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Old 01-10-2011, 06:32 PM   #1
Infrisios
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Default [Team Color] Enigma


Implemented! Thanks for all the comments and congratulations!

Hey, it's me again, with a new model!

blah blah oberved games never knew which team enigma was blah blah suggestion's flavor story blah blah...
...here it is:


Update: I changed a small detail (material got the "Unshaded"-flag, which means it will not be affected by lightning. This way I prevent it from looking bad at night) Here's the night example:


Top one is original, the others are in the player's colors... as you can see.
I left red out because I like mobbing people with friend/foe coloring (you know, only teal and red).
Say if you think it is too bright. Or not bright enough.
If you want to say it in numbers:
Minimum is 0 (no team color), maximum 1 (pretty damn bright), on the screenshot it's 0.5
This is 0.7

Thanks to LordShinjo with whom I discussed about the material layers and other weird technical stuff that most people will only find incredibly boring to read. I suck with materials and he helped me picking the correct filter modes.
No testmap this time, too lazy.

Update!
Improved data compression. It now actually saves mapspace, takes 21kb instead of 29.
Might also crop out some useless data if it works as intended.

PROS:
+You can see who plays Enigma! Really!
+Saves 8kb mapspace


CONS:
-MSI: like 20 bytes or something
changed, it now saves space.
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"My, my, my, how the time does fly, when you know you're going to die
By the end of the night." And said hey
- Streetlight Manifesto - Keasbey Nights
 
Last edited by Infrisios; 01-22-2011 at 10:26 AM.
Old 01-10-2011, 07:11 PM   #2
GenocYda
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Default Re: [Team Color] Enigma

First t-up
 
Old 01-10-2011, 07:28 PM   #3
ZΣD
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Default Re: [Team Color] Enigma

Very nice!
T-up.
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Old 01-10-2011, 07:33 PM   #4
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Default Re: [Team Color] Enigma

TUp, why not ^^
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Old 01-10-2011, 07:33 PM   #5
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Default Re: [Team Color] Enigma

t-null
 
Old 01-10-2011, 07:40 PM   #6
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Default Re: [Team Color] Enigma

T-up, better than current one. However, I just love the old model of his summons, it would look pretty cool on him + ingame.
 
Old 01-10-2011, 08:57 PM   #7
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Default Re: [Team Color] Enigma

yeah that makes sense. T-Up
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Old 01-10-2011, 09:06 PM   #8
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Default Re: [Team Color] Enigma

T-up, but would like to see how does it look with 0.8
 
Old 01-10-2011, 09:28 PM   #9
Infrisios
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Default Re: [Team Color] Enigma

Thanks for the positive feedback

Quote:
Originally Posted by nEr0 View Post
T-up, but would like to see how does it look with 0.8
>click<

Also did an update, just a small detail concerning night lightning.
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When they come for me, I'll be sitting at my desk
With a gun in my hand, wearing a bulletproof vest singing
"My, my, my, how the time does fly, when you know you're going to die
By the end of the night." And said hey
- Streetlight Manifesto - Keasbey Nights
 
Last edited by Infrisios; 01-10-2011 at 09:44 PM.
Old 01-10-2011, 09:55 PM   #10
Dark Rogue
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Default Re: [Team Color] Enigma

I'd kinda prefer if the eyes change colour, but this is really good as well. Suppoart.
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Old 01-10-2011, 09:58 PM   #11
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Default Re: [Team Color] Enigma

T-up, since i dun really use teamcolours anyway
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Old 01-11-2011, 12:45 AM   #12
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Default Re: [Team Color] Enigma

big t-up...fully support!!
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Old 01-11-2011, 02:46 AM   #13
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Default Re: [Team Color] Enigma

Null for the moment. I kinda like Enigma's model atm. But this also looks good.
 
Old 01-11-2011, 02:49 AM   #14
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Default Re: [Team Color] Enigma

nice. t-up
 
Old 01-11-2011, 02:55 AM   #15
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Default Re: [Team Color] Enigma

How much map size that model cost?
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Old 01-11-2011, 03:16 AM   #16
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Default Re: [Team Color] Enigma

T-Up.
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Old 01-11-2011, 03:23 AM   #17
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Default Re: [Team Color] Enigma

Makes sense, T-Up
 
Old 01-11-2011, 03:33 AM   #18
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Default Re: [Team Color] Enigma

T-Up of course + negligible MSI
 
Old 01-11-2011, 03:34 AM   #19
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Default Re: [Team Color] Enigma

Looks hell better without teamcolor... T-DOWN!!
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Old 01-11-2011, 03:52 AM   #20
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Default Re: [Team Color] Enigma

T-Up
 
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