69 - Sprout targeting change from 6.67 removed
6.68 - Teleport now has a tp scroll style indicator displayed for your allies
6.68 - Agility increased from 15 + 1.5 to 18 + 1.9
6.67 - Sprout can now be cast at a target point
6.65 - Force of Nature's Treants now have 33% spell resistance
6.63 - Teleportation cooldown from 60/50/40/30 to 50/40/30/20
6.63 - Wrath of Nature now has a global cast range
6.61 - Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost
6.61 - from 115/140/165/205 to 100/120/140/160
6.59 - Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
6.58 - Sprout can now be directly cast on yourself
silencer
6.76c - Last Word manacost from 100 to 115
6.76 - Last Word replaced with new active skill
6.76 - Global Silence cooldown decreased from 160 to 140
6.76 - Global Silence duration increased from 3/4.5/6 to 4/5/6
6.76 - Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
6.76 - Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
6.76 - Curse of the Silent duration rescaled from 5/6/7/8 to 6
6.76 - Int Steal moved from Last Word back to Glaives of Wisdom
6.76 - Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
6.76 - * Int Steal aoe increased from 850 to the standard 900 aoe range
6.76 - Base Intelligence increased by 6
6.76 - Base Damage reduced by 6
6.75 - Strength growth increased from 1.7 to 2.2
6.75 - Global Silence duration increased from 3/4/5 to 3/4.5/6
6.75 - Last Word now always steals 2 intelligence if an enemy hero dies in its AoE (before it stealed 1 Int if silencer was not the killer and the target was within 750aoe)
6.73 - Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
6.73 - Last Word now functions while Silencer is stunned/silenced
6.73 - Last Word no longer triggers when enemies use items
6.72 - Movement speed increased from 290 to 300
6.72 - Glaives of Wisdom cooldown from 2/0/0/0 to 0
6.72 - Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
6.72 - Curse of the Silent cast range decreased from 900 to 800
6.72 - Last Word is now muted when Silencer is stunned (previously it was only when silenced)
6.72 - Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
6.72 - Last Word AoE decreased from 900 to 750
6.70 - Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
6.70 - Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
6.70 - Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
6.65 - Base damage modified a little from 39-61 to 43-57
6.63 - Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
6.63 - Curse of the Silent cooldown reduced from 20 to 14
6.63 - Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
6.63 - Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
6.61 - Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
6.61 - Increased Last Word AoE from 700 to 900
6.61 - Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
6.60 - Recoded Last Word to properly detect animation canceling and silence after a spell is casted
6.60 - Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
6.59 - Increased Curse of the Silent AOE and reduced cooldown slightly
6.58 - Curse of the Silent is now an AOE effect
Lina
6.76 - Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
6.75 - Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50
6.75 - Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
6.74 - Fiery Soul movement speed bonus increased from 3/4/5/6 to 4/5/6/7%
6.74 - Fiery Soul attack speed bonus increased from 30/40/50/60 to 40/50/60/70
6.73 - Base intelligence increased by 3
6.73 - Dragon Slave travel distance increased by 100
6.73 - Dragon Slave final AoE increased from 125 to 150
6.72d - Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
6.72 - Aghanim's Laguna Blade cast range increased from 600 to 900
6.71 - Attack range increased from 600 to 625
6.69 - Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250
6.68 - Laguna Blade level 1 cooldown from 150 to 120
6.68 - Light Strike Array cooldown from 8 to 7
6.67 - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
6.67 - Light Strike Array cooldown from 10 to 8
6.65 - Fiery Soul buff duration increased from 5 to 7 seconds
6.63 - Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
6.60 - Replaced Ultimate with a new ability Fiery Soul
6.50 - Reduced Lina's movement speed by 5
Storm
6.75 - Static Remnant cooldown decreased from 4 to 3.5
6.74 - Ball Lightning now properly dodges projectiles
6.73 - Overload bonus damage increased from 30/45/60/75 to 30/50/70/90
6.72d - Base Strength increased by 2
6.70 - Intelligence growth increased from 2.2 to 2.6
6.69 - Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
6.69 - Electric Vortex mana cost increased from 100 to 100/110/120/130
6.67 - Attack range lowered from 500 to 480
6.64 - Base Intelligence increased from 23 to 26
6.58 - Remade Storm Spirit
6.50 - Improved Storm Spirit's base armor
Windrunner
6.72 - Shackleshot cooldown increased from 10 to 12 seconds
6.69 - Night vision reduced to that of normal heroes (1200->800)
6.69 - Shackleshot's search angle reduced from 30 to 26 degrees
6.65 - Windrunner cooldown improved from 30/25/20/15 to 15
6.60 - Lowered Base Attack Time (1.6->1.5)
6.60 - Added Windrunner to Aghanim's Scepter.
