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Old 01-30-2011, 02:55 PM   #1
God of Death
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Default [Day] Supernova: Let There Be Light!


Phoenix's ultimate has a global sound. It should also IMO get a global effect of making it noon for 6~10 seconds.

Why can't strong Sentinel ultimates like this make the sun shine through?
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Old 01-30-2011, 05:54 PM   #2
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Default Re: [Day] Supernova: Let There Be Light!

T-up ofc!

First post!
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Old 01-30-2011, 06:15 PM   #3
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
Originally Posted by God of Death View Post
making it noon for 6~10 seconds.
Is it codeable? I remember an item that turned day into night in the original WC3 but I don't remember the opposite...
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Old 01-30-2011, 06:19 PM   #4
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
Moonstone
Changes the time from day to night. Lasts 30 seconds
Warcraft 3 ladder item. I`m pretty sure if it`s coadable to change day into night, then it`s pretty possible to do the opposite.
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Old 01-30-2011, 06:27 PM   #5
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Default Re: [Day] Supernova: Let There Be Light!

Yeah, if a NightStalker and a Moon Rider can get the night during day time.
Why shouldn't a Phoenix do that but opposite? T-Up!!
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Old 01-30-2011, 06:37 PM   #6
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Default Re: [Day] Supernova: Let There Be Light!

If it's possible to code it as such, I'd much rather it just turn night into day for aesthetic purposes; without granting day-vision or removing Balanar's aura. Otherwise, I'm against it.
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Old 01-30-2011, 07:20 PM   #7
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Default Re: [Day] Supernova: Let There Be Light!

T-Up ofc.
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Old 01-30-2011, 07:29 PM   #8
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Default Re: [Day] Supernova: Let There Be Light!

So it cancels passive of Balanar? If not it should be in Visuals.
Anyway T-UP for this and maybe do something samiliar for Chen.
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Old 01-30-2011, 08:58 PM   #9
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Default Re: [Day] Supernova: Let There Be Light!

I suggest is to add a global effect with sun rays weather effect (the one in-game)
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Old 01-31-2011, 02:52 AM   #10
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Default Re: [Day] Supernova: Let There Be Light!

It's possible. Codeable.
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Old 01-31-2011, 05:50 AM   #11
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Default Re: [Day] Supernova: Let There Be Light!

Support if it doesn't override the moonstone effect.
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Old 01-31-2011, 06:40 AM   #12
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
Originally Posted by Thedeath View Post
I suggest is to add a global effect with sun rays weather effect (the one in-game)

This. But, can you post a screen shot for it.
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Old 01-31-2011, 06:42 AM   #13
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Default Re: [Day] Supernova: Let There Be Light!

Belongs in Visuals >_>
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Old 01-31-2011, 06:44 AM   #15
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Default Re: [Day] Supernova: Let There Be Light!

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Originally Posted by Monsterlord View Post
Belongs in Visuals >_>
No, it doesn't. Day and Night have different effects on gameplay.
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Old 01-31-2011, 09:08 AM   #16
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Default Re: [Day] Supernova: Let There Be Light!

I'm on Supernova in blind spot, kill me or gtfo, here's your day vision.
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Old 01-31-2011, 09:11 AM   #17
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Default Re: [Day] Supernova: Let There Be Light!

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Old 01-31-2011, 09:20 AM   #18
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Default Re: [Day] Supernova: Let There Be Light!

I totally support this! Let the Sun shine!
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Old 01-31-2011, 10:44 AM   #19
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Default Re: [Day] Supernova: Let There Be Light!

t-up

and how about adding a small effect to each enemy burning? i know there is one already but i am suggestion one that will work like -weather moonlight, in terms of mechanics but originates from sun

so that we actually see rays coming from sun n hitting units
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Old 01-31-2011, 10:51 AM   #20
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Default Re: [Day] Supernova: Let There Be Light!

May the Sun be with You!

T-Up!
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Old 01-31-2011, 11:20 AM   #21
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Default Re: [Day] Supernova: Let There Be Light!

This is a nerf to Phoenix, you realise that, right?
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Old 01-31-2011, 11:23 AM   #22
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Default Re: [Day] Supernova: Let There Be Light!

Another nerf on balanar's night time?Wasn't it enough night time was reduced already (even though day time was also reduced,it still rapes his mid game)

T-null.
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Old 01-31-2011, 04:50 PM   #23
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
Originally Posted by Morvan View Post
This is a nerf to Phoenix, you realise that, right?
How is that a nerf?

