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Old 03-07-2011, 04:36 AM   #1
Dark Solitude
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Thumbs up [INT - Scourge] Adramelech the Lord of Fire



March 7, 2011



Changed hero type from Strength to Intelligence.
Changed affiliation from Sentinel to Scourge (the new model looks scourgy :p)
Changed proposed model to the wc3 Firelord model.
Changed attack from 125 (melee) to 600 (ranged).
Lowered Base strength and strength gain.
Increased Base Int and Int gain.
Rebalanced base attack damage.
Lowered base armor to 0.
Lowered base movement to 290.

Automaton:

Increased minimum attack damage values.
Lowered armor values and changed armor type from fortified to heavy.
Lowered movement speed to 350.
Increased Primal Fire AoE by 50.
Increased Living Fire heal but lowered its AoE at lower levels.
Lowered Devouring Blaze stun length to 1.25.

Vulcan's Wrath:

Lowered damage.
Lowered knock back distance slightly.
Rebalanced mana cost.
Rebalanced cool down.
Changed skill targeting type from Instant to Ground.
Added a 1.5 second delay.

Brand of Destruction:

Increased explosion AoE to 260.
Set the duration to a constant 10 seconds.
Lowered attack disable duration slightly.
Lowered silence duration slightly.
Set the cooldown to a constant 16.
Set the mana cost to a constant 100.

Blast Strike:

Removed the stun.



March 8, 2011



Automaton:

Increased automaton health on higher levels.
Added a 25% spell resist. (forgot to add this after I changed armor type from fortified to Heavy)
Added duration details.
Added bounty details.

Vulcan's Wrath:

Removed cast delay (for easier placement).
Increased AoE by 25.
Buffed push distance a bit.
Increased slow duration by 0.5 seconds.
Nerfed cooldown on higher levels.

Mark of Destruction:

Added an initatial damage and slow (so as to make it seem as if the victim feels the etching of the brand)
Buffed Seal Break damage.
Removed silence and attack disable upon seal break and exchanged it with a stun.
Increased mana cost.

Ulti:

Chandged name to Decimate.
Increased AoE damage.
Increased mana cost.


May 14, 2011


Automaton:

Reduced movespeed from 350 to 335.
Living Flames now grants Automaton bonus MS/IaS when a unit dies around it.
Increased Automaton Spell resistance from 25% to 35%.
Fixed Devouring Blaze stun length from 0.8/1/1.2/1.4 to 1.5 seconds.
Increased Automaton bounty from 60 gold/10 exp to 75 gold/15 exp.

Brand of Destruction:

Brand no longer deals initial damage, instead, it deals damage every time the target suffers an infraction (counter).
Each infraction event does only one instance of damage (casting 3 spells while under brand of destruction deals less damage to target than it getting attacked/attacking 8 times).
Reduced the max/required number of counters from 10 to 8.
Reverted the stun back to attack/spell disable.
Reduced the Brand Activation damage from 120/180/240/300 to 60/120/180/240.


May 17, 2011


Changed the layout of the HS.
Added background story.


May 18, 2011


Stats:

Increased base Strength from 16 to 18 (BHP from 454 to 492)
Increased base Int from 20 to 26 (BMP from 260 to 338)
Increased INT gain from 2.6 to 3.0
Decreased AGI from 1.4 to 1.0
Decreased STR gain from 1.8 to 1.65

Automaton:

Changed armor type from Heavy to Medium.
Buffed spell resistance from 35% to 50%.
Increased mana cost from 140 to 150.
Increased cooldown from 15 to 16.

Vulcan's Wrath:

Buffed Cooldown from 15/14/13/12 to 15/13/11/9 seconds.
Reduced AoE from 325 to 300.
Reduced Knockback from 150/175/200/225 to 125/150/175/200.
Rebalanced mana cost from 110/130/150/170 to 110/135/160/185.

Brand of destruction:

Rebalanced CD from 16 to 18/16/14/12 seconds.
Buffed Cast range from 700 to 770.
Buffed Activation AoE from 260 to 360.
Changed Activation damage from Instant to DoT (dealt in pulses over the 2.5 second duration).
Rebalanced mana cost from 140 to 150/160/170/180.

Decimate:

Tether distance changed from 450 (325) to 500 (400).
DoT now deals double damage when the target is at or over 350 (300) distance from the tether point.


May 19, 2011

Changed name from Vulcan to Adramelech and title to Lord of Fire.

