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#1 |
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Join Date: Dec 2010
Location: Hopping on the ruins that is your life... merrily!
Posts: 1,873
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| Last edited by Dark Solitude; 05-19-2011 at 07:02 AM. Reason: changed title | |
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#2 |
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Join Date: Jul 2010
Posts: 1
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GOOD.but a little ugly.it's seem a girl.
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#3 | |
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From first look i see that OP actually has put a lot of effort for this hero so i think it's worth reviewing.
Currently a very good hero, great concept overall. GJ, but can be better. Feel free to message me if you've updated this hero.
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| Last edited by Vot1_Bear; 03-07-2011 at 06:43 AM. | ||
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#4 |
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Join Date: Sep 2009
Posts: 498
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I'll review your hero too, he is really interesting
![]() First of all, ideas / model: I like the concept overall, but this model is kindof "king", not "vulcan lord". Why didn't you take the real "flame lord" model which would have fit nice? Anyway it's only details and can be changed everytime, T-up there. Global balance: I personally think his stats gain are ugly and need to be somewhat leveled up, but once again it's details. Skills seems really balanced, though. Skill 1: I'm not a fan of summons, but the one you make is pretty cool, nice concept, but i agrre with the man above in saying that he need some buff^^ More attack damage and/or more burning power and/or more healing capacity. T-up ![]() Skill 2: Basic skill, nothing really interesting here, but nothing bad, though. T-null. Skill 3: I love it ! Unique concept and very fun to play. I think you have to increase duration: 6s is somewhat short to get 10 counters. What about constant 10s? Hence it's hard to trigger, maybe increase a little bit this spell power. T-up on concept ![]() Skill 4: As i'm not native english (and not obviously good^^) i didn't really understand what it is. I guess 40% of basic dota players won't either if they pick this hero. Don't make a new AA ult's which take 4/5 games to understand and 4/5 more to handle. Need some rework here.
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#5 | |||
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Let's see....
Hero model looks cool, although I don't like to see an old man with a crown on a battlefield wearing grey armor ![]() 1st skill: Is this a God of War reference (the automaton thing)? Disregard that. I suggest armor be Normal and the movespeed be reduced to 325-340 2nd skill: How does this work? IMO, it's an overpowered Ion Shell. 3rd skill: Looks fine to me. Brand of Destruction reminded me of the "Brand of the Sacrifice" from Berserk :3 4th skill: Wow, it sounds like an overpowered spell! Try to reduce the values and edit/remove the effects of the spell to the enemy. Overall: You sure like "Instant" stuff, huh Try to change those "Instant" values into something good and considerable. A few typos here and there, too. Some discrepancies on the skill descriptions:2ND SKILL Quote:
3RD SKILL Quote:
![]() Replace "upon" with "onto". I'm no grammar whiz but using "upon" makes the skill description weird. Consult Kriegskanzler ![]() 4TH SKILL Quote:
I suppose "enchaned" is "ENCHANTED"? Break neck speeds? Doesn't sound cool and smart 7/10 It's a good hero, really. But too much "Instant" values is not cool.
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#6 |
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^Boo grammar police
![]() lol. I just realized the instant stuff, and since you say nerf 1st skill's movespeed then why don't do this: -Make it have cast range, melee at level one and something like 300-400 at level 4. And add cast animation ofc. OPTIONAL: To make it more epic give extra requirements (Summon from corpse/treestump/needs charge time before summon)
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#7 | |
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Join Date: Dec 2010
Location: Hopping on the ruins that is your life... merrily!
Posts: 1,873
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Thanks for the input you guys! I really appreciate everything.
Thanks again for the input guys! Please dont hesitate to ask anything you think is amiss. ![]() @Kiana: Im ussually such a stickler for details, I dont know how those got away from me D:@Mr. Bear: I really got a lot out of the input you gave me, thanks a lot! Id really like to hear more of your opinions. ![]() EDIT: Added a change log.
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| Last edited by Dark Solitude; 03-07-2011 at 11:05 AM. | ||
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#8 |
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Interesting hero you have there.
Automaton: Stun at death which helps landing other hero's skills. The summon reminds me Anub'arak scarabs (designed to disable opponent). However, I'm not sure if he should have more hp or not. His stun is sort of powerful early, when he has adavntage over heroes in MS, but when players get boots, they can easily outrun him and kill him. Vulcan's Wrath: Nothing much to say, it's, as you said, similiar to Blinding Light. Synergises with Automaton. 20% slow for 2 seconds seems kinda weak alone, but if this would higher, landing Automaton stun would be easier. Brand of Destruction: I like this one. Synergy with ulti. Blast Strike: Nothing much to say, couples nicely with Wrath and Brand. Overall: Skills are nice, would work well together (on paper at least). You have a bnous from me for using original Firelord model (always looked so badass for me and I liked it very much). |
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#9 |
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Join Date: Dec 2010
Posts: 2,507
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Yuph a nice hero sug but a he has no escape mech..
