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Old 01-16-2011, 01:29 PM   #1
Altazen
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Default [INT/SCRG]Malagorn - Deathwisher


NUMBERS CAN BE CHANGED AT ANYTIME. JUDGE BASED ON CONCEPT



Deathwisher
Malagorn

Description: Malagorn is a support hero that does not even have to be present in a clash to aid his team. He merely has to cast his spells before a clash occurs, and sit back as his effects take their toll. His primary ability is Projection, which softens up enemies for upcoming combat, or prepares backup healing for allies. Of course, allies would probably prefer he WAS present, as he also offers a unique disable known as Memory Lapse. Enemies confident in spellcasting ability find themselves unable to unleash properly their streams of spells when this devastating debuff creates what feels like additional cooldown. This also synergizes with his passive Diffusion; enemies will more than likely aim a few stun effects at Malagorn to weaken his ability to support, at the cost of sacrificing their cooldown durations. His game-turner is an ultimate called Magical Strands, which steals random buffs from enemies and applies them to allies, and cleanses debuffs on allies, transferring them to enemies.

Background Story:Perhaps one of the the greatest losses, albeit one of the least spoken, of the Night Elves upon the corruption of their lands was the fall of Malagorn to the demonic magics. Once a powerful tree of life, this ancient was too old to resist the Lich King, and too slow to escape his invasion. He now patrols the Scourge ranks, singing songs of unlife to the battlefield, and granting his allies deathly insight into the battle ahead. All hope of return of the once great Ancient is gone, and his magics, once used to bring life to a forest, now melt it away.
Strength - 22 + [2.1]
Agility - 15 + [1.65]
Intelligence - 23 + [2.25]

______________
Affiliation:Scourge
Damage:53-57
Armor:2.14
Movespeed:295
Starting HP/MP:568/299
Attack Range:150


Projection - (Active)
Type: Active
Targeting: AoE
Hotkey: R
Sees into the future of random units in an area. Affected enemies will receive damage, and affected allies will be healed, each after a random amount of time.


 ManaCooldownRangeAoEDurationEffects
110012700450 75 damage or heal; affects 2 random units.
212512700450 125 damage or heal; affects 3 random units.
315012700450 175 damage or heal; affects 4 random units.
417512700450 225 damage or heal; affects 5 random units.
  • Upon casting, this skill selects a number of units, and applies a timer (Not visible, random from 1-60 seconds) to each. When a timer runs out, the respective unit is healed if it is an ally, or receives damage if it is an enemy. Icon courtesy of ChevronSven from hiveworkshop.com


Memory Lapse - (Active)
Type: Active
Targeting: Unit
Hotkey: E
Applies pressure to the mind of a single enemy. The next spell it casts while under the effects of Memory Lapse is disabled upon completing the spellcast.


 ManaCooldownRangeAoEDurationEffects
16510800 15Disables skill cast for (Skill cooldown)+1 seconds.
2759800 15Disables skill cast for (Skill cooldown)+2 seconds.
3858800 15Disables skill cast for (Skill cooldown)+3 seconds.
4957800 15Disables skill cast for (Skill cooldown)+4 seconds.
  • Applies a debuff to a target unit. The next spell the target casts while under the effects of this buff will be disabled for the rest of its cooldown, more by Memory Lapse skill level. Icon courtesy of Elainiel from hiveworkshop.com


Diffusion - (Passive)
Type: Passive
Targeting: No target
Hotkey: F
Malagorn constantly chants out a song that grants nearby allies a portion of his stats as long as he has not been stunned or silenced within the past 1 second.


 ManaCooldownRangeAoEDurationEffects
1   900 Duplicates 7% of Malagorn's stats to nearby allies.
2   900 Duplicates 9% of Malagorn's stats to nearby allies.
3   900 Duplicates 11% of Malagorn's stats to nearby allies.
4   900 Duplicates 13% of Malagorn's stats to nearby allies.
  • An aura that improves nearby allies' stats by a portion of Malagorn's stats, provided he is not stunned or silenced. If he is disabled, the aura reapplies itself 1 seconds after the stun or silence effect wears off. Icon courtesy of CloudWolf from hiveworkshop.com


Magical Strands - (Active)
Type: Active
Targeting: No target
Hotkey: D
Manipulates magical effects around Malagorn. After a 1 second delay, a number of positive buffs on enemies are transferred to allies, and a number of negative buffs on allies are transferred to enemies. Scepter upgradeadble: Increases maximum buff transfer count.


 ManaCooldownRangeAoEDurationEffects
1200 (225)135 750 Transfers up to 2 positive or negative effects. (3 if upgraded)
2225 (250)130 750 Transfers up to 3 positive or negative effects. (4 if upgraded)
3250 (275)125 750 Transfers up to 4 positive or negative effects. (5 if upgraded)
  • Upon casting, this skill picks random buffs in a 750 AoE around Malagorn, and if positive, applies it to an ally, or to an enemy if negative. This does not pick positive buffs if already on allies, or negative buffs if already on enemies. Icon courtesy of viiva from hiveworkshop.com
==========================================

January
-Edited a few descriptions.
-Reduced disable on Diffusion to 1 second from 3 seconds.
-Modified Magical Strands to initiate its buff transfer 1 second after casting.

