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Old 04-10-2011, 05:43 PM   #1
Infrisios
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Default [FX] Furion Teleport - UPDATED!


Hey ladies and gentlemen,

current teleport is unfitting, nature dude doing some weird arcane stuff.
It should get a nature effect!

So I made this:


Looks far better in motion, so if you wanna make a more elaborate comment than T-Up you should take a look at a testmap

MSI: 648 764 bytes. Yes bytes, don't T-D it because you think it's kb and will take all space left in DotA.
Attached Files
File Type: w3x FurionTeleportTestmap_2.w3x (12.7 KB, 135 views)
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Last edited by Infrisios; 05-24-2011 at 11:21 AM.
Old 04-10-2011, 05:46 PM   #2
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Default Re: [FX] Furion Teleport

Thumbi-Upa
 
Old 04-10-2011, 05:52 PM   #3
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Default Re: [FX] Furion Teleport

Thumb Up INFRISIOS
 
Old 04-10-2011, 05:54 PM   #4
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Default Re: [FX] Furion Teleport

T-Up, way better.
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Old 04-10-2011, 06:07 PM   #5
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Default Re: [FX] Furion Teleport

ich liebe dich

<3


T-UP
 
Old 04-10-2011, 06:25 PM   #6
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Default Re: [FX] Furion Teleport

Way better than current T-up²
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Old 04-10-2011, 06:27 PM   #7
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Default Re: [FX] Furion Teleport

t-up. looks good.
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Old 04-10-2011, 06:39 PM   #8
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Default Re: [FX] Furion Teleport

I am going to say T-Down. I downloaded the test-map to see if my assumption was right and it was. This is more than a cosmetic suggestion, because it has an impact on Furion's gameplay. The current animation can easily be seen (if you're keeping an eye out for Furion) everywhere on the map. This animation is much harder to see in forests.
 
Old 04-10-2011, 06:47 PM   #9
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Default Re: [FX] Furion Teleport

Quote:
Originally Posted by Unnamed_ View Post
I am going to say T-Down. I downloaded the test-map to see if my assumption was right and it was. This is more than a cosmetic suggestion, because it has an impact on Furion's gameplay. The current animation can easily be seen (if you're keeping an eye out for Furion) everywhere on the map. This animation is much harder to see in forests.
You are just joking right?
I mean it's just awesome...how could you t-down just because you are blind?
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Old 04-10-2011, 06:56 PM   #10
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Default Re: [FX] Furion Teleport

I could add ribbon emitters or something for visibility :P
Gonna do something!
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Old 04-10-2011, 07:03 PM   #11
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Default Re: [FX] Furion Teleport

Tried the test map, T-up -- though the effect could be bigger.
 
Old 04-10-2011, 07:18 PM   #12
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Default Re: [FX] Furion Teleport

why not , current effect can be used for smth else now t-up
 
Old 04-10-2011, 09:29 PM   #13
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Default Re: [FX] Furion Teleport

^lol. current effect is used in many things already now: void, swap...

t-up ofc, though I also prefer the effect to be a little bit bigger
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Old 04-10-2011, 10:09 PM   #14
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Default Re: [FX] Furion Teleport

^even better it makes it a less overused effect
 
Old 04-11-2011, 01:20 AM   #15
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Default Re: [FX] Furion Teleport

Quote:
Originally Posted by Unnamed_ View Post
I am going to say T-Down. I downloaded the test-map to see if my assumption was right and it was. This is more than a cosmetic suggestion, because it has an impact on Furion's gameplay. The current animation can easily be seen (if you're keeping an eye out for Furion) everywhere on the map. This animation is much harder to see in forests.
And so you don't want to buff Furion?

OT:
Support.

Less chance to notice easily by opponents.
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Old 04-11-2011, 01:33 AM   #16
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Default Re: [FX] Furion Teleport

This looks very nice, T-Up.
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Old 04-11-2011, 01:34 AM   #17
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Default Re: [FX] Furion Teleport

obvious t-up. no brainer for this
 
Old 04-11-2011, 03:10 AM   #18
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Default Re: [FX] Furion Teleport

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Old 04-11-2011, 04:27 AM   #19
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Default Re: [FX] Furion Teleport

Hmm... Not really sure if Teleportation fits better with natural theme.

But still, better than current anyway. T-Up
 
Old 04-11-2011, 05:08 AM   #20
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Default Re: [FX] Furion Teleport

T-up awsum
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