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Old 02-01-2011, 03:27 PM   #1
HellsGuardian
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Default [Tweak] Rhasta


we know, even though the Rhasta's mass serpent wards dont have attack command but they can still attack a desired target by double clicking (to select all wards) and right-clicking on the target.

My suggestion is to add all of the wards into a group (like remote mines and lanaya's traps) just when the spell is casted, this way it will be much easier to attack the desired target as many times in crowded place it is hard to double-click all wards and then right-click on enemy.


i am not 100% sure if it is possible to force the grouped wards to attack an enemy and at the same time NOT break Rhasta's shackle... so suggestions are welcome.
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Old 02-01-2011, 03:41 PM   #2
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Default Re: [Tweak] Rhasta

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Originally Posted by HellsGuardian View Post
we know, even though the Rhasta's mass serpent wards dont have attack command but they can still attack a desired target by double clicking (to select all wards) and right-clicking on the target.

My suggestion is to add all of the wards into a group (like remote mines and lanaya's traps) just when the spell is casted, this way it will be much easier to attack the desired target as many times in crowded place it is hard to double-click all wards and then right-click on enemy.


i am not 100% sure if it is possible to force the grouped wards to attack an enemy and at the same time NOT break Rhasta's shackle... so suggestions are welcome.
Totally doable and T-up!
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Old 02-01-2011, 04:14 PM   #3
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Default Re: [Tweak] Rhasta

...

Well, it means that the serpents will become units controlled by Rhasta and will be affected by auras/itens??

may become imba, t-null for now
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Old 02-01-2011, 04:31 PM   #4
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Default Re: [Tweak] Rhasta

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Originally Posted by himynameisbam View Post
...

Well, it means that the serpents will become units controlled by Rhasta and will be affected by auras/itens??

may become imba, t-null for now
Wat?
No.


T-up
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Old 02-01-2011, 04:38 PM   #5
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Default Re: [Tweak] Rhasta

Quote:
Originally Posted by himynameisbam View Post
...

Well, it means that the serpents will become units controlled by Rhasta and will be affected by auras/itens??

may become imba, t-null for now
not at all, they will not have attack command or anything at all. just a trigger will group all wards so u can simply press TAB once and right click on the target.

from warcraft ladder i am pretty much sure right-click command of group wont cause rhasta to stop channeling.
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Old 02-02-2011, 01:46 AM   #6
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Default Re: [Tweak] Rhasta

sure, seems logical. t-up
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Old 02-02-2011, 05:35 AM   #7
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Default Re: [Tweak] Rhasta

Makes sense to me, TUp.
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Old 02-07-2011, 09:00 AM   #8
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Default Re: [Tweak] Rhasta

T-up if possible.
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Old 02-07-2011, 02:55 PM   #9
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Default Re: [Tweak] Rhasta

T-up.
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Old 02-07-2011, 03:20 PM   #10
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Default Re: [Tweak] Rhasta

Ok I ques this helps but pls make Serpents collision size smaller so even if you are targeted you don't get trapped between them...it makes me nervous to see this DPS spell used for disabling heroes...
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Old 02-07-2011, 09:10 PM   #11
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Default Re: [Tweak] Rhasta

trapping in wards is a strategy, and a very useful one too.
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Old 02-08-2011, 04:06 PM   #12
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Default Re: [Tweak] Rhasta

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Originally Posted by Flame13 View Post
Ok I ques this helps but pls make Serpents collision size smaller so even if you are targeted you don't get trapped between them...it makes me nervous to see this DPS spell used for disabling heroes...
No plz dont even think about it.
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Old 02-08-2011, 08:53 PM   #13
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Default Re: [Tweak] Rhasta

Okok but I just got raped by Rhasta a few times with this trick...hard to aim it but it's deadly against channeling spellcasters...
Anyway T-up...
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Old 02-08-2011, 11:50 PM   #14
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Default Re: [Tweak] Rhasta

Totally t-up!!!!!!
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Old 02-08-2011, 11:53 PM   #15
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Default Re: [Tweak] Rhasta

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Originally Posted by Flame13 View Post
Okok but I just got raped by Rhasta a few times with this trick...hard to aim it but it's deadly against channeling spellcasters...
Anyway T-up...
Its your fault.

T-up on the suggestion.
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Old 02-09-2011, 12:48 AM   #16
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Default Re: [Tweak] Rhasta

T-up
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Old 02-19-2011, 06:09 AM   #17
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Default Re: [Tweak] Rhasta

bump.
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Old 02-19-2011, 03:21 PM   #18
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Default Re: [Tweak] Rhasta

Quote:
Originally Posted by himynameisbam View Post
Well, it means that the serpents will become units controlled by Rhasta and will be affected by auras/items??
No, you can also select a unit type which an aura affects, and currently, they are already unaffected.
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Old 02-19-2011, 04:53 PM   #19
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Default Re: [Tweak] Rhasta

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Originally Posted by Dynes View Post
No, you can also select a unit type which an aura affects, and currently, they are already unaffected.
and what you gotta say about the suggestion itself?
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Old 03-15-2011, 03:29 PM   #20
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Default Re: [Tweak] Rhasta

Bump
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