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Old 09-18-2009, 07:55 PM   #61
Aequinox
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Location: Florida, USA
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Default [HERO TEMPLATE] Post short ideas here!


Hero Template, using the Admiral as an example




Admiral
Kunkka

Background Story: Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some, but only a select few know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Strength - 21 + [2.7]
Agility - 14 + [1.3]
Intelligence - 16 + [1.5]




Affiliation:Sentinel
Damage:47-57
Armor: 3.6
Movespeed:300
Attack Range:128 (melee)

Torrent - (Active, AoE-Target, Affects Enemy Heroes)
____________________Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112012 sec15002251 sec120 damage, 30% slow
212012 sec15002252 sec180 damage, 30% slow
312012 sec15002253 sec240 damage, 30% slow
412012 sec15002254 sec300 damage, 30% slow

Notes:
  • 1
    2


Tidebringer - (Passive, Self Buff, Affects Enemy Units)
____________________Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/A16 secN/A3801 sec +15 Damage
2N/A12 secN/A4202 sec +30 Damage
3N/A8 secN/A4603 sec +45 Damage
4N/A4 secN/A5004 sec +60 Damage

Notes:
  • 1
    2


X Marks the Spot - (Active, Single-Target, Affects Heroes)
____________________In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
18030 sec500N/A1 sec Returns Target after 1 second
29030 sec650N/A2 sec Returns Target after 2 second
310030 sec800N/A3 sec Returns Target after 3 second
411030 sec950N/A4 sec Returns Target after 4 second

Notes:
  • 1
    2


Ghost Ship - (Active, Point-Target, Affects Self/Allies/Enemies)
____________________The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1150100 sec10004005 sec1 second stun, 300 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
2200100 sec10004006 sec1 second stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
3250100 sec10004007 sec1 second stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill wears off.

Notes:
  • 1
    2


HTML Code:
[img]http://www.playdota.com/img/site/hs.gif[/img]

[img]http://www.playdota.com/img/hero/66/icon.gif[/img]
[B][COLOR="Orange"][SIZE="3"]Admiral[/SIZE][/COLOR][/B]
[B][color="lightblue"]Kunkka[/color][/B]

[spoiler][COLOR="lightblue"]Background Story:[/COLOR] Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some, but only a select few know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.[/spoiler]
[COLOR="orange"]Strength[/COLOR] - 21 + [2.7]
[color="lightblue"]Agility[/color] - 14 + [1.3]
[color="lightblue"]Intelligence[/color] - 16 + [1.5]

[IMG]http://www.playdota.com/img/hero/66/character.gif[/IMG]

[img]http://www.playdota.com/img/site/as.gif[/img]
[table][COLOR="lightblue"]Affiliation:[/COLOR]|Sentinel
[COLOR="lightblue"]Damage:[/COLOR]|47-57
[COLOR="lightblue"]Armor:[/COLOR]| 3.6
[COLOR="lightblue"]Movespeed:[/COLOR]|300
[COLOR="lightblue"]Attack Range:[/COLOR]|128 (melee)[/table]

[img]http://www.playdota.com/img/site/sk.gif[/img][indent][B][COLOR="lightblue"]Torr[u]e[/u]nt[/COLOR][/B] - (Active, AoE-Target, Affects Enemy Heroes)
[table][COLOR="black"]__________[/COLOR][img]http://www.playdota.com/img/hero/66/skill-0.gif[/img][COLOR="black"]__________[/COLOR]|Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table][COLOR="Black"]__[/COLOR]|[COLOR="Black"]____.[/COLOR]|[COLOR="Black"]________.[/color]|[COLOR="Black"]_______.[/color]|[COLOR="Black"]___.[/COLOR]|[COLOR="Black"]_______.[/COLOR]|[COLOR="Black"]__________________________.[/color]
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|120|12 sec|1500|225|1 sec|120 damage, 30% slow
[COLOR="Orange"]2[/COLOR]|120|12 sec|1500|225|2 sec|180 damage, 30% slow
[COLOR="Orange"]3[/COLOR]|120|12 sec|1500|225|3 sec|240 damage, 30% slow
[COLOR="Orange"]4[/COLOR]|120|12 sec|1500|225|4 sec|300 damage, 30% slow[/table]

