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Old 02-27-2011, 10:55 AM   #1
D-REZ
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Default Quick Meepo question


I heard that if you activate Blademail when Meepo and his clones hit you all damage that would normally return to the clones goes to the main one. Is it true?

P.S. Sorry if this question is so retarted I have no idea about his clones and haven't gotten really familiar with this marker ability.
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Old 02-27-2011, 10:57 AM   #2
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Default Re: Quick Meepo question

I highly doubt the clones have marker.
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Old 02-27-2011, 11:03 AM   #3
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Default Re: Quick Meepo question

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Originally Posted by D-REZ View Post
I heard that if you activate Blademail when Meepo and his clones hit you all damage that would normally return to the clones goes to the main one. Is it true?
No
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Old 02-27-2011, 12:42 PM   #4
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Default Re: Quick Meepo question

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Originally Posted by iKrivetko View Post
No
Thanks. Question answered CAN BE CLOSED.
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Old 02-27-2011, 05:19 PM   #5
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Default Re: Quick Meepo question

For future reference, the marker ability belongs only to wards, siege units, and all dummy units, as well as heroes under the effect of certain invulnerability spells.
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Old 02-27-2011, 06:01 PM   #6
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Default Re: Quick Meepo question

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Originally Posted by EebstertheGreat View Post
For future reference, the marker ability belongs only to wards, siege units, and all dummy units, as well as heroes under the effect of certain invulnerability spells.
And couriers (both flying and un-upgraded), all techies mines, psionic traps, tombstone, scarabs (Urna), beetles (the swarm), and fountain.

Most non-dummy units with marker can be found in this list:
Unit Statistics - DotA Mechanics

The big exception being things like Puck in phase shift.
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Old 02-27-2011, 07:32 PM   #7
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Default Re: Quick Meepo question

Wow. That actually was a big help. The link somehow confuses me but never mind I think I understand it now, at least a bit.
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Old 02-28-2011, 02:33 AM   #8
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Default Re: Quick Meepo question

If Siege unit has marker ability, Why is it destroyed by KotL's Illumination and not other spells?
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Old 02-28-2011, 03:54 AM   #9
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Default Re: Quick Meepo question

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Originally Posted by -VigRouX- View Post
If Siege unit has marker ability, Why is it destroyed by KotL's Illumination and not other spells?
Because KotL's illuminate has no problem with damaging mechanical units. Those other spells are not powerful enough for the magic of modern technology.
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Old 02-28-2011, 10:51 AM   #10
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Default Re: Quick Meepo question

Don't forget pugna's blast
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Old 02-28-2011, 11:03 AM   #11
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Default Re: Quick Meepo question

Does meepo's illusions contribute to geostrike stacks?
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Old 02-28-2011, 11:21 AM   #12
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Default Re: Quick Meepo question

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Originally Posted by chick3nfist View Post
Does meepo's illusions contribute to geostrike stacks?
I don't think so. Skadi on illusions gives the frost tint on the target but it doesn't slow the target.
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Old 02-28-2011, 11:32 AM   #13
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Default Re: Quick Meepo question

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Originally Posted by D-REZ View Post
I don't think so. Skadi on illusions gives the frost tint on the target but it doesn't slow the target.
Um.
In this case, was the skadi is ranged/melee mode?
Were the illus ranged/melee?
Is this post-6.71?

iirc, 6.71 is the ver where IF fixed range/melee abuse.
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Old 02-28-2011, 11:39 AM   #14
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Default Re: Quick Meepo question

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Originally Posted by chick3nfist View Post
Um.
In this case, was the skadi is ranged/melee mode?
Were the illus ranged/melee?
Is this post-6.71?

iirc, 6.71 is the ver where IF fixed range/melee abuse.
Melee Skadi will not even place the buff on the target, whereas ranged will place it butt will have no effect, except from the change in the tint.
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Old 02-28-2011, 11:48 AM   #15
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Default Re: Quick Meepo question

And from the way Skadi works we can infer that meep's illus don't add to geostrike stacks?
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Old 02-28-2011, 12:07 PM   #16
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Default Re: Quick Meepo question

Quote:
Originally Posted by chick3nfist View Post
And from the way Skadi works we can infer that meep's illus don't add to geostrike stacks?
Just tested it. Buff will apply from Geomancer's illusions but it will not slow, despite the visual effect.
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Old 02-28-2011, 12:14 PM   #17
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Default Re: Quick Meepo question

Sorry to have to make you do the test, but will things turn out different if a real meepo places a buff on the target first?
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Old 02-28-2011, 12:17 PM   #18
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Default Re: Quick Meepo question

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Originally Posted by chick3nfist View Post
Sorry to have to make you do the test, but will things turn out different if a real meepo places a buff on the target first?
Don't be sorry, forums are for people who volunteer for help. I test this out as well and no, only the slow from the real Meepo will count. And I didn't notice any pseudoslows (like pseudobashes).
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Old 02-28-2011, 12:19 PM   #19
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Default Re: Quick Meepo question

ah yes i was thinking about pseudobashes. Thanks much, man.
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Make Zeus's Static Field better and more intuitive design
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