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#1 | |
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Join Date: Jun 2009
Location: V★rna
Posts: 336
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Hand of Midas 1900 25Bought From: Gateway Relics Bonus: +30 attack speed, Transmute (active) HoM gives: 2 * bounty + 0.4 * unit's gold cost - for exact values visit Unit Statistics Cooldown: 100 seconds. ![]() Vitallity Booster 1100Bought From: Marketplace Bonus: +250 HP ![]() Hyper Stone 2100Bought from: Marketplace Bonus: +55 attack speed ![]() ![]() Orb of Embezzlement 5100 100Bought from: Arcane Sanctum Bonus: +100 attack speed, +300 HP, Mark of Death (active) MoD: Marks a target enemy unit (hero/neutral/ancient). If you kill that unit your bounty for it doubles. Effect lasts 9 seconds. 950 cast range. Cooldown 120 seconds. ![]()
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#2 |
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Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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55 IAS is max
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#3 |
Member
Join Date: Jun 2009
Location: V★rna
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Maximum possible increased attack speed in DotA is 400% IAS, the minimum is -80%.
K? |
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#5 |
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Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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No, what i mean is maximum attackspeed for 1 item is 55. Stands in some kind of rules somewhere.
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#6 | |
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Anyways, the ability seems very limited. It loses the raw farm power of HoM and its still very difficult to get bonus gold off heroes. The other benefits aren't that great either.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#7 |
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100 IAS seems a bit too much ( for me ). Don't you think that, for the sake of balance it should be lowered?
Anyway, the concept seems fine. The active ability is somewhat of a copy of Gondar's Track but seeing as how HoM is really underused and well not worth its cost atm it could prove to be a nice upgrade. PS: IMHO it would be better if instead of hyperstone you use a pair or two of Gloves of attack and nerf the AS bonus accordingly ( so that it stays within the 55 IAS limit ). That way it can be more easily farmed even mid game and be suitable not just for typical agi carries but also for mid game gankers ![]() What do you think?
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*removed due to severe case of butthurt*
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#8 |
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Join Date: Jun 2009
Location: Ether Dimention
Posts: 253
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it's higly recommended to not use hyperstone in recipes -.-
i didnt said it, it was is DA rules |
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#9 | |
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Join Date: Jul 2009
Location: Croatia
Posts: 1,750
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OFF TOPIC:
AS is only limited by unit's attack animation delay if his attack animation is 1.00 second, not even +1000% attack speed wont speed it up bellow 1 second Ursa and Wind can attack really fast because of their low attack animations minimum attack animation in warcraft 3 is something between 0.05 and 0.1 second max attacks per second is around 16 (or 14, not sure) that's absolute max AS you can achieve in warcraft 3 Quote:
_______________________ if you don't know what is attack animation, it's time needed for a unit to fully swing his weapon upon attacking |
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| Last edited by Etym; 09-16-2009 at 07:21 PM. | ||
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#10 |
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so we get the same bounty only this one works on ancient and heroes but loses the instant kill. i guess its alright, cause how long are we gonna instant kill a unit.
Great Item. Oh & yeah remove the hyper maybe. |
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#11 |
Member
Join Date: Jun 2009
Location: In your Closet, waiting to spring out.
Posts: 217
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Nice item concept! i like it! T-up! how about removing the vital booster? and use point instead?
NOTE: please make sure you know how to code this item or have it based on current existing item/skill/thingie in wc3. IF not, please ask mech team. |
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#12 | ||||
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Join Date: Jun 2009
Location: V★rna
Posts: 336
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Ok, first of all I want to thank Dead Vigilante for the only valuable comment inhere.
So about your review DV, yes i could replace the hyperstone w/ gloves but that would greatly reduce the overall item cost, i might consider adding a recipe scroll tho. But my point was to create a mid/latemid game item when usually you don't have enough room in the inventory. Anyways atm i want to focus on 6.63 :P About the other comments Quote:
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Btw, i wouldn't post this if i wasn't 100% sure whether it is codable or not. |
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#13 |
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Explain how you came up with this conclusion. 120 second cooldown versus 100 seconds, you farm off creeps slower. In order to actually get the money, you need to get the kill, so you are forcing the hero to be a carry and this isn't an item most carries have time to buy outside of luxury when they are already big. Any hero who gets this needs to last hit heroes to get bonus money, meaning they must be already farmed carriers or they need to be heavy gankers, neither of which would really consider getting this item. I think you need to explain better how this boosts someone's money gain, because your statement has no basis.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#14 | |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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1: Do not use hyperstone as an item in recipes. (Broke by Mjollnir in 6.63 and Assault in 6.x) 2: No single item should have more then 55% IAS passive. (Broke by Mjollnir in 6.63) I'm not here to bring your idea down, but rather to giving you a fe wtips to make it not totally ignored by Icefrog/Mods. Also, the idea is good, but unless the IAS there are a few more things: The price is rather high for an item with such low amount of bonuses, and the cooldown is way to long, making it only usable in hero killing, and mostly in 1v1, cause of the "kill the unit" criteria. Using it on creeps (Roshan exception) is out of the plan, due to the only 2x gold, making it only as effective as Hand of Midas to creeps, but more the twice the cost. To "earn" the gold with this, you would have to make loads of kills. Anyway, i think that the IAS is still to big, and that the Mark of Death is kinda to similar to Track/HoM. No idea how to fix this, but maybe it is just me? |
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#15 | |||
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Join Date: Jun 2009
Location: V★rna
Posts: 336
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1. You posted smth completely false.
2. Then you tried to come up with another "fact" which Quote:
3. Now you're trying for the third time Quote:
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#16 | |
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First off, that's Enigma. Its from this: [Image] WIP: DotA Chibi Wallpaper - DotA Allstars Discussion I'm sorry you don't appreciate fan art, but that's not my problem. Second, given the very negative comments you've give people who post on your thread and your lack of comments on people's comments, you have quite an ego. You have blatantly ignored comments, which indicates that you are being selective to try to make your suggestion appear better by eliminating people who oppose you. Thank you for being elitist. I hope you have a nice life.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#17 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Agreed with Zirath, and no i dont even know him. Btw, here is the thread, it is from DA, but i still think that i should be the guidelines for DotA.
LOOK AT THIS! I know it is remakes, but still have a look. Here is the rule i am after: The only exception for these rules are atm new Mjollnir, and that could as well be an tets by Icefrog to look how it works in game. Offtopic: Sorry mods if you see this as ME flaming him, and sorry Zirath for bringing you into the mad eyes of Thundercun. Sorry forum, will not post in this thread more. |
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| Last edited by Sgt Failure; 09-17-2009 at 08:34 PM. | |
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#18 |
Member
Join Date: Sep 2009
Location: Austin, Texas
Posts: 17
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mmm i like the idea of midas being used in another item. however, adding ancients to the list could make this item very imbalanced, especially if someone ancient stacks.
but hey, who knows, its a great concept.
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#19 | |
Forum Staff
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Yes it was on the rule but I think icefrog don't really care about it
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#20 | |||
Member
Join Date: Jun 2009
Location: V★rna
Posts: 336
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I was also thinking of splitting the extra bounty for Roshan between all allies, ofcourse the actual killer would still receive bounty (between 105 and 600 gold) and also a fair share of the extra bounty, but this is just an idea.. Anyway, thank you for your comment! |
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