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Join Date: Jun 2009
Posts: 612
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PROS: -Extremely good last-hitting and farming -Potent orb-walk harass -Multiple stackable slows for chasing; spammable 40% orb slow -Good early/midgame flat damage-over-time with ultimate and orb -Complementary skillset with Naix/Huskar/Zeus->increasing damage as enemy life becomes lower CONS: -No AoE -No stun -Average str and int gain for agility hero - low hp and mana |
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The snake makes the sound KSSSSSSSSS and with nethertoxin you'll have your allies saying KS too
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Hero Level | Skill Point (Level of skill)
Skill Question 2: Why corrosive skin at level 9? Why not finish orb? Why not stats? Answer: Stats is also a good pick. It depends on your taste, but at level 10 having -10% enemy movespeed can be the difference between life and death in a chase, as can the magic reduction. Once the orb is at 0-cooldown, getting the last level is not a huge priority compared to boosting your meager defenses. Skill Question 3: Corrosive skin vs stats in general. Answer: This is a matter of taste and stats can also be a valid pick. Corrosive skin really makes you impossible to fight 1on1, however this also MANDATES that you pick up plenty of early stat items before going for big ticket purchases. This should not be a problem as viper farms well. |
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General Philosophy: The remake in Viper in 6.60 added one very critical change to viper: flat bonus damage that scales well with attackspeed. How ironic that his attackspeed skill, Frenzy, was removed. Nonetheless, we are going to build Viper to be a fast attacker so that we can get as many Nethertoxin touches as fast as possible while at the same time trying to remedy his mana and defense problems. |
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There is a legitimate case for both forms of footwear and this may come down to player preference. In terms of his statistical DPS in a stand-up fight, the attackspeed from power treads helps viper a lot. The hitpoints are also very welcome on our fragile Viper, especially as we aren't putting skillpoints into stats. Towards endgame and in teamfights, treads will generally give the best performance. However, in practice, attackspeed is not as critical in the early portions of the game. As you know, viper is an orb-walker, which means he uses a technique of moving between each attack as he pursues an enemy. Using this maneuver, the hero is not attacking at full attack speed and does not benefit from attackspeed items. Phaseboots are a stronger pick for this portion of the game as you can chase through creepwaves and get faster movement overall. Most importantly, they are also cheaper so Viper can move on to his higher level items quicker. With some practice, Orchid and Manta combined with Corrosive Skin can be enough survivability to make up for the 190 hitpoints difference between treads and phase. |
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EARLY TO MID GAME: Viper's influence on the outcome of a game is the strongest starting at Level 1 so you are going to be a busy guy from the time the first creeps collide. The goal is to utterly own your lane, both in terms of heavy farming and heavy harassment of the enemy. These two duties will put heavy demand on your regen of both health and mana, so bottle is a must and you will probably need your own dedicated chicken. We are going to further enhance Viper's early game with 2 bracers to fix his meager hitpoints. Why not Wraiths? The extra damage and IAS from wraiths is trivial compared to the bonus damage of nethertoxin, and attackspeed isn't very important earlygame because you're going to be orbwalking or last-hitting creeps with a single attack. Bracers are much better. Finish off your phase or treads (I strongly prefer phase) and then move on to completing a Yasha as your first damage item. Yasha adds great attack speed giving us more nethertoxin hits faster, is great for chasing, and has a pleasant and easy build for early game with several inexpensive pieces. |
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MID GAME: We choose Manta Style as a core item due to a number of reasons. Manta is decent on most chasers with a snaring orb, because the images can more freely chase and attack your victim. Including stats, Manta gives a total of +41% attackspeed which is going to boost up nethertoxin damage significantly, and the hitpoints and mana greatly help to make playing Viper more comfortable. Last but not least, Manta splitting animation can be used to make Viper invincible for a short period and dodge AoE or projectile based spells. The images can be used to fool enemies, soak nukes, or tank towers while you finish them off. The Ultimate Orb tends to be miserable to farm but in the end you'll be glad you did. |
