While I was playing one of my rare WC3TFT games, where I actually play the game and not DotA or something like that, I've noticed that, when hexed (Voodoo), land units turn into random land creatures (frogs, crabs, hermit crabs and so on) and flying units turn into random flying creatures (albatrosses, vultures, etc.), and if polymorphed (Guinsoo), land units turn into sheep and flying units turn into flying sheep.
Wouldn't be good if it was same for DotA?
That, for example, Phoenix or Obsidian Destroyer turn into a flying creature instead of land one when you use Voodoo on them, or when you use Guinsoo on them, that they turn into a flying sheep instead of a normal ones and also that harpies turn into flying sheep/random flying creature instead of just chickens.
Only unit that does this is black drake.
Well, that's what I suggest here.
That flying units, if possible, when hexed, turn into flying creatures instead of land ones and when polymorphed, turn into flying sheep instead of normal ones.
Hex and Polymorph abilites will become much better, way more interesting and more eye appealing than everyone being turned into chickens (witch is plain boring and dumb).
I mean, even description of the skills says that Voodoo turns into random critter and that Guinsoo turns into sheep.
Also, I suggest that Guinsoo's special ability is renamed into Polymorph (since that's what it is actually and not Hex, witch is different ability) and that Voodoo is renamed into Voodoo Hex since Voodoo is too wide concept.