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Old 04-01-2011, 07:28 AM   #1
Ez_Mystery
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Default [ARRANGEMENT] Taverns


Got this idea from here

● Current layout is lame, it is just a square, the old layout is missed
● All the terrain is blight, it doesn't fit to the Sentinel's taverns
● Unfitting ground texture


Credits to [P]rokatdn


● Rearrange taverns like in the image
● Remove blight at the left side
● More runes!
● Add some doodads for eye-candy
● Change ground texture to Goblin Shipyard
● Change light blue tavern to grey since light blue doesn't look evil enough IMO (optional)
● Something could be added to the middle for more eye-candy, maybe a gold mine or a fountain? (optional)
Testmap:
Attached Files
File Type: w3x [ARRANGEMENT] Taverns.w3x (55.2 KB, 19 views)
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Last edited by Ez_Mystery; 05-19-2011 at 07:22 AM.
Old 04-01-2011, 07:34 AM   #2
Mazil
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Default Re: [ARRANGEMENT] Taverns

I really like the idea of grass over the sentinel taverns. Well, at the very least the absence of blight.

Yes to having the circle again

In the middle, you could put something, but I don't think it should be a fountain. A goldmine could work, IDK

Nice!
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Old 04-01-2011, 07:40 AM   #3
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Default Re: [ARRANGEMENT] Taverns

How about a Doodad or locust'd Altar of Elders and Altar of Darkness standing side by side in the middle for their respective sides?
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Old 04-01-2011, 08:20 AM   #4
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Default Re: [ARRANGEMENT] Taverns

TBH I'd prefer the current one. Don't think any change is necessary
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Old 04-01-2011, 09:21 AM   #5
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Default Re: [ARRANGEMENT] Taverns

why not
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Old 04-01-2011, 09:45 AM   #6
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Default Re: [ARRANGEMENT] Taverns

OMG I love it , T-up !
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Old 04-01-2011, 10:40 AM   #7
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Default Re: [ARRANGEMENT] Taverns

I like it, T-up
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Old 04-01-2011, 10:44 AM   #8
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Default Re: [ARRANGEMENT] Taverns

AAAAAAAAH!!! Do not want more changes to taverns!!!
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Old 04-01-2011, 10:47 AM   #9
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Default Re: [ARRANGEMENT] Taverns

The test map doesn't use Fel Wood tileset, this picture shows how it looked in DotA:

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Old 04-01-2011, 11:07 AM   #10
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Default Re: [ARRANGEMENT] Taverns

circle again! insta t-up
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Old 04-01-2011, 12:06 PM   #11
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Default Re: [ARRANGEMENT] Taverns

t-up from me but does it fit in the corner?
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Old 04-01-2011, 12:09 PM   #12
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Default Re: [ARRANGEMENT] Taverns

t-up and taverns are right
From top
str
agi
int

Fits perfect ( Want Circle)
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Old 04-01-2011, 12:13 PM   #13
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Default Re: [ARRANGEMENT] Taverns

I support this but to Prokatdn.
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Old 04-01-2011, 12:17 PM   #14
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Default Re: [ARRANGEMENT] Taverns

Thanx [P]rokatdn, I forgot that Dota uses Felwood tileset
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Old 04-01-2011, 12:21 PM   #15
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Default Re: [ARRANGEMENT] Taverns

T-Up on land effect. I mean half Sentinal, half Scourge ground.
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Old 04-01-2011, 12:28 PM   #16
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Default Re: [ARRANGEMENT] Taverns

I miss the light blue clolored tavern. Anyway, I don't see any problem with the current one. Current one serves the purpose well, the circle form doesn't look better and you usually only look at the taverns one time each game.
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Old 04-01-2011, 12:41 PM   #17
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Default Re: [ARRANGEMENT] Taverns

Nice one, t-up
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Old 04-01-2011, 01:06 PM   #18
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Default Re: [ARRANGEMENT] Taverns

Need some more work at the middle part (where grass and blight intersect)
but good sugg nonetheless. Epic formation
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Old 04-01-2011, 01:22 PM   #19
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Default Re: [ARRANGEMENT] Taverns

Quote:
Originally Posted by [p]rokatdn View Post
the test map doesn't use fel wood tileset, this picture shows how it looked in dota:

loike it!....
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Old 04-01-2011, 02:31 PM   #20
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Default Re: [ARRANGEMENT] Taverns

T-up for circle and ground texture. i would like an alter of elders and alter of darkness in the middle.
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