edit
For "Item Balance Compilation" look this thread:
"Item Balance Compilation"
How to use:
• Click on a Heroname or -picture to view changes.
• The changes are highlighted as
Buffs or
Nerfs
• An arguable/unsure/reworked change is highlighted in
Yellow. Arguable changes are explained in one of the tabs below.
• If a change is marked with a star
* I made a comment in the tab "arguable changes"
• If you search changes regarding one special aspect
(eg.: all changes regarding the word "strength"):
Click on the "quote" button at the end of this post and you see the whole code. Then search with Strg+F.
Credits to R.B.Economy he made the whole list until version 6.68!
Unfortunately he had no time to update the old list furthermore.
With his permission I took the old information, created this topic and updated it for version 6.73
His original topic
Thanks a lot for your work and for sharing the code! Puck
6.63 - Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
Explanation: focus on pro games:
harrasing is more expensive and a pro doesn't fail with mana management
Centaur
6.63 - Double Edge can no longer cause a suicide
Explanation: Centaur can't suicide anymore to deny his enemy XP and Gold, but he can use doubleedge with low hp without suicidng, to kill a traget.
Beastmaster
6.69 - Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
Explanation: The hawk is better as a stable ward but can't stealth scout towards the enemy team anymore.
Skeleton King
6.68 - Reworked Hellfire Blast
Explanation: The overall damage was increased and it additionally slows for 2 seconds but has the same stun duration -> buff
6.69 - Hellfire Blast damage redistributed to some on impact and some dps
Explanation: Before the remake a low hp hero which was targeted by Hellfire Blast was able to survive longer -> After the remake no more time to be healed/to cast spells or simiar. And the earlier the enemy is dead the better.
Morph
6.69 - Adaptive Strike damage type changed from Physical to Magical
Explanation: Makes Ethereal blade usable for morph. Heroes have in 99% of cases higher armor reduction then magic reduction, (regarding percentage values) so adaptive strike deals more damage.
6.71 - Adaptive Strike damage rescaled
6.71 - Original: Up to 0.75/1.5/2.25/3.0x Agility
6.71 - New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
Explanation: Until 80 agility adaptive strike deals more damage now, after 80 agility it deals lesser damage than before
10.03.2012
• updated to 6.74
10.01.2012
• updated to 6.73c
28.12.2011
• Tiny layout changes
26.12.2011
• Updated to 6.73
18.7.2011
• Updated to 6.72d
03.06.2011
• Updated to 6.72c
28.04.2011
• Updated to 6.72
09.03.2011
• Updated to 6.71
09.12.2010
• changed text of credits
• removed spoiler since the code is available via quoting
08.12.2010
• rewrote "how to use"
• seperated "how to use" from the tab
• added a spoiler that shows the code
• changes of the tab "older changes"
16+17+18/11/10
•changed the color of and many buffs and nerfs regarding the aspect, If the changes made the heroes better or weaker as a whole, in the version they got changed
•added an explanation for many of those udner the tab "arguable changes"
15.11.2010
• renamed to "Hero Balancing - Buffs and Nerfes from 6.48 - 6.69"
• some changes are marked as buff or nerf, but arguable. Those are marked with a star [ *] and explained in the tab "arguable changes"
• Manyabilities which got a buff and a nerf in one version are marked as arguable from now
15.11.2010
• many minor cosmetic changes
• added some skills at "arguable changes"
• Changed Topic Name to "[List] All Hero buffs and nerves from 6.48-6.69"
12.11.2010
• Changed some hero changes into buff / nerf and added „arguable changes“
11.11.2010
• Mordax created a new updated topic (with permission of the creator) that includes 6.69. Old topic http://www.playdota.com/forums/28313...-6-48-onwards/
08.08.2010
• Added hero names to tabs instead.
• Fixed some mistakes. Credits to Marac42, -phenom
07.08.2010
• Rearranged layout to a more compact form.
• Replaced some colors for more clarity.
• Fixed some mistakes. Credits to Varuka, crapoo16, CaLLizeR, Uncle Zhuge.
06.08.2010
• Stickied. Thanks to Foede.
• Updated with colors (as suggested by itsmee and new heroes.
• Tabbed Coding completed. Credits to BiH-Kira.
• Google Spreadsheets table for reference. Credits to Varuka.
gesamt: alle 39,6 min ein view oder 1,52 views/h
12.03.2012 - 20:30 - 13603 views = 2,0 views/h
11.03.2012 - 20:30 - 13556 views = 12,1 views/h
10.03.2012 - 20:30 - 13,265 views = (7,5 views/h)
04.03.2012 - 14:00 - 12.139 views = 1,51 views/h
07.02.2012 - 12:00 - 12.139 views = 1,57 views/h
10.01.2012 - 19:00 - 11.087 views = 1,58 views/h
01.01.2012 - 13:24 - 10.745 views
|
General changes:
6.72d -
Undid melee hero collision change from 6.72c
6.72c -
Melee hero collision size now reduced from 24 to 12
6.72 -
Rebalanced all Melee heroes between 100 and 128 range to be 128 range
Kunkka
6.74 - Torrent AOE increased from 200 to 215
6.74 - X Marks The Spot cooldown decreased from 20 to 16 seconds
6.74 - Ghost Ship stun duration increased from 1.2 to 1.4
6.73 - Strength growth increased from 2.7 to 3.0
6.73 - Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
6.73 - Tidebringer cleave AoE improved from 380/420/460/500 to 500
6.73 - Torrent slow increased from 30 to 35%
6.73 - X Marks The Spot cooldown decreased from 30 to 20 seconds
6.72d - Ghost Ship cooldown from now scales 90 to 90/80/70
6.72d - Base Intelligence from 16 to 18
6.72 - Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4
6.72 - Ghost Ship stun increased from 1 to 1.2 seconds
6.71 - Ghost Ship cooldown reduced from 100 to 90
6.60 - Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
6.58 - Reduced Captain CoCo's Rum movement bonus (30%->10%)
6.58 - Ghost Ship cooldown increased from 100/80/60 to a constant 100
6.57 - Lowered Admiral Proudmoore's base Intelligence and intelligence gain
6.57 - Decreased X Marks The Spot duration
6.57 - Added manacost to manual return ability of X Marks The Spot
6.57 - Increased Ghost Ship's manacost
6.56 - Lowered Admiral Proudmoore's starting Strength
6.56 - Slightly reduced slow duration and increased manacost on Torrent
6.56 - Tweaked the scaling of Tidebringer's AOE
6.56 - X Marks The Spot no longer recalls the target if he becomes magic immune
6.55 - New hero
Rexxar
6.72 - Added Aghanim's Scepter upgrade.
6.72 - Wild Axes now move at similar speed to the max range (so it isn't as slow for
6.72 - short range targeting)
6.72 - Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
6.69 - Invisibility on Hawk reworked.
6.69 - Hawk's HP reduced from 100/200 to 50/100
6.67 - Greater Hawk bounty increased from 40 to 65 gold
6.66 - Wild Axes now properly hits invisible units
6.63 - Greater Hawk's invisbility increased from 4 to 6 seconds duration
6.60 - Replaced Beast Rage with a new ability Inner Beast
6.55 - Reworked Call of the Wild stats and mechanics
6.52 - Lowered movement speed on Beastmaster's Hawk
6.52 - Increased Primal Roar cooldown by 10 seconds
6.50 - Increased Primal Roar's cooldown a little bit
6.49 - Increased cooldown on Call of the Wild
Centaur
6.74 - Return base damage increased from 16 to 16/18/20/22
6.74 - Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
6.73 - Double Edge cooldown decreased from 10 to 8
6.72d - Return base damage increased from 10 to 16
6.72 - Movement speed increased from 300 to 305
6.72 - Double Edge cooldown decreased from 12 to 10
6.72 - Hoof Stomp cooldown decreased from 15 to 13
6.70 - Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
6.67 - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
6.63 - Double Edge manacost removed
6.63 - Double Edge can no longer cause a suicide
6.61 - Reduced Double Edge cooldown (25->12 seconds)
shaker/es
6.72 - Echo Slam initial damage reduced from 165/230/285 to 160/210/270
6.71 - Enchant Totem no longer dispels if you animation cancel
6.66 - Aftershock AoE from 280 to 300
6.66 - Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
6.66 - Added Aghanim's Scepter to Earthshaker
6.66 - Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
6.66 - Echo Slam's unit search aoe increased by 75
6.66 - Echo Slam no longer counts corpses for damage Echo damage
6.63 - Echo Slam now deals half bonus damage from corpses instead of full
6.50 - Improved Earthshaker's movement speed
6.49 - Rewrote Fissure to avoid Entangle and Impale based spell conflicts
Tuskar
6.73 - Snowball cooldown decreased from 40 to 28
6.72d - Warlus Punch normal critical strike restored from 2.25 to 2.5x
6.72 - Snowball no longer moves faster based on the allies inside of it
6.72 - Ice Shards now kills trees around the area it is created
6.71 - Snowball maximum roll duration reduced to 3 seconds
6.71 - Snowball movement speed per extra hero reduced from 100% to 50%
6.71 - Frozen Sigil HP reduced from 300 to 220/240/260/280
6.71 - Removed the extra landing damage from Walrus Punch
6.70b - Walrus Punch cooldown from 18/16/14 to 30/24/18
6.70b - Walrus Punch landing damage from 100/200/300 to 75/150/225
6.70b - Walrus Punch crit from 2.5 to 2.25
6.70b - Snowball max chase duration from 4 to 3.25 seconds
6.70b - Snowball no longer dispels negative buffs on you and your allies while rolling
6.70 - New hero
Phoenix
6.73 - Fire Spirits now targets a location rather than a unit
6.73 - Fire Spirits cooldown decreased from 35 to 30
6.73 - Fire Spirits projectile speed increased
6.73 - Icarus Dive cooldown decreased from 30 to 25
6.73 - Sun Ray hp activation cost decreased from 25% to 20%
6.73 - Sun Ray manacost rescaled from 35 to 10/20/30/40
6.73 - Fire Spirits heal amount decreased to 50% of damage
6.72d - Sun Ray damage increased from 4% to 6%
6.72d - Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
6.72d - Fire Spirits min/max numbers rebalanced
6.72 - Sun Ray no longer slows
6.72 - Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he
6.72 - stops
6.72 - Sun Ray turn rate slightly improved
6.72 - Icarus Dive cooldown decreased from 40 to 30
6.72 - Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
6.72 - Fire Spirits now trigger in the area around you and your target when you use
6.72 - Target Fire Spirits
6.71 - Base strength reduced from 22 to 19
6.71 - Sunray activation manacost increased from 10 to 35
6.71 - Sunray slow from 14/20/26/32 to 10/16/22/28%
6.71 - Reduced the duration Sunray slow lasts on you from 2 to 1 second
6.70 - New hero
omni
6.72 - Purification cast range increased from 400 to 400/500/600/700
6.70 - Degen Aura now also reduces attack speed (same values as the movement speed
6.70 - reduction)
6.68 - Movement speed increased by 5
6.67 - Repel Duration decreased from 5/10/15/20 duration to 6/8/10/12
6.67 - Repel Cooldown decreased from 20 to 14
6.67 - Repel Mana cost decreased from 60/70/80/90 to 50
6.57 - Lowered Omniknight's base movement speed by 5
6.55 - Decreased Guardian Angel AOE and duration a bit
6.50 - Changed Purification's damage type to Pure
Panda
6.73 - Drunken Haze cooldown decreased from 12 to 8
6.72c - Base HP regeneration increased to 0.75
6.72 - Primal Split Earth panda now carries the hero's auras around him
6.72 - Drunken Haze duration increased from 7 to 8 seconds
6.70 - Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
6.70 - Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
6.69 - Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10
6.69 - to 7 seconds
6.68 - Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
6.65 - Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and
6.65 - reworked damage from 52/105/214/234 to 70/112/140/180
6.65 - Primal Split cooldown from 180/150/120/90 to 180/160/140/120
6.64 - Primal Split's Fire Panda now has hero damage type
6.63 - Fire Panda now has maximum movement speed
6.61 - Increased Drunken Brawler critical from 1.8x to 2.0x
6.60 - Improved Fire Panda's Immolation (10/10/30->15/30/45)
6.60 - Added Pandaren Brewmaster to Aghanim's Scepter.
