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Old 01-28-2011, 12:23 PM   #1
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Default [Ult] Weapon Transmutation


Yes, this FMA skill is not made by D'Eradicated
Got inspiration from Uther party's invoker game.
 Weapon Transmutation_________ (Hero) Transmutes a weapon using minerals from the ground, creating a powerful weapon, which will get stronger based on (hero)'s level and it will gain special properties based on where (hero) transmutes it.Lasts indefinitely, takes up one inventory slot.
  Ability Type: Active
  Targeting Type: Ground
  Ability Hotkey: W


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
250
 
150
 
Melee
 
N/A
 
Indefinite
 
N/A
 
Creates a weapon. Deals (10+2xLevel) damage and gives special properties based on where spell is cast
2
 
300
 
135
 
Melee
 
N/A
 
Indefinite
 
N/A
 
Creates a weapon. Deals (20+2xLevel) damage and gives special properties based on where spell is cast
3
 
350
 
120
 
Melee
 
N/A
 
Indefinite
 
N/A
 
Creates a weapon. Deals (30+2xLevel) damage and gives special properties based on where spell is cast

Notes
  • Takes up 1 inventory slot. When spell is cast it will replace previous weapon
  • 3/2/1s Casting time. Item cannot be pawned or carried by allies/enemies, even in -PM modes
  • Special effect is based on terain, which are Grass (Sentinel), Blight (Scourge), Water (river) and Wood (fallen tree stump)


LIST OF WEAPON EFFECTS

 Adamantium Sword_________ The abundant minerals from sentinel's rich ground makes an incredibly light weapon, giving the weapon bonus attack speed and movespeed
Level 
Effects
1
 
+30% Attack speed, +15 Movespeed
2
 
+45% Attack speed, +20 Movespeed
3
 
+60% Attack speed, +25 Movespeed


Notes
  • This skill have every chance on getting imba. Please point out if something is too strong/weak
  • Additional type suggestion is always welcome
  • Icons are coming soon, not enough time for now
  • Manasteal= Kinda like lifesteal, but recovers mana instead
  • Item charges (Runic Sword) can be refilled by clicking on item and then clicking on a rune (similar to refilling bottle, but it doesn't need to be empty)
  • Amber sword icon is in progress. Can't find a suitable BG for it.
  • Credits for D'Eradicated for icon bg.
  • You have to be stepping on the specific terrain, e.g. you have to be on a treestump/corpse to make Amber/Cursed. the only exception is runic sword.

Changelog:
  • Made skill
  • Buffed Coral sword, nerfed Amber sword, added Cursed sword.
  • Slightly Changed Obsidian sword, added Runic sword
  • Finally, Icons
  • Buffed every single thing
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Last edited by Vot1_Bear; 07-14-2012 at 03:27 AM.
Old 01-28-2011, 12:38 PM   #2
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Default Re: [Ult] Weapon Transmutation



I'll help you with the icons, I think...
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Old 01-28-2011, 12:47 PM   #3
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Default Re: [Ult] Weapon Transmutation



These may look ugly but this may do the trick...
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Old 01-28-2011, 01:24 PM   #4
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Default Re: [Ult] Weapon Transmutation

Quote:
Originally Posted by D' Eradicated View Post


These may look ugly but this may do the trick...
Thanks. I'll recolor the 2nd one and use them later.
It's night and i don't have time now, sorry
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Old 01-28-2011, 01:25 PM   #5
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Default Re: [Ult] Weapon Transmutation

It's seems like an unique ability ^^ on this...
But I have some question...

1.) The item you created is place on you (a)inventory or (b)skill table?

If your answer is (a), then (Answer question 2), else (do nothing)
2.) Can you drop the item? or sell it? how much gold you will get if you sell it?
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Old 01-28-2011, 01:47 PM   #6
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Default Re: [Ult] Weapon Transmutation

Quote:
Originally Posted by The_Overmind View Post
It's seems like an unique ability ^^ on this...
But I have some question...

1.) The item you created is place on you (a)inventory or (b)skill table?