6.59 - Decreased Powershot cooldown from 12 to 9 seconds
6.58 - Removed attack count limit on Focus Fire
6.57 - Improved Windrunner cooldown
6.57 - Tweaks to Shackleshot angle and area check mechanism
6.57 - Slightly improved Shackleshot duration and cd
6.55 - New hero
Thrall/Disruptor
6.75 - Force no longer pushes through Kinetic Field
6.75 - Static Storm max damage increased from 170/210/250 to 170/220/270
6.71 - Static Storm cooldown increased from 75 to 85
6.70 - Thunderstrike manacost increased from 100/110/120/130 to 130
6.69 - Static Storm cooldown increased from 60 to 75
6.68 - New hero
Skywrath Mage
6.75 - Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14
6.74 - Base Intelligence increased by 3
6.74 - Arcane Bolt bonus intelligence damage increased from 1.5x to 1.6x
6.74 - Arcane Bolt manacost decreased from 90 to 70
6.74 - Concussive Shot cooldown now scales from 20 to 20/19/18/17
6.73 - New hero
batrider
6.77 - Batrider can no longer attack while using Flaming Lasso
6.76 - Strength gain decreased from 2.7 to 2.4
6.75b - Fixed Radiance working on Sticky Napalm
6.75 - Cast animation time decreased from 0.3 to 0.2
6.75 - Strength growth increased from 2.0 to 2.7
6.75 - Turn rate improved from 0.4 to 1.0
6.75 - Firefly duration increased from 15 to 18 seconds
6.75 - Firefly damage trail no longer instantly disappears when Batrider dies
6.74 - Flame Break is now a targeted AoE spell
6.72 - Armor reduced by 1
6.66 - Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
6.63 - Reduced base damage from 64-70 to 48-52
6.63 - Sticky Napalm manacost increased from 15 to 20
6.61 - Lowered Strength gain from 2.5 to 2.0
6.60 - New hero
techies
6.75 - Armor increased by 6
6.75 - Land Mine cooldown from 25/20/15/12 to 25/20/15/10
6.74 - Attack range increased from 650 to 700
6.72 - Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
6.72 - Suicide Squad, Attack! now gives Techies XP for kills he gets with it
6.72 - Land Mine limit increased from 15 to 20
6.72 - Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
6.72 - Aghanim's Remote Mine cast range decreased from 900 to 700
6.69 - Base damage increased by 5
6.69 - Remote Mines cast time reduced from 2 to 1.5 seconds
6.69 - Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
6.68 - Remote mines now detonate when killed
6.67 - Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
6.64 - Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
6.60 - Added Techies to Aghanim's Scepter.
invoker
6.75 - Invoker base damage decreased by 4
6.74 - Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
6.74 - Chaos Meteor land time decreased from 1.5 to 1.3
6.74 - Sun Strike damage type changed from Magical to Pure
6.74 - Sun Strike now reveals the area it will hit before the damage impact
6.74 - EMP can no longer hit Invulnerable/Tornadoed units
6.74 - EMP cooldown increased from 25 to 30 seconds
6.74 - Tornado cooldown increased from 25 to 30 seconds
6.74 - Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20
6.72 - No longer gets interrupted by casting orbs or invoke
6.72 - Alacrity can now target mechanical units
6.72 - Base damage reduced by 5
6.72 - Alacrity manacost increased from 50 to 100
6.72 - Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
6.72 - Cold Snap now requires a minimum of 10 damage before it triggers
6.72 - Ice Wall no longer affects magic immune units
6.71 - Cold Snap no longer triggers on self damage
6.70 - Sun Strike kills now give XP to Invoker
6.69 - Invoker now gains attribute points for each orb he levels
6.68 - Strength gain increased from 1.4 to 1.7
6.66 - Invoke cd from 30/25/12/5 cd to 22/17/12/5
6.66 - Invoke manacost from 20/50/80/110 to 20/40/60/80
6.66 - Alacrity bonus damage increased from 20-80 to 30-90
6.66 - Alacrity duration increased from 8 to 9
6.66 - Chaos Meteor damage improved
6.66 - Cold Snap now applies an initial ministun on cast
6.66 - Forged Spirits Armor is now based on Exort and Range is now based on Quas
6.66 - Ghost Walk manacost reduced from 300 to 200
6.66 - Ghost Walk slow rescaled from 10-40% to 20-40%
6.66 - Ice Wall manacost increased from 125 to 175
6.66 - Ice Wall cooldown increased from 20 to 25
6.66 - Sun Strike damage rescaled from 75-450 to 100-475
6.66 - Tornado range increased from 700-3100 -> 800-3200
6.66 - Tornado duration increased from 0.6-2.2 -> 0.8-2.5
6.66 - Tornado damage increased from max of 375 to 400
6.66 - Quas per instance regen from 0.75 to 1
6.60 - Improved Alacrity duration (6->8)
6.60 - Added Invoker to Aghanim's Scepter.