6.57 - Improved Thunder Clap AOE
6.57 - Improve Primal Split's manacost and cooldown scaling per level
6.53 - Improved Fire Panda's movement speed per level
6.52 - Improved cooldown progression on Primal Split
6.52 - Increased Immolation damage on level 3 Primal Split's Fire panda
6.52 - Increased cast range on Drunken Haze
6.50 - Improved slow on Drunken Haze
Sven
6.73 - Great Cleave increased from 20/30/40/50% to 30/40/50/60%
6.73 - God's Strength is no longer purgeable
6.73 - God's Strength damage buff increased from 100/125/150% to 100/140/180%
6.73 - Warcry duration increased from 6 to 8 seconds
6.73 - Warcry cast time removed
6.72c - Warcry AoE increased from 450 to 700
6.72 - Great Cleave AoE increased from 175 to 200
6.69 - Sven now transforms into a red version when he casts his ultimate*
6.67 - Storm Bolt cooldown increased from 14 to 15
6.64 - Warcry AoE increased from 350 to 450
6.63 - Base agility increased from 16 to 21
6.60 - Replaced Toughness Aura with a new ability Warcry*
6.60 - Reworked how Stormbolt works*
6.60 - Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
6.58 - Improved God's Strength's cooldown from 120 to 80 seconds
6.55 - Improved Sven's Agility gain
6.52 - Lowered Sven's agility gain
6.50 - Reduced Sven's base armor
Tiny
6.73 - Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
6.72 - Tossed allied units no longer take damage (they used to take a portion of the
6.72 - damage)
6.71 - Grow bonus damage increased from 40/80/120 to 50/100/150
6.70 - Grow bonus movement speed increased from 10 to 20 per level
6.69 - War Club hit count and AoE increased
6.68 - Avalanche cooldown decreased from 20 to 17
6.68 - Toss cast range from 500/700/900/1100 to 700/900/1100/1300
6.68 - Added Aghanim's Scepter to Tiny
6.67 - Grow movement bonus per level increased from 5 to 10
6.63 - Toss cooldown decreased from 15 to 10 seconds
6.63 - Craggy Exterior armor decreased by 1
6.60 - Craggy Exterior now gives armor bonus (3/4/5/6)
6.60 - Craggy Exterior now triggers off of units with 300 range rather than
6.60 -just based on melee classification
6.54 - Toss no longer uses manacost/cooldown if you make an invalid cast
6.54 - Toss now seeks its target
tauren/tc
6.72 - Ancestral Spirit cast range increased from 1000 to 1200
6.72 - Ancestral Spirit cooldown decreased from 19 to 16
6.72 - Ancestral Spirit now has a secondary ability that returns the spirit
6.71 - Movement speed increased by 5
6.68 - Natural Order aoe from 250 to 275
6.63 - Ancestral Spirit cast range decreased from 1500 to 1000
6.63 - Earth Splitter AoE decreased
6.63 - Earth Splitter cooldown increased from 90/75/60 to a constant 100
6.61 - Lowered base damage by 10
6.61 - Lowered Strength gain from 2.7 to 2.3
6.61 - Decreased Natural Order percentages to 20/40/60/80%
6.60 - New hero
roof
6.73 - Leech Seed manacost increased from 110/120/130/140 to 140
6.73 - Overgrowth damage per second decreased from 70/100/130 to 50/75/100
6.72d - Overgrowth cooldown increased from 100/95/90 to 115/105/95
6.72d - Strength from 27 + 3.4 to 25 + 2.8
6.72c - Added a 2 second fade time to Nature's Guise
6.72c - Overgrowth AOE reduced from 725 to 625
6.72c - Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
6.72b - Living Armor now regenerates buildings only in a 900 aoe
6.72b - Leech Seed cooldown rescaled from 12 to 18/16/14/12
6.72b - base armor reduced by 1
6.72 - Overgrowth rebalanced
6.72 - Living Armor Reworked
6.72 - Forest Sentinel Replaced with Leech Seed
6.72 - Nature's Guise keeps the target invisible for up to 1 second after leaving the
6.72 - proximity of a tree, except during the initial cast
6.72 - Nature's Guise now gives the unit a 10% movement speed bonus
6.72 - Armor reduced by 1
6.72 - Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
6.70 - Living Armor regeneration from 1/2/3/4 to 2/3/4/5
6.67 - Reworked Eyes in the Forest
6.63 - Attack range changed from 100 to 128
6.61 - Casting Nature's Guise on an allied unit (or other spells) will no longer take
6.61 - you out if you have it on you
6.60 - Reworked Eyes in the Forest
6.58 - Living Armor is now castable on structures
6.48b - Increased Rooftrellen's Agility per level
whisp
6.72 - Base damage increased from 33-42 to 43-52
6.72 - Attack range increased from 525 to 575
6.72 - Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
6.72 - Spirits Oscillation subabilities no longer interrupt Wisp's movement
6.72 - Spirits now circle slightly faster when there are fewer alive
6.72 - Spirits life duration increased by 3 seconds
6.72 - Spirits now spawn over 4 second interval instead of 6
6.72 - Overcharge Reworked
6.72 - Spirits no longer slow
6.72 - Tether movement speed bonus reduced from 15/20/25/30% to 20%
6.71 - Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
6.71 - Spirits cooldown rescaled from 14 to 20/18/16/14
6.69 - Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
6.69 - Relocate cooldown increased from 80/60/40 to 90/75/60
6.68 - New hero
Legion commander
6.74 - Moment of Courage cooldown increased from 0.9 to 1.2
6.73c - Moment of Courage cooldown increased from 0.75 to 0.9
6.73 - New hero
shredder
6.74 - Timber Chain damage increased from 80/120/160/200 to 100/140/180/220
6.73c - Chakram manacost over time reduced from 20/30/40 to 20/25/30
6.73 - New hero
alche
6.74 - Unstable Concoction max damage increased from 120/180/240/300 to 130/200/270/340
6.74 - Armor increased by 1
6.73 - Goblin's Greed bonus gold limit increased from 18 to 26
6.73 - Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
6.71 - Chemical Rage bonus HP from 350/700/1050 to 300/600/900
6.71 - Movement speed reduced by 5
6.69 - Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
6.68 - Unstable Concoction manacost from 90 to 120
6.68 - Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
6.65 - Reworked Unstable Concoction
6.52 - Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains
6.52 - the same)
6.50 - Improved casting range on Acid Spray
6.50 - Improved Alchemist's base Intelligence and growth
6.50 - Improved Chemical Rage
6.49 - Increased Acid Spray duration by 4 seconds
6.48 - Improved Alchemist's movement speed a bit
bristle
6.74 - Quill Spray damage cap increased from 180 to 220
6.73 - Turn Rate Increased (makes him turn faster)
6.73 - Attack point reduced
6.73 - Cast point decreased from 0.5 to 0.4
6.72d - Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
6.72 - Warpath damage per stack increased from 4/8/12 to 10/15/20
6.71 - Side damage prevention from 5/10/15/20 to 8/12/16/20
6.71 - Back damage prevention from 10/20/30/40 to 16/24/32/40
6.67 - Warpath maximum stacks increased from 4 to 5
6.63 - Warpath's attack speed increase changed to bonus damage (10/20/30 base with
6.63 - 4/8/12 bonus per stack)
6.60 - Improved Base Intelligence growth by 0.6
6.60 - Improved side angles on Bristleback (90->110)
6.60 - Returned the Bristleback passive Quill Spray release cap back (300->250)
6.55 - Quill Spray manacost no longer goes up per level
6.52 - Lowered side angles on Bristleback
6.62 - Increased AutoQuills release requirement on Bristleback from 200 to 300
6.49 - Reduced Bristleback's strength growth from 2.7 to 2.2
6.48b - Slightly lowered Bristleback's base armor
clock
6.74 - Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
6.72 - Armor reduced by 1
6.69 - Movement speed increased from 310 to 315
6.68 - Armor increased by 1
6.68 - Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
6.68 - Hookshot cooldown rescaled from 80/60/40 to 70/55/40
6.67 - Power Cogs unit trapping code improved a little bit
6.67 - Hookshot Scepter CD from 20 to 15
6.66 - Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
6.64 - Armor decreased by 1
6.63 - Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
6.63 - Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
6.60 - Added Clockwerk Goblin to Aghanim's Scepter.
6.57 - Increased the bounty on Power Cogs a little bit
6.67 - Decreased Clockwerk's Intelligence gain slightly
6.67 - Increased Hookshot manacost from 125 to 150
6.55 - Nerfed the duration on Battery Assault
6.65 - Increased Hookshot cooldown
6.54 - Lowered Clockwerk's strength gain
6.54 - Lowered early damage on Rocket Flare
6.54 - Minor reduction to Clockwerk's base armor
dragonknight/DK
6.73 - While in Dragon form Dragon Tail's cast range increased from 150 to 400
6.72 - Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
6.71 - Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
6.54 - Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
6.52 - Improved Elder Form attack animation
6.52 - Reduced Dragon Knight's Breathe Fire manacost
6.52 - Undid a portion of the cooldown buff done on Elder Dragon Form last version
6.51 - Lowered Elder Dragon Form's manacost and cooldown a little
magnus
6.74 - Skewer will now cast in the direction you targeted if you cast it beyond the max range
6.73 - Skewer cooldown decreased from 35 to 30
6.73 - Empower duration increased from 30 to 40 seconds
6.72 - Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4
6.72 - Empower cast range increased from 500 to 800
6.72 - Cast point reduced
6.71 - Skewer cooldown reduced from 45 to 35
6.69 - Skewer damage rescaled to 70/140/210/280
6.67 - Added new ability (Skewer)
6.67 - Removed Great Cleave
6.67 - Reworked Empower
6.63 - Empower cooldown reduced from 12 to 7 seconds
6.63 - Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
6.61 - Reverse Polarity now pulls units slightly infront of you
6.60 - Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
6.60 - Improved attack animation time
6.52 - Reduced Reverse Polarity AOE a little
6.50 - Reverse Polarity's cooldown is now the same on all levels
6.48b - Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds
huskar
6.72c - Life Break cast range reduced to 550
6.72 - Life Break cast mechanism changed
6.72 - Burning Spears minimum HP requirement removed (it is still non-lethal)
6.71 - Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
6.69 - Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
6.67 - Inner vitality heal interval is smoother (same overall heal)
6.64 - Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
6.63 - Berserker's Blood stacking cap of attack speed and damage removed
6.60 - Removed the cap on Burning Spears
6.60 - Added Sacred Warrior to Aghanim's Scepter.
6.58 - Life Break now properly slows magic immune units
6.57 - Improved Life Break
6.54 - Decreased Inner Vitality cooldown from 30 to 25 seconds
6.52 - Increased Huskar's attack range from 350 to 400
6.52 - Improved Huskar's attack animation time slightly
sandking
6.73 - Caustic Finale buff duration increased from 2 to 8 seconds
6.73 - Epicenter's slow is no longer blocked by magic immunity
6.72 - Armor increased by 1
6.71 - Burrowstrike manacost rescaled from 140 to 110/120/130/140
6.70 - Strength gain from 2.3 to 2.6
6.70 - Caustic Finale buff duration from 0.25 to 2 seconds
6.69 - Epicenter (Aghanim's version) now gives one more pulse
6.68 - Armor increased by 1
6.63 - Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
6.60 - Added Sand King to Aghanim's Scepter.
