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Old 01-15-2011, 03:19 PM   #1
Dr_JP
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Default [Sub-ability] Ancestral Spirit


Ancestral Spirit



Create a sub-ability, whenever TC casts Ancestral Spirit, allowing him to call back his Spirit whenever he wants!


Why?

- This way, you don't need to be close (or wait a lot of seconds) to profit from Ancestral Spirit buffs, while still able to hit most enemy heroes/creeps from far.

- Although TC is meant to be close to use his Natural Order aura, now you can manage better to hit a enemy hero who's close from you, without the need to walking onward to "meet" the spirit and then get back (better profit from Echo Stomp duration).

- Some times, TC casts his combo but needs to run at oppose direction: that MS boost can help him running away if things go wrong. Now you can have the Spirits bonus whenever you want.

That's it. Contribute with more positive or even negative effects this sub-ability would have!
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Old 01-15-2011, 03:22 PM   #2
Dejaime
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Default Re: [Sub-ability] Ancestral Spirit

Just like Shadow Poison!
Ok, not exactly, but you get the point...

Tup for this fix! Will make the spirit-stun better as you can stun and call it back so you get the buffs.
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Old 01-15-2011, 03:36 PM   #3
_Aurora_
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Default Re: [Sub-ability] Ancestral Spirit

T-up, I think it is needed!
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Old 01-15-2011, 04:01 PM   #4
laikzasve
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Default Re: [Sub-ability] Ancestral Spirit

I think i saw this somewhere
T-up anyway
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Old 01-15-2011, 04:13 PM   #5
NoThlnG
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Default Re: [Sub-ability] Ancestral Spirit

IIRC, this was suggested b4 but not sure.

Anyway, T-Up
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Old 01-16-2011, 11:18 AM   #6
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Default Re: [Sub-ability] Ancestral Spirit

T-UP.
It's logic.
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Old 01-16-2011, 11:21 AM   #7
Altazen
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Default Re: [Sub-ability] Ancestral Spirit

T-up. This will make TC's life a whole lot easier.
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Old 01-16-2011, 11:39 AM   #8
dominator02
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Default Re: [Sub-ability] Ancestral Spirit

I want to bring his spirit for the damage to deal the opponent.

Support!
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Old 01-16-2011, 11:41 AM   #9
Razer.Cyberias
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Default Re: [Sub-ability] Ancestral Spirit

I'm sorry but I honestly do not see the need for this sub-ability. I get the point that you can use this sub-ability for survival purposes and hitting heroes harder when u need it, but seriously, not everything be at your convenience.

T-null to your suggestion now, what it needs is a manacost of perhaps 50? i still feel that its too convenient and the manacost should be put there to balance it.

Will t-up if i see any necessary 'nerfs' to this suggestion such as adding either one of the following:

A 2 sec delay for this skill to activate after spirit is cast
A nerf to the movement speed and damage counters (dont think u guys will like this)
A small manacost
A slightly reduced duration of the buff effects should this sub-skill be cast
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Last edited by Razer.Cyberias; 01-16-2011 at 11:59 AM.
Old 01-16-2011, 12:44 PM   #10
RazorCrime
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Default Re: [Sub-ability] Ancestral Spirit

T-up, tc needs this.
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Old 01-16-2011, 12:49 PM   #11
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Default Re: [Sub-ability] Ancestral Spirit

I like the idea, really helpful, TUp
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Old 04-28-2011, 09:18 AM   #12
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Default Re: [Sub-ability] Ancestral Spirit

Implemented, gratz.
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Old 04-28-2011, 09:20 AM   #13
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Default Re: [Sub-ability] Ancestral Spirit

Congrats !! implemented
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Old 04-28-2011, 11:22 AM   #14
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Default Re: [Sub-ability] Ancestral Spirit

congratz
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