Official PlayDota Advanced template.
Hero created with Saguine's Hero Maker.
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Last edited by Altazen; 01-29-2011 at 03:48 AM.
Old 01-17-2011, 02:39 AM   #2
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Posting to refresh this and get it to the top of the list. Hehe.
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Old 01-17-2011, 11:00 AM   #3
Altazen
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Default Re: [INT/SCRG]Malagorn - Deathwisher

What's a guy got to do to get some feedback here?
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Old 01-17-2011, 11:59 AM   #4
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Default Re: [INT/SCRG]Malagorn - Deathwisher

hmmm...yeah first skill is awesome and original...
Ulti is very cool...I would like more of these ladder based spells...they are always just perfect...
About 2 and 3 I don't know what to say...second spell is just like the aura of silencer in a bit weird form of single target active about which I don't know how works actually... and 3 I think it is quite good for an aura but stun and silence disables it for +3 seconds I think that should be removed to be more simple,clear and useful...make it so that it is not active while stunned or silenced and it will be okay...
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Old 01-17-2011, 01:26 PM   #5
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Default Re: [INT/SCRG]Malagorn - Deathwisher

yeah, i like the ulti too. very original and unique and supporter-ish. XD maybe you should remake the 2nd skill. that kind of silence is not that creative enough for this kind of hero.
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Old 01-18-2011, 02:23 AM   #6
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Quote:
Originally Posted by Flame13 View Post
hmmm...yeah first skill is awesome and original...
Ulti is very cool...I would like more of these ladder based spells...they are always just perfect...
About 2 and 3 I don't know what to say...second spell is just like the aura of silencer in a bit weird form of single target active about which I don't know how works actually... and 3 I think it is quite good for an aura but stun and silence disables it for +3 seconds I think that should be removed to be more simple,clear and useful...make it so that it is not active while stunned or silenced and it will be okay...
Well, the second skill isn't actually like Last Word... Here's how it works:

1. You place the buff on a target.
2. Target casts a spell.
3. After the target casts the spell, it is disabled for the remainder of its cooldown+(2/3/4/5) seconds. All other skills are available.

By disabled, I don't mean silenced. I mean you can't even increase its level until the disable is up.

Quote:
Originally Posted by P_L[Maniac
]yeah, i like the ulti too. very original and unique and supporter-ish. XD maybe you should remake the 2nd skill. that kind of silence is not that creative enough for this kind of hero.
Alright, I was actually planning a skill that says:

The first skill cast under this buff receives additional cooldown...

But that seems impossible to trigger or code.

So I picked the next best thing: Disable it for the rest of its cooldown, plus a few seconds. Hitting refresher orb should remove the disable, though. That should balance it a bit.

How Malagorn plays is:

1. Spam Projection before a clash occurs.

2. During the clash, Projection damage and heal effects provide some nuke and support for the team. Diffusion provides additional stats to allies.

3. In all likelihood, enemy healers and nukers will try to counter the damage, bonus stats, and heal by casting their own nukes and heals, and occasional silences and stuns. For this, Malagorn has his second skill, Memory Lapse, which causes skills to undergo additional cooldown upon casting them, and effectively disrupts their flow.

4. Assuming there are a few dangerous buffs on the field, Malagorn is capable of transferring them to targets that might better suit his team's needs. Since his first three skills tempt opponents to cast, there should be at least a few buffs that need transfer.

Anyway, I'mma edit a few descriptions and if it still doesn't seem right afterwards, I'll be happy to take suggestions on what skill I should add.
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Old 01-18-2011, 05:14 AM   #7
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Quote:
Originally Posted by P_L[Maniac] View Post
yeah, i like the ulti too. very original and unique and supporter-ish. XD maybe you should remake the 2nd skill. that kind of silence is not that creative enough for this kind of hero.
Ulti is actually ladder spell called spell steal.
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Old 01-18-2011, 08:06 AM   #8
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Quote:
Originally Posted by carlvic View Post
Ulti is actually ladder spell called spell steal.
Yes. YEs it is. Hehe.

I suppose it's a basic ladder ability, but hasn't been implemented in DotA because there's just too much potential for controlled buff manipulation.

GS, Doom, Poison Nova, etc...
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Old 01-18-2011, 09:58 AM   #9
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Quote:
Originally Posted by carlvic View Post
Ulti is actually ladder spell called spell steal.
i know. the way i said that the spell is original is because it is not been implemented yet in any hero in DotA yet. well, semi-original actually...XD
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Old 01-18-2011, 12:23 PM   #10
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Default Re: [INT/SCRG]Malagorn - Deathwisher

I wrote Ladder based spells and I refered to this but actually not totally ladder because transferres up to x buffs.
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Old 01-19-2011, 01:00 AM   #11
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Anyway, changelog... Reduced 3 second disable to 1 second.

