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Old 09-16-2009, 11:51 AM   #1
AbyssPetra
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Default [Skill]Tracking


Originally suggested for Banned.Comic's Haratha, Black Wolf

Tracking



Description:
Hero_Name has the ability to track the hostile that are in your immediate vicinity. Shows the location of all nearby hostile and invisible units on the mini-map at higher levels. Last 5 seconds

Level 1 : Shows foot steps made by enemy heroes in the last 5 seconds.
Level 2 : Detects invisible unit.
Level 3 : Detect every hostile in X AoE of Haratha.
Level 4 : Allows Hero_Name to move into trees.

Cooldown: 18 seconds
Manacost: 75

Notes:
Foot steps will be shown like Spectral Dagger in pink colour and will be visible to allies while it is still in duration
When Hero_Name becomes gains zero collision it doesnt allow Hero_Name to move up/down cliff
Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.
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Last edited by AbyssPetra; 09-22-2009 at 07:17 PM.
Old 09-16-2009, 11:58 AM   #2
TheDamneD
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Default Re: [Skill]Tracking(not used by Banned.Comic)

I gota say, THIS is a great skill

But, moving in trees? Looks like it has to got some big cooldown...

Again, nice skill
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Old 09-16-2009, 12:30 PM   #3
AbyssPetra
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Default Re: [Skill]Tracking(not used by Banned.Comic)

yeah, moving into trees like Spectre. without the going up/down cliff for ballance.

if the track level 1 is imposible..when reverse it and it does "marks(buff) every nearby enemy heroes in the AoE" so they'll paint the floor..
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Old 09-16-2009, 12:43 PM   #4
Banned.Comic
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Default Re: [Skill]Tracking(not used by Banned.Comic)

Yes, it is a nice skill indeed and I'm quite familiar with it
But I didn't add the skill to my hero because it didn't have enough synergy with my other skills in my opinion.

And the footprints are actually those of a wolf, so it looks like you are tracking only wolfs or animals.
So it would be more fitting for a tracking hero or a survivalist.

But I added the skill too my hero for some time, so I don't have any complaints about it

you still got my hero's name in the notes though, but that is just a minor detail.
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Old 09-16-2009, 02:37 PM   #5
SeaErChin
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Default Re: [Skill]Tracking(not used by Banned.Comic)

I think this is a good skill except for the unconfirmed areas ._.
I think that
1) invis should be at level 2 of the skill
This is because there are many of ways to counter invis the commonest/easiest of which is through skills/wards and thus, is not really needed as a level 3 skill
2)buff current level 2 and make it level 4
Make the skill able to move holder into trees and detect all hostile units on minimap. However, it HAS to have a cooldown time. Cannot be a passive this way. Hostile units include invis units.
3)Make current level 4 the level 3 skill after buffing level 2.
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Old 09-17-2009, 02:26 AM   #6
AbyssPetra
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Default Re: [Skill]Tracking(not used by Banned.Comic)

okay swaped level ability.

#2 - its an active skill, but the numbers arent there. so suggestion are welcomed.
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Level 1 - Tracking for chasing a juking enemy & enable allies to know which one is fake and real.
Level 2 - KILLING RIKI OFCOURSE
Level 3 - Shows every nearby enemy[include enemy heroes/unit/neutrals/roshan]
Level 4 - You became an imba hero.
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Old 09-17-2009, 11:44 AM   #7
TheDamneD
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Default Re: [Skill]Tracking(not used by Banned.Comic)

It should last for, i don't know...Um....

5-6 sec?
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Old 09-17-2009, 12:20 PM   #8
AbyssPetra
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Default Re: [Skill]Tracking(not used by Banned.Comic)

yeah, effect already last 5 seconds.

Cooldown and Manacost needed thankyou (:
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Old 09-22-2009, 05:23 PM   #9
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Default Re: [Skill]Tracking(not used by Banned.Comic)

is this codeable? can someone make a rough test map of it? looks too good.
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