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Old 01-22-2011, 05:33 AM   #21
UmN1k
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Default 6.71b Changelog


* Fixed gem overhead visual with shared gem

what kind of fix is it?

if you mean this it's not fixed.

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Old 01-22-2011, 05:39 AM   #22
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Default Re: 6.71 Changelog

Quote:
Originally Posted by Shirley Andjani View Post
Dodge?
well i'll give you an example.
Say you are naix and lion is chasing you.
He clicked finger of death on you, but can't cast it because you are not in range.
Then you move back a little and cast rage,lion would then waste his ulti.
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Old 01-22-2011, 05:41 AM   #23
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Default Re: 6.71 Changelog

morphling is nerfed significantly.. aarrghh...
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Old 01-22-2011, 05:41 AM   #24
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Lina Inverse
- Attack range increased from 600 to 625

*ilike*
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Old 01-22-2011, 06:01 AM   #25
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Default Re: 6.71 Changelog

much love to all the new changes. this is fantastic. there are very few changes i don't really like, and of those, it's not a big deal since i don't really like the heroes much or i'm just glad something was changed for the better.
quoted and responses in red. i took out stuff that i don't care to comment on.
i paraphrased the linken's sphere reports into one report. but keep up the redundant reports, i like it. it makes things more clear.

Quote:
Originally Posted by IceFrog View Post


Abaddon
- Increased Aphotic Shield cast range by 50
yay. not sure if it's enough, but, yay!
- X Marks The Spot Return icon placement and hotkey adjusted
cool...
Alchemist
- Movement speed reduced by 5
- Chemical Rage bonus HP from 350/700/1050 to 300/600/900
a nerf for mister overpicked. ok
Axe
- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
yay. been waiting for this one.

Bloodseeker
- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.

sounds good. it was getting irritating last game i almost lost while necrolyte kept taking the kills.

- Spawn Spiderlings buff duration increased from 0.9 seconds to 2
GOOD.

Chaos Knight
- Phantasm duration increased from 20 to 24
:/

Dragon Knight
- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
cool


Furion
- Sprout can now target the ground again
Fixed a previous issue where it became harder to target a unit reliably
gosh darnit just remove him from cm already! he's been changed every patch for ages now! how manymore times are you going to change him? sprout is changed every patch and some patchesother stuff is changed. ugh...
Sprout: A21E


Huskar
- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
yeah i guess that's cool. weak ultimates aren't much fun.

Jakiro
- Macropyre damage increased from 75/125/175 to 100/140/180
yeah i guess that's cool. weak ultimates aren't much fun.

Juggernaut
- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
yeah i was wondering what kept you from making the change to this last patch, but that 300 ms thing i guess could be pretty controversial. at least it's a heck of a lot easier to kill than that imbal FLYING tuskar summon!



- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
good. it's about time you fixed that.
Pulse Nova: A21F
Aghanim: A21G
Deactivate: A21H



Lina Inverse
- Attack range increased from 600 to 625
this'll be fun to play with.
Lycanthrope
- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%
cool.
Magnataur
- Skewer cooldown reduced from 45 to 35
i still think he needs a lower cooldown than that. but at least it's lower.


Nerubian Assassin
- Urna Swarm rebalanced
- Maximum summons reduced from 2/4/6/8 to 2/3/4/5
- Infestation dps increased from 20 to 40
- Infestation aoe increased from 275 to 300
- Cooldown rescaled from 14/11/8/5 to 26/19/12/5
- Manacost rescaled from 10 to 40/30/20/10

oh wow you finally nerfed the bugs, huh? trying to get him into cm pretty soon, i reckon. good to see.


Ogre Magi
- Ignite rescaled
good. 7.5 second duration slow was a pain.

Pitlord
- Dark Rift cooldown reduced from 180/160/140 to 130
maybe this'll help people stop building stupid stuff on him like teleport boots. but uhm...how does it scale now? i thought it was like reincarnation; leveling it up reduces cooldown. why would we want to level it up now?

Slark
- Pounce cooldown reduced from 16 to 12
woohoo! i've been waiting for a better cooldown on that skill for a long time! it's not much, but it is an improvement.

Tidehunter
- Anchor Smash chance to proc increased from 20 to 25%
nice. fear the tide hunter! hahaha!

Undying
- Flesh Golem's Plague slow increased from 7% to 9%
needed a buff. i guess this works.

Vengeful Spirit
- Removed the small attack damage reduction aspect of Wave of Terror
needed a nerf. i guess this works.

Viper
- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25
nice. he's a nice and solid choice now. prefer him over antimage any day. only makes sense he got a buff since antimage got one.

Warlock
- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
oh man this hero gonna be a lot more solid now.

Zeus
- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
finally! i've been waiting ages for these changes.