1st skill: Yuph a very nice skill there...Its somewhat like rupture you have two decisions. either Run and die, or kill automaton and die 2nd skill:synergies with his other skills 3rd : I coulndt understand O.O 300 damage instant casting time O.0 explain please 4rth:nothing to say much.... |
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#10 |
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Join Date: Sep 2009
Posts: 498
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Ah, this hero model sounds really better to me, nice cosmetics changes
![]() Something i notice this time: why do your 2nd and 4th skills push away foes when your 1st and 3rd skill need them to be close to deal a huge amont of damage (since your elemental is melee)?
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#11 |
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Reviewing as requested.
The name is kinda bland, Vulcan the Firelord doesn't really appeal to me, but w/e, that's not what's really important. The automaton. I like the idea, but it seems hard to me to land the stun effectively. 350 is not all that much, and as soon as the your opponents get boots, it's almost impossible to coordinate a dying automaton exactly next to their hero. I think it's mostly a great pushing tool, which can't really be focused because of the stun, but for ranged heroes this is hardly a problem. How long do they last, and what kind of xp and gold do they give if killed? Vulcan's Wrath Reminds me in a way of torrent. The damage, duration, and slow percentage however is lower, and although the aoe is a bit bigger I think the knockback doesn't make up for it. I also fail to see direct synergy with the other skills. Brand of Destruction I like the concept of this, but the use seems limited to me. In team clashes this is a nuke/disable due to there are lots of things happening. But for ganks (and that what you are trying to achieve with this hero) I don't think it will help you much. People will throw their skill at you, and run. Mostly you will only get a few attacks thrown at your opponent, thus not activating it's disabling capabilities. It will ofcourse help in anti gank situations, when people actual intend to take damage and attack you. Blast Strike Needs a serious name change. Two of the most used words in skill names combined :P I totally like this though, nothing more to add. |
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#12 |
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Join Date: Sep 2009
Location: Malaysia
Posts: 2,667
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okay T-UP
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#13 |
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K, it was long time since my last review
Cosmetics Template: Good, not excelent but good. I think it has everything needed and also some things as addition. The only thing I miss is starting HP/Mana and I think it would be really helpful. Model: Good for firelord, BUT the model is already in.game, which as see as small (not tiny) flaw. You might tell the model is tinted, but the mosed is still the same. BG story and Introduction: I see you're working on that. Also not sure why is he scourge, he might fits to neutral tavern. Oh the tavern were deleted. I see now. Names: I see no problem with skill names, but the Hero name is really terrible. 1. Ragnaros, the Firelord (it's from nevermore overhaul topic) 2. Helios, the Firelord (but he doesn't fit scourge at all Iconset: Very good, I must say, not best, but still very good. Theme: Fire theme is decent, but quite overused. Skills Automaton- Good concept I must say. It has some deeper synergy, which I like a lot, but I must say you might give them some spell reduction for few secs after spawn. It's veryeasy to kill with single nuke, so I think you should let him alive for few secs. Automaton has 20%/25%/30%/35% Magic resistance after summon, the resistance is reduced by 10% every second. Vulcan's Wrath- Simple, but effective positioning and anti-positioning skill. Good when there are channelers agains you. The slow for top of it. The skill damages by the time. Meaning it's DoT spell to senergy better with Brand of Destruction and even makes more sense with the slow it has. Brand of Destruction- Again good concept. But I think it needs some slight buffing of effect and slight nerfing by increasing manacost. I also think the duration of buff is little too long. Disables attack AND silences for IN AoE for 1.4/1.8/2.2/2.6. Costs 140 mana. Last 5 seconds. Blast Strike- Really good skill, it would be really fun to have it in-game, but not sure about balance. Stats Attributes: I'am not into stats, but I think attributes quite fits what the skillset is. Not sure if balanced, but something what should be and what I've expected. Advanced stats: So you tried to give him high Damage, because he's very fragile? I think you thought like this and it might be what the hero needs. MS unneeded and range is normal Synergy I must say the skills has very good synergy between them. It's probably one of your strangest cons. Even the skills alone make sense. Conclusion I think you hero has one of those very good, still not best. I would rather pick many other heroes than this, but I still think and deserve T-UP for you really well worked hero. Still need the shape up cosmetics and some tiny tweaks, but I think your hero might be almost completed. I wish your next heroes will be at least good as this one.