[I]Notes:[/I][list]1
2[/list]

[B][COLOR="lightblue"]Ti[u]d[/u]ebringer[/COLOR][/B] - (Passive, Self Buff, Affects Enemy Units)
[table][COLOR="black"]__________[/COLOR][img]http://www.playdota.com/img/hero/66/skill-1.jpg[/img][COLOR="black"]__________[/COLOR]|Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table][COLOR="Black"]__[/COLOR]|[COLOR="Black"]____.[/COLOR]|[COLOR="Black"]________.[/color]|[COLOR="Black"]_______.[/color]|[COLOR="Black"]___.[/COLOR]|[COLOR="Black"]_______.[/COLOR]|[COLOR="Black"]__________________________.[/color]
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|N/A|16 sec|N/A|380|1 sec| +15 Damage
[COLOR="Orange"]2[/COLOR]|N/A|12 sec|N/A|420|2 sec| +30 Damage
[COLOR="Orange"]3[/COLOR]|N/A|8 sec|N/A|460|3 sec| +45 Damage
[COLOR="Orange"]4[/COLOR]|N/A|4 sec|N/A|500|4 sec| +60 Damage[/table]

[I]Notes:[/I][list]1
2[/list]

[B][COLOR="lightblue"][u]X[/u] Marks the Spot[/COLOR][/B] - (Active, Single-Target, Affects Heroes)
[table][COLOR="black"]__________[/COLOR][img]http://www.playdota.com/img/hero/66/skill-2.gif[/img][COLOR="black"]__________[/COLOR]|In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table][COLOR="Black"]__[/COLOR]|[COLOR="Black"]____.[/COLOR]|[COLOR="Black"]________.[/color]|[COLOR="Black"]_______.[/color]|[COLOR="Black"]___.[/COLOR]|[COLOR="Black"]_______.[/COLOR]|[COLOR="Black"]__________________________.[/color]
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|80|30 sec|500|N/A|1 sec| Returns Target after 1 second
[COLOR="Orange"]2[/COLOR]|90|30 sec|650|N/A|2 sec| Returns Target after 2 second
[COLOR="Orange"]3[/COLOR]|100|30 sec|800|N/A|3 sec| Returns Target after 3 second
[COLOR="Orange"]4[/COLOR]|110|30 sec|950|N/A|4 sec| Returns Target after 4 second[/table]

[I]Notes:[/I][list]1
2[/list]

[B][COLOR="Orange"]Ghos[u]t[/u] Ship[/COLOR][/B] - (Active, Point-Target, Affects Self/Allies/Enemies)
[table][COLOR="black"]__________[/COLOR][img]http://www.playdota.com/img/hero/66/skill-4.gif[/img][COLOR="black"]__________[/COLOR]|The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table][COLOR="Black"]__[/COLOR]|[COLOR="Black"]____.[/COLOR]|[COLOR="Black"]________.[/color]|[COLOR="Black"]_______.[/color]|[COLOR="Black"]___.[/COLOR]|[COLOR="Black"]_______.[/COLOR]|[COLOR="Black"]__________________________.[/color]
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|150|100 sec|1000|400|5 sec|1 second stun, 300 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
[COLOR="Orange"]2[/COLOR]|200|100 sec|1000|400|6 sec|1 second stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
[COLOR="Orange"]3[/COLOR]|250|100 sec|1000|400|7 sec|1 second stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill wears off.[/table]

[I]Notes:[/I][list]1
2[/list][/indent]



Hero Template, blank



[img]HeroIcon[/img]
Title
Name

Background Story: BackgroundStory

Strength - StrBase + [StrGrowth]
Agility - AgiBase + [StrGrowth]
Intelligence - IntBase + [IntGrowth]

[IMG]HeroModel[/IMG]


Affiliation:Affiliation
Damage:Damage
Armor:Armor
Movespeed:Movespeed
Attack Range:AttackRange