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ITEMS GOING INTO LATEGAME |
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SITUATIONAL PICKS: Tower-diving item with decent stats. Orbwalk can be performed while Ethereal, and you might find yourself chasing enemies into their tower zone particularly if you like to roam a lot. If the enemy lacks a stun and is low on health, ghost form can help you tower dive safely. You will notice the mana boost as well, it is a nice bonus. Unlike the more expensive Vangaurd (another towerdiving item) this item gives you some damage as well and will still be effective against enemy DPS heroes late in the game. Euls would be substituted instead of Oblivion Staff and MKB. It serves your mana regen early game and gives you a channel-break to prevent enemy TP-scroll escape. You can also Cyclone yourself in a close fight and wait for your ult to kill the enemy while you are invincible. This item is 2.9k while Oblivion is 1.6k, so for mana purposes it's quite overkill considering you are getting another 10 Int from Manta. The PUB CRUSHER Lothar can be situationally handy on Viper. Windwalk is self-explanatory and quite good for the rare 1v1 gank. The new backstab effect adds some front-end damage to your gank, helping to get the enemy down to a higher nethertoxin bonus zone quicker. lothar viper IRL ![]() Shiva's isn't a bad item on Viper, though both the mana and armor are overkill. Viper already has physical reduction with his Corrosive Skin, and being an agility hero his armor will naturally become pretty good lategame, so he gets more ehp out of straight hitpoints than piling on MORE forms of reduction. Shiva gives him a little bit of a team presence with the aura and AoE, and for ganks the AoE adds some front-end damage to help you get more nethertoxin damage quicker. The problem is that there will usually be more suitable Shiva wearers on your team due to the item's popularity, and the stats just aren't fantastic on Viper which means it's overpriced for him. If you aren't going to get a Manta, then some solid attackspeed for your money can be found in Hyperstone. Hyperstone is usually better suited to strength heroes, because their primary stat doesn't give them any speed. Viper's primary stat is agility, so if he wants attack speed you are generally best off stacking agility instead, which will boost your damage and armor as well (and help your images with our core Manta build). Personally I would suck it up and farm another 1k gold for Eaglehorn. |
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GOOD LUXURY PICKS: Orchid: Grade A- Oblivion staves are great on Viper if you're planning on making an eventual Orchid. Getting 1-2 Oblivions before your Yasha can make you a midgame terror and they are easy to farm. Once you have Orchid, the silence can be priceless to defend yourself, especially if you are going to skip BKB. Orchid and Manta combine for a total of +71% attack speed and +66 damage (also +67% damage with 2 images out), which will help our little Viper absolutely murder enemies toward the end of midgame. The silence from Orchid adds a useful element to Viper during teamfights and marginally boosts your images damage. The reason that it isn't a core pick though, is that images benefit from almost none of the stats on Orchid. Aside from the Soulburn, you are better off pursuing stronger agility items like Butterfly if your goal is to maximize Image damage. Butterfly: Grade A+ Probably the best item on Viper, yet prohibitive to farm during the early portions of the game when Viper is strongest. You need to kill some towers early game to get the gold for this. If you are having a good farming time, you should definitely try to get a Butter which will make you godlike. Agility damage and evasion are given to your images, and the attackspeed given by this item will boost your nethertoxin touches significantly. BKB: Grade A- By itself, BKB would be an A+ item. However when you have Manta already to sponge, juke, and avoid spells then BKB becomes A-. If you have Manta AND Orchid to silence the enemy disabler, then BKB becomes a B. Straight +damage is low and does not improve your nethertoxin or images. Images will gain the small strength from this item however. Buriza: Grade B+ Crit will apply to both your nethertoxin damage and images, which makes it a good pick for Viper. Too bad all of the +damage doesn't help images or boost toxin DPS. MKB: Grade B Your hero already has a high +damage value with nethertoxin, so really you are better off boosting attackspeed than more big +damage items, similar to problems with Buriza. However, MKB gives you the interrupt that you are sorely lacking to prevent enemy teleport escapes or save allies that are held in enemy channeled disables. This can be a decent pickup after you already have a good attackspeed value. Fake bash on images is not a big concern because ministun duration is short. Heart: Grade C+ Honestly heart is a luxury item on every hero but a weak choice on Viper. As the game goes longer, he risks being ignored as his DPS really is not outstanding lategame. Getting a heart in the absence of at least 2 major damage items will further lower your priority to the enemy team. |