Edited skill descriptions and background story for the new name.

Stats:

Reduced base strength from 18 to 17.
Reduced base intelligence from 26 to 24.
Increased base agility from 14 to 17.



Foreword: The theme for this hero is not "Fire" but "Wrath"






Automaton


Adramelech forges an automaton from the minerals of the earth and infuses it with his living flames.








Health325/350/375/400
Damage12-16/18-24/24-32/30-40 (Normal)
Armor4/5/6/7 (Medium)
Movespeed335
Attack Range140(melee)
Attack Animation0.5/0.5
Base Attack Time1.7
Missile SpeedInstant
Sight Range1800/800



Primal Fire


Devours 25 health from the automaton per second and inflicts the same amount to nearby enemies. Damage from multiple automatons stack

Passive

Damage Type: Direct HP removal (Self) / Spell (Enemy)

AoE: 400

Living Flames


Heals the automaton for every unit that dies within 525/550/575/600 distance from it. And allows it to gain increased speed for 10 seconds.

Passive

Heal Amount: 25/30/35/40.
MS/IaS Increase: 25/30/35/40.

Devouring Blaze


Stuns and damages foes within 350 AoE upon death.

Passive

Damage: 40/60/80/100 (Physical)

Stun Length: 1.5 seconds

Spell Resistance

This unit takes 50% less damage from spells



Mana150
Duration-na-
Bounty75 gold/15 exp
Cool Down16
Cast RangeInstant
Cast TimeInstant




Synergies











Pros and Cons

Pros:
Lots of Nukes.
High damage output.
Lots of disables.
Good at breaking up enemy ranks.
Is able to effectively isolate his foes.


Cons:
Squishy.
Below normal movespeed.
Low initial damage.
No effective escape mechanism.
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Last edited by Dark Solitude; 05-19-2011 at 07:02 AM. Reason: changed title
Old 03-07-2011, 06:27 AM   #2
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Default Re: [Strength - Sentinel] Vulcan the Fire Lord

GOOD.but a little ugly.it's seem a girl.
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Old 03-07-2011, 06:28 AM   #3
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Default Re: [Strength - Sentinel] Vulcan the Fire Lord

From first look i see that OP actually has put a lot of effort for this hero so i think it's worth reviewing.

1st skill-

This concept is actually pretty nice. Summoning a unit that will keep degenerating to death. However, considering the main concept is the dps burn imo it's better to slightly buff the AoE or increase automaton's movespeed.

The automaton's heal is kind of underpowered at level one. imo it's fine to buff it at level one, 25/30/35/40 instead of 10/20/30/40

2nd skill

Imo this skill is a flaw. Knockbacking enemies doesn't help the short-range automaton burn at all, and It doesn't help 3rd skill more than automaton does.
The slow is minor as well.
Imo considering you have 3 damage skills already why not make this one an amplification skill, try to change the concept into something synergizing with the rest.

3rd skill

I really like this one. Synergizes with the DPS skillset plus a kinda unique concept. However imo getting a charge whenever target is damaged kinda ruins the effect, since your mass dps skills practically fills up the counter in one second.
Imo getting damaged should give less charge than cast/attack.
Maybe make it 5/3/1 or 3/2/1 with more charges needed to activate.
If you choose to do that, slightly increasing damage/AoE is not a bad idea.

Ulti

This is, somehow, too complicated. It does too many things just for the sake of being complicated.
Imo the only important one is the projectile spell-type, The blast when in contact of a hero and the DPS that increases when hero leaves the area.
Drag imo is unneeded.

My suggestion
-Throws a projectile
-Deals AoE (+extra damage the person hit) damage on contact
-Creates an AoE 'crater' Near impact point that has the same effects with tether
-etc.

Simpler and easier to understand imo.


Basically this hero has a great AoE presence and nukes, Which is both single-target and AoE. Something i don't really see everywhere, GJ on that.

However, the 2nd skill as i've said before is unsynergic, i suggest you change that since this hero have mana problems anyway

And also the STR being his main attribute... Doesn't really seem to fit at all. He is a caster hero with minor disables, no skills that scale well late game (even tiny has craggy exterior and damage boosting ulti) so imo if you still thinks he needs to be a STR hero then buff his INT. Or he will have HUGE mana problems, especially with low CD high manacost skills.