6.55 - Increased Sand King's armor a bit
6.52 - Lowered Sand King's base armor
6.50 - Improved Sand Storm
6.50 - Reduced the slow on Epicenter
Bara
6.73 - Charge of Darkness cooldown decreased from 40 to 35
6.73 - Charge of Darkness AoE knockback increased from 250 to 300
6.73 - Netherstrike damage increased from 100/200/300 to 150/250/350
6.72d - Strength growth decreased from 2.8 to 2.4
6.72d - Movement speed decreased from 295 to 290
6.72d - Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
6.72d - Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4
6.72c - Charge of Darkness manacost increased from 75 to 100
6.72c - Charge of Darkness indicator AoE increased from 2500 to 3000
6.72 - Charge of Darkness Reworked
6.72 - Greater Bash now gives a 3 second 15% movement speed bonus whenever you
6.72 - land a bash
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.71 - Strength gain increased from 2.5 to 2.8
6.69 - Greater Bash no longer messes up the target's command
6.69 - Nether Strike mana cost from 200/250/300 to 125/150/175
6.69 - Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area
6.69 - around you when you teleport to the primary target
6.68 - Empowering haste from 4/6/8/10 to 6/8/10/12
6.68 - Aghanim's Scepter Nether Strike now also increases cast range (400/550
6.68 - /700->550/700/850)
6.68 - Charge of Darkness speed boost updates at smoother 0.5 intervals and
6.68 - displays a counter above your head.
6.68 - Added a button to make it more obvious how to initiate the charge earlier.
6.67 - You can still use the old move method though.
6.67 - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/
6.67 - 2.2/2.6
6.67 - Charge of Darkness chargeup movement bonus standardized across all levels
6.67 - (now 15% each second). As before, magic immunity is gained when fully charged.
6.67 - Charge of Darkness movement bonus now lasts for 2 seconds after impact with
6.67 - target.
6.67 - Fixed Spiritbreaker losing attack focus when you Greaterbash someone
6.66 - Nether Strike now makes Spirit Breaker magic immune for the second that he is
6.66 - fading out during its cast
6.66 - Charge of Darkness decreased manacost from 120 to 75
6.66 - Charge of Darkness cast mechanic reworked
6.60 - Improved AOE on Empowering Haste and added 2% more movement speed bonus
6.60 - Added Spiritbreaker to Aghanim's Scepter.
6.58 - Charge of Darkness' buff indicator on the enemy is now visible to the enemy only
6.58 - when you are 2500 units or closer
6.58 - Has magic immunity when he reaches maximum speed in Charge of Darkness
6.57 - Increased Empowering Haste's AOE
Tide
6.72 - Anchor Smash reworked
6.71 - Anchor Smash chance to proc increased from 20 to 25%
6.67 - Ravage now has some travel time as it grows outwards
6.64 - Kraken Shell reworked.
6.55 - Ravage AOE decreased for level 1 and 2
6.50 - Improved Ravage a little (it became slightly less effective with the Impale
6.50 - recodes)
6.48b - Increased Tidehunter's movement speed
axe
6.73 - Aghanim's Culling Blade cooldown from 10 to 6
6.73 - Base Int from 14 to 18
6.73 - Base HP regeneration from 1.25 to 2
6.73 - Battle Hunger gives Axe a 4% bonus movement speed per target it affects
6.73 - Berserker's Call cooldown from 14 to 10
6.73 - Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
6.73 - Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
6.73 - If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary
6.73 - movement bonus (25% for 6 seconds).
6.72d - Base HP regeneration from 1 to 1.25
6.72 - Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second
6.72 - Base HP regeneration increased from 0.25 to 1
6.71 - Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
6.70 - Berserker's Call bonus armor from 5/10/15/20 to a constant 30
6.69 - Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds
6.69 - Battle Hunger slow increased to 10%
6.68 - Battle Hunger now slows the target by 8% until it runs out or kills another unit
6.67 - Culling Blade Scepter CD reduced by 5 seconds
6.65 - Added support for Axe. Cooldown decreased from 75/65/55 to 20
6.63 - Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased
6.63 - damage to keep the same total damage output
6.60 - Lowered Base Armor by 1 point (2.8->1.8)
6.58 - Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55
6.51 - Increased Counter Helix chance by 2%
6.50 - Lowered Axe's starting Agility and increased his starting Strength
chaos ck
6.72c - Phantasm cooldown reduced from 180/160/140 to 140
6.72c - Phantasm manacost reduced from 175/225/275 to 125/200/275
6.72 - Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
6.72 - Base strength increased by 3
6.71 - Phantasm duration increased from 20 to 24
6.68 - Reality Rift manacost increased from 50 to 70
6.68 - Starting str decreased by 4 and increased base damage by 4 to keep it constant
6.65 - Cast Point Improved
6.65 - Reworked his Blink Strike
6.63 - Phantasm cooldown decreased from 180 to 180/160/140
6.59 - Improved Chaos Knight's cast point
Doom
6.74 - Level Death bonus damage increased from 250 to 275
6.73 - Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
6.72 - Doom's duration decreased from 14 to 13 seconds
6.70 - Scorched Earth damage and health regeneration reduced from 15/20/25/30 to
6.70 - 12/16/20/24
6.69 - Doom cast range reduced from 650 to 550
6.69 - Base armor reduced by 2
6.68 - LVL? Death mana cost rescaled from 85/105/125/145 to 110
6.68 - Scorched Earth mana cost increased from 60 to 60/65/70/75
6.68 - Scorched Earth movement speed bonus reduced from 20% to 16%
6.68 - Starting intelligence reduced from 16 to 13
6.66b - Reduced base armor by 2
6.66b - Reduced base movement speed by 10
6.66b - Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
6.66 - Reworked and rebalanced most of his abilities
6.58 - Lvl? Death bonus damage is now reduced by magic resistance only rather
______than both magic resistance and armor
6.58 - Reduced Doom's cooldown by 20 seconds
6.58 - Devour' cast range increased a little from 150 to 300
6.56 - Improved Lucifer's cast animation point
6.54 - Rewrote Devour. It now shows progress bar overhead and doesn't reveal you
6.52 - Lowered Scepter upgraded Doom's cooldown
naix
6.72 - Reworked Infest
6.70 - Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
6.68 - Base damage improved by 5
6.68 - Casting Open Wounds no longer loses attack focus
6.67 - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
6.65 - Movement speed increased from 300 to 315
6.60 - Removed the initial stun effect from Open Wounds
6.58 - Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
6.53 - Improved Open Wounds a little
6.53 - Lowered Infest manacost
6.49 - Remade N'aix
abbadon
6.73 - Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
6.73 - Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
6.73 - Aphotic Shield cast range increased from 450 to 500
6.72 - Aphotic Shield cast range increased from 350 to 450
6.71 - Increased Aphotic Shield cast range by 50
6.70 - Frostmourne bonus movement speed increased from 10 to 15%
6.64 - Aphotic Shield cast range decreased from 800 to 300
6.64 - Death Coil cast range increased from 300 to 800
6.63 - Death Coil cast range reduced from 600 to 300
6.60 - Lowered Death Coil cooldown (7->6 seconds)
6.60 - Gets the Mark of the Abyss buff on his first attack instead of on his second
______attack
6.60 - Added Lord of Avernus to Aghanim's Scepter.
6.57 - Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
6.54 - Changes to Aphotic shield and Borrowed Time
6.52 - Increased Abaddon's movement speed slightly
6.50 - Lowered Death Coil's cooldown
6.49 - Decreased cooldown on Death Coil from 15 to 11 seconds
lyca
6.72d - Wolves HP reduced from 400/475/550/625 to 400/450/500/550
6.72d - Shapeshift base attack rate changed to 1.5 (a nerf)
6.72d - Feral Impulse AoE reduced from global to 900
6.72 - Wolves collision size reduced a bit
6.72 - Wolves move speed increased from 400 to 400/420/440/460
6.71 - Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to
6.71 - 15/20/25/30%
6.70 - Shapeshift form critical strike improved from 1.5 to 1.7x
6.70 - Wolves critical strike improved from 1.5 to 1.7x
6.69 - Shapeshift duration increased from 14/15/16 to a constant 18 seconds
6.67 - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage
6.67 - scaling remains 4/8/12/16)
6.67 - Howl duration from 16 to 12.
6.67 - Howl cooldown from 35 to 50/45/40/35.
6.57 - Lowered Lycan's Wolves Hitpoints
6.57 - Lowered base armor on Lycan and his wolves by 2
6.54 - Lowered base armor on Lycan's Wolves from 5 to 2
6.53 - Reworked Lycanthrope a bit
6.53 - Increased Howl's duration
6.51 - Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
6.50 - Reduced cooldown on high level Shapeshift
6.48b - Slightly reduced Shapeshift's cool down
6.48b - Increased Lycanthropy Wolves' base armor
nightstalker
6.72 - Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to
6.72 - 30/45/60/75
6.72 - Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
6.68 - Base damage increased by 10
6.68 - Crippling Fear's miss chance from 10/20/30/40% to 40%
6.65 - Void manacost decreased from 90/112/130/145 to 80/90/100/110
6.64 - Darkness cooldown reduced from 240/180/125 to 180/150/120
6.63 - Void now slows for 2 seconds during daytime
6.61 - Improved Intelligence growth from 1.25 to 1.6
6.60 - Added Nightstalker to Aghanim's Scepter.
6.55 - Improved how the manacost scales on Crippling Fear
Pit
6.73 - Expulsion manacost increased from 125 to 125/135/145/155
6.73 - Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
6.72d - Armor reduced by 1
6.72c - Expulsion cooldown increased from 10 to 18 seconds
6.72c - Expulsion manacost increased from 75 to 125
6.72c - Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
6.72c - Expulsion interval increased from 1 to 1.25 seconds
6.72 - Firestorm reworked
6.72 - Expulsion reworked slightly
6.72 - Dark Rift level 1 can now target units
6.72 - Cast Point decreased from 0.75 to 0.60
6.72 - Pit of Malice now creates 5 corpses in the cast area
6.72 - Pit of Malice now deals 100 damage when it affects a unit
6.72 - Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
6.71 - Dark Rift cooldown reduced from 180/160/140 to 130
6.69 - Dark Rift AoE increased from 375 to 450
6.52 - Dark Rift can now be cast by targeting minimap
6.50 - Reduced Expulsion's cooldown and manacost
6.50 - Improved cast range on Expulsion and Fire Storm
6.50 - Rebalanced Pit of Malice
6.49 - Changed Dark Rift from channeling to cast delay and reduced mana cost
6.49 - Increased Pit Lord's movement speed and starting Intelligence
butcher
6.72 - Rot damage increased from 25/50/75/100 to 35/60/85/110
6.68 - Flesh Heap is now retroactive.
6.68 - Reduced Flesh Heap aoe from 525 to 450
6.68 - Meat Hook damage type changed from physical to pure*
6.68 - Meat Hook damage adjusted from 100/200/300/400 to 90/180/270/360*
6.67 - Flesh Heap death AoE increased from 400 to 525
6.65 - Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140
6.64 - Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.
6.60 - Added Butcher to Aghanim's Scepter.
