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Old 09-17-2009, 10:20 AM   #1
[SOM]Js
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Default [BUILDING] Add Goldmines!!


As we know in dota, there are some buildings that are just "dummy buildings".

What i'm trying to point out here is, the ancient of wind and slaughter house. This buildings do not have a role to play in dota other than just give bounty to the opponent...

Picture of ancient of winds and slaughter house.



These are the buildings that I suggest would replace them..


Entangled goldmine for sentinels (replace ancient of winds)
and haunted goldmine for scourge(replace slaughter house)


Reason for change: The point is, the sentinels and scourge needs money in order to produce creeps. These will make more sense as these buildings will show where they got the money from. No MSI here, because all we just have to change are the model files.

And yes, these buildings blows up, gives bounty, and turns into a regular mine when destroyed.

blown up goldmines turn into one of these, or just remove it entirely. (it's totally up to the editor, but i prefer it getting removed entirely when destroyed so it doesnt affect gameplay in anyway.)

[+] Makes more sense in where does the sentinel and scourge got thier money from.
[+] Get rid of less usefull buildings.
[+] Doesnt affect gameplay by simply changing the model.
[+] Frees up the Ancient of Wind. Roofy gets a friend in the future?
[+] No MSI.

[-] Anything that i missed?
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Last edited by [SOM]Js; 12-13-2009 at 05:23 AM.
Old 09-17-2009, 10:24 AM   #2
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Default Re: [BUILDING] Add Goldmines!!

Pretty interesting, since its only a visual, you have my T-Up.
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Old 09-17-2009, 10:26 AM   #3
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Default Re: [BUILDING] Add Goldmines!!

Looks good actually. I support this nice eye-candy.
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Old 09-17-2009, 11:23 AM   #4
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Default Re: [BUILDING] Add Goldmines!!

Logicall, and some more eye-candy to go.

What else...

T-Up ofc
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Old 09-17-2009, 11:26 AM   #5
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Default Re: [BUILDING] Add Goldmines!!

Love it, especially the Haunted Mine; best method of mining in ladder IMO (summoning cash )
T-Up, would love to see this in!
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Old 09-17-2009, 11:28 AM   #6
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Default Re: [BUILDING] Add Goldmines!!

If the buildings are destroyed, would the gold mine remain? I'm just curious.

Thumbs up for good visuals.
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Old 09-17-2009, 12:22 PM   #7
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Default Re: [BUILDING] Add Goldmines!!

Quote:
Originally Posted by Swiftkick View Post
If the buildings are destroyed, would the gold mine remain? I'm just curious.
Same.
T-Up still! Makes sense
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Old 09-17-2009, 12:25 PM   #8
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Default Re: [BUILDING] Add Goldmines!!

Looks better. Yay, everyone needs money ^^
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Old 09-17-2009, 12:28 PM   #9
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Default Re: [BUILDING] Add Goldmines!!

Makes sense, so t-up
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Old 09-17-2009, 01:19 PM   #10
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Default Re: [BUILDING] Add Goldmines!!

Quote:
Originally Posted by Swiftkick View Post
If the buildings are destroyed, would the gold mine remain? I'm just curious.

Thumbs up for good visuals.
The gold mine can be easily removed with a trigger as far as I can remember.
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Old 09-17-2009, 07:03 PM   #11
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Default Re: [BUILDING] Add Goldmines!!

yea , why not ? more buildings in the bases t-up
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Old 09-17-2009, 07:06 PM   #12
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Default Re: [BUILDING] Add Goldmines!!

funny enough i was thinking the same thing . t-up
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Old 09-18-2009, 12:08 AM   #13
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Default Re: [BUILDING] Add Goldmines!!

!Support
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Old 09-18-2009, 12:17 AM   #14
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Default Re: [BUILDING] Add Goldmines!!

I know this is cosmetic but currently destroying a Rax makes your creeps stronger so why not make it so that if this change does happen, destroying it would make the opposing team loose their gold/sec bonus, or double the gold/sec bonus for the team that destroyed it?

Just an idea. Support regardless, it makes more sense either way.
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Old 09-18-2009, 12:21 AM   #15
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Default Re: [BUILDING] Add Goldmines!!

I support this idea alot since its only visual and wont affect the game play at all. The change makes sense also, I'd prefer that it gets totally removed once destroyed
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Old 09-18-2009, 07:57 AM   #16
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Default Re: [BUILDING] Add Goldmines!!

Quote:
Originally Posted by DCX View Post
I know this is cosmetic but currently destroying a Rax makes your creeps stronger so why not make it so that if this change does happen, destroying it would make the opposing team loose their gold/sec bonus, or double the gold/sec bonus for the team that destroyed it?

Just an idea. Support regardless, it makes more sense either way.
that would effect gameplay. so it doesnt belong to visual changes

if its only visual i'll t-up. it looks good
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Last edited by Rubn; 09-18-2009 at 08:00 AM.
Old 09-18-2009, 08:34 AM   #17
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Default Re: [BUILDING] Add Goldmines!!

T-Up for JUST being visual not for tha gold/sec think not for tha "mine stays after death" thing just for tha COOL visuals btw MOAR eye-candy pl0x
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Old 09-18-2009, 08:41 AM   #18
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Default Re: [BUILDING] Add Goldmines!!

it kinda effects gameplay i guess, does Goldmines enable player to juke?
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Old 09-18-2009, 12:52 PM   #19
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Default Re: [BUILDING] Add Goldmines!!

Quote:
Originally Posted by AbyssPetra View Post
it kinda effects gameplay i guess, does Goldmines enable player to juke?
I wander why this is in Visuals.
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Old 09-18-2009, 01:27 PM   #20
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Default Re: [BUILDING] Add Goldmines!!

sounds good.Therefore i conclude that it is T-up!
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