Other than those problems, this hero has a great synergy between skills 1-3-4, with 3 being the core. That's great, and imo if you decide to change 2nd skill, Try these things:
-Give another "core" of synergy. This gives another combo and gameplay, more fun but also more difficult
-Give an skill that boosts other skills uses. Either by direct passive amplification or another active synergizing skill.

Currently a very good hero, great concept overall. GJ, but can be better. Feel free to message me if you've updated this hero.
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Last edited by Vot1_Bear; 03-07-2011 at 06:43 AM.
Old 03-07-2011, 07:53 AM   #4
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Default Re: [Strength - Sentinel] Vulcan the Fire Lord

I'll review your hero too, he is really interesting

First of all, ideas / model:

I like the concept overall, but this model is kindof "king", not "vulcan lord". Why didn't you take the real "flame lord" model which would have fit nice? Anyway it's only details and can be changed everytime, T-up there.

Global balance:

I personally think his stats gain are ugly and need to be somewhat leveled up, but once again it's details. Skills seems really balanced, though.

Skill 1:

I'm not a fan of summons, but the one you make is pretty cool, nice concept, but i agrre with the man above in saying that he need some buff^^ More attack damage and/or more burning power and/or more healing capacity. T-up

Skill 2:

Basic skill, nothing really interesting here, but nothing bad, though. T-null.

Skill 3: I love it ! Unique concept and very fun to play. I think you have to increase duration: 6s is somewhat short to get 10 counters. What about constant 10s? Hence it's hard to trigger, maybe increase a little bit this spell power. T-up on concept

Skill 4: As i'm not native english (and not obviously good^^) i didn't really understand what it is. I guess 40% of basic dota players won't either if they pick this hero. Don't make a new AA ult's which take 4/5 games to understand and 4/5 more to handle. Need some rework here.
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Old 03-07-2011, 08:20 AM   #5
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Default Re: [Strength - Sentinel] Vulcan the Fire Lord

Let's see....

Hero model looks cool, although I don't like to see an old man with a crown on a battlefield wearing grey armor

1st skill: Is this a God of War reference (the automaton thing)? Disregard that. I suggest armor be Normal and the movespeed be reduced to 325-340

2nd skill: How does this work? IMO, it's an overpowered Ion Shell.

3rd skill: Looks fine to me. Brand of Destruction reminded me of the "Brand of the Sacrifice" from Berserk :3

4th skill: Wow, it sounds like an overpowered spell! Try to reduce the values and edit/remove the effects of the spell to the enemy.

Overall: You sure like "Instant" stuff, huh Try to change those "Instant" values into something good and considerable. A few typos here and there, too. Some discrepancies on the skill descriptions:

2ND SKILL
Quote:
Vulcan ignites with deadly fury, ushering deadly flames to erupt around him to damage, knock back and slow his foes.
You used the word DEADLY twice. Try to think of another :3

3RD SKILL
Quote:
Vulcan implants a magical seal upon his victim that explodes when a certain condition is met.
Try to replace "implants" with "embeds" or "marks", or better yet, use a Thesaurus

Replace "upon" with "onto". I'm no grammar whiz but using "upon" makes the skill description weird. Consult Kriegskanzler

4TH SKILL
Quote:
Vulcan throws an enchaned blaze towards his target at break neck speeds, obliterating Vulcan's foes that gets in its way.
Throwing a blaze? It sounds vague. I mean, how can you throw a blaze? Think of something else to replace "blaze"

I suppose "enchaned" is "ENCHANTED"?

Break neck speeds? Doesn't sound cool and smart

7/10 It's a good hero, really. But too much "Instant" values is not cool.
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Old 03-07-2011, 10:02 AM   #6
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Default Re: [Strength - Sentinel] Vulcan the Fire Lord

^Boo grammar police
lol.
I just realized the instant stuff, and since you say nerf 1st skill's movespeed then why don't do this:
-Make it have cast range, melee at level one and something like 300-400 at level 4. And add cast animation ofc.

OPTIONAL: To make it more epic give extra requirements (Summon from corpse/treestump/needs charge time before summon)
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Old 03-07-2011, 10:47 AM   #7
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Default re: [INT - Scourge] Adramelech the Lord of Fire

Thanks for the input you guys! I really appreciate everything.

Changes done:

Changed hero type from Strength to Intelligence.
Changed affiliation from Sentinel to Scourge (the new model looks scourgy )
Changed proposed model to the wc3 Firelord model.
Changed attack from 125 (melee) to 600 (ranged).
Lowered Base strength and strength gain.
Increased Base Int and Int gain.
Rebalanced base attack damage.
Lowered base armor to 0.
Lowered base movement to 290.

