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#1 | ||||
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Thunder Strike ![]() Note: Using Doomhammer here could be an option to show the doom on the enemy, but I left it out, because this skill is instantly cast atm and such an animation would probably have effects on the gameplay by changing this. |
Glimpse ![]() Note:Of course, shamanistic aspects could be used here as well, but I think the other options clearly outweigh this option. |
Kinetic Field ![]()
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Static Storm ![]()
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#2 |
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Join Date: Nov 2009
Location: Netherlands
Posts: 1,901
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I like the idea of Doomhammer causing the static storm.
However, SSs would be nice on your other suggestions. |
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#3 | |
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Join Date: Oct 2009
Location: Singapore
Posts: 97
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Quote:
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"How do pro teams make ganking seem so easy?"
"Becos they have SOLID Fundamentals." |
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#4 |
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This. Kinda null for others.
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#5 |
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Join Date: Nov 2010
Posts: 2,932
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No ned to read contents. Title is enough for a massive T-UP!!
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#6 | |
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Your reason is logical and needed, so i'll t-up on changing.
Anyway...
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#7 |
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I don't like it, he still seems to me not so epic as Thrall is, I prefer this http://www.playdota.com/forums/409336/change-thrall/
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#8 |
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This. Suggestion is in overall T-UP!!
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#9 | |||||
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Thx for all the comments
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I tried to involve all possible aspects of Thrall's thematic background and I really can't see any further thematic background that could make him more epic. So could you please answer me what you would think of as an epic thematic concept and workout for Thrall (only thematic, not gameplay ofc). Perhaps I could improve my suggestion with this and understand your argument, because at the moment I don't get how you want to make a new Thrall more epic than a Thrall with my suggested aspects added. |
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#10 | |
Banned
Join Date: Sep 2009
Posts: 5,835
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As for Glimpse, perhaps a reversed version of Timewalk? Show a faded model at the point they're going to appear, and "drag" multiple versions backwards until they reach it? |
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#11 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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Glimpse doomhammer will change gameplay drasticly so that isn't good but others may work.Since I don't want to change the epic Thrall model nor skills I have no other option than support this thread.Anything but not that damn Gryphon model suggested...
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#12 | |
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Thx for the support and the helpful comments
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I'm going to think about it a bit, but I'm going to add some things suggested for Glimpse to the op within the next days. Wait what? How would it change the gameplay? The delay is already there (only now shown by the hammer flying instead of by a kind of lame lightning field around the target). |
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#13 |
Banned
Join Date: Sep 2009
Posts: 5,835
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Ignore Flame13. He's terrible.
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#14 |
Member
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T-up for the awesome Doomhammer visual effects. Rest are null. Glimpse might need a more subtle effect.
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#15 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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Yeah but it is shown until where will he be dragged by an lightning kind effect coming backwards and if I understood correctly the Hammer is the projectile not something that appears on target's back and drags him backwards... XD
)Oh and I don't care what you say Monster... |
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#16 | |
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How should this affect the gameplay? I don't get the problem so far. |
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#17 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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Well I just didn't sayed it is a hero breaking thing...Minor problem easy to resolve by keeping the lightning effect that shows where it was 5 seconds ago...
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#18 | ||
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![]() Glad that this could be clarified asap ^^ |
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#19 |
Member
Join Date: Sep 2009
Location: Mongolia
Posts: 1,804
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Of course T-Up.
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Please understand that I have bad English.
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#20 |
Member
Join Date: May 2010
Posts: 49
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i prefer not to let IF get any famous original warcraft heroes into DotA. Frostmourne on Abaddon is an epic failure.
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