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Join Date: Oct 2009
Posts: 405
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HAND OF THE OLD GOD Idol
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![]() This would be recoloured gold
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#2 |
Member
Join Date: Mar 2010
Location: Philippines
Posts: 4,585
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Icon for the second skill...
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#3 |
Banned
Join Date: Oct 2009
Location: In my home.
Posts: 3,806
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really good hero
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#4 |
Member
Join Date: Oct 2009
Posts: 405
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Thanks for the suggestion. It fits well but kinda think it's a bit too similar to the 3rd icon.
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#5 |
Member
Join Date: Jun 2010
Location: Philippines
Posts: 229
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i think his 4th skill manacost is kinda too much since he's a strength hero. how bout 6/7/8%??? dat will do
hmmm... i dont see any other flaws in this hero and all his anti-caster skills are very simple and welcome i dont know what to give, maybe a t-null or t-up?
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#6 |
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the illusion created when you cast Omnipresent can attack and sort of like the normal illusion right?
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#7 |
Member
Join Date: Oct 2009
Posts: 405
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Yeah it's a total copy, hence the massive mana upkeep. It needs to be an identical clone so enemies believe it's still Idol, but it can't be abused and turn him into a carry
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#8 |
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Join Date: Oct 2009
Posts: 405
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Added a link to my blog post about this hero at the top. I decided I wanted to plan, brainstorm and do this hero suggestion as professionally as possible... so if you're interested in the 'Why?' check it out!
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#9 |
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well, i still don't understand why this hero is a STR hero...when i think he can be an amazing INT carry...well, the current DotA map do lack that kind of role...
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Ignorance is never better than knowledge: Visit My Hero Idea Portfolio I Do Accept Signature Request! LOTUS V EATER'S HOMEMADE ICONS : CHECK IT OUT NOW! ![]() ![]() |
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#10 |
Member
Join Date: Oct 2009
Posts: 405
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I felt that this hero could be strength or intelligence (definitely not agility, it's a freakin statue). For balance reasons, I think making him intelligence would be unwise. He's not intended to be a carry (I don't like carries tbh), so if he was intelligence he could stack intelligence and pump up his attack damage AND his available mana pool. Strength means that he can still stack intelligence (a bit like Earthshaker), but he won't become this absolute monster when he uses his ultimate.
The ultimate is primarily meant as a ganking tool. A way to be missing from a lane but the opponent doesn't know it yet. It has a side-function of acting like a very short term 2x damage boost (doubles your attack damage), which serves him late game or in team battles, but my intention for him to be a ganker and not a carry means I had to stick a high mana cost on it. I do agree that intelligence suits him more, in that he has to stack mana if he wants to abuse Omnipresence, so it could be changed. I just feel it would turn him into a carry, when I don't want him to play that role. What is interesting, is when ganking ends at late game, he does kinda fall into that carry role naturally. Being strength, it takes longer, but with the items you'll be getting it's likely that he'll be able to keep Omnipresence active for 10+ seconds if you get 2000 mana and use Forced Tribute. This would be pretty late game though, so he's unique in that he's a super-duper hard carry (in that he needs TONS of items to carry), but he plays a completely different role until that point.
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#11 |
Member
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hahaha very well-answered indeed....XD i think it is very awesome if you makes your illusion affected by the buffs from your spell as well, as to increase the "believing feeling" of your enemies about the illusion. (ie: when you cast the 2nd skill, and later the ulti, your illusion will gain the 2nd skill buff as well)
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Ignorance is never better than knowledge: Visit My Hero Idea Portfolio I Do Accept Signature Request! LOTUS V EATER'S HOMEMADE ICONS : CHECK IT OUT NOW! ![]() ![]() |
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#12 |
Member
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Yo, awesome concept, cool skills.