If your answer is (a), then (Answer question 2), else (do nothing)
2.) Can you drop the item? or sell it? how much gold you will get if you sell it?
Quote:
Originally Posted by Vot1_Bear View Post

Notes
  • Takes up 1 inventory slot. When spell is cast it will replace previous weapon
  • 3/2/1s Casting time. Item cannot be pawned or carried by allies/enemies, even in -PM modes
Should answer everthing
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Old 01-28-2011, 02:15 PM   #7
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Default Re: [Ult] Weapon Transmutation

I WANT MY TIDAL BLADE Fuuuuuuuuuuuuuuuuuuuuu!!! T-Up for epic concept...btw... Where can u find lighting and fire element?
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Old 01-28-2011, 03:20 PM   #8
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Default Re: [Ult] Weapon Transmutation

Quote:
Originally Posted by Vot1_Bear View Post
Should answer everthing
I get it.
Haha, too small din't read...
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Old 01-28-2011, 05:44 PM   #9
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Default Re: [Ult] Weapon Transmutation

Ofc,t-up for concept.
But,4th weapon makes other 3 almost useless.
1st one IS good,while splash/dmg is too weak.
U might add stackable slow(up t0 30% or so) for tidal,while adding armor reduction/dmg amplification.
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Old 01-28-2011, 10:57 PM   #10
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Default Re: [Ult] Weapon Transmutation

Seems a bit OP, but I'd like to see a version of it in the game.
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Old 01-29-2011, 10:47 AM   #11
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Default Re: [Ult] Weapon Transmutation

Quote:
Originally Posted by laikzasve View Post
Ofc,t-up for concept.
But,4th weapon makes other 3 almost useless.
1st one IS good,while splash/dmg is too weak.
U might add stackable slow(up t0 30% or so) for tidal,while adding armor reduction/dmg amplification.
Buffed splash, nerfed entangle
And added another one. thanks for the review
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Old 01-29-2011, 11:00 AM   #12
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Default Re: [Ult] Weapon Transmutation

Axaxax,great concept for corpse ^^
As for blight,25 damage on lvl 16 is pretty weak,consider buffing it up.
Also there is fountain )
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Old 01-29-2011, 11:19 AM   #13
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Default Re: [Ult] Weapon Transmutation

^I've thought of fountain, but somehow i don't think it'll make sense.
For blight, what about giving it corruption (-armor?)
-1 armor per hit (cap of -3 to -6) should be good, but idk if it's gonna be imba. your review is needed.

Anyway, i got a new idea=Rune. using this ability nearby a rune will give another effect, most probably related to main stats. what do you think?
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Old 01-29-2011, 11:28 AM   #14
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Default Re: [Ult] Weapon Transmutation

Hmm for blight,maybe dmg amplification is better(-armor became boring),although u must realize that this is ulti that take away precious inv slot so it has to be strong.
Cap of 6 should be ok for -armor(or 3/6/9 per lvl)
As for runes,hmm IDK,what are u exactly thinking about?
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Old 01-29-2011, 04:08 PM   #15
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Default Re: [Ult] Weapon Transmutation

Added Rune sword (Active ftw ), edited blight a little.
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Old 01-29-2011, 04:58 PM   #16
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Default Re: [Ult] Weapon Transmutation

Icons finally here
And yes the main skill icon is still kinda crappy.
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Old 01-31-2011, 06:53 AM   #17
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Default Re: [Ult] Weapon Transmutation

I like it.. T-up!

one question though,

When transmutate-ing the stump, do you have to be stepping on it, or just near it?

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Old 01-31-2011, 08:51 AM   #18
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Default Re: [Ult] Weapon Transmutation

^Stepping on it. So does with corpse. The only exception is rune, you just need to stan nearby it.
Thanks for mentioning that, editing OP
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Old 02-03-2011, 02:22 AM   #19
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Default Re: [Ult] Weapon Transmutation

looks like someone has been playing some minecraft
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Old 02-03-2011, 05:18 AM   #20
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Default Re: [Ult] Weapon Transmutation

^lolwut? what is minecraft?
Anyway there's not many reviews lately... people come to ability ideas only to care about their own ideas...
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Old 02-15-2011, 11:46 PM   #21
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Default Re: [Ult] Weapon Transmutation