6.55 - Lowered Chaos Meteor cooldown from 70 to 55
6.54 - Rebalanced Invoker
6.50 - Remade Invoker
visage
6.75 - Grave Chill attack speed drain increased from 32 to 64
6.75 - Soul Assumption damage per charge increased from 60 to 65
6.75 - Base Intelligence increased by 3
6.75 - Familiar's base attack time decreased from 0.6 to 0.4
6.74 - Familiar's armor increased from 0 to 0/1/2
6.74 - Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6
6.73 - Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140
6.73 - Added Aghanim Scepter for Visage
6.72 - Familiars HP improved from 300/400/500 to 300/450/600
6.72 - Strength growth increased from 2.2 to 2.4
6.72 - Soul Assumption manacost rescaled from 150 to 200/180/160/140
6.72 - Base Strength decreased from 25 to 22
6.68 - Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
6.68 - Soul Assumption's mana cost increased from 100 to 150
6.68 - Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
6.68 - Familiars maximum damage rescaled from 84/105/126 to 56/98/154
6.68 - Familiars cooldown from 160 to 180/160/140
6.66 - Soul Assumption damage per charge decreased from 130 to 110
6.66 - Soul Assumption manacost from 100/120/140/160 to 100
6.66 - Soul Assumption cooldown from 7/6/5/4 to 4
6.66 - Familiars Bounty reduced from 150 to 100
6.66 - Familiars now magic reduction from 70/95/95% to 95% at all levels
6.66 - Familiars bonus damage attack bonus attack damage from 72/90/100 to 84/105/126
6.66 - Familiars now have a small (160) ranged attack instead of melee
6.66 - Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7
6.65 - Reworked hero
6.58 - Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
6.55 - Decreased day vision on Visage's Revenants by 400
6.55 - Removed magic immunity from level 3 Revenants and added improved magic resistance
6.50 - Redesigned Visage
6.50 - Reduced Gravechill's cooldown a bit
ogre
6.76 - Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
6.75 - Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
6.75 - Armor increased by 1
6.75 - Bloodlust can now target catapults
6.75 - Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%
6.74 - Added Aghanim's Scepter
6.71 - Ignite damage increased from 10/20/30/40 to 26/32/38/44
6.71 - Ignite slow increased from 10/15/20/25% to 20/22/24/26%
6.71 - Ignite duration from 7.5 seconds to 4/5/6/7
6.68 - Int gain increased from 1.9 to 2.4
6.68 - Fireblast rescaled from 75/125/175/275 to 80/145/210/275
6.68 - Multi Cast manacost increase for Fireblast rescaled from 30/80/110 to 30/70/110
6.66 - Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6
6.61 - Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
6.60 - Reworked Multicast chance mechanism
dazzle
6.77 - Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
6.75 - Poison Touch level 4 cooldown decreased from 9 to 7
6.75 - Shadow Wave AoE increased from 170 to 185
6.72d - Shadow Wave always heals you first before it jumps
6.72c - Poison Touch is no longer blocked by damage block items like Vanguard
6.72 - Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
6.70 - Shadow Wave damage aoe increased from 155 to 170
6.69 - Shallow Grave now has a duration indicator for allies
6.65 - Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
6.64 - Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.
6.60 - Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
6.60 - Added Shadow Priest to Aghanim's Scepter.
