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#1 |
Member
Join Date: Jun 2009
Location: RI
Posts: 374
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| Last edited by Rheingod; 07-01-2009 at 08:53 PM. | |
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#2 |
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Join Date: Jun 2009
Posts: 112
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I like this hero. Demonic Blade, Infectious Bite, and Reckless Charge seem original and (mostly) balanced. I'll just throw a couple suggestions in the ring.
One, everybody loves pictures. Add them. Two, Merciless Impulse seems a little OP. A two second stun, like a reverse bash, is WAI too strong. I think, if the stun was a root instead, it would work quite well. Three, Infectious Bite is also OP with damage, armor reduction, and slow. You can have all three, but decrease the severity of the slow significantly, and the armor reduction by a tiny bit. Anyway, if this post helped at all, your opinion on my hero would be much appreciated! (Link in mah sig!)
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![]() *Thx Desirable* --- |
| Last edited by Rikimaru; 06-17-2009 at 01:55 AM. | |
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#3 |
Member
Join Date: Jun 2009
Location: New York
Posts: 275
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We are reworking infectious bite, it is now an orb type attack that is autocastable and stacks up to 5 times. Lower mana cost and 3/2/1/0 cooldown.
Merciless Impulse does not stun attackers, for that that would way too effective. Instead for the first 3 levels it simply nets for 1 second, essentially only effecting pathing. Attacks can still be made and spells can still be cast. At level 4, the % chance to occur stays at 16, but has a chance to root for 2 seconds. The Raider is meant as a counter type hero to several commonly played hero types, namely ranged assault as his passive and ultimate can reduce the distance between, allowing for him to get into melee range to stack Bite debuffs, and attempt to finish off with demonic blade. If cast quick enough however, demonic blade extends the armor reduction debuff caused by infectious bite allowing for another kill attempt. More changes to come, all input is appreciated and encouraged -Pyro |
| Last edited by Pyro.Archer.; 06-17-2009 at 06:14 AM. | |
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#5 |
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Join Date: Jun 2009
Location: New York
Posts: 275
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Hopefully someone who feels this is a good idea can explain whether these abilities are feasable. Anyone with experiance, your input would be greatly appreciated!
-Pyro |
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#6 |
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Join Date: Jun 2009
Location: RI
Posts: 374
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EDIT: The guide has been tweaked from it's original.
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#7 |
Member
Join Date: Jun 2009
Posts: 4
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Wow, Epic hero idea!
I could see this being an intricate part of the already delicate balanced gameplay of Dota. A couple questions, if Mogri is meant to be a low int/mana hero and his Infectious bite is stackable, why is so it mana costly? It seems like you would be spending all of your mana just getting the spell to fully stack. Besides that he seems really cool! I'd really want to play this guy ![]() PS : Awesome Model! I loved the Orc campaign |
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#8 |
Member
Join Date: Jun 2009
Posts: 12
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/Agreed
Hmm interesting, all of his abilities are really cool. The numbers seem about right, but I completely agree with Dotagamer, normally stackable spells similar to Infectious bite have lower mana costs. I really like the Demonic Blade / Ult, I think those are abilities that have not been implemented and would add a new aspect to the game. Pyro says hes a counter type hero and I DEF agree! I would play him if I got the chance, i've actually been hoping for someone to use the raider model =D |
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#9 |
Member
Join Date: Jun 2009
Location: New York
Posts: 275
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Ok,
I will tweak Infectious bite to better suit your suggestion Thanks for the feedback! More to come soon -Pyro |
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#10 |
Member
Join Date: Jun 2009
Location: New York
Posts: 275
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See changes
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| Last edited by Pyro.Archer.; 06-22-2009 at 05:27 PM. | |
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#11 |
Member
Join Date: Jun 2009
Posts: 4
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^Bump^
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#12 |
Member
Join Date: Jun 2009
Posts: 12
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Wow fast reply, I like the changes!!
I can really get into this hero, everything he does is a raider based ability, that is so cool! When you say immobolize, referring to your passive ability, does that mean a stun? or is he just unable to move? Because a 1/2 second stun seems a little OP =/ Besides that this guy seems awesome, I wish I could play him right now!
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#13 |
Member
Join Date: Jun 2009
Location: New York
Posts: 275
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I put a thread in the programming forum - Anyone with experiance or who is willing to help me out, I would greatly appreciate it.
I understand the basics in worldedit but not enough to properly code these semi complex abilities, but i am fairly certain they can be coded and made to look nice =) Please help, even just to let me know if its doable!!! -Pyro |
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#14 |
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Join Date: Jun 2009
Posts: 75
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archer u are really 'tarded.... making multiple accounts at least CHANGE names so they are not similar.... spamming with the links in the discussion section and then bumping the thread with "just-an-overwhelmed-thread-passer" makes this thread even worse and as such i even won't bugg to look at idea for which u need so poor tricks to make it readable....
T-dooooooooooooooooooooooooown P.S. only kitchen is not one of yours rest GG
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#15 |
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Join Date: Jun 2009
Location: New York
Posts: 275
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I call shenanigans, I did no such thing, sure I advertised link but idk who those 'gamer people are, all I know is that they like the idea. Dont hate, just comment
thnx -pyro |
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#16 |
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Join Date: Jun 2009
Posts: 2,851
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Ah. now I checked the link.. :P
This is more nicer. :P Ill read it then and answer again soon :P ^^
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#17 |
Member
Join Date: Jun 2009
Posts: 2,851
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Does not work if structure is under Glyph of Fortification.
Huh? This is bad, really wothless add. Skills are fine - the ensnare is just a next kind of bash. Overall, quite nice skills. But I wont speak about numbers now. Ah, horrible icons. :/ But I like the skills. :P
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#18 |
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Join Date: Jun 2009
Location: New York
Posts: 275
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Yup, the icons are terrible, for the good or the bad I'm not going for flash ATM but finding a good skillset to work toward his role. Sure the glyph feature is minor, but it makes sense, as he is unable to pillage anything while structures have dramatically increased armor.
BTW, how can i set up the page more similar to yours, adding the icons and the attribute table at the top of your page? *The icons from the screenshots are 100% temporary and are there just to represent a basic understanding of where each spell is located. Thanks for the input -pyro |
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#19 |
Member
Join Date: Jun 2009
Location: New York
Posts: 275
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**Added new icons
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#20 |
Member
Join Date: Jun 2009
Location: RI
Posts: 374
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Pyro.Archer. and I wanted to create a hero (that hasn't been incorporated into DotA yet) and the Fel Raider came to mind. We feel his stats are balanced, as well as his skills. We are looking for suggestions/comments/criticisms!
Thanks -Rhein |