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Old 04-19-2011, 12:22 PM   #1
Lithary
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Lightbulb Soul Keeper [Remake - With more souls than ever!]


What I tried here is to drop whole illusion stuff from him and focus on his soul theme more (well, Reflection is still there, but that doesn't count ).
Why?
Mainly because we have nice sum of illusion heroes in DotA (Phantom Lancer, Naga Siren, Chaos Knight, Dark Seer, Morphling, Spectre and every bloody hero who buys Manta Style) and only two who focuses on souls (Nevermore and Necrolyte; and even among them Soul Keeper had an unique concept).
Still, I tried to make him strong enough so he simply doesn't need those illusions anymore.
Here is current Soul Keeper.
Let's start, shall we?
Just remember to rate and comment (if you have no idea what to say, then just T-up this idea )!


Terrorblade



15 + 1.75
22 + 3
19 + 1.5

Sight Range: 1800 / 1800

Notes:
Nerfed attributes, but have increased his sight and night (he is blind after all ).




Terrorblade is the elder twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead and Demons, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of soul manipulation, he has the ability to steal and manipulate souls of others and himself at his will. Large moonblades slashing, he is one to fear on the battlefield.


Notes:
Here, I just wanted to highlight that he is the elder of the brothers and that he gained his powers both from Undead and Demons (huge influence of this awesome video ^^), removed those parts about image creation and transformation since I plan to remake them in a way that it's not needed for them to be mentioned.
Also, it sounds better this way.


- SKILLS -













Type: Active
Targeting: Unit
Targets: Units
Hotkey: E
Creates a link between Terrorblade and target unit, transferring life away from you if cast on an ally and to you if cast on an enemy.
______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1
75
15
400
-
4
Transfers 20 + 1% of max HP per second.
2
75
15
400
-
6
Transfers 30 + 1% of max HP per second.
3
75
15
400
-
8
Transfers 40 + 1% of max HP per second.
4
75
15
400
-
10
Transfers 50 + 1% of max HP per second.

Notes:




• Damage type: Pure.
• Not channeling.
• The link will end if the target is farther than 600 units away from Soul Keeper.
• If cast on an ally, there is a sub-ability that allows you to terminate the link.
• Soul Keeper gains 100 AoE vision and True Sight of the unit he is using Soul Transfer on.

-Gave this skill an overall buff, but I hope it's not too much (have also renamed it so it fits more to what this skill actually does).
Now it scales better into late game.
Icon for the skill is taken from here (credits to that thread for it, not me).






-Changelog:
• April the 20th, 2011:
- Rebalanced Soul Steal (nerfed HP drained from 15/35/55/75+1% of max HP/sec to 20/30/40/50+1% of max HP/sec).
- Metamorphosis armor bonus is replaced with raw HP bonus.
- Metamorphosis now can store 10/20/30/40 souls instead of 20/40/60/80 souls, but effects demand twice as less souls for the same effect.
- Added sub-skill called Soul Bend to Soul Enslavement skill.


• April the 29th, 2011:
- Added 2 new versions of the remake (#1 and #2 are new ones and #3 is the old one).

• May the 2nd, 2011:
- Made total new remake based on current Soul Keeper and removed previous ones.

• May the 12th, 2011:
- Nerfed his stats from 15+2 STR, 22+3 AGI and 19+1.75 INT to 15+1.75 STR, 22+2.75 AGI and 19+1.5 INT.

• May the 13th, 2011:
- Removed 'Each unit killed during Metamorphosis will prolong it's duration by 1 second instead of being stored.' feature since I think it can't be coded.
- Removed HP regeneration gained with Metamorphosis, but now each soul captured during duration of Metamorphosis will heal Soul Keeper instead of it being stored.
- Now Soul Keeper doesn't need to deal finishing blow in order to collect souls, but will automatically collect them if any unit dies in AOE around him.


• May the 27th, 2011:
- Added new versions of Metamorphosis remake.


There, done.
Well, tell me what do you think and remember to judge based on concept and not on numbers, but still warn me if numbers need fixing.


