Developer's Blog
Register Low Fi Mark Forums Read

Reply
 
Thread Tools
Old 03-07-2011, 07:04 PM   #1
paulo_2_5
Member
 
Join Date: Dec 2009
Location: Lima - Peru
Posts: 419
paulo_2_5 is offline

Default [Animations] Shops when clicked (Testmap included)


Well, I had this idea some time ago:
What about changing the animation of the shops when are clicked?

I suggest the following animations:



Animation Used: walk


Download Testmap
This testmap isn't accurate to the DotA shops, but shows the models and how the suggestion works, so I think is enough.

Known Bugs on the testmap
Arcane Sanctum model (units\creeps\HumanMage\HumanMage), Leragas the Vile (units\undead\Acolyte\Acolyte) and Ancient Weaponry model (units\nightelf\Runner\Runner) can't loop his animations, so them only play it twice

Don't like the animations?
If you like the Idea, but think there is a nice animation I didn't suggested, please feel free to post it and I will add it to the principal post (Obviusly with credits). I was thinking about an animation with Gateway Relics, where the Human is holding a flesh corpse, but not sure...
__________________
Quote:
Originally Posted by Foxlostinlove View Post
don't care still retarded.
  Reply With Quote
Last edited by paulo_2_5; 03-07-2011 at 08:09 PM.
Old 03-07-2011, 07:11 PM   #2
Mr. Burns
Member
 
Mr. Burns's Avatar
 
Join Date: Oct 2010
Location: In my mansion
Posts: 5,050
Mr. Burns is offline
Default Re: [Animations] Shops when clicked

I see your point. MSI?

T-null
__________________
[filing out medical forms]
Mr. Burns: Social security number? Naught, naught, naught, naught, naught, naught, naught, naught, 2. Damn Roosevelt. Cause of parents death? Got in my way.
Mr. Burns: I could crush him like an ant, but it would be too easy. No, revenge is a dish best served cold. I'll bide my time until... oh, what the hell, I'll just crush him like an ant.

  Reply With Quote
Old 03-07-2011, 07:31 PM   #3
ToT712
Member
 
Join Date: Nov 2009
Location: Lebanon
Posts: 424
ToT712 is offline
Default Re: [Animations] Shops when clicked

^no animations are ingame.
T-up! Gives a bit more life into the game!
  Reply With Quote
Old 03-07-2011, 08:09 PM   #4
paulo_2_5
Member
 
Join Date: Dec 2009
Location: Lima - Peru
Posts: 419
paulo_2_5 is offline
Default Re: [Animations] Shops when clicked

Yes, everything is ingame.
You can see the effects and how it works in the testmap.
__________________
Quote:
Originally Posted by Foxlostinlove View Post
don't care still retarded.
  Reply With Quote
Old 03-07-2011, 09:51 PM   #5
Sven2k
Member
 
Sven2k's Avatar
 
Join Date: Jun 2010
Location: \/arna - |3ulgaria
Posts: 10,701
Blog Entries: 3
Send a message via Skype™ to Sven2k
Sven2k is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

lol this would be cool , t-up
  Reply With Quote
Old 03-07-2011, 10:06 PM   #6
Ety
Member
 
Ety's Avatar
 
Join Date: Jul 2009
Location: Croatia
Posts: 1,750
Ety is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

you would see them animate all the time, either cause retards would like to abuse it or cause every player uses the shops

and I don't think it's possible to play an animation for a specific player only
  Reply With Quote
Old 03-07-2011, 10:15 PM   #7
Vot1_Bear
Member
 
Vot1_Bear's Avatar
 
Join Date: Aug 2010
Location: Indonesia. Yes, Indonesia.
Posts: 3,783
Blog Entries: 2
Vot1_Bear is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

It would look awesome (xcept for the sena walk animation, idk what it will look like)
But will it still be ok if someone mass-clicked the shops?

Can we make it so that when the shops are animating no more commands will be done after it's done.
__________________
  Reply With Quote
Old 03-07-2011, 11:50 PM   #8
paulo_2_5
Member
 
Join Date: Dec 2009
Location: Lima - Peru
Posts: 419
paulo_2_5 is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

I think is codeable, I have a way to do but IDK too much about JASS and advance triggers:
When the animation starts, the trigger is disabled for an amount of time.
Maybe an advanced JASSer can say if is really possible.

The animation would be general for all players, but as I said, the trigger will be disabled when the unit is selected and re-enabled when deselected.
__________________
Quote:
Originally Posted by Foxlostinlove View Post
don't care still retarded.
  Reply With Quote
Old 03-08-2011, 12:22 AM   #9
KiReNnA~!
Member
 
KiReNnA~!'s Avatar
 
Join Date: Aug 2009
Location: California
Posts: 472
KiReNnA~! is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

I kinda like this idea, however I need to confirm:

1. Does this apply for each individual players in their own screen? What i mean by this is I dont want other players spamming the shop and I see the shop jerking none stop.

