01-19-2011, 03:20 AM
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#1
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Member
Join Date: Nov 2010
Posts: 2,932
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[Int-Sentinel]Master of Druid Talon
Crow Form - ACTIVE
 | | Type: Transforming | | Targeting: Self | | Hotkey: C |
| Transform into a crow that can fly through impassable terrain and gain unobstructed vision. |
| | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 25 | 3 | - | - | Until switch back | Gain 200 unobstructed vision. Deal 50 pure damage around 300aoe of Windurom upon landing. | | 2 | 25 | 3 | - | - | Until switch back | Gain 300 unobstructed vision. Deal 75 pure damage around 400aoe of Windurom upon landing. | | 3 | 25 | 3 | - | - | Until switch back | Gain 400 unobstructed vision. Deal 100 pure damage/0.25 second stun around 500aoe of Windurom upon landing. | | 4 | 25 | 3 | - | - | Until switch back | Gain 500 unobstructed vision. Deal 125 pure damage/0.50 second stun around 600aoe of Windurom upon landing. |
- Cannot attack in crow form but can cast spells and use item.
- Can be disable in crow form, but only the ensare from naga siren will landed Windurom and transform him back into druid form.
- Damages and stun ONLY apply during landing but not transforming into crow.
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Devastating Hurricane - ACTIVE
 | | Type: AOE slow and damage | | Targeting: Ground | | Hotkey: D |
| Windurom calls upon a devastating hurricane to strike on a big area. Those who are trap inside will take pure damages every second and have their attack speed as well as movement speed massively decreases until the hurricane disappear. Those who come too close to the side of hurricane will be knockback. Affect all units including self, ally, tower and enemy. Windurom at CrowForm does not affected by the slow and knockback. |
| | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 100 | 30 | 700 | 1000 | 8 sec | AS and MS slow by 50% inside the hurricane. Deal 10 pure damage per second. Knockback everything by 150 range that come too close to the side of hurricane. | | 2 | 120 | 30 | 700 | 1200 | 8 sec | AS and MS slow by 60% inside the hurricane. Deal 20 pure damage per second. Knockback everything by 200 range that come too close to the side of hurricane. | | 3 | 140 | 30 | 700 | 1400 | 8 sec | AS and MS slow by 70% inside the hurricane. Deal 30 pure damage per second. Knockback everything by 250 range that come too close to the side of hurricane. | | 4 | 160 | 30 | 700 | 1600 | 8 sec | AS and MS slow by 80% inside the hurricane. Deal 40 pure damage per second. Knockback everything by 300 range that come too close to the side of hurricane. |
- MS/AS slow as well as knockback affect all units including self and ally but only enemies take damage.
- Does not slow and knockback yourself in CrowForm.
- Units that are inside the hurricane who manage to come close to the side of hurricane will be push out. Units outside the hurricane can never enter unless uses Blink, Black King Bar, Repel, Waveform, Swap and Relocation.(Excluded Forced Staff, Vaccum, WindWalk, Flaming Lassoo)
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Cyclone - ACTIVE
 | | Type: Single unit disable | | Targeting: All units | | Hotkey: E |
| Cyclone a unit to the sky for a short period of time. Upon landing, it will take damage and totally disarmed for a period of time. If casted on self or ally, cyclone for 0.5 second and gain IAS/MS but does not disarm. The duration and effect of both offensive or defensive use are double inside a Devastating Hurricane. (Cycloning time is also double) |
| | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 80 | 6 | 500 | - | Cycloning=0.5second Disarmed=1.0second SelfBuff=1second | 50 magical damage/ 100% IAS and MS for self buff. | | 2 | 120 | 6 | 600 | - | Cycloning=0.5second Disarmed=1.5second SelfBuff=2second | 100 magical damage/ 100% IAS and MS. | | 3 | 140 | 6 | 700 | - | Cycloning=0.5second Disarmed=2.0second SelfBuff=3second | 150 magical damage/ 100% IAS and MS for self buff. | | 4 | 160 | 6 | 800 | - | Cycloning=0.5second Disarmed=2.5second SelfBuff=4second | 200 magical damage/ 100% IAS and MS for self buff. |
- Unit tat are cycloned is invunerable.
- Effect and duration are double inside a Devastating Hurricane.
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Tornado - ACTIVE
 | | Type: Dragging | | Targeting: Ground | | Hotkey: R |
| Summon a fast moving tornado that drag all units inside (including self) and travel along the tornado. Require 1 second casting time. All units are still vulnerable but completely disable. If tornado dragged Windurom while in druid form, transforming into Crow Form will not drag Windurom along the Tornado. Tornado is controllable by Windurom. |
| | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 200 | 100 | 600 | 200 range to be drag | Tornado last 4 seconds | Any units come closer enough to the tornado will be drag along. Tornado had a moving speed of 450. Units that are drag along cannot move but can use item, cast and normal attack. All units are vulnerable when being dragged(Can be attacked and damaged by magic). | | 2 | 300 | 90 | 600 | 250 range to be drag | Tornado last 5 seconds | Any units come closer enough to the tornado will be drag along. Tornado had a moving speed of 500. Units that are drag along cannot move and cannot use item but can still cast and normal attack. All units are vulnerable when being dragged(Can be attacked and damaged by magic). | | 3 | 400 | 80 | 600 | 300 range to be drag | Tornado last 6 seconds | Any units come closer enough to the tornado will be drag along. Tornado had a moving speed of 550. Units that are drag along cannot move, cannot use item, cannot cast but can normal attack. All units are vulnerable when being dragged(Can be attacked and damaged by magic). |
- Affect ally units, enemies and self.
- Only blink, astral imprisonment and phase shift can get away
from Tornado.
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Last edited by condorzai; 11-16-2011 at 01:05 PM.
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