1Skill - (1Type)
__________[img]1SkillIcon[/img]__________1Description


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
111Mana11Cooldown11Range11AoE11Duration11Effects
212Mana12Cooldown12Range12AoE12Duration12Effects
313Mana13Cooldown13Range13AoE13Duration13Effects
414Mana14Cooldown14Range14AoE14Duration14Effects

Notes:
  • 1Notes


2Skill - (2Type)
__________[img]2SkillIcon[/img]__________2Description


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
121Mana21Cooldown21Range21AoE21Duration21Effects
222Mana22Cooldown22Range22AoE22Duration22Effects
323Mana23Cooldown23Range23AoE23Duration23Effects
424Mana24Cooldown24Range24AoE24Duration24Effects

Notes:
  • 2Notes


[u]3Skill - (3Type)
__________[img]3SkillIcon[/img]__________3Description


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
131Mana31Cooldown31Range31AoE31Duration31Effects
232Mana32Cooldown32Range32AoE32Duration32Effects
333Mana33Cooldown33Range33AoE33Duration33Effects
434Mana34Cooldown34Range34AoE34Duration34Effects

Notes:
  • 3Notes


4Skill - (4Type)
__________[img]4SkillIcon[/img]__________4Description


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
141Mana41Cooldown41Range41AoE41Duration41Effects
242Mana42Cooldown42Range42AoE42Duration42Effects
343Mana43Cooldown43Range43AoE43Duration43Effects

Notes:
  • 4Notes


HTML Code:
[img]http://www.playdota.com/img/site/hs.gif[/img]

[img]HeroIcon[/img]
[B][COLOR="Orange"][SIZE="3"]Title[/SIZE][/COLOR][/B]
[B][color="lightblue"]Name[/color][/B]

[spoiler][COLOR="lightblue"]Background Story:[/COLOR] BackgroundStory[/spoiler]
[COLOR="orange"]Strength[/COLOR] - StrBase + [StrGrowth]
[color="lightblue"]Agility[/color] - AgiBase + [StrGrowth]
[color="lightblue"]Intelligence[/color] - IntBase + [IntGrowth]

[IMG]HeroModel[/IMG]

[img]http://www.playdota.com/img/site/as.gif[/img]
[table][COLOR="lightblue"]Affiliation:[/COLOR]|Affiliation
[COLOR="lightblue"]Damage:[/COLOR]|Damage
[COLOR="lightblue"]Armor:[/COLOR]|Armor
[COLOR="lightblue"]Movespeed:[/COLOR]|Movespeed
[COLOR="lightblue"]Attack Range:[/COLOR]|AttackRange[/table]

[img]http://www.playdota.com/img/site/sk.gif[/img][indent][B][COLOR="lightblue"]1Skill[/COLOR][/B] - (1Type)
[table][COLOR="black"]__________[/COLOR][img]1SkillIcon[/img][COLOR="black"]__________[/COLOR]|1Description[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table][COLOR="Black"]__[/COLOR]|[COLOR="Black"]____.[/COLOR]|[COLOR="Black"]________.[/color]|[COLOR="Black"]_______.[/color]|[COLOR="Black"]___.[/COLOR]|[COLOR="Black"]_______.[/COLOR]|[COLOR="Black"]__________________________.[/color]
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|11Mana|11Cooldown|11Range|11AoE|11Duration|11Effects
[COLOR="Orange"]2[/COLOR]|12Mana|12Cooldown|12Range|12AoE|12Duration|12Effects
[COLOR="Orange"]3[/COLOR]|13Mana|13Cooldown|13Range|13AoE|13Duration|13Effects
[COLOR="Orange"]4[/COLOR]|14Mana|14Cooldown|14Range|14AoE|14Duration|14Effects[/table]

[I]Notes:[/I][list]1Notes[/list]

