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Old 09-16-2009, 02:29 PM   #1
Thundercun7
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Default [item] Orb of Embezzlement


Quote:












Hand of Midas
1900
25
Bought From: Gateway Relics
Bonus: +30 attack speed, Transmute (active)
HoM gives: 2 * bounty + 0.4 * unit's gold cost - for exact values visit Unit Statistics
Cooldown: 100 seconds.



Vitallity Booster
1100
Bought From: Marketplace
Bonus: +250 HP



Hyper Stone
2100
Bought from: Marketplace
Bonus: +55 attack speed






Orb of Embezzlement
5100
100
Bought from: Arcane Sanctum
Bonus: +100 attack speed, +300 HP, Mark of Death (active)
MoD: Marks a target enemy unit (hero/neutral/ancient). If you kill that unit your bounty for it doubles. Effect lasts 9 seconds. 950 cast range.
Cooldown 120 seconds.



  • Dark orb soaked with greed and death. A powerful farming tool for those appointed to carry their allies to victory.
    The Orb of Embezzlement is an item that would fit well in the arsenal of dpsers and semi-carries. It will double your bounty every time you kill a marked with MoD target no matter if it's a dominating enemy hero, the mighty Roshan or even a trashy anorexic satyr. If used well this item could help you obtain even the most expensive item builds in DotA.
Changelog:
  • 09/16/09 Created
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Last edited by Volcove; 09-16-2009 at 05:18 PM.
Old 09-16-2009, 03:32 PM   #2
Sgt Failure
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Default Re: the oog

55 IAS is max
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Old 09-16-2009, 03:44 PM   #3
Thundercun7
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Default Re: the oog

Maximum possible increased attack speed in DotA is 400% IAS, the minimum is -80%.

K?
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Old 09-16-2009, 04:10 PM   #4
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Default Re: the oog

Mhm, nice idea. But null for now.
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Old 09-16-2009, 04:32 PM   #5
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Default Re: the oog

No, what i mean is maximum attackspeed for 1 item is 55. Stands in some kind of rules somewhere.
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Old 09-16-2009, 04:45 PM   #6
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Default Re: the oog

Quote:
Originally Posted by Thundercun7 View Post
Maximum possible increased attack speed in DotA is 400% IAS, the minimum is -80%.

K?
I think he's saying that the maximum attackspeed that an item can apply to a hero is 55%. That has nothing to do with the max attackspeed. I dont remember if its true or not, but it is for some effects.

Anyways, the ability seems very limited. It loses the raw farm power of HoM and its still very difficult to get bonus gold off heroes. The other benefits aren't that great either.
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Old 09-16-2009, 04:45 PM   #7
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Default Re: the oog

100 IAS seems a bit too much ( for me ). Don't you think that, for the sake of balance it should be lowered?
Anyway, the concept seems fine. The active ability is somewhat of a copy of Gondar's Track but seeing as how HoM is really underused and well not worth its cost atm it could prove to be a nice upgrade.

PS: IMHO it would be better if instead of hyperstone you use a pair or two of Gloves of attack and nerf the AS bonus accordingly ( so that it stays within the 55 IAS limit ). That way it can be more easily farmed even mid game and be suitable not just for typical agi carries but also for mid game gankers
What do you think?
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Old 09-16-2009, 05:21 PM   #8
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Default Re: the oog

it's higly recommended to not use hyperstone in recipes -.-
i didnt said it, it was is DA rules
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Old 09-16-2009, 07:16 PM   #9
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Default Re: the oog

OFF TOPIC:

Quote:
Originally Posted by Thundercun7 View Post
Maximum possible increased attack speed in DotA is 400% IAS
AS is only limited by unit's attack animation delay

if his attack animation is 1.00 second, not even +1000% attack speed wont speed it up bellow 1 second

Ursa and Wind can attack really fast because of their low attack animations

minimum attack animation in warcraft 3 is something between 0.05 and 0.1 second

max attacks per second is around 16 (or 14, not sure)

that's absolute max AS you can achieve in warcraft 3

Quote:
the minimum is -80%.
I think minimum attack speed is unlimited, meaning you can have a unit with -10.000% AS (he will probably attack every 30 seconds in that case)
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Last edited by Etym; 09-16-2009 at 07:21 PM.
Old 09-17-2009, 01:18 AM   #10
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Default Re: [item] Orb of Embezzlement

so we get the same bounty only this one works on ancient and heroes but loses the instant kill. i guess its alright, cause how long are we gonna instant kill a unit.