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REJECTED ITEMS At first, MoM seems sezy for producing a burst of attack speed to crank up nethertoxin damage, while providing a healing orb while laning between fights. One major flaw is that the lifesteal orb prevents you from manually casting your orb, killing your orbwalk ability. This might not be the worst thing in the world if the game is late enough that you aren't too worried about creep aggro, because you can still put your poison orb on autocast and do poor mans right-click orbwalk. Dagon is mostly ridiculed as a pub stunt item, and particularly a Viper holding Dagon is about as respectable as a Naix with it. Naix suffers reduced damage near the end of his kill, so he can use a Dagon to finish, whereas Viper can use Dagon at the beginning of the fight to get more nethertoxin bonus damage quicker. This item might buy you a kill or two early, but come midgame you will wish you had your money back for better things. Diffusal has been popular on any agility hero for a while now. On Viper, it simply doesn't bring much to the table. Purge is a fantastic slow, but Viper already has 2 great slows. It doesn't fix any of his weaknesses. The manaburn doesn't affect our Manta Images because Viper is a ranged hero, and in fact the manaburn orb conflicts with poison attack. |
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Orb Walking: In either type of game, the most critical basic skill that you need to learn is orb walking. Orb walking is the act of using manually casted orb to avoid creep aggro, animation cancel and chase (if you right-click an enemy to attack them, all nearby creeps will attack you to defend their hero). When you right-click to attack an enemy, your hero will perform a series of attacks according to their attack animation. However, you can attack faster than this and move between each attack using orb walking. See the video below for reference and instruction. |
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Pubs: Public games really tend to have weak teamwork. Communication by typing, and playing with unfamiliar strangers really makes coordination mediocre at best. For this reason, you will have to play quite independently from your allies. Fortunately, Viper is a strong 1on1 hero and a brutal ganker in pubs. One of your early game goals will be to get tower kills. Maxed nethertoxin is about +60 damage against red health towers, making Viper excellent at landing the killing blow (this is basically a free battlefury worth of damage). With a couple of early tower kills you will become a midgame terror. You are going to look for enemy heroes that push their lane too far and become vulnerable to a long chase: Viper's specialty. If you have played Drow in pubs you know what I mean. You can also hunt the jungle if you suspect an enemy is neutraling. I would not begin this type of roaming too early in the game though. Viper is an efficient farmer and you will do best if you at least finish your Phaseboots first. Always take time in between kills to farm the lane. When teamfights and pushing occur, your job will be to apply single target damage as fast as possible and slow runners. Try to keep yourself on 1 edge of the fight and avoid the middle of course. If you get an Orchid, use the silence to shut down their most troublesome spellcaster... Enigma, Rhasta or Lion are all good targets. In general, always stick with your team because Viper is fragile and lacks a stun, unless you are sure that you're going to pounce on a hero 1on1 and kill him fast. During long chases, use your Manta images to tank towers if you need to tower dive. |
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A pub Viper game should look something like this (DRAMATIZATION).
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Competitive: Much of Viper's competitive potential remains to be seen after the 6.60 rework. He is typically used as a lane controller, anti-carry orbwalker and occaisonal roamer. Much like Venomancer his is a strong early roamer who lacks a stun, however unlike Venomancer he doesn't have a big contribution to team fights. Single target DPS with no stun is quite unpopular at the moment, despite Viper's lane control solo. Orchid's silence is probably key for competitive play to give him more team fight potential. |
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#2 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 12
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Very nice guide so far with very detailed information about how to use potential items and a decent adivse for playstyle.