Automaton:

Increased minimum attack damage values.
Lowered armor values and changed armor type from fortified to heavy.
Lowered movement speed to 350.
Increased Primal Fire AoE by 50.
Increased Living Fire heal but lowered its AoE at lower levels.
Lowered Devouring Blaze stun length to 1.25.

Vulcan's Wrath:

Lowered damage.
Lowered knock back distance slightly.
Rebalanced mana cost.
Rebalanced cool down.
Changed skill targeting type from Instant to Ground.
Added a 1.5 second delay.

Brand of Destruction:

Increased explosion AoE to 260.
Set the duration to a constant 10 seconds.
Lowered attack disable duration slightly.
Lowered silence duration slightly.
Set the cooldown to a constant 16.
Set the mana cost to a constant 100.

Blast Strike:

Removed the stun.


Thanks again for the input guys! Please dont hesitate to ask anything you think is amiss.

@Kiana: Im ussually such a stickler for details, I dont know how those got away from me D:

@Mr. Bear: I really got a lot out of the input you gave me, thanks a lot! Id really like to hear more of your opinions.

EDIT: Added a change log.
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Last edited by Dark Solitude; 03-07-2011 at 11:05 AM.
Old 03-07-2011, 01:01 PM   #8
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Default re: [INT - Scourge] Adramelech the Lord of Fire

Interesting hero you have there.

Automaton:
Stun at death which helps landing other hero's skills.
The summon reminds me Anub'arak scarabs (designed to disable opponent).
However, I'm not sure if he should have more hp or not. His stun is sort of powerful early, when he has adavntage over heroes in MS, but when players get boots, they can easily outrun him and kill him.

Vulcan's Wrath:
Nothing much to say, it's, as you said, similiar to Blinding Light.
Synergises with Automaton.
20% slow for 2 seconds seems kinda weak alone, but if this would higher, landing Automaton stun would be easier.

Brand of Destruction:
I like this one. Synergy with ulti.

Blast Strike:
Nothing much to say, couples nicely with Wrath and Brand.

Overall:
Skills are nice, would work well together (on paper at least).
You have a bnous from me for using original Firelord model (always looked so badass for me and I liked it very much).
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Old 03-07-2011, 01:20 PM   #9
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Default re: [INT - Scourge] Adramelech the Lord of Fire

Yuph a nice hero sug but a he has no escape mech..
1st skill: Yuph a very nice skill there...Its somewhat like rupture you have two decisions.
either Run and die, or kill automaton and die
2nd skill:synergies with his other skills
3rd : I coulndt understand O.O 300 damage instant casting time O.0 explain please
4rth:nothing to say much....
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Old 03-07-2011, 03:16 PM   #10
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Default re: [INT - Scourge] Adramelech the Lord of Fire

Ah, this hero model sounds really better to me, nice cosmetics changes

Something i notice this time: why do your 2nd and 4th skills push away foes when your 1st and 3rd skill need them to be close to deal a huge amont of damage (since your elemental is melee)?
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Old 03-07-2011, 04:11 PM   #11
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Default re: [INT - Scourge] Adramelech the Lord of Fire

Reviewing as requested.

The name is kinda bland, Vulcan the Firelord doesn't really appeal to me, but w/e, that's not what's really important.

The automaton.
I like the idea, but it seems hard to me to land the stun effectively. 350 is not all that much, and as soon as the your opponents get boots, it's almost impossible to coordinate a dying automaton exactly next to their hero.
I think it's mostly a great pushing tool, which can't really be focused because of the stun, but for ranged heroes this is hardly a problem.
How long do they last, and what kind of xp and gold do they give if killed?

Vulcan's Wrath
Reminds me in a way of torrent. The damage, duration, and slow percentage however is lower, and although the aoe is a bit bigger I think the knockback doesn't make up for it. I also fail to see direct synergy with the other skills.

Brand of Destruction
I like the concept of this, but the use seems limited to me. In team clashes this is a nuke/disable due to there are lots of things happening. But for ganks (and that what you are trying to achieve with this hero) I don't think it will help you much. People will throw their skill at you, and run. Mostly you will only get a few attacks thrown at your opponent, thus not activating it's disabling capabilities. It will ofcourse help in anti gank situations, when people actual intend to take damage and attack you.