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Last edited by Lithary; 07-25-2011 at 11:36 AM.
Old 04-19-2011, 01:06 PM   #2
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Default Re: Soul Keeper [Remake - With more souls than eve

looks cool, but i dislike soul like necro which give power :P but t-up rest t-null meta
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Old 04-19-2011, 01:16 PM   #3
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Default Re: Soul Keeper [Remake - With more souls than eve

i think the images were his bread/butter skill, so dont take that out. i'd rather have a remake for metamorphosis because it seems like the only skill that is out of place. give him a passive lifesteal with manabreak in one. make the numbers small but both of them there. no orb. 10% lifesteal + 15 manaburn in one passive. either that or a manasteal. instead of mana burnt dealt as damage, have mana burnt healed as own mana.
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Old 04-19-2011, 02:31 PM   #4
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by Ultra_Rasengan View Post
looks cool, but i dislike soul like necro which give power :P but t-up rest t-null meta
I think that that concept fits him way better than Nevermore (he is Soul Keeper after all).

Quote:
Originally Posted by darxide View Post
i think the images were his bread/butter skill, so dont take that out. i'd rather have a remake for metamorphosis because it seems like the only skill that is out of place. give him a passive lifesteal with manabreak in one. make the numbers small but both of them there. no orb. 10% lifesteal + 15 manaburn in one passive. either that or a manasteal. instead of mana burnt dealt as damage, have mana burnt healed as own mana.
Have thought about exactly that quite some time ago, but have scrapped it for some reason (can't remember, it's been quite some time).
Also, illusions is skill that is most out of the place in my opinion.
Great skill, but totally out of the place.
He still keeps them to some degree though, but can't use them for tricking enemies.
Still, now he also has other buffs and abilities to compensate for it and is on of few heroes who can grow in power infinitely.
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Old 04-19-2011, 02:41 PM   #5
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Default Re: Soul Keeper [Remake - With more souls than eve

I actually like the Illusion and Metamorphosis combo..
To me, his first skill is most lame...it's just another boring life drain skill.
Personally, I'd like it more if he moved away from the so-called soul theme.
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Old 04-19-2011, 03:37 PM   #6
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Default Re: Soul Keeper [Remake - With more souls than eve

hurmmm i just don't know. kinda "used" to the current TB. Tho one that maybe can be subjected to a change is his life drain. it is okay but quite boring...
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Old 04-19-2011, 03:44 PM   #7
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Default Re: Soul Keeper [Remake - With more souls than eve

T-Up on Soul steal buff and Sunder Aghanim cast range.

But not sure others. Half Nevermore and Half Phantom Lancer?
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Old 04-19-2011, 04:09 PM   #8
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by FleshTRNDstone View Post
I actually like the Illusion and Metamorphosis combo..
To me, his first skill is most lame...it's just another boring life drain skill.
Personally, I'd like it more if he moved away from the so-called soul theme.
Eh, I love that theme and is actually my favorite theme. ^^
Too bad that no hero is using it the way I want so I used this chance to remake Soul Keeper and kill 2 birds with one stone (DOUBLE KILL!).

Quote:
Originally Posted by Lotus V Eater View Post
hurmmm i just don't know. kinda "used" to the current TB. Tho one that maybe can be subjected to a change is his life drain. it is okay but quite boring...
Well, all stuff from current Soul Keeper is still there in a way.
His Souls Steal and Sunder are there, but with few minor tweaks, Metamorphosis is also there, but rebalanced and reworked so it fits his soul theme and he also kept illusions to some degree.
Only major change is that he can't do transformation + illusions combo.
It's a large nerf, but he also got some decent buff also (one of them being infinite growth in power).

Quote:
Originally Posted by Guardian AngeL View Post
T-Up on Soul steal buff and Sunder Aghanim cast range.

But not sure others. Half Nevermore and Half Phantom Lancer?
...and awesome allover!
LoL, anyway.
True that he has that soul part from Nevermore, but I think it's used in it's own unique way so it's fine.
Also, it kinda fits him better than it fits Nevermore.
About Phantom Lancer... well, I don't know.
This way of using illusions is not seen in DotA before, so I don't think you can actually connect them.
He creates illusions of heroes that died around him and Phantom Lancer (or any other hero for that matter) don't do anything like that.
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Old 04-19-2011, 04:39 PM   #9
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Default Re: Soul Keeper [Remake - With more souls than eve

T-null
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Old 04-20-2011, 07:47 AM   #10
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Default Re: Soul Keeper [Remake - With more souls than eve

