Re: [STR-NEU] Idol, Hand of the Old God
I felt that this hero could be strength or intelligence (definitely not agility, it's a freakin statue). For balance reasons, I think making him intelligence would be unwise. He's not intended to be a carry (I don't like carries tbh), so if he was intelligence he could stack intelligence and pump up his attack damage AND his available mana pool. Strength means that he can still stack intelligence (a bit like Earthshaker), but he won't become this absolute monster when he uses his ultimate.
The ultimate is primarily meant as a ganking tool. A way to be missing from a lane but the opponent doesn't know it yet. It has a side-function of acting like a very short term 2x damage boost (doubles your attack damage), which serves him late game or in team battles, but my intention for him to be a ganker and not a carry means I had to stick a high mana cost on it.
I do agree that intelligence suits him more, in that he has to stack mana if he wants to abuse Omnipresence, so it could be changed. I just feel it would turn him into a carry, when I don't want him to play that role. What is interesting, is when ganking ends at late game, he does kinda fall into that carry role naturally. Being strength, it takes longer, but with the items you'll be getting it's likely that he'll be able to keep Omnipresence active for 10+ seconds if you get 2000 mana and use Forced Tribute. This would be pretty late game though, so he's unique in that he's a super-duper hard carry (in that he needs TONS of items to carry), but he plays a completely different role until that point.
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