Blast Strike
Needs a serious name change. Two of the most used words in skill names combined :P
I totally like this though, nothing more to add.
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Old 03-07-2011, 04:28 PM   #12
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Default re: [INT - Scourge] Adramelech the Lord of Fire

okay T-UP
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Old 03-07-2011, 04:42 PM   #13
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Default re: [INT - Scourge] Adramelech the Lord of Fire

K, it was long time since my last review

Cosmetics

Template: Good, not excelent but good. I think it has everything needed and also some things as addition.

The only thing I miss is starting HP/Mana and I think it would be really helpful.

Model: Good for firelord, BUT the model is already in.game, which as see as small (not tiny) flaw. You might tell the model is tinted, but the mosed is still the same.

BG story and Introduction: I see you're working on that. Also not sure why is he scourge, he might fits to neutral tavern. Oh the tavern were deleted. I see now.

Names: I see no problem with skill names, but the Hero name is really terrible.

1. Ragnaros, the Firelord (it's from nevermore overhaul topic)
2. Helios, the Firelord (but he doesn't fit scourge at all


Iconset: Very good, I must say, not best, but still very good.

Theme: Fire theme is decent, but quite overused.

Skills

Automaton- Good concept I must say. It has some deeper synergy, which I like a lot, but I must say you might give them some spell reduction for few secs after spawn. It's veryeasy to kill with single nuke, so I think you should let him alive for few secs.

Automaton has 20%/25%/30%/35% Magic resistance after summon, the resistance is reduced by 10% every second.

Vulcan's Wrath- Simple, but effective positioning and anti-positioning skill. Good when there are channelers agains you. The slow for top of it.

The skill damages by the time. Meaning it's DoT spell to senergy better with Brand of Destruction and even makes more sense with the slow it has.

Brand of Destruction- Again good concept. But I think it needs some slight buffing of effect and slight nerfing by increasing manacost. I also think the duration of buff is little too long.

Disables attack AND silences for IN AoE for 1.4/1.8/2.2/2.6.
Costs 140 mana. Last 5 seconds.


Blast Strike- Really good skill, it would be really fun to have it in-game, but not sure about balance.

Stats

Attributes: I'am not into stats, but I think attributes quite fits what the skillset is. Not sure if balanced, but something what should be and what I've expected.

Advanced stats: So you tried to give him high Damage, because he's very fragile? I think you thought like this and it might be what the hero needs. MS unneeded and range is normal

Synergy

I must say the skills has very good synergy between them. It's probably one of your strangest cons. Even the skills alone make sense.

Conclusion

I think you hero has one of those very good, still not best. I would rather pick many other heroes than this, but I still think and deserve T-UP for you really well worked hero. Still need the shape up cosmetics and some tiny tweaks, but I think your hero might be almost completed. I wish your next heroes will be at least good as this one.
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Old 03-07-2011, 11:23 PM   #14
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Default re: [INT - Scourge] Adramelech the Lord of Fire

Belial the firelord could work too.

Anyway...
*this review will be solely be based on hero synergy. Balances will be on my 1st post, I'll edit it once in a while

Now 2nd skill's knockback might just synergize with ulti. However, as you've explained, Ulti's uses is to isolate one enemy out of battle. Nod the question: Do you want that? This hero and what i like about him is his mass boom-boom capabilities, able to massacre the enemy team simply by focusing on one, just like spec/medusa. That is fun

If you use 3rd skill and 1st skill in conjunction with ulti, it kinda wastes the boom-boom AoE damage effect. And if ulti reaches max range it will be impossible to cast 2nd skill afterwards.

Now 2nd skill. Its your only disable and such as stated by some above it might be your positioning skill. But something's wrong; the knockback. A knockbacking position skill for an AoE hero is a nightmare; no matter how low the knockback is enemies have their own movespeed and by helping them get 400 (200 from both sides) Units away from each other basically kills your combo chance.

It has 9cd, 200 damage, 170 mana, 1.5 secs before effect. Is it worth it?

so conclusion is i think 2nd skill needs more work
Now for synergy, we need a positioning skill. either a skill like vacuum which will be kinda boring or a skill like kinetic field.
Try this skill's concept: Try making it a standard skill
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Old 03-08-2011, 05:55 AM   #15
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Default re: [INT - Scourge] Adramelech the Lord of Fire

Thanks again for the input you guys!