1st skill is too strong now , lower CD alot more life transfering , bigger duration and lower mana cost. You really aren't that mana dependent anymore cuz your 3rd skill is a passive so keep the original duration/mana cost/CD or actually even increase them

change 2nd skill bonuses , keep the MS bonus but remove all the others and just add a raw hp bonus he really needs it. He already has good armor and if you want magic res get a hood

the illusion skill is interesting but it's not very reliable

and for the ulti , 250 range is good enough it doesn't need such a massive buff

T-null
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Last edited by Sven2k; 04-20-2011 at 08:48 AM.
Old 04-20-2011, 08:44 AM   #11
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
4
75
15
400
-
10
Transfers 75 + 1% of max HP per second.
Wut. That's 850 damage and lifedrain when used on 1000 hp hero, by the time you reach level 7, on a 14 second cooldown.

You're obviously high >_>
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Old 04-20-2011, 12:44 PM   #12
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by Sven2k View Post
1st skill is too strong now , lower CD alot more life transfering , bigger duration and lower mana cost. You really aren't that mana dependent anymore cuz your 3rd skill is a passive so keep the original duration/mana cost/CD or actually even increase them
Will make some nerf on that skill.
Increasing mana cost will do for the beginning, but will also play with rest of the numbers a bit.

Quote:
Originally Posted by Sven2k View Post
change 2nd skill bonuses , keep the MS bonus but remove all the others and just add a raw hp bonus he really needs it. He already has good armor and if you want magic res get a hood
Will remove armor and will replace it with HP and will probably nerf regeneration in order to boost HP bonus even more, but will not remove/nerf magic resistance.
He is lacking on HP and could actually have good use from that resistance.

Quote:
Originally Posted by Sven2k View Post
the illusion skill is interesting but it's not very reliable
True, but that's why it is passive, and costs only 25MP per illusion.

Quote:
Originally Posted by Sven2k View Post
and for the ulti , 250 range is good enough it doesn't need such a massive buff

T-null
It's as AS upgrade.
I think it's pretty reasonable since he can get better items with that money.

Quote:
Originally Posted by Monsterlord View Post
Wut. That's 850 damage and lifedrain when used on 1000 hp hero, by the time you reach level 7, on a 14 second cooldown.
I thought that people would complain too much about not having his transformation + illusions combo and that it's too much of a nerf.
Still, I should calculate stuff a bit better.
Will nerf it.

Quote:
Originally Posted by Monsterlord View Post
You're obviously high >_>


Edit: Done.
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Last edited by Lithary; 04-20-2011 at 01:38 PM.
Old 04-20-2011, 12:53 PM   #13
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Default Re: Soul Keeper [Remake - With more souls than eve

Oh, I thought you said -With more souls than Never!-
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Old 04-20-2011, 12:59 PM   #14
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Default Re: Soul Keeper [Remake - With more souls than eve

I just love the fact that you can transform, then cast illusion...and have 2 demons rampaging...
I never cared for soul steal anyway..
And Sunder seems so situational..
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Old 04-20-2011, 05:13 PM   #15
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by cairnebloodhoof View Post
Oh, I thought you said -With more souls than Never!-
Well, it is true actually.
Soul Keeper can store 40 souls while Shadow Fiend can store 30.

Quote:
Originally Posted by FleshTRNDstone View Post
I just love the fact that you can transform, then cast illusion...and have 2 demons rampaging...
I never cared for soul steal anyway..
And Sunder seems so situational..
Eh, I find that cool only when I have Manta Style and can make total of 5 demons (original + 4 images) going on rampage.
Still, that doesn't fit him in my opinion.
That would be cool for some sort of summoner who can... hmmm... I think I actually got an idea for a cool demon themed summoner.
Will work on it after I'm done with my Arcane Monk hero idea.
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Last edited by Lithary; 04-20-2011 at 06:01 PM.
Old 04-20-2011, 05:43 PM   #16
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Default Re: Soul Keeper [Remake - With more souls than eve

Soul Enslavement is not as good as the old Conjure Image in terms of carrying (what is the point of having an illusion of CM or Lina?). CI is boring, I know, but hell, it is vital for TB to be a carry/jungle/farm/wtf game/...

and New Metamorphosis is too similar to Nevermore's soul theme.

t-down.
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Old 04-20-2011, 06:21 PM   #17
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by fan.god View Post
Soul Enslavement is not as good as the old Conjure Image in terms of carrying (what is the point of having an illusion of CM or Lina?). CI is boring, I know, but hell, it is vital for TB to be a carry/jungle/farm/wtf game/...
Yeah, that's why it costs only 25MP per illusion and it works like a passive. >_>
Also, the problem is not only that it's plain boring illusion skill, the problem is that it doesn't fit him at all.
Illusions (in a way he uses them now) and soul theme don't have anything to do with each other.