6.58 - Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
6.52 - Flesh Heap now works with denies
skk/leoric
6.73 - Reincarnation slow duration increased from 3 to 4 seconds
6.73 - Reincarnation cooldown decreased from 300/220/140 to 260/160/60
6.72 - Reincarnation now does a 700 AoE 3 second 30% slow around the area where he
6.72 - respawns
6.72 - Reincarnation delay decreased from 5/4.5/4 to 3 seconds
6.69 - Skeleton King will be automatically selected for you after he reincarnates
6.69 - Hellfire Blast damage redistributed to some on impact and some dps*
6.68 - Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
6.68 - Reincarnation manacost increased from 100 to 140
6.68 - Reworked Hellfire Blast*
6.67 - Vampiric Aura AoE increased from 600 to 900
6.67 - Reincarnation now costs a constant 100 manacost instead of 100/150/200
6.64 - Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%
slardar
6.72 - Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
6.70 - Increased base armor from 4 to 5
6.70 - Increased agility gain from 1.9 to 2.4
6.67 - Amplify Damage duration reduced from 30 to 25 seconds
6.67 - Sprint • Duration reduced from 25 to 20
6.67 - Sprint • Damage amp increased from 10% To 15%
6.67 - Sprint • Cooldown reduced from 45 to 40
6.67 - Sprint • Bonus MS rescaled from 10/20/30/40% To 20/27/33/40%
6.60 - Slithereen Crush damage type is now Physical type
6.57 - Improved Slardar's Cast Point
6.53 - Improved damage progression on Slithereen Crush
6.50 - Reduced Sprint's damage amplification
Dirge
6.73 - Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
6.73 - Flesh Golem cooldown decreased from 90 to 75
6.72c - Tombstone no longer generates usable corpses
6.71 - Flesh Golem's Plague slow increased from 7% to 9%
6.70 - Decay damage from 30/60/90/120 to 40/80/120/160
6.68 - Tombstone cast range increased from 250 to 600
6.67 - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
6.66 - Added Aghanim's Scepter for Undying.
6.64 - Base strength reduced from 25 to 22
6.64 - Intelligence gain reduced from 2.8 to 2.0
6.64 - Dying Illusions no longer trigger Plague Aura for regeneration
6.63 - Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
6.63 - Tombstone armor reduced from 10 to 4
6.60 - Lowered Base Armor by 3 points (6->3)
6.60 - Tombstone no longer spawns zombies to attack fogged units
6.58 - Remade Undying
6.53 - Improved cast range and cooldown on Plague
6.53 - Changed Soul Rip allied damage to hp loss to prevent it from dispelling
6.53 - consumables
6.52 - Improved cooldown progression on Soul Rip
6.50 - Zombies now give a bit less bounty
6.50 - Improved Undying's base armor
antimage/magina/vagina
6.73 - Armor reduced by 1
6.73 - Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
6.72 - Base attack time improved from 1.45 to 1.35
6.70 - Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
6.68 - Spell Shield increased from 10/20/30/40 to 15/25/35/45
6.65 - Mana Void cooldown reduced from 120/100/80 to 70
6.65 - Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
6.63 - Mana Void AoE increased from 275 to 325
6.63 - Strength changed from 16 +1.5 to 20 +1.2
6.60 - Reworked Mana Void damage mechanism
6.60 - Undid recent buffs to base strength (21->16)
6.59 - Improved Antimage's Strength by 2 points
6.55 - Minor improvements to Anti-Mage's base stats
6.53 - Decreased Mana Void's cooldown
Sniper
6.74 - Headshot damage increased from 30/30/40/50 to 30/40/50/60
6.73 - Shrapnel AoE increased from 325 to 350
6.71 - Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
6.68 - Assassinate kills now give XP even if you are outside of range
6.68 - Night vision increased from 800 to 1000
6.65 - Shrapnel duration decreased from 10 to 8 seconds
6.65 - Shrapnel AoE decreased from 450 to 325
6.63 - Shrapnel cast range increased by 300
6.61 - Increased Take Aim range from 55/110/165/220 to 65/130/195/260
6.60 - Replaced Scattershot with a new ability Shrapnel
6.56 - Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
6.52 - Scattershot gives vision on the area it is cast on
6.50 - Improved Scattershot's damage range from 10-35 to 20-35
Jugger
6.74 - Omnislash now gives Juggernaut 200 flying vision during its duration
6.73 - Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)
6.73 - Omnislash random damage improved from 150-250 to 175-250
6.72 - Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.71 - Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
6.70 - Healing Ward movement speed increased from 150 to 300
6.70 - Banished units are no longer immune to Blade Fury
6.69 - Omnislash no longer wastes a strike by considering banished units in its search
6.68 - Healing Ward manacost rescaled from 140 to 80/100/120/140
6.68 - Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
6.66 - Blade Fury cooldown reduced from 30 to 30/28/26/24
6.63 - Healing Ward cooldown reduced from 75 to 60
6.60 - Added Juggernaut to Aghanim's Scepter.
6.50 - Improved Juggernaut's movement speed
6.49 - Undid previous Jugg armor buff
6.49 - Increased starting strength by 3 and movement speed from 290 to 295
6.48b - Increased Yurnero's base armor
sylla
6.72d - Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
6.72 - Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings
6.69 - Fixed common scenarios where Spirit Bear would miss its attack as the target
6.69 - was moving
6.69 - Casting Summon Spirit Bear while the bear is still alive will restore that bear's
6.69 - health instead of not allowing you to cast.
6.69 - True Form movement speed from 270 to 280
6.69 - Leash range increased to 1100
6.64 - True Form movement speed decreased by 35
6.64 - Spirit Bear's leash range reduced from 1500 to 925
6.64 - True Form transformation time increased from 1.45 to 2 seconds
6.64 - True Form armor increased by 2
6.64 - Hero movement speed increased by 10
6.64 - Spirit Bear no longer returns to Syllabear when he attacks out of leash range.
6.64 - Instead the bear will not attack
6.63 - Spirit Bear's entangle no longer prevents the target from attacking
6.63 - Spirit Bear's entangle damage increased from 40/sec to 60/sec
6.60 - Added Battle Cry to all level of True Form and scaled the bonus damage/armor
6.60 - (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
6.60 - Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds
6.60 - Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
6.60 - Improved True Form's melee attack range (100->150)
6.60 - Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of
6.60 - requiring a target
6.60 - Removed One from True Form
6.60 - Spells now last the same duration on Spirit Bear as they do on heroes
6.58 - Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5
6.58 - seconds
6.52 - Improved cooldown progression on Spirit Bear
6.51 - Minor bonus armor in True Form
6.50 - Improved Spirit Bear's Demolish
Luna
6.74 - Moon Glaive damage decrease per bounce decreased from 35% to 30%
6.73 - Base damage increased by 5
6.72 - Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
6.69 - Movement speed increased from 320 to 330
6.69 - Strength growth increased from 1.75 to 1.9
6.69 - Eclipse (Aghanim's version) target limit increased from 5 to 6
6.68 - Eclipse now turns day into night for 10 seconds
6.68 - Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
6.68 - Lunar Blessing now always provides full night vision
6.67 - Lunar Blessing reworked
6.63 - Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
6.60 - Increased Lunar Blessing aura range (300->900)
6.57 - Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140
6.57 - seconds
6.57 - Eclipse no longer continues after death, Beam interval is increased from 0.5 to
6.57 - 0.6 seconds
6.50 - Eclipse's damage is based on Lucent Beam level and doesn't ministun
6.50 - Lucent Beam ministun duration increases per level
6.50 - Lowered Eclipse's manacost and gave it constant cooldown progression
6.50 - Increased Lucent Beam's casting range and lowered manacost slightly
morph
6.74 - Morph passively grants 3/4/5/6 agility and strength
6.74 - Wave Form now properly dodges projectiles
6.73 - Adaptive strike cooldown decreased from 20 to 10
6.73 - Base agility increased by 5
6.72 - Morph now has a visual effect
6.72 - Armor reduced by 2
6.71 - Adaptive Strike damage rescaled*
6.71 - Original: Up to 0.75/1.5/2.25/3.0x Agility
6.71 - New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
6.69 - Replicate cannot target Morphling's own illusions anymore
6.69 - Adaptive Strike damage type changed from Physical to Magical*
6.64 - Morph Replicate mana cost increased from 0 to 150
6.63 - Morph's passive Agility and Strength bonus removed
6.60 - Reworked how Morphiling's Adaptive Strike works
6.58 - Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling
6.58 - it up
6.52 - Agility Morph and Strength Morph can now be clicked on directly for one-time use
6.52 - Morph interval is smoother when it levels (same overall rate though)
6.51 - Undid some of Morphling's base damage buff from last version
6.51 - Lowered level 1 and 2 cast range on Replicate
6.50 - Increased Morphling's base damage
6.50 - Reduced Replicate's manacost and cooldown
naga
6.74 - Changed Rip Tide cast mechanism
6.73 - Ensnare cast range increased from 620/630/640/650 to 650
6.73 - Song of the Siren AoE increased from 750 to 1250
6.73 - Song of the Siren's End ability is now available 0.5 seconds after casting
6.72d - Rip Tide cooldown from 12 to 10 seconds
6.72d - Song of the Siren duration increased from 6 to 7 seconds
6.72c - Intelligence growth increased from 1.65 to 1.95
6.72 - Song of the Siren reworked
6.72 - Critical Strike replaced with Rip Tide
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.72 - Nearby Naga Siren illusions now play the Ensnare animation
6.70 - Base damage increased by 5
6.60 - Reduced collision size (24->8)
6.60 - Lowered Mirror Image cast time
6.60 - Lowered Mirror Image cooldown (50->40 seconds)
6.60 - Lowered Mirror Image manacost (85/105/130/150 to 70/80/90/100)
6.63 - Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
6.63 - Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
6.63 - Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
6.50 - Changed how Song of the Siren levels up
6.50 - Lowered Mirror Image's cooldown slightly
Lancer
6.73 - Doppelwalk movement bonus increased from 10 to 15%
6.73 - Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8
6.72c - Juxtapose rebalanced to have a 12% creation chance at all levels with a max of
6.72c - 2/3/4/5 illusions
6.72c - Base HP regeneration increased to 0.75
6.69 - Strength growth reduced from 2.0 to 1.7
6.67 - Juxtapose illusions now take 450% extra damage (up from 400%)
6.63 - Juxtapose image lifetime increased from 15 to 20 seconds
6.55 - Increased Spirit Lance cast range a bit
6.54 - Various changes to Phantom Lancer and Spirit Lance
6.54 - Phantom Lancer's images now create a dummy Spirit Lance effect when the
6.54 - primary casts it
6.52 - Improved initial AI on Dopplewalk image to make it less obvious when it's created
6.51 - Changed Phantom Edge's secondary ability from evasion to magic resistance
6.50 - Increased Phantom Lancer's Strength gain
mirana/potm
6.74 - Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120
6.73 - Fixed Elune's Arrow damaging but not stunning invisible units
6.69 - Leap cooldown improved from 40/35/30/20 to 30/26/22/18
6.68 - Moonlight Shadow's cooldown rescaled from 160 to 180/160/140
6.68 - Moonlight Shadow's duration rescaled from 7/9/11 to 11.