If yes then T-up I guess

Else T-Down.
__________________
  Reply With Quote
Old 03-08-2011, 12:59 AM   #10
Jaytheazn
Member
 
Jaytheazn's Avatar
 
Join Date: Sep 2009
Posts: 71
Jaytheazn is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

No msi?

t-up!
  Reply With Quote
Old 03-08-2011, 01:10 AM   #11
paulo_2_5
Member
 
Join Date: Dec 2009
Location: Lima - Peru
Posts: 419
paulo_2_5 is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

Quote:
Originally Posted by KiReNnA~! View Post
I kinda like this idea, however I need to confirm:

1. Does this apply for each individual players in their own screen? What i mean by this is I dont want other players spamming the shop and I see the shop jerking none stop.

If yes then T-up I guess

Else T-Down.

AFAIK, it can't be implemented for each player own screen. But there is a good new: Players can spam the shops:
1º They can't click repeteadly the shop, because the trigger will get disabled (Not in the testmap), so the Ancient of Wonders won't get transformed infinite times
2º They can't spam a lot of shops, because they can only select one at the time and the effect ends when they deselect the shop.
3º Even if other 4 complains to fuck you with spamming animations, they will only activate 4 shops.

Hope you keep your T-up
__________________
Quote:
Originally Posted by Foxlostinlove View Post
don't care still retarded.
  Reply With Quote
Old 03-08-2011, 02:21 AM   #12
Pinheirods
Member
 
Pinheirods's Avatar
 
Join Date: Sep 2009
Posts: 53
Pinheirods is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

T-Up, little things who makes this game better
__________________
http://i41.tinypic.com/28w0wee.jpg
  Reply With Quote
Old 03-08-2011, 02:50 AM   #13
Marn_
Member
 
Marn_'s Avatar
 
Join Date: Jul 2010
Location: Brazil
Posts: 297
Send a message via ICQ to Marn_ Send a message via MSN to Marn_ Send a message via Skype™ to Marn_
Marn_ is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

T-Up as well.
__________________

Brave.
  Reply With Quote
Old 03-08-2011, 03:04 AM   #14
iinvoke
Member
 
iinvoke's Avatar
 
Join Date: Jan 2010
Posts: 640
Blog Entries: 2
iinvoke is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

Amazing, t-up!
__________________
Dota 2 alias: LeGend
Quote:
Most Recent Replay (Dec 30th 2011): iinvoker against new heroes
  Reply With Quote
Old 03-08-2011, 03:05 AM   #15
Guardian AngeL
Member
 
Guardian AngeL's Avatar
 
Join Date: Sep 2009
Location: Mongolia
Posts: 1,800
Send a message via Yahoo to Guardian AngeL
Guardian AngeL is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

Didn't check test map. But I don't see reason for t-down. T-Up from me. Make map more epic.
__________________
Please understand that I have bad English.
  Reply With Quote
Last edited by Guardian AngeL; 03-08-2011 at 04:16 AM.
Old 03-08-2011, 04:12 AM   #16
NoThlnG
Forum Staff
 
NoThlnG's Avatar
 
Join Date: Jun 2009
Location: Nowhere
Posts: 14,371
Blog Entries: 8
Send a message via MSN to NoThlnG Send a message via Skype™ to NoThlnG
NoThlnG is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

Kinda T-Up but some animations are kinda disturbing IMO
  Reply With Quote
Old 03-08-2011, 04:51 AM   #17
Fate Trap
Member
 
Fate Trap's Avatar
 
Join Date: Sep 2009
Location: Where I live.
Posts: 7,281
Blog Entries: 2
Fate Trap is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

^dat
__________________


Click to see my portfolio.
  Reply With Quote
Old 03-08-2011, 06:08 AM   #18
dominator02
Member
 
dominator02's Avatar
 
Join Date: Sep 2009
Location: Philippines
Posts: 7,765
dominator02 is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

Support but some suggested animations doesn't qualify.
__________________


  Reply With Quote
Old 03-08-2011, 08:25 AM   #19
Morvan
Member
 
Join Date: Nov 2010
Posts: 309
Morvan is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

What about only having the animation if you bought an item from the shop, otherwise you could just mass click those shops and their animations wouldn't be something special. Some animations are bad (especially the morph of the AoW)
  Reply With Quote
Old 03-08-2011, 11:52 AM   #20
MeePwn
Forum Staff
 
Join Date: Jun 2009
Posts: 1,150
Blog Entries: 2
MeePwn is offline
Default Re: [Animations] Shops when clicked (Testmap inclu

I like this suggestion for a very different reason. It is very helpful when you try to explain new players where to buy items.

Instead of "in the shop with the woman" you could simply click the shop and say "the item is in here!"

T-UP
__________________
WTFUX IS THIS I DONT EVEN


Quote:
Now I know Valve doesn't have job titles, but when it comes to DotA what is your responsibility to that project?
ErikJ: [Looks to Newell] What's my responsibility on this project?
GabeN: Uh... Being Meepo's punching bag.
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Visuals


Forum Jump

Thread Tools