[B][COLOR="lightblue"]2Skill[/COLOR][/B] - (2Type)
[table][COLOR="black"]__________[/COLOR][img]2SkillIcon[/img][COLOR="black"]__________[/COLOR]|2Description[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table][COLOR="Black"]__[/COLOR]|[COLOR="Black"]____.[/COLOR]|[COLOR="Black"]________.[/color]|[COLOR="Black"]_______.[/color]|[COLOR="Black"]___.[/COLOR]|[COLOR="Black"]_______.[/COLOR]|[COLOR="Black"]__________________________.[/color]
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|11Mana|11Cooldown|11Range|11AoE|11Duration|11Effects
[COLOR="Orange"]2[/COLOR]|12Mana|12Cooldown|12Range|12AoE|12Duration|12Effects
[COLOR="Orange"]3[/COLOR]|13Mana|13Cooldown|13Range|13AoE|13Duration|13Effects
[COLOR="Orange"]4[/COLOR]|14Mana|14Cooldown|14Range|14AoE|14Duration|14Effects[/table]

[I]Notes:[/I][list]2Notes[/list]

[B][COLOR="lightblue"]3Skill[/COLOR][/B] - (3Type)
[table][COLOR="black"]__________[/COLOR][img]3SkillIcon[/img][COLOR="black"]__________[/COLOR]|3Description[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table][COLOR="Black"]__[/COLOR]|[COLOR="Black"]____.[/COLOR]|[COLOR="Black"]________.[/color]|[COLOR="Black"]_______.[/color]|[COLOR="Black"]___.[/COLOR]|[COLOR="Black"]_______.[/COLOR]|[COLOR="Black"]__________________________.[/color]
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|11Mana|11Cooldown|11Range|11AoE|11Duration|11Effects
[COLOR="Orange"]2[/COLOR]|12Mana|12Cooldown|12Range|12AoE|12Duration|12Effects
[COLOR="Orange"]3[/COLOR]|13Mana|13Cooldown|13Range|13AoE|13Duration|13Effects
[COLOR="Orange"]4[/COLOR]|14Mana|14Cooldown|14Range|14AoE|14Duration|14Effects[/table]

[I]Notes:[/I][list]3Notes[/list]

[B][COLOR="Orange"]4Skill[/COLOR][/B] - (4Type)
[table][COLOR="black"]__________[/COLOR][img]4SkillIcon[/img][COLOR="black"]__________[/COLOR]|4Description[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table][COLOR="Black"]__[/COLOR]|[COLOR="Black"]____.[/COLOR]|[COLOR="Black"]________.[/color]|[COLOR="Black"]_______.[/color]|[COLOR="Black"]___.[/COLOR]|[COLOR="Black"]_______.[/COLOR]|[COLOR="Black"]__________________________.[/color]
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|11Mana|11Cooldown|11Range|11AoE|11Duration|11Effects
[COLOR="Orange"]2[/COLOR]|12Mana|12Cooldown|12Range|12AoE|12Duration|12Effects
[COLOR="Orange"]3[/COLOR]|13Mana|13Cooldown|13Range|13AoE|13Duration|13Effects[/table]

[I]Notes:[/I][list]4Notes[/list][/indent]



Variables for Blank Template:

Text List of Variables (for use with "find and replace" or hero maker programs):