6.66 - Moonlight Shadow manacost from 200/250/300 to a constant 175
6.65 - Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of
6.65 - your attack
6.63 - Starfall random chance to hit in 600-900 range removed
6.50 - Changed Leap's cooldown to scale with levels
6.49 - Removed the invulnerability period while Priestess of the Moon is leaping
riki
6.73 - Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility
6.72 - Smoke Screen cooldown decreased from 15 to 13 seconds
6.72 - Smoke Screen cast range increased from 350 to 425
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.72 - Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
6.68 - Base agility increased by 10
6.58 - Removed ministun and tree destruction on smokescreen
6.58 - Backstab damage type is now Physical
6.55 - Changed SA's Blink Strike to move him behind the target
6.52 - Slightly reduced Rikimaru's cast animation time
6.51 - Smokescreen interrupts teleportation once again
troll
6.74 - Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180
6.73 - Fervor increments now increase while attacking towers
6.72c - Fervor AS bonus rebalanced from 5/10/15/20 AS per attack with a max of 100
6.72c - to 20 AS per attack max of 40/60/80/100
6.72c - Ranged Whirling Axes now does 75 damage
6.72 - Blind replaced with Whirling Axes
6.72 - Cast point reduced by 0.3
6.72 - Berserker Rage transformation time removed
6.69 - Battle Trance self duration increased from 8 to 10 seconds
6.69 - Fixed melee/range item to update properly for Berserker Rage transformation
6.67 - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash
6.67 - and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and
6.67 - 20/30/40/50 damage
6.63 - Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
6.60 - Replaced Rampage with a new ability Battle Trance
6.60 - Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive
6.60 - used to)
6.60 - Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8
6.60 - -> 15/12/9/6 seconds
6.57 - Improved AOE on Fervor
6.50 - Improved Troll's base movement speed
6.50 - Decreased Rampage's movement speed bonus
6.50 - Decreased Rampage's cooldown
gyro
6.74 - Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20
6.74 - Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440
6.73 - Armor increased by 2
6.72 - Added an Aghanim's Scepter upgrade
6.72 - Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
6.72 - Agility growth increased from 2.4 to 2.8
6.69 - Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
6.69 - Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
6.69 - Homing Missile cast range increased by 150
6.69 - Homing Missile now adds an ally only visual effect on targeted enemies
6.68 - New hero
Ember/xin
6.74 - Armor reduced by 1
6.74 - Base Strength decreased from 21 to 19
6.74 - Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
6.74 - Fire Remnant damage decreased from 140/180/220 to 120/160/200
6.74 - Searing Chains targets decreased from 3 to 2 random units
6.73c - Fire Remnant activation cost increased from 100 to 150
6.73c - Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
6.73 - New hero
bounty hunter
6.73 - Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250
6.72c - Base intelligence increased from 16 to 19
6.72 - Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.71 - Track team bonus gold from 50 to 50/100/150
6.70 - Increased Track's movement bonus aoe from 800 to 900
6.70 - Increased armor by 2
6.69 - Track cast range increased from 750/950/1150 to 900/1050/1200
6.69 - Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
6.68 - Jinada cooldown from 21/16/11/6 to 15/12/9/6
6.68 - Track now gives 50 bonus bounty to all units affected by the track aura of that
6.68 - target
6.68 - Track bonus gold is treated as Reliable Gold
6.67 - Tracked targets now have a visual effect above their head that is only shown to
6.67 - Bounty Hunter's allies. Neither the target nor any enemy can see it.
6.66b - Recoded Bounty Hunter's wind walk damage bonus as to not require two
6.66b - separate attacks to trigger his new passive
6.66 - Jinada cooldown improved from 22/17/12/7 to 21/16/11/6
6.65 - Reworked Jinada
6.63 - Imported a custom model for him that has his selection box fixed
6.55 - Reworked Bounty Hunter's Track
6.53 - Lowered Bounty Hunter's Wind Walk cooldown
6.51 - Improved Shuriken Toss cast range
Trax
6.74 - Silence AoE increased from 275 to 300
6.73 - Base Agility increased by 4
6.72d - Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
6.72d - Frost Arrows no longer reduce attack speed
6.72 - Previous sight range nerf reverted (from 6.68)
6.68 - No longer has full night vision (same as the other heroes now, 800)
6.63 - Attack range increased from 600 to 625
6.58 - Improved Marksmanship by 3 Agility each level
6.53 - Improved Drow's Marksmanship slightly
6.50 - Lowered Drow Ranger's Agility gain per level
6.50 - Changed Drow Ranger's Marksmanship ultimate
6.50 - Improved range on Drow Ranger's Trueshot Aura
faceless
6.72 - Force Staff can no longer push units out of Chronosphere
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.72 - Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
6.72 - Chronosphere now reveals Invisible units
6.72 - Chronosphere cast range improved from 500/550/600 to 600
6.72 - Time Walk slow affects all units along his path, instead of just at the destination
6.71 - Chronosphere duration rescaled from 3/4/5 to 4/4.5/5
6.69 - Strength growth increased from 1.4 to 1.6
6.66 - Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
6.66 - Timewalk cooldown rebalanced from 13 to 19/17/15/13
6.61 - Improved base Strength (17->23)
6.60 - Added Faceless Void to Aghanim's Scepter.
6.55 - Reduced Chronosphere cooldown
6.52 - Rewrote Timewalk to keep constant speed (so its not slow motion when you click
6.52 - nearby)
6.52 - Lowered Faceless Void's strength gain
6.52 - Improved Faceless Void's cast animation time
6.48b - Rebalanced Chronosphere
meepo
6.73 - Poof damage rescaled from 50/80/110/140 to 80/100/120/140
6.72 - Added an Aghanim's Scepter upgrade
6.71 - He can now use cyclone on his other clones
6.70 - Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
6.69 - Strength gain increased from 1.3 to 1.6
6.69 - Improved Geomancer's base damage by 5
6.69 - Fixed some targeting issues with casting poof
6.68 - Movement speed increased from 300 to 305
6.68 - Poof manacost from 140/120/100/80 to 80
6.61 - Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
6.60 - Changed Poof damage (60/80/100/120->50/80/110/140)
6.60 - Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
6.58 - Earthbind no longer works on magic immune units
6.58 - Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
6.57 - Lowered bonus damage per second on early levels of Geostrike
6.51 - Lowered Poof casting time from 2 to 1.5 seconds
6.50 - Improved Meepo's base Strength
6.49 - Reduced Poof's cooldown and mana cost
razer
6.74 - Unstable Current damage increased from 40/60/80/100 to 40/70/100/130
6.73 - Static Link cooldown rescaled from 35/30/25/20 to 25
6.73 - Static Link duration, after it finishes draining, increased from 13 to 18
6.70 - Eye of the Storm no longer ignores magic immune units
6.70 - Eye of the Storm can now target Ancients (not roshan)
6.69 - Static Link drains damage over 8 seconds instead of 10
6.69 - Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
6.69 - Plasma Field cooldown from 16 to 14
6.68 - Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
6.68 - Added Aghanim's Scepter to Razor
6.65 - Agi growth decreased from 2.5 to 2.0
6.65 - Strength grown decreased from 1.9 to 1.7
6.65 - Eye of the Storm mana cost increased from 100 to 100/150/200
6.63 - Base strength increased from 17 to 21
6.61 - Lowered Intelligence gain from 2.2 to 1.8
6.60 - Reworked
medusa
6.74 - Split Shot now shoots 5 arrows instead of 4
6.73 - Stone Gaze rebalanced
6.73 - Toggle cooldown on mana shield removed
6.68 - Movement speed decreased from 300 to 290
6.68 - Strength gain decreased from 1.85 to 1.65
6.67 - Intelligence per level reduced from 2.25 to 1.85
6.65 - Stone Gaze cooldown increased to 100
6.61 - Lowered Stone Gaze cooldown (70->35 seconds)
6.61 - Minor improvements to Mystic Snake speed , cast range and cooldown
6.61 - Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
6.60 - Replaced Chain Lightning with a new ability Mystic Snake
6.60 - Replaced Purge with a new ability Stone Gaze
6.55 - Added an extra arrow to Medusa's Split Shot
6.55 - Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
6.52 - Increased level 2 and 3 Purge's damage to summoned unit
6.52 - Lowered Medusa's attack animation time
6.50 - Removed manacost on Mana Shield activation
lanaya
6.74 - Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240
6.73 - Refraction instances increased from 2/3/4/5 to 3/4/5/6
6.72 - Psi Blades width increased from 70 to 80
6.70 - Base damage increased from 45-55 to 53-59
6.68 - Psi Blades spill range from 320 to 320/340/360/380
6.64 - Psionic Trap now adds to your most recently placed trap to your selection panel
6.64 - as a secondary unit
6.63 - Strength growth increased from 1.7 to 2.1
6.60 - Changed Refraction duration/cooldown (20/23->17/17)
6.60 - Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus
6.60 - (50/100/150/200->40/100/160/220)
6.60 - Refraction is now an instant cast ability
6.58 - Improved turn rate
6.55 - Improved Psionic Trap's cooldown progression
6.50 - Slightly improved Psi Blades' spill width and range
6.50 - Increased cooldown on Psionic Trap from 7 to 14 seconds
Ursa
6.73 - Armor increased by 1
6.73 - Enrage damage increased from 4/5/6% to 5/6/7% of current HP
6.73 - Earthshock AoE increased from 365 to 385
6.73 - Earthshock cooldown decreased from 7 to 6
6.73 - Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30
6.72 - Earthshock damage increased from 70/120/170/220 to 90/140/190/240
6.72 - Overpower cast time removed
6.72 - Fury Swipes duration increased from 5 to 6 seconds
6.72 - Enrage no longer triggers an additional Fury Swipes hit
6.66 - Undid previous cast animation change on Overpower
6.65 - Overpower is no longer removed when BKB is activated
6.65 - Overpower will not interrupt your movement when cast
6.63 - Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
6.60 - Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a
6.60 - constant 400% IAS with 3/4/5/6 attacks
6.59 - Increased Fury Swipes buff duration from 3 to 5 seconds
6.58 - Enrage bonus damage is now implemented as +damage visible on your interface
Venge
6.72 - Aghanim's Nether Swap can now target creeps
6.71 - Removed the small attack damage reduction aspect of Wave of Terror
6.69 - Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75
6.68 - Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140
6.67 - Wave of Terror now reduces HP instead of dealing damage (same overall HP loss,
6.67 - but now does not disable clarity/dagger/etc)
6.61 - Improved base Agility (22->27)
6.60 - Improved Strength Per Level by 0.5
6.60 - Improved Command Aura range (450->900)
6.60 - Improved Wave of Terror a little and added some minor damage (25/50/75/100). 6.60 - Lowered AOE slightly (350->300)
6.60 - Now has normal Base Attack Time (1.77->1.7)
6.60 - Added Vengeful Spirit to Aghanim's Scepter.
6.58 - Reworked Terror
6.57 - Increased Command Aura's AOE
slark
6.73 - Pounce damage increased from 40/80/120/160 to 70/140/210/280
6.73 - Pounce cast range increased from 400/500/600/700 to 700
6.73 - Shadow Dance regen increased from 2/3/4% to 3/4/5%
6.73 - Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
6.73 - Pounce cooldown rescaled from 12 to 20/16/12/8
6.72b - Essence Shift no longer permanently steals attributes
6.72 - Pounce's speed fixed to be the same at all levels
6.72 - Pounce no longer hits non-hero units
6.72 - Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
6.72 - Strength growth increased from 1.0 to 1.8
6.72 - Intelligence growth increased from 1.6 to 1.9
6.72 - Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he
6.72 - gains 3 Agi permanently
6.72 - Pounce AoE increased from 85 to 95
6.72 - Agility growth reduced from 2.0 to 1.5
6.72 - Essence Shift now reduces each stat by 1 on attacks (no longer reduces the
6.72 - primary by 2)
6.72 - Essence Shift agility bonus reduced from 4 to 3 per attack
6.71 - Pounce cooldown reduced from 16 to 12
6.70 - Adjusted the timing on Dark Pact
6.70 - Dark Pact self damage is now dealt to himself as he deals it to the area around
6.70 - him instead of at cast time
6.69 - Decreased base Agility from 21 to 15 and increased starting damage by the same
6.69 - amount
6.69 - Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
6.69 - Dark Pact cooldown reduced from 10 to 10/9/8/7
6.66 - Pounce Leash now gets removed if the target blinks or teleports away
6.66 - Shadow Dance passive no longer works if Slark is Doomed
6.65 - New hero
stryg/Seeker
6.73 - Rupture cooldown now scales from 70 to 70/60/50
6.73 - Rupture duration improved from 5/7/9 to 7/8/9
6.73 - Thirst no longer partially reveals invisible heroes below 40% health, Thirst now fully reveals invisible heroes below 20% health
6.72 - Bloodbath assist AoE increased from 200 to 225
6.71 - Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target
6.71 - but is near it
6.68 - Agility gain increased from 2.6 to 3.0
6.65 - Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and
6.65 - 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
6.63 - Base armor reduced by 2 points
6.61 - Bloodbath no longer regenerates from images
6.58 - Improved base strength from 18 to 23
6.58 - Reduced Rupture's cooldown from 100 to 70 seconds
6.55 - Minor improvement to early levels of Bloodbath
6.54 - Improved Bloodrage a little
clinkz/bone
6.74 - Death Pact hp bonus increased from 50/60/70% to 50/65/80%
6.74 - Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%
6.73 - Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%
6.73 - Strafe Attack Speed bonus increased from 90 to 110
6.73 - Searing Arrows no longer has a cooldown at level 1
6.69 - Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
6.67 - Death Pact reworked
6.65 - Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
6.63 - Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for
6.63 - 4/6/8/10 seconds
6.61 - Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
6.61 - Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to
6.61 - 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
6.58 - Death Pact can now be used on any non-hero unit, not just allied units.