Add some nice replays demonstrating some tactics, maybe the more unorthodox ones like a scenario using Etheral ![]() GJ so far anyway! |
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#3 |
Member
Join Date: Jun 2009
Location: Romania
Posts: 2
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a very good guide my problem with viper is allways hp regeneration...2 bracers is good in the beginig..but in the middle of the game.. vanguard
...lifesteal
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#4 |
Member
Join Date: Jun 2009
Posts: 16
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dont forget that casting your poison attack cancels the ms/phase buff of the phase boots
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#5 |
Member
Join Date: Jun 2009
Posts: 144
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nice guide so far
i like the idea of manta, ill try it sometimes i had to laugh about that real life viper lol
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#6 |
Member
Join Date: Jun 2009
Posts: 612
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thanks for the feedback guys, I'll work some of these ideas into the guide and I think he's a very flexible hero with flexible builds
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#7 |
Member
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Very good guide, I was very impressed. I am also glad you did not suggest Vanguard as a core item. I personally find that it can fall through too easily to be core, preventing Viper from farming better gear. Though I feel that Magic Stick is more successful on Viper than Bottle given his very low mana consumption.
What is your suggested starting items on Viper? |
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#8 | |
Member
Join Date: Jun 2009
Location: Germany
Posts: 12
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I think you should go for Bracers like DrDragun implies.
In a 5v5 AP I do something like 2x Gauntlet of Strength 1x Circlet of Nobility 1x Tangoos You do not really need additional mana to perform your Orb walk and neither do you need DMG this early. The main goal is to stay in your lane and dominate there as long as possible. Quote:
Another possibilty is HoD, but I would only go for it when standing against a lot of nukers! Like DrDragun I also like the idea of using Phase Boots in competetive games, but I always use Treads in "normal" pub games where I just want to cause some mayhem ![]() Using Manta is very nice since 6.60 as it offers Yasha's IAS and MS. The required Ultimate Orb also offers some nice mana and HP
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#9 |
Member
Join Date: Jun 2009
Posts: 500
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Oh come on, are you serious? Viper is a guy.
Anyway, I've seen some differing opinions as to whether or not you get Nethertoxin or Poison Attack on level one. While I know you should be soloing, and level one flies by, I'd like to know why you advocate Nethertoxin instead of Poison Attack that early.
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#10 |
Member
Join Date: Jun 2009
Posts: 54
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I would have to say Vanguard needs to be thrown in there somewhere too. It works very well with his defensive passive, giving him the ability to negate damage from both physical and magical attacks. Otherwise pretty well done guide.
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#11 |
Member
Join Date: Jun 2009
Posts: 500
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I don't really see the point in getting Vanguard. I suppose the HP bonus is okay, but for 2225 gold, you could definitely get something better. A Ghost Staff and Bracer would be infinitely more useful.
You shouldn't be really having a problem with physical damage from creeps, because of orb-walking early on, and Corrosive Skin later on. The physical damage you'll get from heroes doesn't merit a Vanguard. Your massive AS/MS reducing skills, combined with your range can get you out of physical jams pretty easily. In the rare instance that you're going to get physically hammered, you would be dead with or without Vanguard. Magical damage is what screws Viper up.
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| Last edited by Antifate; 06-22-2009 at 09:45 PM. | |
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#12 |
Member
Join Date: Jun 2009
Posts: 84
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Very good guide I must say, but perhaps you spend less time on items, rejected items especially, and more on playstyle, moves, tricks and the laning.
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#13 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 12
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I do not think that there are that many "tricks" on how to play Viper, just some general strategy for advanced game play such as harrassing using orb walk etc... So this guide seems pretty finished and quiete good to me.
Although it would be interesting to discuss the use- and resourcefulness of a lot of items in depth, as it was done extensively on the Vanguard example. |
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#14 |
Member
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i kind of agree that playing Viper is relatively simple - all you need to know are a few things like orbwalking, and how to maneuver yourself as a fragile DPS.
But there are many item builds on him, that work well, meaning lots of opportunity cost, and thus subtle differences in the item choices. Any Viper guide will naturally gravitate towards being beefy in the items section imo. i like what u haev here, btw DrDragun =]
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#15 |
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Assuming that you have treads and a Manta, would Buriza or Bfly work better?
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#16 |
Member
Join Date: Jun 2009
Posts: 500
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Definitely Butterfly.
Stats + Evasion is sick, and works on your images too, and while crit does too, the raw damage from Buriza does not. Also, by raising your attack speed, you "use" Nethertoxin more often, by applying the bonus damage to more attacks in a shorter amount of time. Butterly >>> Buriza.
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