Quote:
Originally Posted by fan.god View Post
and New Metamorphosis is too similar to Nevermore's soul theme.

t-down.

So what it's similar?
He is Soul Keeper, you know.
Also, it is way better than current one witch just plan simple transformation with nothing special or unique.
We have a swarm of those already.
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Old 04-20-2011, 08:39 PM   #18
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Default Re: Soul Keeper [Remake - With more souls than eve

Awesome skill remakes, though I agree that self-illusion abilities synthesize well with Metamorphosis.

How about adding an active part to the third skill, that will let you generate illusions of yourself? It could be made a bit weaker (or dependent on souls consumed) than the current Conjure Image in order to balance.

Also, I suggest switching Metamorphosis with Sunder and balance the effects, because while as Sunder is still a utility spell, Metamorphosis is now made into a skill powerful enough to be his ultimate.
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Old 04-20-2011, 08:50 PM   #19
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Default Re: Soul Keeper [Remake - With more souls than eve

Kill a slark with 200 agi :>
T-up
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Old 04-20-2011, 09:19 PM   #20
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by aestropher View Post
Awesome skill remakes, though I agree that self-illusion abilities synthesize well with Metamorphosis.

How about adding an active part to the third skill, that will let you generate illusions of yourself? It could be made a bit weaker (or dependent on souls consumed) than the current Conjure Image in order to balance.

Also, I suggest switching Metamorphosis with Sunder and balance the effects, because while as Sunder is still a utility spell, Metamorphosis is now made into a skill powerful enough to be his ultimate.
I am actually trying to think of some synergy that could act like current transformation + illusions synergy to make his current fans happy.
I have some ideas, but will work on them a bit more before before I post them.
One is to add a sub-skill (am thinking of a name right now) witch will allow to turn current enslaved souls into copies of you (remember that he can also manipulate them and use them to his own will; well, I plan to abuse that part a bit ), so when you use it while transformed, you will get transformed copies of yourself.
Will probably make it a single target skill with low CD and mana cost.

Quote:
Originally Posted by ShadowRo View Post
Kill a slark with 200 agi :>
T-up
God that hero is pissing me off. >_>
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Old 04-20-2011, 09:27 PM   #21
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Default Re: Soul Keeper [Remake - With more souls than eve

If so, make sure you can Soul Steal yourself to gain 2 agility points... lol.

Or here's another idea, when you Soul Steal the Enslaved copy, you gain 2 of its main attrubute AND turn it to a copy of you at the same time.
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Old 04-20-2011, 10:36 PM   #22
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by aestropher View Post
If so, make sure you can Soul Steal yourself to gain 2 agility points... lol.
I actually did that.

Quote:
Originally Posted by aestropher View Post
Or here's another idea, when you Soul Steal the Enslaved copy, you gain 2 of its main attrubute AND turn it to a copy of you at the same time.
I dunno...
In one hand it could be too good, in other hand it's bad since it limits you only having copies of yourself while transformed.
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Old 04-28-2011, 05:10 PM   #23
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Default Re: Soul Keeper [Remake - With more souls than eve

Bump!
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Last edited by Lithary; 05-02-2011 at 01:12 PM.
Old 05-02-2011, 09:51 PM   #24
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Default Re: Soul Keeper [Remake - With more souls than eve

I can't believe I'm about to say this but I actually like this proposed version of Terrorblade =O Considering I once said I would never ever want to play this hero, me saying I like this says a lot about how much I like it

Although perhaps let the current remake settle first?
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Old 05-03-2011, 12:59 AM   #25
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Default Re: Soul Keeper [Remake - With more souls than eve