6.55 - Improved level 2 and 3 manacost and regen on Death Pact
6.50 - Lowered Searing Arrows' cooldown
brood
6.72c - Spin Web cooldown reduced from 90/70/50/30 to 30
6.72c - Spin Web AoE increased from 500 to 650
6.72c - Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
6.72c - Spiderlings & Spiderites are now affected by Spin Web
6.72c - Spiderlings now do more damage to heroes (75%->100%) and less damage to
6.72c - towers (70%-40%)
6.72c - Base movement speed reduced from 310 to 295
6.72c - Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
6.72c - Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
6.72c - Spiderlings & Spiderites they now take more damage from towers (50%-125%)
6.72c - Spiderlings Model size increase slightly
6.71 - Base movement speed reduced from 315 to 310
6.71 - Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
6.71 - Spawn Spiderlings buff duration increased from 0.9 seconds to 2s
6.69 - Increased XP given for killing Broodmother's Spiderlings
6.68 - Armor decreased by 2
6.63 - Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
6.63 - Insatiable Hunger duration increased from 12 to 14 seconds
6.60 - Changed spiderling's armor type from medium to normal and now take damage
6.60 - from first towers (50->100 %)
6.55 - Rebalanced Insatiable Hunger
6.55 - Reduced vision aoe on Spin Webs and tweaked cooldown and manacost
6.55 - progression
6.52 - Increased level 3 Insatiable Hunger cooldown
6.50 - Improved lifesteal on level 2 and 3 Insatiable Hunger
6.50 - Improved cooldown progression on Insatiable Hunger
6.50 - Added some extra movement bonus on higher level Spin Web
6.50 - Removed true sight from Spin Web
6.49 - Improved cast and attack animation time on Broodmother
nerub/na
6.74 - Urna Swarm replaced with a new spell
6.73 - Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4
6.73 - Vendetta cooldown decreased from 90/75/60 to 70/60/50
6.71 - Urna Swarm Infestation aoe increased from 275 to 300
6.71 - Urna Swarm Infestation dps increased from 20 to 40
6.71 - Urna Swarm Maximum summons reduced from 2/4/6/8 to 2/3/4/5
6.71 - Urna Swarm Cooldown rescaled from 14/11/8/5 to 26/19/12/5
6.71 - Urna Swarm Manacost rescaled from 10 to 40/30/20/10
6.67 - Spiked Carapace replaced with Urna Swarm
6.67 - Impale damage reduced from 80/160/230/300 to 80/140/200/260
6.64 - Mana Burn can no longer target creeps since it no longer affects them
6.63 - Mana Burn reworked
weaver
6.72 - The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30
6.72 - Armor reduced by 1
6.68 - Shukuchi now has a 0.25 second fade time
6.68 - The Swarm manacost increased from 75 to 100
6.68 - The Swarm vision reduced from to 500 to 250
6.67 - The Swarm replaces Urna Swarm
6.64 - Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while
6.64 - having multiple Scarab selected, only one casts one at a time instead of all of
6.64 - them.
6.63 - Base damage increased by 5 points
6.63 - Geminate attack now works against towers
6.61 - Reworked Watchers
6.61 - Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
6.55 - Decreased Watcher's vision a little bit
6.52 - Decreased Timelapse cooldown
Mortret
6.74 - Phantom Strike cast range increased from 700/800/900/1000 to 1000
6.74 - Phantom Strike cooldown rescaled from 20/15/10/5 to 14/11/8/5
6.73 - Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200
6.71 - Reworked Blur fade mechanism
6.71 - Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
6.70 - Blur evasion increased from 15/20/25/30% to 20/25/30/35%
6.69 - Base Strength increased from 17 to 20
6.69 - Strength growth decreased from 2.05 to 1.85
6.69 - Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5
6.63 - Stifling Dagger cooldown reduced from 10 to 8 seconds
6.60 - Changed Blink Strike to a new ability Phantom Strike
6.55 - Tweaked Blur evasion chance per level
6.54 - Blur visual effect is now applied only to enemies
6.53 - Improved Stifling Dagger
6.51 - Replaced Phantom Assassin's Shadow Strike with a different similar ability
6.51 - Lowered Phantom Assassin's cast animation time
sf/shadow fiend
6.74 - Necromastery now gives 6 souls for killing a hero (instead of 1)
6.74 - Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
6.73 - Movement speed increased from 300 to 305
6.73 - Agility growth increased from 2.4 to 2.9
6.73 - Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
6.60 - Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
terrorblade
6.72c - Metamorphosis illusion extra damage taken increased from 250% to 350%
6.72 - reworked
6.69 - Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)
6.69 - Base Intelligence increased from 15 to 19
6.69 - Fixed melee/range item to update properly for Metamorphosis transformation
6.68 - Soul Steal's secondary ability is now in the same position as the primary ability
6.68 - with the same hotkey
6.67 - Soul Steal Reworked
6.60 - Now gets a movement speed bonus during Metamorphosis (+20)
6.53 - Lowered Soul Keeper's base movement speed
6.53 - Increased cast point
6.50 - Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
spectre
6.73 - Dispersion damage no longer disables items like Blink Dagger
6.70 - Reworked Dispersion
6.68 - Desolate damage increased from 15/25/35/45 to 20/30/40/50
6.68 - Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
6.67 - Desolate's search AOE improved from 400 to 350
6.65 - Dispersion now spreads the reflected damage over the number of nearby heroes.
6.65 - So it is the same in a 1v1 case, but greatly reduced in team fights.
6.61 - Decreased Spectral Dagger cooldown from 25 to 16 seconds
6.60 - Restored some vision back to Spectral Dagger path
6.59 - Spectral Dagger no longer gives vision
6.58 - Haunt now ends whenever you use Reality
6.57 - Reduced Haunt Illusions' damage from 50% to 40%
6.57 - Haunt now has a 1 second delay during which they fade in before the images
6.57 - start attacking the targets
6.55 - Rebalanced Haunt cooldown (150/120/90 -> 120)
6.53 - Increase AOE on Dispersion
6.50 - Changed Spectre's Dispersion
veno
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.69 - Plague Ward's bounty increased from 3-9 to 14-17
6.68 - Poison Sting slow from 10 to 11/12/13/14
6.67 - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
6.58 - Reworked Shadow Strike
6.69 - Improved Plague Ward cast range and vision radius
6.69 - Poison Sting damage type is now lethal
Viper
6.74 - Poison Attack damage increased from 6/12/18/24 to 10/16/22/28
6.74 - Fixed Poison Attack damage not being lethal
6.72 - Corrosive Skin now stacks with Poison Attack
6.71 - Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to
6.71 - 10/15/20/25
6.69 - Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125
6.68 - Added Aghanim's Scepter to Netherdrake
6.64 - Movement speed decreased by 5
6.63 - Movement speed decreased by 10
6.61 - Nethertoxin now only works on enemy units
6.60 - Replaced Frenzy with a new ability Nethertoxin
6.58 - Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
cm/crystal maiden
6.74 - Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)
6.72 - Freezing Field level 1 manacost decreased from 300 to 200
6.69 - Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.
6.69 - Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
6.60 - Replaced Frost Nova with a similar new ability Crystal Nova
6.60 - Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
6.55 - Improved Crystal Maiden's Brilliance Aura a bit
6.54 - Changed Freezing Field mechanics a bit. The slow now comes from the area
6.54 - rather than the explosions. Changed the distribution method on Freezing Field as
6.54 - well
6.49 - Changed Crystal Maiden's Brilliance Aura to a global effect
enchantress
6.73 - Enchantress movement speed from 305 to 310
6.72 - Aghanim's Impetus range bonus increased from +150 extra to +165
6.69 - Aghanim's Scepter added to Enchantress
6.66 - Movement speed increased from 295 to 305
6.66 - Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
6.66 - Enchant's slow effect duration decreased from 7 to 5.5 seconds
6.63 - Strength growth decreased from 2.0 to 1.0
6.58 - Improved base damage by 10
6.56 - Nerfed Untouchable a bit
6.55 - Various changes to Enchantress's abilities
6.54 - Untouchable now triggers off being targeted by attacks or spells
puck
6.74 - Ethereal Jaunt now dodges projectiles
6.74 - Phase Shift manacost removed
6.74 - Phase Shift level 4 duration increased from 3 to 3.25 seconds
6.74 - Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell
6.74 - Phase Shift autocast removed
6.72 - Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3
6.72 - seconds
6.72 - Base damage increased by 4
6.70 - Waning Rift cooldown from 20 to 16
6.68 - Illusory Orb cooldown decreased from 15 to 13
6.67 - Added Aghanims to Faerie Dragon
6.63 - Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed*
6.52 - Lowered Puck's attack range from 600 to 550
6.49 - Lowered Puck's initial Intelligence and Intelligence Growth
6.48b - Lowered Puck's Intelligence gain per level
6.48b - Increased cool down on Waning Rift
6.48b - Slightly lowered Puck's movement speed
6.48 - New hero
chen
6.72 - Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion
6.72 - instead
6.71 - Test of Faith cooldown rescaled from 30/28/26/24 to 24
6.70 - Persuasion cooldown from 30 to 30/26/22/18
6.67 - Test of Faith cooldown from 30 to 30/28/26/24
6.60 - Added Holy Knight to Aghanim's Scepter.
6.49 - Improved Chen's movement speed by 5
Ezalor/Kotl/keeper of the light
6.74 - Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2
6.73 - Blinding Light cooldown decreased from 20 to 20/16/12
6.73 - Recall cooldown decreased from 40 to 15 seconds
6.71 - Manaleak cooldown from 20 to 18
6.71 - Manaleak now applies a stun instead of a slow when the target runs out of mana
6.71 - Manaleak duration from 5/6/7/8 to 4/5/6/7
6.70 - Blinding Light's cast range increased from 600 to 900
6.69 - Recall is now targetable through the minimap
6.63 - Illuminate max range is now constant at all levels
6.60 - Changed Mana Leak stun into a slow (2 seconds, 60 %)
6.60 - You no longer lose control of your hero when knocked back with Blinding Light
6.58 - Rescaled Mana Leak cast range (1200->550/700/850/1000)
6.55 - Reworked Keeper of the Light
6.54 - Illuminate wave now gives vision
6.52 - Lowered Will O' manacost
6.50 - Improved Keeper of the Light's attack animation
6.50 - Improved Keeper of the Light's movement speed
Zeus
6.73 - Arc Lightning level 4 damage increased from 130 to 145 damage
6.73 - Lightning Bolt cooldown decreased from 6.5 to 6
6.73 - Static Field now affects creeps
6.73 - Static Field no longer requires unit visibility to take effect
6.72c - Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during
6.72c - the day (1000/750 to 1000/1000)
6.72 - Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80
6.72 - Arc Lightning cooldown decreased from 2.25 to 2.0
6.71 - Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
6.71 - Static Field aoe from 900 to 1000
6.70 - Lightning Bolt cooldown from 7 to 6.5
6.68 - Arc Lightning cooldown from 2.5 to 2.25 seconds
6.67 - Static Field AoE increased from 800 to 900
6.63 - Agility decreased from 15 + 1.7 to 11 + 1.2
6.60 - Arc Lightning becomes available for casting immediately after cooldown rather
6.60 - than wait for the Lightning to finish traveling.