Epěc ulti is epic! T-up on the concept and the bad-ass icons!
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Old 02-16-2011, 10:14 AM   #22
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Default Re: [Ult] Weapon Transmutation

i think! i go use this!
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Old 02-16-2011, 11:13 AM   #23
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Default Re: [Ult] Weapon Transmutation

^lolwut?
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Old 02-16-2011, 01:35 PM   #24
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Default Re: [Ult] Weapon Transmutation

^ Rofled my ass of xDD
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Old 04-15-2011, 01:05 PM   #25
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Default Re: [Ult] Weapon Transmutation

nice xD
Ever thought of this icon for the treestmup sword
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Old 04-15-2011, 02:22 PM   #26
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Default Re: [Ult] Weapon Transmutation

Quote:
Originally Posted by O_xD View Post
nice xD
Ever thought of this icon for the treestmup sword
It's does not have a nature effect in it... BTW, u trolling..?
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Old 04-15-2011, 02:36 PM   #27
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Default Re: [Ult] Weapon Transmutation

Quote:
Originally Posted by D' Eradicated View Post
It's does not have a nature effect in it... BTW, u trolling..?
Cmon treestump is the remains of a cut-down tree, i think a wooden sword suits it just fine.
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Old 04-15-2011, 03:22 PM   #28
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Default Re: [Ult] Weapon Transmutation



Oh, really..? A wooden sword..? It's a fucking fire sword..!
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Old 04-15-2011, 03:27 PM   #29
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Default Re: [Ult] Weapon Transmutation

Just posting to say that it is codeable.
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Old 04-16-2011, 12:08 AM   #30
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Default Re: [Ult] Weapon Transmutation

^Thank god.

Anyway thanks for the bump. This ancient suggestion is one of my fave
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Old 08-22-2011, 05:29 PM   #31
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Default Re: [Ult] Weapon Transmutation

Awesome suggestion, pretty damn original in terms of moba skills although having a hero be different depending if they are scourge or sentinel I dislike.
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Old 09-02-2011, 09:14 PM   #32
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Default Re: [Ult] Weapon Transmutation

I want this implemented!!
anyways i like it original and nice concept one Q though. What if you have all of your slots taken??
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Old 09-03-2011, 06:23 AM   #33
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Default Re: [Ult] Weapon Transmutation

LoL you don't know about minecraft.

/thread I like the ability concept. It's new to base ability on the ground (new in game, not in suggestions). But if you inventory is full? Mb make some Roshansword)?
Mb this for treestump?
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Old 09-03-2011, 07:58 AM   #34
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Default Re: [Ult] Weapon Transmutation

^Why thanks.
If inventory is full, then the skill can't be cast/no effect. simple
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Old 09-03-2011, 09:28 AM   #35
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Default Re: [Ult] Weapon Transmutation

Mb give hero undropable sword with no effect in the beginning of the game so you always have a space for the ability.
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Old 09-03-2011, 11:49 AM   #36
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Default Re: [Ult] Weapon Transmutation

^or when he used the skill the first time.
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Old 09-03-2011, 12:06 PM   #37
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Default Re: [Ult] Weapon Transmutation

^ but if he had a full inventory? IMO add it at the beginning is better.
Normal weapon icon
Treestump icon (there was some mistakes, plz replace current with this)
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Old 09-30-2011, 09:03 PM   #38
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Default Re: [Ult] Weapon Transmutation

Original and very nice idea.T-up.
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Old 10-05-2011, 10:22 AM   #39
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Default Re: [Ult] Weapon Transmutation

t-Up for the concept
But what the heck does Adamantium has to do with grass? oO
I would make the spell being targettable so you can click on the ground. You should make the cast range about ~128 (melee) then. Actually the cast range could even be bigger so that the hero is kind of calling the sword out of the ground flying into his hands.
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Old 10-06-2011, 05:45 AM   #40
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Default Re: [Ult] Weapon Transmutation

^Nice idea, thanks

Funny that one of my first abilities is the most successful one
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