If this is another attempt to disturb NS, then no.
Maybe just change some effects, but not day time.
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Old 01-31-2011, 07:25 PM   #24
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Thumbs up Re: [Day] Supernova: Let There Be Light!


Yeah, those 6 very situational seconds are really going to be a kick in the balls to Balanar. >.>

OT:
Turning night into day for the duration of the sun is awesome idea and I love it.
I mean, if it's a sun then it's only logical that it should be daytime while it's present.
EPIC T-UP!!!
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Old 01-31-2011, 08:31 PM   #25
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Default Re: [Day] Supernova: Let There Be Light!

I like it too. T-up.
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Old 01-31-2011, 10:01 PM   #26
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Default Re: [Day] Supernova: Let There Be Light!

Well its kinda bad if NS is on the same team. T-Up anyway!
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Old 02-01-2011, 07:08 AM   #27
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Default Re: [Day] Supernova: Let There Be Light!

Cool, T-Up!
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Old 02-01-2011, 10:07 AM   #28
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Default Re: [Day] Supernova: Let There Be Light!

Sry for being silly. How to i t - up????
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Old 02-01-2011, 08:19 PM   #29
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
No, it doesn't. Day and Night have different effects on gameplay.
Luna's Eclipse night effect was put in visuals.

When the impact on gameplay is as small as it is like this, it can be neglected. It would be similar to changing a projectile's origin.
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Old 02-01-2011, 08:22 PM   #30
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Default Re: [Day] Supernova: Let There Be Light!

This should definitely be implemented -- and it SHOULD remove Night Stalker's aura etc.

T-Up
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Old 02-02-2011, 12:59 AM   #31
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Default Re: [Day] Supernova: Let There Be Light!

I guess I support this if it's not a pain to code...
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Old 02-02-2011, 01:26 AM   #32
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Default Re: [Day] Supernova: Let There Be Light!

That would be nice!
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Old 02-02-2011, 01:51 AM   #33
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Default Re: [Day] Supernova: Let There Be Light!

actually, i may have to t-down. many, many times i juke into the forest and use ult. if they see it is day, they will immediately kno im using ult. ofc, they can also see dmg but i dont want them to kno for sure...ill give a t-null for now
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Old 02-02-2011, 03:02 AM   #34
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
Originally Posted by God_ii View Post
actually, i may have to t-down. many, many times i juke into the forest and use ult. if they see it is day, they will immediately kno im using ult. ofc, they can also see dmg but i dont want them to kno for sure...ill give a t-null for now



If you need more info than the global sound, and obvious damage effect, then you wont notice the time of day change!
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Old 02-02-2011, 03:12 AM   #35
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Default Re: [Day] Supernova: Let There Be Light!

He's talking about the extra vision daytime gives compared to nighttime
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Old 02-02-2011, 03:16 AM   #36
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
Originally Posted by LethalWeapon View Post
He's talking about the extra vision daytime gives compared to nighttime
imo
Quote:
if they see it is day, they will immediately kno im using ult
the facepalm is in place...
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Old 02-02-2011, 03:43 AM   #37
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Default Re: [Day] Supernova: Let There Be Light!

when moonstone effect (Luna and Balanar) is in place, the day/night dial turns purple. maybe make it orange-ish for phoenix's effect.

ALSO: this additional day time thing could be an aghanim's effect where the supernova will be able to resist 2-3 more attacks to balance out the visibility.
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Old 02-02-2011, 04:28 AM   #38
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
Originally Posted by JeanLucPicard View Post
imo

the facepalm is in place...
Hmm now that i re-read that...
But maybe he meant what i said??
Else my hope for humanity is lost......
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Old 02-02-2011, 04:43 AM   #39
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Default Re: [Day] Supernova: Let There Be Light!

what if phoenix, ns, and moon rider cast their ultimates at same time?
the game explodes?
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Old 02-02-2011, 05:02 AM   #40
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Default Re: [Day] Supernova: Let There Be Light!

Quote:
Originally Posted by Xezko View Post
what if phoenix, ns, and moon rider cast their ultimates at same time?
the game explodes?
then ofc it goes like
balanight + phoenixday=0
+ lunanight = night ^^


oh btw t-up
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