The only problem I see is with the manastealing; your hero doesn't have low cooldown skills that he can chainspam after stealing mana for 5 seconds. Hence, this leads to a fixed playstyle where you have to cast the third skill first before spamming everything else. Apart from the ultimate. About the ultimate, now, this has potential. A lot of it. Why not dramatically reduce the cooldown, and add a cap on maximum illusions maintainable? Something like 80/60/40 second cooldown for the Blink. After all, it's an ultimate. And just some ideas; how about giving the copy access to all the skills? As in, they share cooldown for the skills, but either can cast. They also share manapools, or share 50% of their manapool [50% of the change in one is reflected in the other]. And IMO needs a reduction in the mana upkeep. Otherwise, this hero is pretty awesome. |
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#13 |
Member
Join Date: Oct 2009
Posts: 405
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Thanks for the feedback GoD
My problem with any changes to the ultimate is that it changes the role of the hero. The problem with the illusion is that technically it's the strongest illusion creation ability in the game. Even Morphling has a 50% damage reduction on his clone and Terrorblade has a 300% damage taken increase (and 55% damage). The reason for a massive, massive upkeep is so it cannot be used like this... at least until the very late game. Any changes to mana, health or damage intake/output could jeopardize the effectiveness of the clone in its role as deception. I love the idea of having multiple clones, really gives a great thematic feel to Omnipresence (he really is everywhere at all times). But I'm unsure how to do this, and balance it, without spoiling the original intention of the skill; deception. Here's an idea I just got... how about the clones start with 100% damage and stats, but after 5 seconds they convert into paper thin regular illusions. In this way, it works for the deception but also allows me to 'spam' clones and reduce the mana cost because they'll be easily destroyable after a few seconds. Will be complicated to describe, but it might work. The implications of being able to have up to 3 or 4 clones are quite daunting! It would turn him into a mini-Meepo without the risk factor (actually, it would be a Meepo with ALL copied items... like Lone Druid with 3-4 bears!). The micro would be pretty intense, especially if players used the original motivation (deception) and used all their clones to confuse the hell out of the enemy team. Of course, a problem with that would be their use as free wards. Lots of food for thought! More feedback would still be much appreciated!
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#14 |
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Join Date: Jan 2011
Location: Long Beach, CA
Posts: 20
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Although the Ult is really mana heavy (I'm guessing you want him to be a caster of sorts), you could say that Orchid of Malevolence would be crucial in the item build. The oblivion staff that is used to make it is all about mana regen and added damage (a bit of extra attack speed, but that will help Idol too). So, you can gradually increase mana regen while still gaining damage, attack speed and intelligence.
Great hero btw.
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#15 | |
Member
Join Date: Oct 2009
Posts: 405
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Quote:
Yeah Orchid Malevolence would be a perfect item. The damage amplification will also cause some serious pain on the targets of Consecrating Spear, especially with the increased attack speed and damage of both Idol and his clone.
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#16 |
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Join Date: Oct 2009
Posts: 405
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Thinking about changing the ultimate to be much more castable, expanding the illusion confusion theme. Just bumping to get some more feedback before I do so!
Help a brotha out, yo!
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#17 |
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Join Date: Sep 2009
Location: Brasil
Posts: 79
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Came here to suggest a more "Old Gods" oriented theme, but I don't think I will after being convinced that, for that, you would need to change the whole concept of the hero. But, amazing hero, with incredible gameplay and marvelous abilities.
About the ulti, it's hard to say, but I'll think of something. P.S.: I tried to comment at your blog, but it was rejected... I think. Would you take a look on whatever is causing this?
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#18 |
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Join Date: Oct 2009
Posts: 405
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Thanks a lot for the kind comments, glad you like the idea.
Regarding the blog, weird! I had one comment from some guy called indorser but I've checked the auto-spam box and haven't had anything else. Try again if you like, it should email me when I have to approve a comment.
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#19 | |
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Join Date: Sep 2009
Location: Brasil
Posts: 79
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Quote:
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#20 |
Member
Join Date: Oct 2009
Posts: 405
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Necro bump! Since it's been almost a month, thought I'd give it one.
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