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#1 | ||||
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TerrainArt/LordaeronWinter/Lordw_Snow.blp
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Here, I spent hours finding out how to do UV Mapping and finally finished a snowball based on the original one using an ingame texture:
![]() (sorry for the weird stretching, in the UV pic, I don't have this view and have to do it blindly, just quickly shopped it together so you can see how it works) Looks very blue here, but it fits well ingame. New filesize: 1697 bytes. Old filesize: 1940 bytes. ->243 smaller mapsize. |
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#3 |
Banned
Join Date: Sep 2009
Posts: 5,837
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If it can be done easily enough, go for it.
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#4 |
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Any MSI?
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#5 |
Forum Staff
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I don't think so...
And, we need a screenshot of applied one.
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#6 |
Member
Join Date: Mar 2010
Location: Philippines
Posts: 4,350
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I wanna see that skin wrapped around that model.
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#7 |
Member
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| Last edited by Sven2k; 04-10-2011 at 05:02 PM. | |
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#8 |
Member
Join Date: Aug 2010
Posts: 84
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T-up, nice idea
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#9 |
Member
Join Date: Nov 2010
Posts: 309
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It's not as easily done as you think.
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#10 |
Member
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T-up better than current.
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#12 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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It always bothered me...
T-up
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#13 |
Member
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May I also suggest that they add more cloud particles. IMO, the snowball looks like one big-farting-white-ball when it is scaled-up. Anyway, T-up for obvious reason.
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#15 |
Member
Join Date: Oct 2009
Location: on the web
Posts: 998
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scr shot plox
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#16 | |
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this...
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#18 |
Member
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TUp for the idea
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#19 |
Member
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On paper it sounds nice. Need some screenshots right now so T-Null
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#20 | |
Member
Join Date: Nov 2010
Location: IN A HOUSE
Posts: 1,045
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T-up
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