|
|
#21 |
Member
Join Date: May 2009
Location: Bulgaria
Posts: 601
|
|
|
|
|
#22 |
Member
Join Date: Sep 2009
Location: The crack between dimensions.
Posts: 235
|
Wow, great job. I learned alot from that. Thanks.
__________________
|
|
|
|
#23 | |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
|
Quote:
I'm just thinking about possible Splash coding, and how could it be done. |
|
|
||
| Last edited by Cáno; 03-08-2010 at 08:01 AM. | ||
|
|
#24 |
Member
Join Date: Jun 2009
Location: CZ
Posts: 676
|
No, you have to start an attack in order to activate the EVENT_PLAYER_UNIT_ATTACKED. Nuking someone is not enough.
__________________
|
|
|
|
#25 |
Member
Join Date: Sep 2009
Location: The crack between dimensions.
Posts: 235
|
What about cleaving? I would wanna know why wont it work with ranges.
__________________
|
|
|
|
#26 |
Member
Join Date: Jun 2009
Location: CZ
Posts: 676
|
That doesn't belong here, since it's a hardcoded matter.
__________________
|
|
|
|
#28 |
Forum Staff
|
No to basher.
Yes to stout, pms and quell. |
|
|
|
#29 | |
Member
Join Date: Jun 2009
Posts: 3,002
|
Quote:
Isn't it should be WingedSerpentMissile.mdl Dazzle's Attack Projectile? And it also caused high end game scores because of excessive amount of "Units Created" maybe you want to mention. Probably you know it already. |
|
|
||
| Last edited by Black Isle; 12-17-2009 at 09:46 PM. | ||
|
|
#30 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,132
|
Confirmed. 48 'h00B' units with 'Abilities\Weapons\WingedSerpentMissile\WingedSerp entMissile.mdl' model.
It's irrelevant. |
|
|
| Last edited by Cáno; 12-16-2009 at 08:36 PM. | |
|
|
#32 |
Member
Join Date: Jun 2009
Posts: 557
|
I noticed some strange behavior of multiple magic sticks. When you have 2 of them, 1 gets a charge for a spell, determined by slot order. If this one is full, the other one does not get charges until you move it to a higher priority slot; then the 2nd stick begins to charge.
When you use the stick with highest priority (-> stick in highest priority slot), you use up all of its charges. When you use a lower priority stick, you use 1 charge of that stick and all charges of the highest priority stick (even if highest priority stick is empty, meaning you can only use single charges of lower priority sticks) Tested in 6.66b |
|
|
|
#33 | ||
Member
Join Date: Jul 2009
Location: Where the magic is.
Posts: 639
|
Quote:
Quote:
Yes, this means that even if the Stick/Wand at the lower priority slot loses a charge, it won't heal you at all, only the one at the highest priority slot and its amount of charges will. I might've messed up something badly, so feel free to point out any mistakes.
__________________
Rest in peace, David Gold.
|
||
|
|
|
#34 |
Member
Join Date: Jun 2009
Posts: 557
|
Well it sounds logical and matches with my own assumptions. When a lower priority wand is used, it loses a charge due to warcraft hardcoded charged item propertys; they lose one charge whenever you use them. Healing mechanics just like you said.
Just wanted to point out this behavior, because going from the description in the first post, I thought multiple magic sticks will be charged for one spell and all charges in your inventory will be used if you use one stick. |
|
|
| Last edited by Küken; 02-28-2010 at 10:00 PM. | |
|
|
#35 |
Member
|
I was wondering for the basher code, when is the boolean occured set to false. I know it has to happen otherwise a unit would bash every 2 seconds but no where in the trigger description is this important part outlined.
Also is there any way for me to see the code directly?
__________________
You can call me LEMONS
|
|
|
|
#36 |
Forum Staff
|
The "occured" variable is a local boolean which is defined as false. It just changes when the bash triggers, otherwise it's false ever
__________________
|
|
|
|
#38 | |
Member
Join Date: Jun 2009
Location: CZ
Posts: 676
|
Quote:
I haven't been to this thread for a while, now I'm in the process of updating it.
__________________
|
|
|
|
|
#40 |
Member
Join Date: Jun 2009
Posts: 3,002
|
[A179] ( Used on Barathrum ) is also in the list of checked magic immunities, for the Ghost Scepter part.
|
|