6.57 - Improved Shallow Grave cooldown
6.54 - Reworked Shadow Priest
6.48b - Restored the old duration based Shallow Grave
rhasta
6.72 - Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
6.72 - Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
6.72 - Base damage increased by 5
6.72 - Mass Serpent Wards are now automatically added to your unit selection upon cast
6.71 - Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
6.70 - Ether Shock cooldown from 10 to 8
6.64 - Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.
6.63 - Mass Serpent Wards cooldown increased from 100/80/60 to 110
6.60 - Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
6.58 - Increased cast range on Mass Serpent Ward
6.57 - Increased Rhasta's base strength
6.57 - Improved Mass Serpent Wards' cooldown
6.55 - Increased Rhasta's movement speed a bit
Tinker
6.74 - March of the Machines duration increased from 5 to 6 seconds
6.73 - Laser's miss duration increased from 2 to 3 seconds
6.72 - Heat Seeking Missile now hits 2 units at all levels
6.69 - Laser's miss mechanic reworked
6.68 - Armor increased by 1
6.60 - Restricted Black King Bar from refreshing
Leshrac
6.75 - Diabolic Edict now uses Leshrac's cast animation time
6.73 - Pulse Nova AoE increased from 400 to 450
6.73 - Movement speed increased from 310 to 315
6.71 - Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
6.71 - Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
6.70 - Split Earth damage increased from 70/140/210/290 to 120/180/240/300
6.70 - Lightning Storm cooldown reduced from 6 to 5.5
6.70 - Diabolic Edict no longer uses cast point
6.69 - Pulse Nova AoE increased from 300/350/400 to a constant 400
6.68 - Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
6.67 - Split Earth cast range increased from 650 to 750
6.67 - Diabolic Edict cooldown reduced from 30/28/26/24 to 22
6.67 - Visual effect now properly shows on Scourge towers
6.67 - Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
6.65 - Movement speed increased from 300 to 310
6.59 - Decreased Lightning Storm cooldown from 7 to 6 seconds
6.51 - Improved the effect timing on Split Earth
6.50 - Increased Lightning Storm's cooldown by 2 seconds
twin head dragon/jakiro
6.77 - Ice Path damage from 100 to 25/50/75/100
6.76 - Ice Path creation delay increased from 0.4 to 0.5
6.76 - Ice Path manacost increased from 75 to 90
6.75 - Ice Path reworked
6.75 - Facing direction now more accurately matches his turn rate (just a visual change)
6.75 - Liquid Fire AoE increased from 175 to 300
6.73 - Macropyre duration increased from 5 to 7 seconds
6.73 - Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
6.72 - Macropyre AoE increased from 200 to 225
6.71 - Macropyre damage increased from 75/125/175 to 100/140/180
6.70 - Rebalanced base damage from 42-54 to 46-54
6.69 - Increased Macropyre (Aghanim's version) travel distance
6.68 - Macropyre travel range from 600/750/900 to 900
6.67 - Base armor increased by 2
6.65 - Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
6.65 - Ice Path cooldown scales from 16 to 16/15/14/13
6.65 - Macropyre spawn speed improved
6.60 - Replaced Autofire with a new ability Liquid Fire
6.60 - Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
6.60 - Added Twin Head Dragon to Aghanim's Scepter.
