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#1 |
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Join Date: Nov 2009
Posts: 228
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| Last edited by osuka; 02-05-2011 at 07:01 PM. | |
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#2 |
Member
Join Date: Dec 2009
Posts: 159
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Well it's an interesting idea, though I'd rather not have it drain their hp. Still most mines last long enough that this wouldn't really matter.
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#3 |
Member
Join Date: Jun 2009
Location: Malaysia
Posts: 1,630
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Pretty good idea actually. So Techies players can notice which bom should be blow off.
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#4 |
Member
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Nice idea but it will affect gameplay (hp=/=timer) as gem-carriers will also know which one will blow up soon
however to hell with it, T-up anyway.
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Vot1_bear's
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#5 |
Member
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TUp, nice idea
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#7 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,765
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Support!
Not likely that Old Invoker's skill has a timed life using the hp bar. |
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#8 |
Forum Staff
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T-Up as well.
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#9 |
Member
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I'll T-up it, but doesn't this affect gameplay O_o?
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#10 |
Member
Join Date: Oct 2009
Location: Inside Frozen Throne
Posts: 786
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Lol nice idea, what if, rather than hp bar reduction, use timer, just like alch's concoction, starting from green (start duration) to red (gonna explode)
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#12 |
Member
Join Date: Jun 2009
Location: Pakistan
Posts: 832
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very well.
T-up |
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#13 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 603
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T-up.
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#14 |
Member
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I think it looks a lot better
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#15 |
Member
Join Date: Aug 2009
Posts: 12
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why not apply this also on sentry and observer wards
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#16 |
Member
Join Date: Oct 2009
Posts: 2,427
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Make another bar (blue?) and make it visible to allies only, I will T-up.
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#17 |
Member
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^uncodeable iirc, it's the same when some1 suggests mana bar.
Don't think wards need it, not as important as mines
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Vot1_bear's
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#18 |
Member
Join Date: Oct 2010
Location: In my mansion
Posts: 5,050
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#19 |
Member
Join Date: Nov 2009
Posts: 228
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Thnks for the support guyz!
![]() Sure, I think about it. But I don't knew that it was possible to code.
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#20 |
Member
Join Date: Sep 2009
Location: Thailand
Posts: 928
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T-Up
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Predictions For The Next Hero
Chaos Knight, Phantom Assassin and Luna,
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