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Old 03-21-2011, 02:44 AM   #1
PALAKOKAK
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Default [Enchanted Artifacts] Quel'Zaram




Quel'Zaram

3900

Brought from:

"The legendary sword of Sir Anduin Lothar, the Lion of Azeroth and bravest of all knights."




 Claymore (1400)

 Medallion of Courage (1075)

 Bracer (525)

 Quel'Zaram (900)


  • +24 damage
  • +3 to all stats, +3 bonus to strength
  • +7 armour
  • +50% mana regeneration
  • Combat of Valor (active, single target, Hero only)



Combat of Valor:
  • Forces you and the target enemy into a one on one combat.
  • Target enemy and user loses 7 armour.
  • Enemy is forced to attack you and you are forced to attack target.
  • You and target cannot cast skills or use some* items.
  • Both are invulnerable from outside damage**.
  • Both are immune to magic.
  • Has a melee cast range.
  • Cannot be used by Axe.
  • Cannot be used if there are 2 or more enemy heroes present.
  • Lasts 5 seconds or until either one dies.
  • Cost 120 mana and has a 30 second cool down.


Pros:
  • A good disable against chasers.
  • Uses some heroes' DPS instead of being skill dependant.
  • Partial invulnerability.
  • One-on-one action!

Cons:
  • Disables user.
  • Cost, cool down, and mana cost.
  • Cannot be used during clashes.
  • Cannot be used by Axe. :-(
Icon BTNINV_Sword_15 by ? from HiveWorkshop.com
  • *Items usable are Ghost Sceptre and Ethereal Blade.
  • **Outside damage refers to any damage other than yours or the target enemy's.
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Last edited by PALAKOKAK; 03-23-2011 at 03:34 PM.
Old 03-21-2011, 02:55 AM   #2
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Default Re: Quel'Zaram

How do add that box thingy on your post?
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Old 03-21-2011, 04:12 AM   #3
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Default Re: Quel'Zaram

U mean ["nqb] ["/nqb] without the quote?

I had an idea similar to this but using ghost scepter in mind. I like it but I wonder if its codable. All I can think of is like that Cenarius campaign that you need only chaos damage to damage him, otherwise he wont receive any damage.
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Old 03-21-2011, 07:41 AM   #4
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Default Re: Quel'Zaram

LoL a little? Anyway, imba numbers and good concept.
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Old 03-21-2011, 08:21 AM   #5
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Default Re: Quel'Zaram

Quote:
Originally Posted by SimplyCrazy View Post
LoL a little? Anyway, imba numbers and good concept.
pls specify so i can edit.
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Old 03-21-2011, 08:26 AM   #6
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Default Re: Quel'Zaram

Quote:
Originally Posted by xeonflux View Post
U mean ["nqb] ["/nqb] without the quote?

I had an idea similar to this but using ghost scepter in mind. I like it but I wonder if its codable. All I can think of is like that Cenarius campaign that you need only chaos damage to damage him, otherwise he wont receive any damage.
Hmmm... I guess we need an expert's opinion on this. Anyways.. thnx for the review.
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Old 03-21-2011, 08:33 AM   #7
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Default Re: Quel'Zaram

Two thumbs-up for the concept. ^______^
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Old 03-21-2011, 01:40 PM   #8
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Default Re: Quel'Zaram

hurm, you can keep enemy "disabled" for nearly 50% of the time (with 8 duration and 20 cd); and you wouldn't need to cast this more than 2 times in a clash, so 200 mana is not so much (especially for a tank).

wait, wait, blink-stun-this.. perfect initiation <=> -carry or more..

3k+ cost surely decreases it's OPness...

and what if i'm playing axe, blinking in, using agro and this? how does the invunerability works?
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Old 03-21-2011, 02:23 PM   #9
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Default Re: Quel'Zaram

Quote:
Originally Posted by SimplyCrazy View Post
hurm, you can keep enemy "disabled" for nearly 50% of the time (with 8 duration and 20 cd); and you wouldn't need to cast this more than 2 times in a clash, so 200 mana is not so much (especially for a tank).

wait, wait, blink-stun-this.. perfect initiation <=> -carry or more..