6.50 - Macropyre's cooldown no longer increases per level
6.50 - Improved Auto Fire's area of effect and duration
Witch Doctor
6.76 - Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
6.76 - Death Ward multi attack bounce AoE increased from 550 to 650
6.76 - Death Ward cooldown decreased from 90 to 80
6.75 - Death Ward attack cooldown decreased from 0.3 to 0.25
6.75 - Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40
6.72 - Death Ward is automatically added to your unit selection upon cast
6.69 - Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
6.69 - Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
6.65 - Paralyzing Casks now do 50 damage to heroes on each bounce
6.63 - Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
6.63 - Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
6.61 - Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
6.58 - Voodoo Restoration no longer triggers Essence Aura
6.57 - Reworked Voodoo Restoration stats
6.54 - Rewrote Maledict for some optimizations
6.51 - Changed Voodoo Restoration to heal over a smoother interval (same total regen)
6.50 - Increased Maledict's area of effect by 15
6.50 - Modified initial projectile speed and effect on Paralyzing Casks
AA/ancient apparation
6.77 - Chilling Touch manacost rescaled from 140 to 110/120/130/140
6.76 - Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
6.75 - Ice Blast is no longer dispelled by the Fountain
6.75 - Chilling Touch AoE increased from 450 to 525
6.75 - Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
6.75 - Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
6.75 - Chilling Touch duration reduced from 40 to 30
6.72 - Armor reduced from 4 to 2
6.68 - Armor reduced by 1
6.68 - Ice Blast cooldown from 44/32/20 to 45
6.67 - Cold Feet mana cost increased from 90/100/110/120 to 150
6.66 - Cold Feet manacost increased from 90 to 90/100/110/120
6.66 - Ice Blast impact delay is a little slower now
6.66 - Ice Blast no longer pierces Shallow Grave
6.66 - Ice Blast debuff is now purgable
6.65 - New hero
atropos/bane
6.76 - Bane can now wake himself up from Nightmare with a subability
6.76 - Enfeeble cooldown decreased from 12 to 10
6.75 - Fiend's Grip Aghanim's duration increased from 6 to 7
6.75 - Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
6.75 - Enfeeble can no longer be dispelled (By Manta, BKB or any other dispel)
6.73 - Base Str/Agi/Int increased from 18/18/18 to 22/22/22
6.73 - Movement speed increased from 305 to 315
6.72d - Enfeeble manacost rescaled from 125 to 95/105/115/125
6.72 - Enfeeble now reduces attack damage by a constant amount
6.72 - Fiend's Grip now gives vision of the target
6.72 - Brain Sap cooldown decreased from 16 to 14
6.71 - Fiend's Grip Scepter duration from 5 to 6 seconds
6.70 - Reduced Fiend's Grip cooldown from 120 to 100
6.69 - Nightmare fixed so it properly stops enemy potions
6.69 - Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
6.69 - Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
6.68 - Brain Sap cooldown from 20 to 16
6.68 - Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%
6.63 - Fiend's Grip manacost increased from 100/175/250 to 200/300/400
6.60 - Improved cast range on Enfeeble (800->1000)
6.60 - Added Bane Elemental to Aghanim's Scepter.
6.58 - Changed how Fiend's Grip works a little
6.58 - Fiend's Grip now wakes a unit up from Nightmare
6.58 - Removed the life degen and enemy suicide mechanism from Enfeeble
6.50 - Improved Enfeeble
Dark seer
6.76 - Vacuum cooldown increased from 19 to 22
6.75 - Vacuum can no longer pull invulnerable units
6.75 - Vacuum cooldown increased from 16 to 19
6.75 - Vacuum cast range decreased from 550 to 500
6.75 - Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
6.75 - Movement speed decreased from 305 to 300
6.74 - Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead
6.74 - Wall of Replica Aghanim bonus no longer creates allied illusions
6.74 - Wall of Replica illusions take 300% damage (up from 250%)
6.73 - Ion Shell duration increased from 15 to 20
6.73 - Ion Shell AoE increased from 225 to 250
6.73 - Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
6.73 - Ion Shell cooldown increased from 7 to 10
6.73 - Wall of Replica illusions are now semi-transparent to enemy players
6.72 - Added an Aghanim's Scepter upgrade
6.72 - Wall of Replica illusion damage improved from 70% to 70/80/90%
6.65 - Vacuum cast range decreased from 800 to 550
6.65 - Vacuum damage decreased from 60/120/180/240 to 40/80/120/160
6.64 - Ion Shell cast on an already affected unit will replace the old buff instead of stacking
6.64 - Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
6.64 - Wall of Replica image damage increased from 60% to 70%
6.63 - Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
6.63 - Wall of Replica no longer replicates allies
6.63 - Wall of Replica now deals 125 damage each time it affects an enemy hero
6.63 - Wall of Replica illusions damage improved from 35% to 60%