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#14 |
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Belial the firelord could work too.
Anyway... *this review will be solely be based on hero synergy. Balances will be on my 1st post, I'll edit it once in a while Now 2nd skill's knockback might just synergize with ulti. However, as you've explained, Ulti's uses is to isolate one enemy out of battle. Nod the question: Do you want that? This hero and what i like about him is his mass boom-boom capabilities, able to massacre the enemy team simply by focusing on one, just like spec/medusa. That is fun ![]() If you use 3rd skill and 1st skill in conjunction with ulti, it kinda wastes the Now 2nd skill. Its your only disable and such as stated by some above it might be your positioning skill. But something's wrong; the knockback. A knockbacking position skill for an AoE hero is a nightmare; no matter how low the knockback is enemies have their own movespeed and by helping them get 400 (200 from both sides) Units away from each other basically kills your combo chance. It has 9cd, 200 damage, 170 mana, 1.5 secs before effect. Is it worth it? so conclusion is i think 2nd skill needs more work Now for synergy, we need a positioning skill. either a skill like vacuum which will be kinda boring or a skill like kinetic field. Try this skill's concept: Try making it a standard skill
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#15 |
Member
Join Date: Dec 2010
Location: Hopping on the ruins that is your life... merrily!
Posts: 1,873
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Thanks again for the input you guys!
@Kikut: Thanks! I love the new model too, looks so badass + its ingame ![]() @Michrome: Basically it places a buff that gathers up penalties (counters) for each foul made by the target. When the number of penalties reaches 10, it will dish out an explosion around the afflicted target. @Super Duflair: Well 2nd skill can work to push enemies closer to you if you place it just right, and the ulti has a leash effect (kinda like Slark's pounce) where in the victim wont be able to get away ![]() @Amoe: Changed the Ulti's name, check to see if it suits it better ![]() @GenocYda: Thanks for pointing that out to me, I neglected to add spell resistance after I changed the armor type. And thanks for the compliment! ![]() @Vot1_Bear: Well, the role of the 2nd and 3rd skills in a team fight would be to break up enemy ranks, making them choose between fleeing for a time and make them vulnerable to your team's attacks or risk fighting with one member short. Also, if placed perfectly, the 2nd skill can work to push your softest opponent closer while pushing away the others giving your team a great head start. ![]() Thanks again you guys! I really appreciate your time and oppinion
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#16 |
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Ok, Im here. You asked for my review, you shld expect flaming
![]() 1) Very messy layout. Hard on the eyes. Your suggestion is too vertical. 2) Fire-theme is very cliche. 3) 1st skill, automatons are kinda imba in the pushing department. Abit too OP. 4) 2nd skill. Meh, just a push. Boring, retarded cast range. 5) 3rd skill. Interesting, but OP. 75% slow WTF? 6) Ultimate. Interesting but not sure how it synergizes with a spell that seperates your targets... Overall, I've seen this archetype of heroes before and hence do not find it interesting. You do have some good concepts but they are poorly amalgamated.
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#17 |
Member
Join Date: Dec 2010
Location: Hopping on the ruins that is your life... merrily!
Posts: 1,873
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^LOL, so you do flame hard
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#18 |
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But I mean it. I dont troll. You shld take these to heart.
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| Last edited by LysanderXonora; 03-08-2011 at 06:58 AM. | |
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#19 |
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^True. Some things just needs to get flamed.
However considering some suggs (like this) actually have some effort put into them i guess i'll help as much as possible. And you don't know how it feels to resist flaming on stupid hero suggs showing up everyday. I just hate responding to retards so i need to unleash this rage elsewhere. And yes maybe you'll want to put the skills into the forms of [ tab] [ /tab] codes. And maybe try to put important stuff (Mana, cooldown, damage, range, extra effect, and the rest in that order) first for easier look And if i can say something else, change that f-ing model. It's one of the most overused model, not only here but also in visuals (damn nvm overhaul ideas) Try other fire element mdoels, or even a tank. Just use an ingame model to show that you're not creating this based on amazing model, but on hero concept
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#20 | |
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Quote:
@Vot1_Bear - Rage @ Nizaris' newest hero. ![]() OT: The model needs to change, as well as the skillset. Skills 2/3/4 need synergy and originality. First skill can be salvaged but atm, there are too many uses for it and hence should be an ulti.
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