Hoping for more feedback, particularly on the "additional cooldown" effect of Memory Lapse
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Old 01-21-2011, 01:25 AM   #12
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Bump
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Old 01-21-2011, 11:47 AM   #13
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Hello sir, new member here!

One of my earliest reviews!

Stats: Good stats, balanced. Damage is good for a melee hero and slow movespeed?!. 9/10

Bonus: Never seen an ancient of eternity model before! 10/10

1st Skill: Wait, so its like 1-60 seconds at random an enemy or ally can be healed/damaged by 225. So this spell's duration can be ended within 1 second? Sorry for asking. 8/10

2nd Skill: I agree with one of the reviewers, this skill is semi-original(Not to mention Silencer's Last Word) but this is only a single target so its still balanced in my opinion. 8/10

3rd Skill: Just a clarification, does the buff stack and does the bonuses last forever as long as they are near Malagorn? Still balanced though. 7/10

4th Skill: This skill reminds me of Dazzle's Weave but still buffs are still awesome(Imagine bloodseeker's rupture transferred to an enemy unit!). 10/10

Verdict: 42/50
Result: T-UP!
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Old 01-21-2011, 01:54 PM   #14
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Quote:
Originally Posted by cablance View Post
Hello sir, new member here!

One of my earliest reviews!

Stats: Good stats, balanced. Damage is good for a melee hero and slow movespeed?!. 9/10

Bonus: Never seen an ancient of eternity model before! 10/10

1st Skill: Wait, so its like 1-60 seconds at random an enemy or ally can be healed/damaged by 225. So this spell's duration can be ended within 1 second? Sorry for asking. 8/10

2nd Skill: I agree with one of the reviewers, this skill is semi-original(Not to mention Silencer's Last Word) but this is only a single target so its still balanced in my opinion. 8/10

3rd Skill: Just a clarification, does the buff stack and does the bonuses last forever as long as they are near Malagorn? Still balanced though. 7/10

4th Skill: This skill reminds me of Dazzle's Weave but still buffs are still awesome(Imagine bloodseeker's rupture transferred to an enemy unit!). 10/10

Verdict: 42/50
Result: T-UP!
1. Yes, it can damage an enemy, or heal an ally upon cast. This is meant to prepare a state of panic for an upcoming clash, so... meh... "soften up the meat," as some might say.

2. It atcually adds additional cooldown. Not exactly like Last Word, which silences.

3. The buff can only be applied by 1 Malagorn at a time. This prevents conflict when using Same Hero mode. And yes, it lasts as long as heroes are next to Malagorn, and provided Malagorn is not stunned or silenced...

4. Glad you like it. It seems people like these ladder spells.
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Old 01-22-2011, 10:51 AM   #15
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Bump
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Old 01-23-2011, 11:32 AM   #16
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Bump take 2
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Old 01-27-2011, 03:38 AM   #17
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Well...Awkward. Bump
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Old 01-28-2011, 02:40 PM   #18
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Sry but i dont like diffusion giving stat in an aoe sounds impratical if u ask me.. I prefer a direct positive buff. Btw, ur ulti is cool but isn't good enough for an ulti because it's too situational, beside that, stealing positive buff isn't something game breaking unless you steal God Strength from Sven lolx... I suggest you replace diffusion with ultimate
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Old 01-28-2011, 03:08 PM   #19
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Skill 2: What cooldown? Of his skill or that from an enemy? ... just clarify pls
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Old 01-29-2011, 03:45 AM   #20
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Default Re: [INT/SCRG]Malagorn - Deathwisher

Quote:
Originally Posted by condorzai View Post
Sry but i dont like diffusion giving stat in an aoe sounds impratical if u ask me.. I prefer a direct positive buff. Btw, ur ulti is cool but isn't good enough for an ulti because it's too situational, beside that, stealing positive buff isn't something game breaking unless you steal God Strength from Sven lolx... I suggest you replace diffusion with ultimate
He's a supportive tank... Diffusion tempts enemies to disable him instead of the all-important carries on your team. If they decide to force themselves on the carries anyway, they find it harder because of the stat increase.

His ulti? Let's see... game changing buffs include... Doom, Rupture, God Strength, Enchant Totem, Empower, Mana Leak, Bloodrage, Open Wounds, Hex, Inner Vitality, Stuns (Magnus hits Reverse, and if you avoid getting hit, he finds his own team disabled), Track, Amplify Damage...

He's meant to be countered by heroes that aren't so buff dependent...

It does seem situational, though. I'mma make a quick edit...

Quote:
Originally Posted by Averrios;
Skill 2: What cooldown? Of his skill or that from an enemy? ... just clarify pls
The cooldown of the spell cast while under the effects of Memory Lapse. Imagine it as additional cooldown.
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