6.60 - Improved Vacuum cast range
6.60 - Lowered Ion Shell cooldown (15->7 cd)
6.60 - Vacuum no longer goes through magic immunity
6.60 - Vacuum now drags the units in over 0.3 seconds rather than instantly
6.59 - Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
6.57 - Improved Dark Seer's cast animation point
6.57 - Increased length of Wall of Replica slightly
krobelus
6.76 - Exorcism base ghost count increased from 4/10/18 to 4/12/21
6.75 - Armor increased by 1
6.73 - Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%
6.72d - Armor increased by 1
6.72 - Witchcraft bonuses rescaled to be more straightforward
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.70 - Increased base damage by 5
6.70 - Removed healing cap (was 1000) on Exorcism
6.70 - Strength gain from 1.8 to 2.2
6.68 - Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)
6.65 - Witchcraft's movement bonus has been restored (3/6/9/12%)
6.60 - Witchcraft no longer gives movement speed bonus
6.56 - Slightly Improved Death Prophet's base movement speed
6.55 - Improved movement speed of the ghosts on Exorcism a bit
6.55 - Undid previous damage return threshold change on Exorcism
6.55 - Increased Death Prophet's base strength a bit
6.50 - Improved movement bonus on Witchcraft
Lion
6.76 - Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
6.76 - Finger of Death cast range increased from 700 to 900
6.76 - Mana Drain break threshold range increased from 850 to 1100
6.75 - Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
6.75 - Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
6.75 - Mana Drain initial cast range increased from 600/650/700/750 to 750
6.75 - Mana Drain threshold range increased from 800 to 850
6.75 - Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5
6.74 - Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4
6.74 - Voodoo cooldown increased from 13 to 15
6.74 - Voodoo manacost increased from 110/140/170/200 to 125/150/175/200
6.73 - Mana Drain level 4 increased from 100 to 120 per second
6.73 - Mana Drain now drains at 0.25 second intervals instead of 1 second
6.60 - Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
6.49 - Lion's Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
6.48 - Improved Lion's movement speed a little
Enigma
6.75 - Primal Split units (Pandaren Brewmaster) are now affected by Black Hole
6.75 - Midnight Pulse cast range from 500 to 700
6.75 - Blackhole manacost from 200/300/400 to 250/350/450
6.75 - Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
6.74 - Black hole now prevents heroes being Forced out with Force Staff
6.69 - Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
6.59 - Improved Eidolons magic resistance a bit
6.59 - You now have vision over the area you cast Blackhole in.
6.59 - Reworked Enigma's Conversion
6.59 - Changed the model on Eidolons and adjusted the scales a bit
6.58 - Reduced Eidolons' bounty
6.58 - Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
6.57 - Improved Eidolons damage type progression
6.50 - Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
6.50 - Improved armor on Enigma's Eidolons
6.50 - Improved Enigma's movement speed
6.48b - Increased Enigma's base armor
lich
6.75 - Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8
6.72 - Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20
6.70 - Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
6.70 - Frost Armor manacost increased from 25 to 50
6.70 - Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
6.70 - Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
6.68 - Movement speed increased by 10
6.68 - Starting damage rescaled from 37-56 to 42-51
6.67 - Frost Nova's Level 4 cooldown from 9.25 to 8
6.63 - Movement speed increased by 10
6.50 - Added an extra bounce to Chain Frost
6.49 - Increased Lich attack range from 500 to 550
necrolyte
6.77 - Reaper's Scythe stun/delay increased from 1 to 1.5 seconds
6.76 - Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
6.75 - Sadist reworked*
6.75 - Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
6.74 - Heartstopper damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2
6.74 - Sadist level 4 mana regen increased from 48 to 60
6.73 - Death Pulse AoE increased from 375/425/450/475 to 475
6.73 - Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
6.73 - Sadist level 4 now restores 600 mana if you kill a hero
6.72 - Reaper's Scythe reworked slightly
6.69 - Attack range reduced from 600 to 550
6.64 - Strength gain increased from 1.5 to 2.0
6.61 - Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
6.59 - Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
6.58 - Now has Heartstopper instead of Diffusion Aura
6.52 - Undid manacost change on Level 1 Reaper's Scythe
6.50 - Improved Reaper's Scythe's leveling a bit
oblivion/pugna
6.77 - Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6
6.76 - Life Drain break threshold range increased from 900 to 1100
6.76 - Nether Ward AoE increased from 700/1000/1300/1600 to 1600