HeroIcon - Hero Icon
Title - Hero Title
Name - Hero Name
BackgroundStory - Background Story
StrBase - Base Strength
StrGrowth - Strength Growth
AgiStats - Base Agility
AgiGrowth - Agility Growth
IntBase - Base Intelligence
IntGrowth - Intelligence Growth
HeroModel - Animated Hero Model (.gif)
Affiliation - Hero Affiliation: Sentinel, Neutral, or Scourge
Damage - Base Damage, Format: (Lower Limit)-(Upper Limit) .. i.e. 50-60
Armor - Base Armor
Movespeed - Base Movespeed
AttackRange - Hero Attack Range
1Skill - Skill 1 Name, Format: (SkillHotkeyName) .. i.e. Torrent
1Type - the type of the skill, including active/passive, target, and who the spell affects .. i.e. Active, Single-Target, Affects Enemy Heroes
1SkillIcon - Skill 1 Icon
1Description - Skill 1 Description
11Mana - Mana Cost of Level 1 of Skill 1
12Mana - Mana Cost of Level 2 of Skill 1
13Mana - Mana Cost of Level 3 of Skill 1
14Mana - Mana Cost of Level 4 of Skill 1
11Cooldown - Mana Cost of Level 1 of Skill 1
12Cooldown - Mana Cost of Level 2 of Skill 1
13Cooldown - Mana Cost of Level 3 of Skill 1
14Cooldown - Mana Cost of Level 4 of Skill 1
11Range - Casting Range of Level 1 of Skill 1
12Range - Casting Range of Level 2 of Skill 1
13Range - Casting Range of Level 3 of Skill 1
14Range - Casting Range of Level 4 of Skill 1
11AoE - Area of Effect of Level 1 of Skill 1
12AoE - Area of Effect of Level 2 of Skill 1
13AoE - Area of Effect of Level 3 of Skill 1
14AoE - Area of Effect of Level 4 of Skill 1
11Duration - Duration of Level 1 of Skill 1
12Duration - Duration of Level 2 of Skill 1
13Duration - Duration of Level 3 of Skill 1
14Duration - Duration of Level 4 of Skill 1
11Effects - Effects of Level 1 of Skill 1
12Effects - Effects of Level 2 of Skill 1
13Effects - Effects of Level 3 of Skill 1
14Effects - Effects of Level 4 of Skill 1
1Notes - Skill 1 Notes, each separated by a new line (enter)
2Skill - Skill 2 Name, Format: (SkillHotkeyName) .. i.e. Torrent
2Type - the type of Skill 2, including active/passive, target, and who the spell affects .. i.e. Active, Single-Target, Affects Enemy Heroes
2SkillIcon - Skill 2 Icon
2Description - Skill 2 Description
21Mana - Mana Cost of Level 1 of Skill 2
22Mana - Mana Cost of Level 2 of Skill 2
23Mana - Mana Cost of Level 3 of Skill 2
24Mana - Mana Cost of Level 4 of Skill 2
21Cooldown - Mana Cost of Level 1 of Skill 2
22Cooldown - Mana Cost of Level 2 of Skill 2
23Cooldown - Mana Cost of Level 3 of Skill 2
24Cooldown - Mana Cost of Level 4 of Skill 2
21Range - Casting Range of Level 1 of Skill 2
22Range - Casting Range of Level 2 of Skill 2
23Range - Casting Range of Level 3 of Skill 2
24Range - Casting Range of Level 4 of Skill 2
21AoE - Area of Effect of Level 1 of Skill 2
22AoE - Area of Effect of Level 2 of Skill 2
23AoE - Area of Effect of Level 3 of Skill 2
24AoE - Area of Effect of Level 4 of Skill 2
21Duration - Duration of Level 1 of Skill 2
22Duration - Duration of Level 2 of Skill 2
23Duration - Duration of Level 3 of Skill 2
24Duration - Duration of Level 4 of Skill 2
21Effects - Effects of Level 1 of Skill 2
22Effects - Effects of Level 2 of Skill 2
23Effects - Effects of Level 3 of Skill 2
24Effects - Effects of Level 4 of Skill 2
2Notes - Skill 2 notes, each separated by a new line (enter)
3Skill - Skill 3 Name, Format: (SkillHotkeyName) .. i.e. Torrent
3Type - the type of Skill 3, including active/passive, target, and who the spell affects .. i.e. Active, Single-Target, Affects Enemy Heroes
3SkillIcon - Skill 3 Icon
3Description - Skill 3 Description
31Mana - Mana Cost of Level 1 of Skill 3
32Mana - Mana Cost of Level 2 of Skill 3
33Mana - Mana Cost of Level 3 of Skill 3
34Mana - Mana Cost of Level 4 of Skill 3
31Cooldown - Mana Cost of Level 1 of Skill 3
32Cooldown - Mana Cost of Level 2 of Skill 3
33Cooldown - Mana Cost of Level 3 of Skill 3
34Cooldown - Mana Cost of Level 4 of Skill 3
31Range - Casting Range of Level 1 of Skill 3
32Range - Casting Range of Level 2 of Skill 3
33Range - Casting Range of Level 3 of Skill 3
34Range - Casting Range of Level 4 of Skill 3
31AoE - Area of Effect of Level 1 of Skill 3
32AoE - Area of Effect of Level 2 of Skill 3
33AoE - Area of Effect of Level 3 of Skill 3
34AoE - Area of Effect of Level 4 of Skill 3
31Duration - Duration of Level 1 of Skill 3
32Duration - Duration of Level 2 of Skill 3
33Duration - Duration of Level 3 of Skill 3
34Duration - Duration of Level 4 of Skill 3
31Effects - Effects of Level 1 of Skill 3
32Effects - Effects of Level 2 of Skill 3
33Effects - Effects of Level 3 of Skill 3
34Effects - Effects of Level 4 of Skill 3
3Notes - Skill 3 Notes, each separated by a new line (enter)
4Skill - Skill 4 Name, Format: (SkillHotkeyName) .. i.e. Torrent
4Type - the type of Skill 4, including active/passive, target, and who the spell affects .. i.e. Active, Single-Target, Affects Enemy Heroes
4SkillIcon - Skill 1 Icon
4Description - Skill 1 Description
41Mana - Mana Cost of Level 1 of Skill 4
42Mana - Mana Cost of Level 2 of Skill 4
43Mana - Mana Cost of Level 3 of Skill 4
44Mana - Mana Cost of Level 4 of Skill 4
41Cooldown - Mana Cost of Level 1 of Skill 4
42Cooldown - Mana Cost of Level 2 of Skill 4
43Cooldown - Mana Cost of Level 3 of Skill 4
44Cooldown - Mana Cost of Level 4 of Skill 4
41Range - Casting Range of Level 1 of Skill 4
42Range - Casting Range of Level 2 of Skill 4
43Range - Casting Range of Level 3 of Skill 4
44Range - Casting Range of Level 4 of Skill 4
41AoE - Area of Effect of Level 1 of Skill 4
42AoE - Area of Effect of Level 2 of Skill 4
43AoE - Area of Effect of Level 3 of Skill 4
44AoE - Area of Effect of Level 4 of Skill 4
41Duration - Duration of Level 1 of Skill 4
42Duration - Duration of Level 2 of Skill 4
43Duration - Duration of Level 3 of Skill 4
44Duration - Duration of Level 4 of Skill 4
41Effects - Effects of Level 1 of Skill 4
42Effects - Effects of Level 2 of Skill 4
43Effects - Effects of Level 3 of Skill 4
44Effects - Effects of Level 4 of Skill 4
4Notes - Skill 4 notes, each separated by a new line (enter)
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Last edited by Aequinox; 09-18-2009 at 08:14 PM.
Old 09-18-2009, 08:18 PM   #62
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Default Re: [HERO TEMPLATE] Post short ideas here!