Ancient Janggo of Endurance
- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4
ok, but what about the hunk of junk after the uses are gone? still not fixing that????!!!?? i want to sell the stupid thing after using it. you can sell urn of shadows, magic stick, magic wand, bottle, why not this thing? urgh...

Gem of True Sight
- Gem now has a stock cooldown of 6 minutes
this will be an interesting change. i always thought rikimaru is a really solid hero but many players think he sucks. this will not only put him on top tier but help out other not so great invisible heroes as well.

* Enigma model now shows team colors
oh my goodness! are you serious? why only enigma? well, we'll take what we can get! there are other heroes that need the fixes too...
* Added a status buff icon for Shallow Grave
it's about time! that spell pissed me off so much all the time. now it can actually be countered properly. thanks.


* Fixed Spawn Spiderlings failing to affect Ethereal units
yay.
* Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
i think it was not rare, not rare at all.
* Fixed Linken Sphere bugs
sweet, those were some nasty abuses.
* Fixed a very rare bug with muted items being created in the center of the map
not very rare, i think.
* Fixed HP bar appearing on Spin Web
lol, ok, cool. gonna miss those hp bars. they tricked and distracted me so often. :P
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Last edited by SanKakU; 01-22-2011 at 08:49 AM.
Old 01-22-2011, 06:08 AM   #26
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Default Re: 6.71 Changelog

the best dota map in more than a year...thanks a lot..
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Old 01-22-2011, 06:13 AM   #27
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Default Re: 6.71 Changelog

oh yeah!!thx ice frog!!! ^^
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Old 01-22-2011, 06:17 AM   #28
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Default Re: 6.71 Changelog

Great PA buff, can't wait to play her.
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Old 01-22-2011, 06:23 AM   #29
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Default Re: 6.71 Changelog

You da man. You da boss
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Old 01-22-2011, 06:24 AM   #30
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Default Re: 6.71 Changelog

KotL: WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH

Mana Leak is more rape-tastic
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Old 01-22-2011, 06:46 AM   #31
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Default Re: 6.71 Changelog

OMG Poor Invoker againts Pudge nerfed
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Old 01-22-2011, 07:15 AM   #32
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Default Re: 6.71 Changelog

Wow those were some un expected changes..

No new items and heroes ?
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Old 01-22-2011, 07:20 AM   #33
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Wow! PA sure is buffed! Blur is already imba enough, and now it's so epically imba! :O
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Old 01-22-2011, 07:29 AM   #34
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Default Re: 6.71 Changelog

Tuskar is shit now T_T
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Old 01-22-2011, 07:31 AM   #35
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Default New Comment

Why did you nerf Alchemist? He was horrible enough as is. I also think you should add some heros to evil. They haven't been getting any heros recently. I don't count neutral, cuz good can be them too >.< I'm excited as everyone else about Pa though :D
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Old 01-22-2011, 07:33 AM   #36
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Default Re: 6.71 Changelog

Quote:
Originally Posted by Straight Flush View Post
KotL: WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH

Mana Leak is more rape-tastic
+1

---------- Post added at 08:33 AM ---------- Previous post was at 08:33 AM ----------

OMFG 232 guests are viewing this
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Old 01-22-2011, 07:33 AM   #37
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Quote:
Originally Posted by smgwolf View Post
Why did you nerf Alchemist? He was horrible enough as is. I also think you should add some heros to evil. They haven't been getting any heros recently. I don't count neutral, cuz good can be them too >.< I'm excited as everyone else about Pa though
Are you kidding me? Chemist was over picked, and if he farmed all game then whichever team had chemist won.. Seriously this nerf was needed.
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Old 01-22-2011, 07:38 AM   #38
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Default Re: 6.71 Changelog

Hope to see Pa more often.
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Old 01-22-2011, 07:40 AM   #39
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Default Re: 6.71 Changelog

Quote:
Originally Posted by SanKakU View Post
much love to all the new changes. this is fantastic. there are very few changes i don't really like, and of those, it's not a big deal since i don't really like the heroes much or i'm just glad something was changed for the better.
quoted and responses in red. i took out stuff that i don't care to comment on.
i paraphrased the linken's sphere reports into one report. but keep up the redundant reports, i like it. it makes things more clear.
omfg put that quoted stuff in spoilers pls
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Old 01-22-2011, 07:44 AM   #40
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Default Re: 6.71 Changelog

Quote:
Originally Posted by IceFrog View Post
* Fixed an exploit with Circle of Power
You're welcome, Ice
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Meh Jesus is overrated...SK needs only 3 seconds to come back; 3 days and you call youself god? cmon
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Originally Posted by BIOHAZRD View Post
Meh maybe IF wants Husk to be King of Trolls. The more he's hurt, the more he'll rape you
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Originally Posted by Abdulink View Post
Tell me why, Void with Backtrack level 4 and Butterfly doesn't have 55% chance to dodge damage?
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