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#1 |
Member
Join Date: Mar 2010
Posts: 14
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| Last edited by simplySH; 06-21-2011 at 01:22 AM. | |
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#2 |
Member
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t-down
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#3 |
Member
Join Date: Nov 2009
Location: Netherlands
Posts: 1,885
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Depends. How would it look?
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#4 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Need a picture, and what the hell is resonance visual effect?
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#5 |
Member
Join Date: Mar 2010
Posts: 14
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Sorry for not being too specific. I'm talking about a very subtle effect like the magic stick charge.
To be more specific, something like a short pulse or wave like Vengeful Spirit's Command Aura which would last about 1 second. I'm not too good with the WC3 World Editor but I will try to make some screenshots when I get home. |
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#7 |
Member
Join Date: Dec 2009
Posts: 117
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nice idea, t-up
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#8 | |
Member
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the idea is there and the fishing justification you gave is quite logical..hahaha but we need screenshot o' test map...
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#9 |
Member
Join Date: Sep 2009
Location: NetherWorld!
Posts: 275
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I T-up on pulse effect when he hit something, indicators.. t-down!
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#10 |
Member
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Current one is just simple and good as it is... no need for more effects... also this doesn't make sense... I mean when you hooked someone you already see it cause this unit will be next to you in 1 sec. An effect would just be useless or just even ugly...
T-DOWN!!
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#11 | |
Member
Join Date: Mar 2010
Posts: 14
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Quote:
Oh yeah? what about invisible units, do you see them? And also, when you hit a hook at max range in the fog, knowing if it hit would make a big difference because it would give you extra reaction time (especially against heroes with fast escape mechanisms like Magina). |
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#12 |
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T-up for the eff
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#13 |
Member
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Needs a screenshot
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#15 |
Forum Staff
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Need a SS as well but T-Up on the idea
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#16 |
Member
Join Date: Oct 2010
Location: In my mansion
Posts: 5,050
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T-null. Would be useful, but it's cool when you don't know that is your hook going to hit or not.
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#19 |
Member
Join Date: Oct 2009
Location: Under a Rock.
Posts: 578
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t-up
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#20 |
Member
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Easy T-Up
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