Originally Posted by qoou
T-up on jumps: makes sense, not OP, etc
T-down on mana: I like the current mana costs
T-down. Chain lightning already pushes lane. Adding this in would push lane way too much.
a. T-down. This is far, far too imba: it not only deals way more damage, but also pierces Pipe. Static Field should never be pure damage.
b. T-down. With this Aghs, by pressing W in a team-fight, you damage everyone for a whopping 22% of their hp plus 460 plus 130*5 (=650). That is death for anyone under 1k hp.
c. T-down. Far, far, far too overpowered.
1/0.75. Making them deal pure damage would thus buff the damage by 33%.
Static Fields are not suppose to stack in case enemies are in range of regular Static Field for 2nd AS upgrade suggestion, but I think that I should have said that.
Still, how about only Arch Lighting being cast?
I want to make that skill have multipractical use so it can be used also for starting battles and not only offing low HP heroes.
Also, why do you think that 3rd AS upgrade suggestion is OP?
I'm really interested since I like the idea myself, but am aware that it could become OP and want to make possible balances.
About Static Field damaging creeps.
I don't think that it would be imba at all since I don't think that damage increase would be that great.
Still, what about if it less % damage to creeps?
I don't know, if 5/7/9/11% is for heroes, make it 3/4/5/6% for creeps (numbers are just an example) or something like that?