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#21 |
Member
Join Date: Jun 2009
Location: can u find me?
Posts: 158
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#24 |
Member
Join Date: Jun 2009
Location: can u find me?
Posts: 158
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creeps don't have int, it will deal no damage.
__________________
Think Silencer need change? Look at this.
Hand of Midas + Sacred Relic = Radiance!!!! Think Na's mana burn kills mages too fast? Bane is the weakest hero ever in Dota, click here to see why. |
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#25 |
Member
Join Date: Jun 2009
Posts: 108
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n!ght you are a fucking idiot.
In the current version, mana burn does not work at all on non-hero creeps because the amount of mana burned is dependent on INT. Keeping quiet will let you go at least halfway, fool. |
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#26 |
Member
Join Date: Jul 2009
Location: Canada
Posts: 1,893
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This instead.
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#27 |
Member
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of shud it be like pudge with his scepter? (4xint)+some basic damage. t-up for this anyway.
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#28 |
Member
Join Date: Jun 2009
Location: England
Posts: 2,247
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You should be able to target only heros with a few more spells: Pudge ulti, lion/lina ulti, etc
on: I support |
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#29 |
Member
Join Date: Jun 2009
Posts: 82
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Sweet, I'm implemented.
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#30 |
Member
Join Date: Sep 2009
Posts: 12
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how about necronomicon fighter? is it still burning them? if removed as in 6.64 it so pitiful..
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#31 |
Member
Join Date: Oct 2009
Posts: 1
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Finally joined the forum because of the manaburn change. I like that it's int based now, but hasn't anyone used it on a controlled creep before? I know I've avoided a stun or two by mana burning a centaur. Just want to point that out.
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#32 |
Member
Join Date: Jul 2009
Location: Kraków, Poland
Posts: 4,123
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Feel free to make a new suggestion then.
Greets Cáno |
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#33 |
Member
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Erm... so what about Magina's Mana Void, you can even target creeps that have no mana to begin with?
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Dynes: I don't believe you. /care
My suggestions on my blog. |
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