So did Dark Reflection come from this sugg? If yes, congraz. Why no one notice it?
But I still remain my opinions. I miss old TB with Soul Steal and mind tricks with his images and Metamorphosis.
Zeal is plain boring.
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Old 05-03-2011, 05:14 AM   #26
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Default Re: Soul Keeper [Remake - With more souls than eve

dunno, we wont have the best dpser ever anymore
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Old 05-04-2011, 09:52 AM   #27
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by The][nquisitor View Post
I can't believe I'm about to say this but I actually like this proposed version of Terrorblade =O Considering I once said I would never ever want to play this hero, me saying I like this says a lot about how much I like it

Although perhaps let the current remake settle first?
So, wait... is this T-up or T-down?
XD

Quote:
Originally Posted by fan.god View Post
So did Dark Reflection come from this sugg? If yes, congraz. Why no one notice it?
But I still remain my opinions. I miss old TB with Soul Steal and mind tricks with his images and Metamorphosis.
Zeal is plain boring.
He was cool before, but like I said, we have simply too many illusion heroes.
I don't think that fans of illusions and mind tricks won't have any more heroes to play with if this remake is implemented.

Quote:
Originally Posted by cairnebloodhoof View Post
dunno, we wont have the best dpser ever anymore
He will still be pretty damn good.
Also, we have others to fill that role perfectly fine since I personally doubt that he is best DPSer ever.
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Old 05-12-2011, 09:12 AM   #28
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Default Re: Soul Keeper [Remake - With more souls than eve

t-down. first skill is broken... it can alone kill any str hero because of the imba hp drain and it has permanent +agi from kills to top it off. just look at how much sun ray costs, and you make a skill similar to sunray that even heals tb.
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Old 05-12-2011, 09:34 AM   #29
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by darewin View Post
t-down. first skill is broken... it can alone kill any str hero because of the imba hp drain and it has permanent +agi from kills to top it off. just look at how much sun ray costs, and you make a skill similar to sunray that even heals tb.
What?
Did you do the math to figure how much HP it actually drains?
It drains 500HP + 100 more for each 1000 HP, meaning that a 3K HP hero would have 800HP drained in period of 10 seconds... and hero would need to stay in vision... and close enough.
Also, it's not permanent agility gain.
You gain +1 to attribute based on main attribute of hero that died, meaning that if int hero died, you gain +1 to int, if str hero died, you gain +1 to str, if agi hero died, you gain +1 to agi.
It's made that way so you can't stuff your face with massive agility.
Also, heroes that die don't lose any attributes and his normal stat growth can always be nerfed if attribute gain is proven to be too strong.
And what does this have to do with Sun Ray?
I mean, Sun Ray?
Really?
Also, you forget that I totally dropped his illusions (a terrible concept for him).
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Old 05-12-2011, 11:37 AM   #30
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Default Re: Soul Keeper [Remake - With more souls than eve

I don't think that the duration extension for metamorphosis is codable
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Old 05-12-2011, 11:47 AM   #31
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Default Re: Soul Keeper [Remake - With more souls than eve

congrats.
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Old 05-12-2011, 03:34 PM   #32
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Default Re: Soul Keeper [Remake - With more souls than eve

tdown. terrorblade is fine as he is. also: stat steal on a +3 agi hero is reeeeeeeally imbalanced
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Old 05-12-2011, 04:03 PM   #33
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by UltraSonic50 View Post
I don't think that the duration extension for metamorphosis is codable
I'm afraid of that too.
Still, I have a backup plan if it proves to be that way.

Quote:
Originally Posted by ShadowRo View Post
congrats.
Thanks, I guess.

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Originally Posted by Lord_Talron View Post
tdown. terrorblade is fine as he is. also: stat steal on a +3 agi hero is reeeeeeeally imbalanced
He is NOT fine now.
He is faaaaar, faaaar, faaaaaaar from being fine.
Zeal is bad skill in every possible way and current Meta also has nothing to do with souls and also sticks to way overused concept.
Still, I'm aware that they are strong and that's why I gave him his current Soul Manipulation.
Still, I can always balance out the numbers.
Don't T-down something only because of numbers, those can be fixed without a problem.
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Old 05-12-2011, 06:12 PM   #34
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Default Re: Soul Keeper [Remake - With more souls than eve

oh my god. every skill doesnt have something to do with souls, need remake please. stop trying to make forced synergy with his title. his skills fit what he is fine. hes basically an ascended demon hunter, hes fine.