Great Item. Oh & yeah remove the hyper maybe.
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Old 09-17-2009, 09:23 AM   #11
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Default Re: [item] Orb of Embezzlement

Nice item concept! i like it! T-up! how about removing the vital booster? and use point instead?
NOTE: please make sure you know how to code this item or have it based on current existing item/skill/thingie in wc3. IF not, please ask mech team.
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Old 09-17-2009, 11:45 AM   #12
Thundercun7
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Default Re: [item] Orb of Embezzlement

Ok, first of all I want to thank Dead Vigilante for the only valuable comment inhere.

So about your review DV, yes i could replace the hyperstone w/ gloves but that would greatly reduce the overall item cost, i might consider adding a recipe scroll tho. But my point was to create a mid/latemid game item when usually you don't have enough room in the inventory. Anyways atm i want to focus on 6.63 :P

About the other comments

Quote:
Originally Posted by Sarg. Failure View Post
No, what i mean is maximum attackspeed for 1 item is
55. Stands in some kind of rules somewhere.
You should first learn about existing items, like MoM and Mjollnir.

Quote:
Originally Posted by Zirath View Post
Anyways, the ability seems very limited. It loses the raw farm power of HoM and its still very difficult to get bonus gold off heroes. The other benefits aren't that great either.
Obviously you are not very good at maths, are you.

Quote:
Originally Posted by Mfunn View Post
it's higly recommended to not use hyperstone in recipes -.-
i didnt said it, it was is DA rules
Yeah like 3 years ago but now is kinda different, don't you think?

Quote:
Originally Posted by SeaErChin View Post
Nice item concept! i like it! T-up! how about removing the vital booster? and use point instead?
NOTE: please make sure you know how to code this item or have it based on current existing item/skill/thingie in wc3. IF not, please ask mech team.
Thanks for the t-up!

Btw, i wouldn't post this if i wasn't 100% sure whether it is codable or not.
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Old 09-17-2009, 02:20 PM   #13
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Default Re: [item] Orb of Embezzlement

Quote:
Originally Posted by Thundercun7 View Post
Obviously you are not very good at maths, are you.
Explain how you came up with this conclusion. 120 second cooldown versus 100 seconds, you farm off creeps slower. In order to actually get the money, you need to get the kill, so you are forcing the hero to be a carry and this isn't an item most carries have time to buy outside of luxury when they are already big. Any hero who gets this needs to last hit heroes to get bonus money, meaning they must be already farmed carriers or they need to be heavy gankers, neither of which would really consider getting this item. I think you need to explain better how this boosts someone's money gain, because your statement has no basis.
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Old 09-17-2009, 02:31 PM   #14
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Default Re: [item] Orb of Embezzlement

Quote:
Originally Posted by Thundercun7 View Post
You should first learn about existing items, like MoM and Mjollnir.
MoM is active ability, and the Mjollnir are clearly an exception? Also, there are two points (I'm sorry, these aren't rules but guidelines):
1: Do not use hyperstone as an item in recipes. (Broke by Mjollnir in 6.63 and Assault in 6.x)
2: No single item should have more then 55% IAS passive. (Broke by Mjollnir in 6.63)
I'm not here to bring your idea down, but rather to giving you a fe wtips to make it not totally ignored by Icefrog/Mods. Also, the idea is good, but unless the IAS there are a few more things:
The price is rather high for an item with such low amount of bonuses, and the cooldown is way to long, making it only usable in hero killing, and mostly in 1v1, cause of the "kill the unit" criteria. Using it on creeps (Roshan exception) is out of the plan, due to the only 2x gold, making it only as effective as Hand of Midas to creeps, but more the twice the cost. To "earn" the gold with this, you would have to make loads of kills. Anyway, i think that the IAS is still to big, and that the Mark of Death is kinda to similar to Track/HoM. No idea how to fix this, but maybe it is just me?
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Old 09-17-2009, 05:18 PM   #15
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Default Re: [item] Orb of Embezzlement

1. You posted smth completely false.
2. Then you tried to come up with another "fact" which
Quote:
Stands in some kind of rules somewhere
..and again, wrong.