6.60 - Cooldown increased from 2 to 2.5 seconds.
furion
6.74 - Teleportation manacost no longer decreases per level (constant 50)
6.74 - Wrath of Nature manacost increased from 150/175/200 to 150/200/250
6.73 - Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60
6.72c - Base strength increased by 2
6.72 - Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to
6.72 - 16 (18/Scepter)
6.71 - Sprout can now target the ground again
6.70 - Improved base attack damage by 6
6.69 - Wrath of Nature can now be cast through the minimap and it will select the
6.69 - closest unit as the initial target
6.69 - Sprout code improved to reduce the chances of heroes sometimes popping out of
6.69 - it
6.69 - Force of Nature Treants can now attack air units
6.69 - Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to
6.69 - 14/16/18
6.69 - Sprout targeting change from 6.67 removed
6.68 - Teleport now has a tp scroll style indicator displayed for your allies
6.68 - Agility increased from 15 + 1.5 to 18 + 1.9
6.67 - Sprout can now be cast at a target point
6.65 - Force of Nature's Treants now have 33% spell resistance
6.63 - Teleportation cooldown from 60/50/40/30 to 50/40/30/20
6.63 - Wrath of Nature now has a global cast range
6.61 - Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost
6.61 - from 115/140/165/205 to 100/120/140/160
6.59 - Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
6.58 - Sprout can now be directly cast on yourself
silencer
6.73 - Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
6.73 - Last Word now functions while Silencer is stunned/silenced
6.73 - Last Word no longer triggers when enemies use items
6.72 - Movement speed increased from 290 to 300
6.72 - Glaives of Wisdom cooldown from 2/0/0/0 to 0
6.72 - Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
6.72 - Curse of the Silent cast range decreased from 900 to 800
6.72 - Last Word is now muted when Silencer is stunned (previously it was only when silenced)
6.72 - Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
6.72 - Last Word AoE decreased from 900 to 750
6.70 - Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
6.70 - Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
6.70 - Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
6.65 - Base damage modified a little from 39-61 to 43-57
6.63 - Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
6.63 - Curse of the Silent cooldown reduced from 20 to 14
6.63 - Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
6.63 - Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
6.61 - Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
6.61 - Increased Last Word AoE from 700 to 900
6.61 - Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
6.60 - Recoded Last Word to properly detect animation canceling and silence after a spell is casted
6.60 - Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
6.59 - Increased Curse of the Silent AOE and reduced cooldown slightly
6.58 - Curse of the Silent is now an AOE effect
Lina
6.74 - Fiery Soul movement speed bonus increased from 3/4/5/6 to 4/5/6/7%
6.74 - Fiery Soul attack speed bonus increased from 30/40/50/60 to 40/50/60/70
6.73 - Base intelligence increased by 3
6.73 - Dragon Slave travel distance increased by 100
6.73 - Dragon Slave final AoE increased from 125 to 150
6.72d - Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
6.72 - Aghanim's Laguna Blade cast range increased from 600 to 900
6.71 - Attack range increased from 600 to 625
6.69 - Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250
6.68 - Laguna Blade level 1 cooldown from 150 to 120
6.68 - Light Strike Array cooldown from 8 to 7
6.67 - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
6.67 - Light Strike Array cooldown from 10 to 8
6.65 - Fiery Soul buff duration increased from 5 to 7 seconds
6.63 - Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
6.60 - Replaced Ultimate with a new ability Fiery Soul
6.50 - Reduced Lina's movement speed by 5
Storm
6.74 - Ball Lightning now properly dodges projectiles
6.73 - Overload bonus damage increased from 30/45/60/75 to 30/50/70/90
6.72d - Base Strength increased by 2
6.70 - Intelligence growth increased from 2.2 to 2.6
6.69 - Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
6.69 - Electric Vortex mana cost increased from 100 to 100/110/120/130
6.67 - Attack range lowered from 500 to 480
6.64 - Base Intelligence increased from 23 to 26
6.58 - Remade Storm Spirit
6.50 - Improved Storm Spirit's base armor
Windrunner
6.72 - Shackleshot cooldown increased from 10 to 12 seconds
6.69 - Night vision reduced to that of normal heroes (1200->800)
6.69 - Shackleshot's search angle reduced from 30 to 26 degrees
6.65 - Windrunner cooldown improved from 30/25/20/15 to 15
6.60 - Lowered Base Attack Time (1.6->1.5)
6.60 - Added Windrunner to Aghanim's Scepter.
6.59 - Decreased Powershot cooldown from 12 to 9 seconds
6.58 - Removed attack count limit on Focus Fire
6.57 - Improved Windrunner cooldown
6.57 - Tweaks to Shackleshot angle and area check mechanism
6.57 - Slightly improved Shackleshot duration and cd
6.55 - New hero
Thrall
6.71 - Static Storm cooldown increased from 75 to 85
6.70 - Thunderstrike manacost increased from 100/110/120/130 to 130
6.69 - Static Storm cooldown increased from 60 to 75
6.68 - New hero
Skywrath Mage
6.74 - Base Intelligence increased by 3
6.74 - Arcane Bolt bonus intelligence damage increased from 1.5x to 1.6x
6.74 - Arcane Bolt manacost decreased from 90 to 70
6.74 - Concussive Shot cooldown now scales from 20 to 20/19/18/17
6.73 - New hero
batrider
6.74 - Flame Break is now a targeted AoE spell
6.72 - Armor reduced by 1
6.66 - Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
6.63 - Reduced base damage from 64-70 to 48-52
6.63 - Sticky Napalm manacost increased from 15 to 20
6.61 - Lowered Strength gain from 2.5 to 2.0
6.60 - New hero
techies
6.74 - Attack range increased from 650 to 700
6.72 - Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
6.72 - Suicide Squad, Attack! now gives Techies XP for kills he gets with it
6.72 - Land Mine limit increased from 15 to 20
6.72 - Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
6.72 - Aghanim's Remote Mine cast range decreased from 900 to 700
6.69 - Base damage increased by 5
6.69 - Remote Mines cast time reduced from 2 to 1.5 seconds
6.69 - Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
6.68 - Remote mines now detonate when killed
6.67 - Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
6.64 - Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
6.60 - Added Techies to Aghanim's Scepter.
invoker
6.74 - Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
6.74 - Chaos Meteor land time decreased from 1.5 to 1.3
6.74 - Sun Strike damage type changed from Magical to Pure
6.74 - Sun Strike now reveals the area it will hit before the damage impact
6.74 - EMP can no longer hit Invulnerable/Tornadoed units
6.74 - EMP cooldown increased from 25 to 30 seconds
6.74 - Tornado cooldown increased from 25 to 30 seconds
6.74 - Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20
6.72 - No longer gets interrupted by casting orbs or invoke
6.72 - Alacrity can now target mechanical units
6.72 - Base damage reduced by 5
6.72 - Alacrity manacost increased from 50 to 100
6.72 - Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
6.72 - Cold Snap now requires a minimum of 10 damage before it triggers
6.72 - Ice Wall no longer affects magic immune units
6.71 - Cold Snap no longer triggers on self damage
6.70 - Sun Strike kills now give XP to Invoker
6.69 - Invoker now gains attribute points for each orb he levels
6.68 - Strength gain increased from 1.4 to 1.7
6.66 - Invoke cd from 30/25/12/5 cd to 22/17/12/5
6.66 - Invoke manacost from 20/50/80/110 to 20/40/60/80
6.66 - Alacrity bonus damage increased from 20-80 to 30-90
6.66 - Alacrity duration increased from 8 to 9
6.66 - Chaos Meteor damage improved
6.66 - Cold Snap now applies an initial ministun on cast
6.66 - Forged Spirits Armor is now based on Exort and Range is now based on Quas
6.66 - Ghost Walk manacost reduced from 300 to 200
6.66 - Ghost Walk slow rescaled from 10-40% to 20-40%
6.66 - Ice Wall manacost increased from 125 to 175
6.66 - Ice Wall cooldown increased from 20 to 25
6.66 - Sun Strike damage rescaled from 75-450 to 100-475
6.66 - Tornado range increased from 700-3100 -> 800-3200
6.66 - Tornado duration increased from 0.6-2.2 -> 0.8-2.5
6.66 - Tornado damage increased from max of 375 to 400
6.66 - Quas per instance regen from 0.75 to 1
6.60 - Improved Alacrity duration (6->8)
6.60 - Added Invoker to Aghanim's Scepter.
6.55 - Lowered Chaos Meteor cooldown from 70 to 55
6.54 - Rebalanced Invoker
6.50 - Remade Invoker
visage
6.74 - Familiar's armor increased from 0 to 0/1/2
6.74 - Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6
6.73 - Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140
6.73 - Added Aghanim Scepter for Visage
6.72 - Familiars HP improved from 300/400/500 to 300/450/600
6.72 - Strength growth increased from 2.2 to 2.4
6.72 - Soul Assumption manacost rescaled from 150 to 200/180/160/140
6.72 - Base Strength decreased from 25 to 22
6.68 - Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
6.68 - Soul Assumption's mana cost increased from 100 to 150
6.68 - Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
6.68 - Familiars maximum damage rescaled from 84/105/126 to 56/98/154
6.68 - Familiars cooldown from 160 to 180/160/140
6.66 - Soul Assumption damage per charge decreased from 130 to 110
6.66 - Soul Assumption manacost from 100/120/140/160 to 100
6.66 - Soul Assumption cooldown from 7/6/5/4 to 4
6.66 - Familiars Bounty reduced from 150 to 100
6.66 - Familiars now magic reduction from 70/95/95% to 95% at all levels
6.66 - Familiars bonus damage attack bonus attack damage from 72/90/100 to 84/105/126
6.66 - Familiars now have a small (160) ranged attack instead of melee
6.66 - Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7
6.65 - Reworked hero
6.58 - Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
6.55 - Decreased day vision on Visage's Revenants by 400
6.55 - Removed magic immunity from level 3 Revenants and added improved magic resistance
6.50 - Redesigned Visage
6.50 - Reduced Gravechill's cooldown a bit
ogre
6.74 - Added Aghanim's Scepter
6.71 - Ignite damage increased from 10/20/30/40 to 26/32/38/44
6.71 - Ignite slow increased from 10/15/20/25% to 20/22/24/26%
6.71 - Ignite duration from 7.5 seconds to 4/5/6/7
6.68 - Int gain increased from 1.9 to 2.4
6.68 - Fireblast rescaled from 75/125/175/275 to 80/145/210/275
6.68 - Multi Cast manacost increase for Fireblast rescaled from 30/80/110 to 30/70/110
6.66 - Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6
6.61 - Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
6.60 - Reworked Multicast chance mechanism
dazzle
6.72d - Shadow Wave always heals you first before it jumps
6.72c - Poison Touch is no longer blocked by damage block items like Vanguard
6.72 - Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
6.70 - Shadow Wave damage aoe increased from 155 to 170
6.69 - Shallow Grave now has a duration indicator for allies
6.65 - Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
6.64 - Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.
6.60 - Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
6.60 - Added Shadow Priest to Aghanim's Scepter.
6.57 - Improved Shallow Grave cooldown
6.54 - Reworked Shadow Priest
6.48b - Restored the old duration based Shallow Grave
rhasta
6.72 - Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
6.72 - Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
6.72 - Base damage increased by 5
6.72 - Mass Serpent Wards are now automatically added to your unit selection upon cast
6.71 - Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
6.70 - Ether Shock cooldown from 10 to 8
6.64 - Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.
