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Join Date: Jan 2010
Posts: 124
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Background Story:Perhaps one of the the greatest losses, albeit one of the least spoken, of the Night Elves upon the corruption of their lands was the fall of Malagorn to the demonic magics. Once a powerful tree of life, this ancient was too old to resist the Lich King, and too slow to escape his invasion. He now patrols the Scourge ranks, singing songs of unlife to the battlefield, and granting his allies deathly insight into the battle ahead. All hope of return of the once great Ancient is gone, and his magics, once used to bring life to a forest, now melt it away. |
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Projection - (Active)
Type: Active Targeting: AoE Hotkey: R Sees into the future of random units in an area. Affected enemies will receive damage, and affected allies will be healed, each after a random amount of time.
Mana Cooldown Range AoE Duration Effects 1 100 12 700 450 75 damage or heal; affects 2 random units. 2 125 12 700 450 125 damage or heal; affects 3 random units. 3 150 12 700 450 175 damage or heal; affects 4 random units. 4 175 12 700 450 225 damage or heal; affects 5 random units.
- Upon casting, this skill selects a number of units, and applies a timer (Not visible, random from 1-60 seconds) to each. When a timer runs out, the respective unit is healed if it is an ally, or receives damage if it is an enemy. Icon courtesy of ChevronSven from hiveworkshop.com
Memory Lapse - (Active)
Type: Active Targeting: Unit Hotkey: E Applies pressure to the mind of a single enemy. The next spell it casts while under the effects of Memory Lapse is disabled upon completing the spellcast.
Mana Cooldown Range AoE Duration Effects 1 65 10 800 15 Disables skill cast for (Skill cooldown)+1 seconds. 2 75 9 800 15 Disables skill cast for (Skill cooldown)+2 seconds. 3 85 8 800 15 Disables skill cast for (Skill cooldown)+3 seconds. 4 95 7 800 15 Disables skill cast for (Skill cooldown)+4 seconds.
- Applies a debuff to a target unit. The next spell the target casts while under the effects of this buff will be disabled for the rest of its cooldown, more by Memory Lapse skill level. Icon courtesy of Elainiel from hiveworkshop.com
Diffusion - (Passive)
Type: Passive Targeting: No target Hotkey: F Malagorn constantly chants out a song that grants nearby allies a portion of his stats as long as he has not been stunned or silenced within the past 1 second.
Mana Cooldown Range AoE Duration Effects 1 900 Duplicates 7% of Malagorn's stats to nearby allies. 2 900 Duplicates 9% of Malagorn's stats to nearby allies. 3 900 Duplicates 11% of Malagorn's stats to nearby allies. 4 900 Duplicates 13% of Malagorn's stats to nearby allies.
- An aura that improves nearby allies' stats by a portion of Malagorn's stats, provided he is not stunned or silenced. If he is disabled, the aura reapplies itself 1 seconds after the stun or silence effect wears off. Icon courtesy of CloudWolf from hiveworkshop.com
Magical Strands - (Active)
Type: Active Targeting: No target Hotkey: D Manipulates magical effects around Malagorn. After a 1 second delay, a number of positive buffs on enemies are transferred to allies, and a number of negative buffs on allies are transferred to enemies. Scepter upgradeadble: Increases maximum buff transfer count.
Mana Cooldown Range AoE Duration Effects 1 200 (225) 135 750 Transfers up to 2 positive or negative effects. (3 if upgraded) 2 225 (250) 130 750 Transfers up to 3 positive or negative effects. (4 if upgraded) 3 250 (275) 125 750 Transfers up to 4 positive or negative effects. (5 if upgraded)
- Upon casting, this skill picks random buffs in a 750 AoE around Malagorn, and if positive, applies it to an ally, or to an enemy if negative. This does not pick positive buffs if already on allies, or negative buffs if already on enemies. Icon courtesy of viiva from hiveworkshop.com
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#2 |
Member
Join Date: Jan 2010
Posts: 124
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Posting to refresh this and get it to the top of the list. Hehe.
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#3 |
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Join Date: Jan 2010
Posts: 124
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What's a guy got to do to get some feedback here?
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#4 |
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Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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hmmm...yeah first skill is awesome and original...
Ulti is very cool...I would like more of these ladder based spells...they are always just perfect... About 2 and 3 I don't know what to say...second spell is just like the aura of silencer in a bit weird form of single target active about which I don't know how works actually... and 3 I think it is quite good for an aura but stun and silence disables it for +3 seconds I think that should be removed to be more simple,clear and useful...make it so that it is not active while stunned or silenced and it will be okay... |
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#5 | |
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yeah, i like the ulti too. very original and unique and supporter-ish. XD maybe you should remake the 2nd skill. that kind of silence is not that creative enough for this kind of hero.