6.75 - Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
6.75 - Movement speed increased from 315 to 320
6.75 - Life Drain break range increased from 850 to 900
6.74 - Decrepify cast range increased from 550/600/650/700 to 700
6.74 - Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)
6.73 - Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
6.73 - Life Drain duration increased from 9 to 10 seconds
6.71 - Strength gain reduced from 1.45 to 1.2
6.66 - Decrepify cast range increased from 550 to 550/600/650/700
6.65 - Cast Point improved
6.65 - Decrepify can now be cast on Nether Ward
6.63 - Nether Ward's Mana Flare cooldown removed (was 0.75)
6.60 - Life Drain max range improved by 50 and its cast range is now equal to its max range
6.58 - Reduced Scepter upgraded Life Drain cooldown dramatically
obsidian destroyer
6.76 - Movement speed increased from 300 to 310
6.75 - Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10
6.73 - Sanity's Eclipse now hits units imprisoned by Astral Imprisonment
6.72 - Intelligence growth increased from 2.8 to 3.3
6.71 - Arcane Orb cooldown removed
6.68 - Astral Imprisonment no longer causes the target to lose vision over that area
6.68 - Added Aghanim's Scepter to Obsidian Destroyer
6.66 - Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb
6.64 - Agility increased from 15 + 1.4 -> 24 + 2.0
6.60 - Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
6.48 - Rebalanced Sanity's Eclipse (Less damage, better leveling)
6.48 - Improved Harbinger's casting animation time
qop
6.74 - Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125
6.73 - Scream of Pain AoE increased from 400/425/450/475 to 475
6.73 - Base damage increased by 4
6.72 - Sonic Wave damage rescaled from 290/430/600 to 350/475/600
6.71 - Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60
6.69 - Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
6.69 - Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8
6.68 - Scream of Pain manacost rescaled from 140 to 110/120/130/140
6.67 - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
6.66 - Scream of Pain now affects Decrepified units
6.65 - Base Intelligence increased by 5
6.63 - Shadow Strike cooldown decreased to 20/17/14/11
6.63 - Scream of Pain cooldown decreased from 10 to 7 seconds
6.52 - Sonic Wave cooldown no longer improves per level in non-scepter form
6.52 - Scream of Pain manacost is now constant on all levels
6.50 - Reduced Queen of Pain's Blink range at early levels
6.50 - Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
warlock
6.77 - Shadow Word cooldown decreased from 20 to 16
6.76 - Infernal attack damage increased from 50/75/100 to 75/100/125
6.75 - Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second
6.74 - Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
6.74 - Shadow Word duration increased from 8 to 9 seconds
6.73 - Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
6.73 - Infernal's Flaming Fists trigger chance increased from 40% to 60%
6.72c - Shadow Word cooldown reduced from 24 to 20
6.72 - Upheaval cooldown decreased from 65 to 50
6.72 - Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
6.72 - Fatal Bonds casting range increased from 600 to 800
6.71 - Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
6.70 - Fatal Bonds damage from 15 to 20%
6.69 - Increased Infernal movement speed from 320/330/340 to 320/340/360
6.69 - Immolation from multiple Infernals now stack
6.68 - Fatal Bonds cooldown decreased from 30 to 25
6.68 - Added Aghanim's Scepter to Warlock
6.66 - Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
6.66 - Fatal Bonds link count reduced from 5 to 2/3/4/5
6.65 - Upheaval cooldown increased from 20 to 65 seconds
6.52 - Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
eredar
6.77 - Shadow Poison cooldown decreased from 3 to 2.75
6.75 - Shadow Poison AoE increased from 150 to 180
6.75 - Soul Catcher manacost increased from 50 to 50/60/70/80
6.72d - Disruption cast range decreased from 700 to 600
6.72 - Disruption illusion duration rescaled from 6 to 5/6/7/8
6.72 - Disruption manacost increased from 75 to 120
6.72 - Disruption cooldown rescaled from 16 to 25/22/19/16
6.68 - New hero
rubick
6.76 - Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
6.75 - Movement speed decreased from 300 to 290
6.75 - Fade Bolt bounce AoE decreased from 500 to 440
6.73 - Fade Bolt manacost increased from 90/95/100/105 to 150
6.73 - Fade Bolt cd rescaled from 10 to 16/14/12/10
6.73 - Telekinesis manacost decreased from 160 to 120
6.72c - Fade Bolt bounce AoE reduced from 600 to 500
6.72 - New hero
Winter Wyvern, Auroth
6.77 - Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
6.77 - Splinter Blast cooldown decreased from 8 to 7
6.77 - Fixed Arctic Burn vs Roshan
6.76 - Winter's Curse cooldown rescaled from 90 to 90/80/70
6.76 - Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
6.76 - Arctic Burn debuff duration increased from 4 to 5
6.76 - Cold Embrace cooldown rescaled from 14 to 17/16/15/14
6.75 - New hero