Any comments?
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Old 09-18-2009, 08:46 PM   #63
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Default Re: [HERO TEMPLATE] Post short ideas here!

We don't need this: Variables for Blank Template

Only small explanation at BLANK is enough.
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Old 09-18-2009, 10:13 PM   #64
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Default Re: [HERO TEMPLATE] Post short ideas here!

Somewhere in this thread I saw someone talking about a "hero maker" program, which would effectively just be something you could input the information and it would automatically format the hero to the template. The list was just to assist any person who was up to the task. I'd do it myself if I knew how to.
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Last edited by Aequinox; 09-18-2009 at 10:47 PM.
Old 09-19-2009, 08:12 AM   #65
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Default Re: [HERO TEMPLATE] Post short ideas here!

Quote:
Somewhere in this thread I saw someone talking about a "hero maker" program, which would effectively just be something you could input the information and it would automatically format the hero to the template. The list was just to assist any person who was up to the task. I'd do it myself if I knew how to.
This was me. I would expect the mods to get this made - it doesn't take too long. It took approximately 90 mins for an amateur programmer (amateur = first year uni) to write this for me, and that includes debugging time.

I really hope the mods do something similar because it'll truly save time, as well as make things much more official.
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Old 09-19-2009, 08:55 AM   #66
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Default Re: [HERO TEMPLATE] Post short ideas here!