3. Now you're trying for the third time
Quote:
MoM is active ability
So is my item? Or maybe MoM is not an item, because you said that:
Quote:
maximum attackspeed for 1 item is 55
Quote:
Originally Posted by Sarg. Failure View Post
I'm not here to bring your idea down, but rather to giving you a fe wtips to make it not totally ignored by Icefrog/Mods.
To giving me tips? Please don't, just go away and never come back. This also applies for your friend with the smiling octopus who is probably a garena player.
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Old 09-17-2009, 07:11 PM   #16
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Default Re: [item] Orb of Embezzlement

Quote:
Originally Posted by Thundercun7 View Post
To giving me tips? Please don't, just go away and never come back. This also applies for your friend with the smiling octopus who is probably a garena player.
Maybe you should get some smarts before you flail your tongue around.

First off, that's Enigma. Its from this:

[Image] WIP: DotA Chibi Wallpaper - DotA Allstars Discussion

I'm sorry you don't appreciate fan art, but that's not my problem.

Second, given the very negative comments you've give people who post on your thread and your lack of comments on people's comments, you have quite an ego. You have blatantly ignored comments, which indicates that you are being selective to try to make your suggestion appear better by eliminating people who oppose you. Thank you for being elitist. I hope you have a nice life.
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Old 09-17-2009, 08:30 PM   #17
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Default Re: [item] Orb of Embezzlement

Agreed with Zirath, and no i dont even know him. Btw, here is the thread, it is from DA, but i still think that i should be the guidelines for DotA.
LOOK AT THIS! I know it is remakes, but still have a look. Here is the rule i am after:

11) Item remakes must comply to certain restrictions
Due to the influence items have on the gameplay, restrictions have to be applied in order to maintain the balance of the game. All suggested items should meet the following criteria if they are to be considered viable DotA suggestions:

* Any item can only have as many as 4 effects (or 5, but only if the 5th is an active ability), otherwise it cannot be coded into the game;
* Level 4 items should not be used in recipes;
* All items should cost less than 8000 gold to buy;
* Permanent Truesight and/or permanent immunity to something is highly discouraged;
* Items that modify hero attack range in any way should be avoided;
* Experience modifiers of any kind are discouraged.

* Bonuses granted by any given item should not exceed the values below
o Max. Attack Speed Bonus: 60% (remember +1 AGI = +1% increased attack speed)
o Max. Movement Speed Bonus: 90
o Max. Stat Bonus to any single stat: 35
o Max. Armour Bonus: 15

* It is recommended that the following items not be used in recipes
o Hyperstone
o Gem of True Sight
o Wards of any kind
o Boots of Travel
o Blink Dagger

The only exception for these rules are atm new Mjollnir, and that could as well be an tets by Icefrog to look how it works in game.

Offtopic:
Sorry mods if you see this as ME flaming him, and sorry Zirath for bringing you into the mad eyes of Thundercun. Sorry forum, will not post in this thread more.
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Last edited by Sgt Failure; 09-17-2009 at 08:34 PM.
Old 09-18-2009, 05:32 AM   #18
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Default Re: [item] Orb of Embezzlement

mmm i like the idea of midas being used in another item. however, adding ancients to the list could make this item very imbalanced, especially if someone ancient stacks.

but hey, who knows, its a great concept.
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Old 09-18-2009, 07:11 AM   #19
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Default Re: the oog

Quote:
Originally Posted by Sarg. Failure View Post
No, what i mean is maximum attackspeed for 1 item is 55. Stands in some kind of rules somewhere.
New mjolnir => +70% AS

Yes it was on the rule but I think icefrog don't really care about it
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Old 09-18-2009, 09:40 AM   #20
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Default Re: [item] Orb of Embezzlement

Quote:
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Quote:
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Quote:
Originally Posted by Xero.Nigh[t] View Post
mmm i like the idea of midas being used in another item. however, adding ancients to the list could make this item very imbalanced, especially if someone ancient stacks.

but hey, who knows, its a great concept.
Yes, i was not completely sure about the part with the ancients so i've added some extra seconds to the cd to make it relatively long. Actually if the item is imbalanced, it could be nerfed or buffed accordingly by lowering/increasing the cd.

I was also thinking of splitting the extra bounty for Roshan between all allies, ofcourse the actual killer would still receive bounty (between 105 and 600 gold) and also a fair share of the extra bounty, but this is just an idea.. Anyway, thank you for your comment!
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