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#6 | ||
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Join Date: Jan 2010
Posts: 124
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Quote:
1. You place the buff on a target. 2. Target casts a spell. 3. After the target casts the spell, it is disabled for the remainder of its cooldown+(2/3/4/5) seconds. All other skills are available. By disabled, I don't mean silenced. I mean you can't even increase its level until the disable is up. Quote:
The first skill cast under this buff receives additional cooldown... But that seems impossible to trigger or code. So I picked the next best thing: Disable it for the rest of its cooldown, plus a few seconds. Hitting refresher orb should remove the disable, though. That should balance it a bit. How Malagorn plays is: 1. Spam Projection before a clash occurs. 2. During the clash, Projection damage and heal effects provide some nuke and support for the team. Diffusion provides additional stats to allies. 3. In all likelihood, enemy healers and nukers will try to counter the damage, bonus stats, and heal by casting their own nukes and heals, and occasional silences and stuns. For this, Malagorn has his second skill, Memory Lapse, which causes skills to undergo additional cooldown upon casting them, and effectively disrupts their flow. 4. Assuming there are a few dangerous buffs on the field, Malagorn is capable of transferring them to targets that might better suit his team's needs. Since his first three skills tempt opponents to cast, there should be at least a few buffs that need transfer. Anyway, I'mma edit a few descriptions and if it still doesn't seem right afterwards, I'll be happy to take suggestions on what skill I should add.
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#7 | |
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Quote:
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#8 |
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Join Date: Jan 2010
Posts: 124
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Yes. YEs it is. Hehe.
I suppose it's a basic ladder ability, but hasn't been implemented in DotA because there's just too much potential for controlled buff manipulation. GS, Doom, Poison Nova, etc...
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#9 | |
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i know. the way i said that the spell is original is because it is not been implemented yet in any hero in DotA yet. well, semi-original actually...XD
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#10 |
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Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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I wrote Ladder based spells and I refered to this but actually not totally ladder because transferres up to x buffs.
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#11 |
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Join Date: Jan 2010
Posts: 124
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Anyway, changelog... Reduced 3 second disable to 1 second.
Hoping for more feedback, particularly on the "additional cooldown" effect of Memory Lapse
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#12 |
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Join Date: Jan 2010
Posts: 124
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Bump
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#13 |
Member
Join Date: Sep 2009
Posts: 160
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Hello sir, new member here!
One of my earliest reviews! Stats: Good stats, balanced. Damage is good for a melee hero and slow movespeed?!. 9/10 Bonus: Never seen an ancient of eternity model before! 10/10 1st Skill: Wait, so its like 1-60 seconds at random an enemy or ally can be healed/damaged by 225. So this spell's duration can be ended within 1 second? Sorry for asking. 8/10 2nd Skill: I agree with one of the reviewers, this skill is semi-original(Not to mention Silencer's Last Word) but this is only a single target so its still balanced in my opinion. 8/10 3rd Skill: Just a clarification, does the buff stack and does the bonuses last forever as long as they are near Malagorn? Still balanced though. 7/10 4th Skill: This skill reminds me of Dazzle's Weave but still buffs are still awesome(Imagine bloodseeker's rupture transferred to an enemy unit!). 10/10 Verdict: 42/50 Result: T-UP! |
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#14 | |
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Join Date: Jan 2010
Posts: 124
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Quote:
2. It atcually adds additional cooldown. Not exactly like Last Word, which silences. 3. The buff can only be applied by 1 Malagorn at a time. This prevents conflict when using Same Hero mode. And yes, it lasts as long as heroes are next to Malagorn, and provided Malagorn is not stunned or silenced... 4. Glad you like it. It seems people like these ladder spells.
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#15 |
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Join Date: Jan 2010
Posts: 124
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Bump
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#16 |
Member
Join Date: Jan 2010
Posts: 124
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Bump take 2
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#17 |
Member
Join Date: Jan 2010
Posts: 124
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Well...Awkward. Bump
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#18 |
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Join Date: Nov 2010
Posts: 2,474
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Sry but i dont like diffusion
giving stat in an aoe sounds impratical if u ask me.. I prefer a direct positive buff. Btw, ur ulti is cool but isn't good enough for an ulti because it's too situational, beside that, stealing positive buff isn't something game breaking unless you steal God Strength from Sven lolx... I suggest you replace diffusion with ultimate
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#19 | |
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Skill 2: What cooldown? Of his skill or that from an enemy? ... just clarify pls
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#20 | ||
Member
Join Date: Jan 2010
Posts: 124
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Quote:
His ulti? Let's see... game changing buffs include... Doom, Rupture, God Strength, Enchant Totem, Empower, Mana Leak, Bloodrage, Open Wounds, Hex, Inner Vitality, Stuns (Magnus hits Reverse, and if you avoid getting hit, he finds his own team disabled), Track, Amplify Damage... He's meant to be countered by heroes that aren't so buff dependent... It does seem situational, though. I'mma make a quick edit... Quote:
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