6.63 - Mass Serpent Wards cooldown increased from 100/80/60 to 110
6.60 - Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
6.58 - Increased cast range on Mass Serpent Ward
6.57 - Increased Rhasta's base strength
6.57 - Improved Mass Serpent Wards' cooldown
6.55 - Increased Rhasta's movement speed a bit
Tinker
6.74 - March of the Machines duration increased from 5 to 6 seconds
6.73 - Laser's miss duration increased from 2 to 3 seconds
6.72 - Heat Seeking Missile now hits 2 units at all levels
6.69 - Laser's miss mechanic reworked
6.68 - Armor increased by 1
6.60 - Restricted Black King Bar from refreshing
Lesh
6.73 - Pulse Nova AoE increased from 400 to 450
6.73 - Movement speed increased from 310 to 315
6.71 - Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
6.71 - Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
6.70 - Split Earth damage increased from 70/140/210/290 to 120/180/240/300
6.70 - Lightning Storm cooldown reduced from 6 to 5.5
6.70 - Diabolic Edict no longer uses cast point
6.69 - Pulse Nova AoE increased from 300/350/400 to a constant 400
6.68 - Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
6.67 - Split Earth cast range increased from 650 to 750
6.67 - Diabolic Edict cooldown reduced from 30/28/26/24 to 22
6.67 - Visual effect now properly shows on Scourge towers
6.67 - Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
6.65 - Movement speed increased from 300 to 310
6.59 - Decreased Lightning Storm cooldown from 7 to 6 seconds
6.51 - Improved the effect timing on Split Earth
6.50 - Increased Lightning Storm's cooldown by 2 seconds
twin head dragon/jakiro
6.73 - Macropyre duration increased from 5 to 7 seconds
6.73 - Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
6.72 - Macropyre AoE increased from 200 to 225
6.71 - Macropyre damage increased from 75/125/175 to 100/140/180
6.70 - Rebalanced base damage from 42-54 to 46-54
6.69 - Increased Macropyre (Aghanim's version) travel distance
6.68 - Macropyre travel range from 600/750/900 to 900
6.67 - Base armor increased by 2
6.65 - Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
6.65 - Ice Path cooldown scales from 16 to 16/15/14/13
6.65 - Macropyre spawn speed improved
6.60 - Replaced Autofire with a new ability Liquid Fire
6.60 - Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
6.60 - Added Twin Head Dragon to Aghanim's Scepter.
6.50 - Macropyre's cooldown no longer increases per level
6.50 - Improved Auto Fire's area of effect and duration
doc
6.72 - Death Ward is automatically added to your unit selection upon cast
6.69 - Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
6.69 - Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
6.65 - Paralyzing Casks now do 50 damage to heroes on each bounce
6.63 - Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
6.63 - Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
6.61 - Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
6.58 - Voodoo Restoration no longer triggers Essence Aura
6.57 - Reworked Voodoo Restoration stats
6.54 - Rewrote Maledict for some optimizations
6.51 - Changed Voodoo Restoration to heal over a smoother interval (same total regen)
6.50 - Increased Maledict's area of effect by 15
6.50 - Modified initial projectile speed and effect on Paralyzing Casks
AA
6.72 - Armor reduced from 4 to 2
6.68 - Armor reduced by 1
6.68 - Ice Blast cooldown from 44/32/20 to 45
6.67 - Cold Feet mana cost increased from 90/100/110/120 to 150
6.66 - Cold Feet manacost increased from 90 to 90/100/110/120
6.66 - Ice Blast impact delay is a little slower now
6.66 - Ice Blast no longer pierces Shallow Grave
6.66 - Ice Blast debuff is now purgable
6.65 - New hero
atropos/bane
6.73 - Base Str/Agi/Int increased from 18/18/18 to 22/22/22
6.73 - Movement speed increased from 305 to 315
6.72d - Enfeeble manacost rescaled from 125 to 95/105/115/125
6.72 - Enfeeble now reduces attack damage by a constant amount
6.72 - Fiend's Grip now gives vision of the target
6.72 - Brain Sap cooldown decreased from 16 to 14
6.71 - Fiend's Grip Scepter duration from 5 to 6 seconds
6.70 - Reduced Fiend's Grip cooldown from 120 to 100
6.69 - Nightmare fixed so it properly stops enemy potions
6.69 - Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
6.69 - Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
6.68 - Brain Sap cooldown from 20 to 16
6.68 - Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%
6.63 - Fiend's Grip manacost increased from 100/175/250 to 200/300/400
6.60 - Improved cast range on Enfeeble (800->1000)
6.60 - Added Bane Elemental to Aghanim's Scepter.
6.58 - Changed how Fiend's Grip works a little
6.58 - Fiend's Grip now wakes a unit up from Nightmare
6.58 - Removed the life degen and enemy suicide mechanism from Enfeeble
6.50 - Improved Enfeeble
Dark seer
6.74 - Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead
6.74 - Wall of Replica Aghanim bonus no longer creates allied illusions
6.74 - Wall of Replica illusions take 300% damage (up from 250%)
6.73 - Ion Shell duration increased from 15 to 20
6.73 - Ion Shell AoE increased from 225 to 250
6.73 - Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
6.73 - Ion Shell cooldown increased from 7 to 10
6.73 - Wall of Replica illusions are now semi-transparent to enemy players
6.72 - Added an Aghanim's Scepter upgrade
6.72 - Wall of Replica illusion damage improved from 70% to 70/80/90%
6.65 - Vacuum cast range decreased from 800 to 550
6.65 - Vacuum damage decreased from 60/120/180/240 to 40/80/120/160
6.64 - Ion Shell cast on an already affected unit will replace the old buff instead of stacking
6.64 - Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
6.64 - Wall of Replica image damage increased from 60% to 70%
6.63 - Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
6.63 - Wall of Replica no longer replicates allies
6.63 - Wall of Replica now deals 125 damage each time it affects an enemy hero
6.63 - Wall of Replica illusions damage improved from 35% to 60%
6.60 - Improved Vacuum cast range
6.60 - Lowered Ion Shell cooldown (15->7 cd)
6.60 - Vacuum no longer goes through magic immunity
6.60 - Vacuum now drags the units in over 0.3 seconds rather than instantly
6.59 - Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
6.57 - Improved Dark Seer's cast animation point
6.57 - Increased length of Wall of Replica slightly
krobe
6.73 - Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%
6.72d - Armor increased by 1
6.72 - Witchcraft bonuses rescaled to be more straightforward
6.72 - Base HP regeneration increased from 0.25 to 0.75
6.70 - Increased base damage by 5
6.70 - Removed healing cap (was 1000) on Exorcism
6.70 - Strength gain from 1.8 to 2.2
6.68 - Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)
6.65 - Witchcraft's movement bonus has been restored (3/6/9/12%)
6.60 - Witchcraft no longer gives movement speed bonus
6.56 - Slightly Improved Death Prophet's base movement speed
6.55 - Improved movement speed of the ghosts on Exorcism a bit
6.55 - Undid previous damage return threshold change on Exorcism
6.55 - Increased Death Prophet's base strength a bit
6.50 - Improved movement bonus on Witchcraft
Lion
6.74 - Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4
6.74 - Voodoo cooldown increased from 13 to 15
6.74 - Voodoo manacost increased from 110/140/170/200 to 125/150/175/200
6.73 - Mana Drain level 4 increased from 100 to 120 per second
6.73 - Mana Drain now drains at 0.25 second intervals instead of 1 second
6.60 - Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
6.49 - Lion's Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
6.48 - Improved Lion's movement speed a little
Enigma
6.74 - Black hole now prevents heroes being Forced out with Force Staff
6.69 - Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
6.59 - Improved Eidolons magic resistance a bit
6.59 - You now have vision over the area you cast Blackhole in.
6.59 - Reworked Enigma's Conversion
6.59 - Changed the model on Eidolons and adjusted the scales a bit
6.58 - Reduced Eidolons' bounty
6.58 - Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
6.57 - Improved Eidolons damage type progression
6.50 - Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
6.50 - Improved armor on Enigma's Eidolons
6.50 - Improved Enigma's movement speed
6.48b - Increased Enigma's base armor
lich
6.72 - Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20
6.70 - Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
6.70 - Frost Armor manacost increased from 25 to 50
6.70 - Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
6.70 - Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
6.68 - Movement speed increased by 10
6.68 - Starting damage rescaled from 37-56 to 42-51
6.67 - Frost Nova's Level 4 cooldown from 9.25 to 8
6.63 - Movement speed increased by 10
6.50 - Added an extra bounce to Chain Frost
6.49 - Increased Lich attack range from 500 to 550
necro
6.74 - Heartstopper damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2
6.74 - Sadist level 4 mana regen increased from 48 to 60
6.73 - Death Pulse AoE increased from 375/425/450/475 to 475
6.73 - Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
6.73 - Sadist level 4 now restores 600 mana if you kill a hero
6.72 - Reaper's Scythe reworked slightly
6.69 - Attack range reduced from 600 to 550
6.64 - Strength gain increased from 1.5 to 2.0
6.61 - Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
6.59 - Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
6.58 - Now has Heartstopper instead of Diffusion Aura
6.52 - Undid manacost change on Level 1 Reaper's Scythe
6.50 - Improved Reaper's Scythe's leveling a bit
oblivion/pugna
6.74 - Decrepify cast range increased from 550/600/650/700 to 700
6.74 - Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)
6.73 - Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
6.73 - Life Drain duration increased from 9 to 10 seconds
6.71 - Strength gain reduced from 1.45 to 1.2
6.66 - Decrepify cast range increased from 550 to 550/600/650/700
6.65 - Cast Point improved
6.65 - Decrepify can now be cast on Nether Ward
6.63 - Nether Ward's Mana Flare cooldown removed (was 0.75)
6.60 - Life Drain max range improved by 50 and its cast range is now equal to its max range
6.58 - Reduced Scepter upgraded Life Drain cooldown dramatically
obsidian destroyer
6.73 - Sanity's Eclipse now hits units imprisoned by Astral Imprisonment
6.72 - Intelligence growth increased from 2.8 to 3.3
6.71 - Arcane Orb cooldown removed
6.68 - Astral Imprisonment no longer causes the target to lose vision over that area
6.68 - Added Aghanim's Scepter to Obsidian Destroyer
6.66 - Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb
6.64 - Agility increased from 15 + 1.4 -> 24 + 2.0
6.60 - Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
6.48 - Rebalanced Sanity's Eclipse (Less damage, better leveling)
6.48 - Improved Harbinger's casting animation time
qop
6.74 - Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125
6.73 - Scream of Pain AoE increased from 400/425/450/475 to 475
6.73 - Base damage increased by 4
6.72 - Sonic Wave damage rescaled from 290/430/600 to 350/475/600
6.71 - Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60
6.69 - Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
6.69 - Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8
6.68 - Scream of Pain manacost rescaled from 140 to 110/120/130/140
6.67 - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
6.66 - Scream of Pain now affects Decrepified units
6.65 - Base Intelligence increased by 5
6.63 - Shadow Strike cooldown decreased to 20/17/14/11
6.63 - Scream of Pain cooldown decreased from 10 to 7 seconds
6.52 - Sonic Wave cooldown no longer improves per level in non-scepter form
6.52 - Scream of Pain manacost is now constant on all levels
6.50 - Reduced Queen of Pain's Blink range at early levels
6.50 - Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
warlock
6.74 - Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
6.74 - Shadow Word duration increased from 8 to 9 seconds
6.73 - Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
6.73 - Infernal's Flaming Fists trigger chance increased from 40% to 60%
6.72c - Shadow Word cooldown reduced from 24 to 20
6.72 - Upheaval cooldown decreased from 65 to 50
6.72 - Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
6.72 - Fatal Bonds casting range increased from 600 to 800
6.71 - Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
6.70 - Fatal Bonds damage from 15 to 20%
6.69 - Increased Infernal movement speed from 320/330/340 to 320/340/360
6.69 - Immolation from multiple Infernals now stack
6.68 - Fatal Bonds cooldown decreased from 30 to 25
6.68 - Added Aghanim's Scepter to Warlock
6.66 - Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
6.66 - Fatal Bonds link count reduced from 5 to 2/3/4/5
6.65 - Upheaval cooldown increased from 20 to 65 seconds
6.52 - Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
eredar
6.72d - Disruption cast range decreased from 700 to 600
6.72 - Disruption illusion duration rescaled from 6 to 5/6/7/8
6.72 - Disruption manacost increased from 75 to 120
6.72 - Disruption cooldown rescaled from 16 to 25/22/19/16
6.68 - New hero
6.73 - Fade Bolt manacost increased from 90/95/100/105 to 150
6.73 - Fade Bolt cd rescaled from 10 to 16/14/12/10
6.73 - Telekinesis manacost decreased from 160 to 120
6.72c - Fade Bolt bounce AoE reduced from 600 to 500