About program, still NO! People don't even know how to use forums, so program can only give them problems. The current template is just fine! It will only cause confusion at new users, and onld users won't use it anyway.
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Old 09-19-2009, 08:57 AM   #67
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Default Re: [HERO TEMPLATE] Post short ideas here!

@Aequinox
Not to be rude or anything, but the template just looks really unappealing. I prefer DK's.

Its a good idea though that all are coming together to create new templates.
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Old 09-19-2009, 09:02 AM   #68
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Default Re: [HERO TEMPLATE] Post short ideas here!

lmao, got turned down for being too shiny. would look way better if the [table] background colour were black xD
 
Old 09-19-2009, 09:04 AM   #69
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Default Re: [HERO TEMPLATE] Post short ideas here!

Its not too shiny. Its just too... crooked. The template i meant, the way the tables are going weird.
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Old 09-19-2009, 09:08 AM   #70
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Default Re: [HERO TEMPLATE] Post short ideas here!

Quote:
Originally Posted by king_james View Post
Its not too shiny. Its just too... crooked. The template i meant, the way the tables are going weird.
What are you talking about? The tables are perfect!

Also, care to post better version, or I'm making this contest finished.
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Old 09-19-2009, 09:13 AM   #71
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Default Re: [HERO TEMPLATE] Post short ideas here!

If you look carefully at the top of the Labels, there are some cells that are empty which look weird with all the excess lines. Its good. But not appealing for me, that's what I meant.

Good luck to the templates.
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Old 09-19-2009, 09:40 AM   #72
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Default Re: [HERO TEMPLATE] Post short ideas here!

Quote:
Originally Posted by king_james View Post
If you look carefully at the top of the Labels, there are some cells that are empty which look weird with all the excess lines. Its good. But not appealing for me, that's what I meant.

Good luck to the templates.
you mean the Not So Hidden Underscores? i know you like mine xP
currently im suggestion at Site Feedback for [table=Colour Here]
or we could just ask for a section like Guides xD. More Nooby Friendly

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Heres what James like, maybe

Quote:
Torrent - (Active, AoE-Target, Affects Enemy Heroes)
 Cp6uja Likes This Blank Spot 
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
 
and the[indent] between icon and decription


 UnderscoreGone JamesLikes? 
 ManaCooldownC. RangeAoEDurationEffects
112012 sec15002251 sec120 damage, 30% slow
212012 sec15002252 sec180 damage, 30% slow
312012 sec15002253 sec240 damage, 30% slow
412012 sec15002254 sec300 damage, 30% slow

Notes:
  • 1
    2
HTML Code:
[img]http://www.playdota.com/img/site/sk.gif[/img][B][COLOR="lightblue"]Torr[u]e[/u]nt[/COLOR][/B] - (Active, AoE-Target, Affects Enemy Heroes)
[table]|Cp6uja Likes This Blank Spot|
[img]http://www.playdota.com/img/hero/66/skill-0.gif[/img]|[indent]Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.[/indent]||[/table]and the[indent] between icon and decription

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table]|Underscore|Gone||James|Likes?|
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|120|12 sec|1500|225|1 sec|120 damage, 30% slow
[COLOR="Orange"]2[/COLOR]|120|12 sec|1500|225|2 sec|180 damage, 30% slow
[COLOR="Orange"]3[/COLOR]|120|12 sec|1500|225|3 sec|240 damage, 30% slow
[COLOR="Orange"]4[/COLOR]|120|12 sec|1500|225|4 sec|300 damage, 30% slow[/table]

[I]Notes:[/I][list]1
2[/list]


Quote:
Skill - (Skill Type, Target Type)
[img]SkillIcon[/img]Description


       
 ManaCooldownC. RangeAoEDurationEffects
111Mana11Cooldown11Range11AoE11Duration11Effects
212Mana12Cooldown12Range12AoE12Duration12Effects
313Mana13Cooldown13Range13AoE13Duration13Effects
414Mana14Cooldown14Range14AoE14Duration14Effects

Notes:
  • 3Notes
HTML Code:
[B][COLOR="lightblue"]Skill[/COLOR][/B] - (Skill Type, Target Type)
[table][COLOR="black"][/COLOR][img]SkillIcon[/img]|Description[/table]

