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#1 |
Member
Join Date: Dec 2010
Location: In my Boxers
Posts: 180
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| Last edited by gamerinboxers; 09-09-2011 at 04:57 PM. | |
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#2 |
Banned
Join Date: Oct 2009
Location: In my home.
Posts: 3,806
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You can't detect damage from a unit
so the first skill is uncodeable(the dps based on damage part) |
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#3 |
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Soul Tapper is cool. 3rd skill is too similar to Exorcism. 1st is uncodable. Otherwise, nice concept just tweak some skills and will be great
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#4 | |
Member
Join Date: Jul 2009
Location: Hammerspace
Posts: 510
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Quote:
However, DotA's current engine can only detect how much damage a unit dealt; it cannot check how much damage a unit may deal. As an example, Weaver's skill works because an attack is needed to activate the skill, telling the trigger how much damage it is going to deal. However, we could not make a targeted, activated skill that dealt damage depending on your attack damage, since we have no way of retrieving that information. For another example, look at Tuskarr's ultimate. It's impossible that it gives him a passive critical strike inside a disabled spellbook, because the factor that it's going to multiply damage with is variable. Thus, the extra, critical damage is triggered and in order to deal that extra damage you need to know how much damage was dealt in the first place.
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#5 |
Banned
Join Date: Oct 2009
Location: In my home.
Posts: 3,806
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/\nope, the engine can't see a unit's damage, it just gives weaver 400% attackspeed for another hit
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#6 | |
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You cannot detect the damage a unit posseses, nor the bonuses gained from buffs and items. I e, uncodeable |
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#7 | |||
Member
Join Date: Jul 2009
Location: Hammerspace
Posts: 510
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Quote:
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If it would be impossible to detect damage dealt from an attack, then how is Tuskarr's ultimate coded? His ultimate uses a damage event response as a trigger event for the launch. You're saying that it is impossible to discern whether the values gotten from the event response that returns damage taken is through an attack or through whatever other means there are. Then, why is it that it doesn't trigger from other sources of damage, such as his snowball? Also, since it uses damage event, how does it modify the damage? Since the damage has already been dealt by the time Tuskarr hits his enemy, we can't add some kind of Critical Strike to him in order to make him deal extra damage in that way. Thus, the only way the Critical could be coded would be by getting the damage dealt and then dealing additional damage depending on it.
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#8 |
Member
Join Date: Dec 2010
Location: In my Boxers
Posts: 180
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Chill guys... =P
I was thinking more of reducing the attack by 60% when attacking, but summon a illusion that does 5% damage but invulnerable as graphic, if its not code-able. =) Will that work? |
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#9 |
Member
Join Date: Jul 2009
Location: Hammerspace
Posts: 510
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I'm not sure if Invulnerable / Locust are abilities that can be given after creation of a unit, especially if it's an illusion. But it doesn't matter, the current version is codeable.
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#10 |
Member
Join Date: May 2010
Posts: 1,564
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I like this hero except for the first skill. laning against this hero is gonna be like laning against huskar+zues in omg mode on crack, the mana costs are super low and he has a super harassing orb. to balance him, i would recommend nerfing his range to atleast 450 since he has so much lane presence.
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#11 |
Member
Join Date: Jul 2010
Posts: 28
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T-up on the concept.
The hero should be a bit balanced by rescaling 1st power duration to 6/10/14/18. |
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#12 | ||
Member
Join Date: Dec 2010
Location: In my Boxers
Posts: 180
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Hope its better now~ =) |
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#13 |
Member
Join Date: Mar 2011
Posts: 248
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Excluding the ult, I don't really see much synergy between the other skills.
Even still, all the abilities are interesting, and I love Acid Rain. On the ult does the armor/resistance last indefinitely until he dies? If so 6 and 8 seems like a lot. Maybe 3/4/5 instead? |
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#14 | |
Member
Join Date: Dec 2010
Location: In my Boxers
Posts: 180
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The ulti boost only occurs if the enemy hero is in AoE and Soulsap has a copy of its soul.. else there is no boost... =) So i don't think there is a need to reduce the armor gain for now~ =p |
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#15 |
Member
Join Date: Sep 2009
Posts: 307
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Despite 1st spell is uncodeable (like many said before) the concept is cool, I like this hero, maybe the spells combined with ultimate are too powerful...
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#16 | |
Member
Join Date: Dec 2010
Location: In my Boxers
Posts: 180
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Well.. that's the point of the ulti.. its to make mirco-damage deadlier right? hehe =p |
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#17 |
Member
Join Date: Jul 2009
Posts: 79
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[quote]Souls are tiny tiny tiny white specks of light with no collusion.[.quote] Collision, you mean? Anyway, isn't this like Exorcism, only there are more ghosts, their damage is small, and the hero has to channel it? I guess it synergizes with the 2nd skill's armor reduction penalty as well as the (conditional) armor and magic resistance buff of the ultimate skill. Not much to do with the first skill though.
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#18 |
Member
Join Date: Mar 2011
Location: RoOradea
Posts: 182
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where did u get the hero skin?
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#19 |
Member
Join Date: Oct 2010
Posts: 279
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#20 |
Member
Join Date: Aug 2011
Posts: 19
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so....its a dmg over time hero??
great concept but theres still room for improvement! |
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