3k+ cost surely decreases it's OPness...

and what if i'm playing axe, blinking in, using agro and this? how does the invunerability works?
It means that you can't be damaged by anything but your target. But I don't think it's codable.
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Old 03-21-2011, 03:14 PM   #10
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Default Re: Quel'Zaram

it can work like dazzle's grave too i think, but can would be bugged imo -_-

so can it be coded as "real" invulnerability? =O need mechfag here
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Old 03-21-2011, 09:55 PM   #11
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Default Re: Quel'Zaram

Big T-down, its much more overpowered than you think.
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Old 03-21-2011, 10:05 PM   #12
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Default Re: Quel'Zaram

Good Concept on the 1v1 without casting of spells, but it would be wayyyy to imba in combat. Think if you were a Fed Priestess vs. a Techies? Every Time he would die without a doubt. If this were to be coded, the time in combat would have to be reduced to under 4 seconds, and the price would have to be increased dramaticly. A good idea would be to put 3 charges on it, having to re-buy the recipe once all charges are used, it will make the user have to think before they use, as it stands, T-Null.
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Old 03-22-2011, 12:50 AM   #13
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Default Re: Quel'Zaram

Quote:
Originally Posted by TitanoftheFetus View Post
Good Concept on the 1v1 without casting of spells, but it would be wayyyy to imba in combat. Think if you were a Fed Priestess vs. a Techies? Every Time he would die without a doubt. If this were to be coded, the time in combat would have to be reduced to under 4 seconds, and the price would have to be increased dramaticly. A good idea would be to put 3 charges on it, having to re-buy the recipe once all charges are used, it will make the user have to think before they use, as it stands, T-Null.
...hmmm... yeah.. and the item will be disabled when there are no more charges! I'll try that.
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Old 03-22-2011, 12:51 AM   #14
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Default Re: Quel'Zaram

Quote:
Originally Posted by zaio-baio View Post
Big T-down, its much more overpowered than you think.
Please specify so I can edit
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Old 03-23-2011, 02:56 AM   #15
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Default Re: [Enchanted Artifacts] Quel'Zaram

bump.
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Old 03-23-2011, 05:50 AM   #16
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Default Re: [Enchanted Artifacts] Quel'Zaram

imo, dont force your target to attack, like Ethereal Blade, just slow them or self movement speed buff, that way it wont be too good for Axe. Though I dont really like the charges based. Plain and simple cast with cd is good enough.
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Last edited by xeonflux; 03-23-2011 at 09:46 AM.
Old 03-23-2011, 06:25 AM   #18
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Default Re: [Enchanted Artifacts] Quel'Zaram

actually ghost scepter nullify this too. it has been to all dpser.
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Old 03-23-2011, 01:17 PM   #19
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Default Re: [Enchanted Artifacts] Quel'Zaram

Quote:
Originally Posted by condorzai View Post
Lanaya buy this = instant win with Refraction
Everything is silenced..
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Old 03-23-2011, 01:25 PM   #20
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Default Re: [Enchanted Artifacts] Quel'Zaram

T-up on concept
But numbers are quite big. Reduce the duration to 4 second.... there is NO 8 second disable in the game. Think about it, dagger in and use item on their aoe caster or carry.

MAYBE it can be stay on 8sec if you add something like Spectre have.... IF NO ALLIES AROUND. So you cant disable in clash, but you can prevent escape of a hero in 1v1.

OR add a nerf: Since the enemy is not a real man, his allies can help him. Your hero can be attacked by anyone in the duration.
With this it wont be so OP, since enemy can nuke the shit out of you if you use in clash.

And anyway, increase mana cost to 150 or so.
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