[img]http://www.playdota.com/img/site/stable.jpg[/img]
[table]||||||
|[COLOR="lightblue"]Mana[/color]|[COLOR="lightblue"]Cooldown[/color]|[COLOR="lightblue"]C. Range[/color]|[COLOR="lightblue"]AoE[/color]|[COLOR="lightblue"]Duration[/color]|[COLOR="lightblue"]Effects[/color]
[COLOR="Orange"]1[/COLOR]|11Mana|11Cooldown|11Range|11AoE|11Duration|11Effects
[COLOR="Orange"]2[/COLOR]|12Mana|12Cooldown|12Range|12AoE|12Duration|12Effects
[COLOR="Orange"]3[/COLOR]|13Mana|13Cooldown|13Range|13AoE|13Duration|13Effects
[COLOR="Orange"]4[/COLOR]|14Mana|14Cooldown|14Range|14AoE|14Duration|14Effects[/table]

[I]Notes:[/I][list]3Notes[/list]
 
Last edited by AbyssPetra; 09-19-2009 at 09:55 AM.
Old 09-19-2009, 11:12 AM   #73
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Default Re: [HERO TEMPLATE] Post short ideas here!

Quote:
About program, still NO! People don't even know how to use forums, so program can only give them problems. The current template is just fine! It will only cause confusion at new users, and onld users won't use it anyway.
That's my point exactly. People don't know how to use forums. This way, they don't. They input info into fields, click code. Open the notepad file and copy paste everything. End of story. It's easy, looks great, puts an end to walls of text, noobery and inexperience. It evens works out the point system (converts str points into health, int into mana, agi into armor, etc). I bet half the people on here don't even know how much health one str point gives, amirite?

On top of that, you could make people accept the rules before using the program to post suggestions. IMO, it's a little bit of effort that would solve so many problems..
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Old 09-19-2009, 01:39 PM   #74
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Default Re: [HERO TEMPLATE] Post short ideas here!

If you have that program, you can use it whenever you want, but making it official is not a good way. 90% of users can and will use the regular template, as its really easy to edit it. Those 10% who don't know anything about suggesting, well, they don't even need to suggest heroes. Not all users want to suggest heroes, they should start with small things like Visuals or Others.

This topic served its purposes. I'm calling the official PD template for suggesting heroes:




Admiral
Kunkka

Background Story: Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some, but only a select few know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Strength - 21 + [2.7]
Agility - 14 + [1.3]
Intelligence - 16 + [1.5]




Affiliation:Sentinel
Damage:47-57
Armor: 3.6
Movespeed:300
Attack Range:128 (melee)

Torrent - (Active, AoE-Target, Affects Enemy Heroes)
____________________Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112012 sec15002251 sec120 damage, 30% slow
212012 sec15002252 sec180 damage, 30% slow
312012 sec15002253 sec240 damage, 30% slow
412012 sec15002254 sec300 damage, 30% slow

Notes:
  • 1
    2

Tidebringer - (Passive, Self Buff, Affects Enemy Units)
____________________Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/A16 secN/A3801 sec +15 Damage
2N/A12 secN/A4202 sec +30 Damage
3N/A8 secN/A4603 sec +45 Damage
4N/A4 secN/A5004 sec +60 Damage

Notes:
  • 1
    2

X Marks the Spot - (Active, Single-Target, Affects Heroes)
____________________In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
18030 sec500N/A1 sec Returns Target after 1 second
29030 sec650N/A2 sec Returns Target after 2 second
310030 sec800N/A3 sec Returns Target after 3 second
411030 sec950N/A4 sec Returns Target after 4 second

Notes:
  • 1
    2

Ghost Ship - (Active, Point-Target, Affects Self/Allies/Enemies)
____________________The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1150100 sec10004005 sec1 second stun, 300 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
2200100 sec10004006 sec1 second stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
3250100 sec10004007 sec1 second stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill wears off.

Notes:
  • 1
    2
Link to post: http://www.playdota.com/forums/40287...re/#post324892

Thanks to everyone who participated into this, and ofcourse, this isn't the final one. There is always space for improvement!
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