@Kikut: Thanks! I love the new model too, looks so badass + its ingame

@Michrome: Basically it places a buff that gathers up penalties (counters) for each foul made by the target. When the number of penalties reaches 10, it will dish out an explosion around the afflicted target.

@Super Duflair: Well 2nd skill can work to push enemies closer to you if you place it just right, and the ulti has a leash effect (kinda like Slark's pounce) where in the victim wont be able to get away

@Amoe: Changed the Ulti's name, check to see if it suits it better

@GenocYda: Thanks for pointing that out to me, I neglected to add spell resistance after I changed the armor type. And thanks for the compliment!

@Vot1_Bear: Well, the role of the 2nd and 3rd skills in a team fight would be to break up enemy ranks, making them choose between fleeing for a time and make them vulnerable to your team's attacks or risk fighting with one member short. Also, if placed perfectly, the 2nd skill can work to push your softest opponent closer while pushing away the others giving your team a great head start.

Thanks again you guys! I really appreciate your time and oppinion
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Old 03-08-2011, 06:28 AM   #16
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Default re: [INT - Scourge] Adramelech the Lord of Fire

Ok, Im here. You asked for my review, you shld expect flaming

1) Very messy layout. Hard on the eyes. Your suggestion is too vertical.

2) Fire-theme is very cliche.

3) 1st skill, automatons are kinda imba in the pushing department. Abit too OP.

4) 2nd skill. Meh, just a push. Boring, retarded cast range.

5) 3rd skill. Interesting, but OP. 75% slow WTF?

6) Ultimate. Interesting but not sure how it synergizes with a spell that seperates your targets...

Overall, I've seen this archetype of heroes before and hence do not find it interesting. You do have some good concepts but they are poorly amalgamated.
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Old 03-08-2011, 06:31 AM   #17
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Default re: [INT - Scourge] Adramelech the Lord of Fire

^LOL, so you do flame hard
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Old 03-08-2011, 06:46 AM   #18
LysanderXonora
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Default re: [INT - Scourge] Adramelech the Lord of Fire

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Originally Posted by Dark Solitude View Post
^LOL, so you do flame hard
But I mean it. I dont troll. You shld take these to heart.
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Last edited by LysanderXonora; 03-08-2011 at 06:58 AM.
Old 03-08-2011, 07:09 AM   #19
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Default re: [INT - Scourge] Adramelech the Lord of Fire

^True. Some things just needs to get flamed.
However considering some suggs (like this) actually have some effort put into them i guess i'll help as much as possible.
And you don't know how it feels to resist flaming on stupid hero suggs showing up everyday. I just hate responding to retards so i need to unleash this rage elsewhere.

And yes maybe you'll want to put the skills into the forms of [ tab] [ /tab] codes.

And maybe try to put important stuff (Mana, cooldown, damage, range, extra effect, and the rest in that order) first for easier look

And if i can say something else, change that f-ing model. It's one of the most overused model, not only here but also in visuals (damn nvm overhaul ideas)

Try other fire element mdoels, or even a tank. Just use an ingame model to show that you're not creating this based on amazing model, but on hero concept
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Old 03-08-2011, 08:05 AM   #20
LysanderXonora
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Default re: [INT - Scourge] Adramelech the Lord of Fire

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Originally Posted by Vot1_Bear View Post
^True. Some things just needs to get flamed.
However considering some suggs (like this) actually have some effort put into them i guess i'll help as much as possible.
And you don't know how it feels to resist flaming on stupid hero suggs showing up everyday. I just hate responding to retards so i need to unleash this rage elsewhere.

And yes maybe you'll want to put the skills into the forms of [ tab] [ /tab] codes.

And maybe try to put important stuff (Mana, cooldown, damage, range, extra effect, and the rest in that order) first for easier look

And if i can say something else, change that f-ing model. It's one of the most overused model, not only here but also in visuals (damn nvm overhaul ideas)

Try other fire element mdoels, or even a tank. Just use an ingame model to show that you're not creating this based on amazing model, but on hero concept
IMO, 70% of the hero sugg here are crap. Because they are just someone's fantasy of their perfect hero packaged into a 'hero suggestion'.

@Vot1_Bear - Rage @ Nizaris' newest hero.

OT: The model needs to change, as well as the skillset. Skills 2/3/4 need synergy and originality. First skill can be salvaged but atm, there are too many uses for it and hence should be an ulti.
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