we should take away shadow raze and presence of the dark lord on nevermore because they have nothing to do with souls either.
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Old 05-12-2011, 06:28 PM   #35
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Default Re: Soul Keeper [Remake - With more souls than eve

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Originally Posted by Lord_Talron View Post
oh my god. every skill doesnt have something to do with souls, need remake please. stop trying to make forced synergy with his title. his skills fit what he is fine. hes basically an ascended demon hunter, hes fine.
No, he isn't fine.
If he maybe had some unfitting skills, but were at least original, I don't think I would complain a lot.
In this case I will since he is not fine by far.
Totally unoriginal hero with overused concept.
Only actually original part is his ultimate.
And it's not forced synergy with his title, it's just better than current one.

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we should take away shadow raze and presence of the dark lord on nevermore because they have nothing to do with souls either.
But they do have to do with shadows.
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Old 05-12-2011, 09:26 PM   #36
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Default Re: Soul Keeper [Remake - With more souls than eve

1 Skill got implemented FTW!
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Old 05-13-2011, 03:28 AM   #37
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Default Re: Soul Keeper [Remake - With more souls than eve

everyone wants to rmk the entire character just because of his name, its way easier to rmk his name than the whole hero, and more likely the suggestion implemented on future patches, since its easy one

as for your rmk, i dont understood meta soul very well, not good on english, but souls wont work when youre not on meta form? and compared to the ilusions, his potential as carry is really weaker, basically he need to kill 40 creeps just to have 40 bonus damage, i dont think he will be strong enough with this

and one more thing, the 2nd skill of your rmk was suggested by you and then put on the 6.72 terrorblade, or youre taking his skill and putting on your rmk?
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Old 05-13-2011, 03:38 AM   #38
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Default Re: Soul Keeper [Remake - With more souls than eve

i think it was implemented before he suggested it
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Old 05-13-2011, 03:30 PM   #39
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Default Re: Soul Keeper [Remake - With more souls than eve

Quote:
Originally Posted by ShadowRo View Post
1 Skill got implemented FTW!
Oh that, lol.
No, it got implemented before I've put it here.
I had an old remake of old SK, but when he got remade in 6.72, I remade my remake into this one.

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Originally Posted by Patofanho View Post
everyone wants to rmk the entire character just because of his name, its way easier to rmk his name than the whole hero, and more likely the suggestion implemented on future patches, since its easy one
True, but let me state some problems here:
1 - If that was possible, I would be first one that would stand for it since I like the most simple solutions.
2 - Changing his theme/concept to illusions is not possible since it would ruin a great background story of him and Magina.
3 - Illusion concept is way overused and totally unoriginal while soul concept is something that still can be worked on and be improved in order to bring some more uniqueness to DotA.

He should get his Soul Steal back (here it's renamed to Soul Manipulation) because he then has a great concept of HP manipulator (being able to give and take HP with that skill and Sunder) witch also fits greatly with his title and with his background story (while Magina is mana manipulator, Terrorblade is HP manipulator; kinda like yin and yang).
Attribute stealing is there in order to make up for not having illusions.

Quote:
Originally Posted by Patofanho View Post
as for your rmk, i dont understood meta soul very well, not good on english, but souls wont work when youre not on meta form? and compared to the ilusions, his potential as carry is really weaker, basically he need to kill 40 creeps just to have 40 bonus damage, i dont think he will be strong enough with this
This is how his Meta works:
- He collects souls witch give him no bonuses while not in Meta form.
- When he uses Meta, his demon form will gain bonuses based on souls (he consumes them in order to transform; something like in Painkiller).
- When the duration is over, he has to collect them again.

Since he doesn't have any nukes (and therefore can't kill all those units fast enough), I was thinking of maybe making all enemies that die around him automatically give souls to him (he doesn't have to kill them), but balance out bonuses, number of souls needed and other numbers accordingly.

All in all, it could become pretty unique, fitting and strong skill if executed properly.

Quote:
Originally Posted by Patofanho View Post
and one more thing, the 2nd skill of your rmk was suggested by you and then put on the 6.72 terrorblade, or youre taking his skill and putting on your rmk?
It was already implemented.
I just made a new remake with it in it.
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Old 05-24-2011, 03:14 PM   #40
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Default Re: Soul Keeper [Remake - With more souls than eve

Bump!
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