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Old 04-20-2011, 05:52 AM   #1
kanzakill
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Default Trishula


Trishula - Wikipedia, the free encyclopedia


Trishula

Recipe:
++2+=
1500+1600+1010+700=4810
(Thanks to Straight Flush)

Description:
Shiva's threesome.

Before:After:
+13 stats+13 stats
+24 damage+6 intelligence
+6 intelligenceThree-way Destruction (passive)
20% chance to deal 40 bonus damageGod Form (active)
Ghost Form (active) 

Three-way Destruction
The trishula adds 20 additional damage in all types to the next attack/spell (thanks to Straight Flush)
Cooldown: 1 second

Example:
If the wielder deals damage to unit(s), that/those unit(s) will also receive 20 physical, 20 magical and 20 pure damage

God Form:
Makes you unable to lose more than 15% of max health every instance of damage
Lasts 6 seconds and has a 60 second cooldown (thanks to Wwallace_)
Costs 200 mana
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Last edited by kanzakill; 09-27-2011 at 03:37 AM.
Old 04-20-2011, 07:20 AM   #2
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Default Re: Trishula

looks good..T-Up
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Old 04-20-2011, 07:48 AM   #3
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Default Re: Trishula

20+20+20 = 60 damage...... Seems okay on normal hero but totally imba on ursa, troll and windrunner.... T-null
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Old 04-23-2011, 11:14 AM   #4
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Default Re: Trishula

Name : T-Up
Price : T-Up
Stats : T-Up
Effect : T-Up
Rating : 7.5/10
Verdict : T-Up

I like this idea and I agree with 0WN3D it is op with ursa/troll/wind but we can always block this item on these 3 heroes to fix the problem.
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Old 04-23-2011, 12:19 PM   #5
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Default Re: Trishula

Guys, there is a cooldown. Therefore, it can't be op on DPSers.

On the other hand, casters (especially AoE casters) can make good use of it.
It works well on splashers too.

I need opinion regarding the active ability. I am not very fond of it myself.
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Old 04-24-2011, 05:51 AM   #6
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Default Re: Trishula

^ heres an idea... Why not make it so that enemies cannot attack you(to make use of Ghost Scep) but you are not etheral and can attack them

Clarification.... When you activate it, you will have a buff.... When you have a buff, whenever a unit attacks you, you will be healed(or if you want, he will cancel the attack). During this time, you can attacked them so that 3 prong attack will be of use.. Hope it helps^^
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Old 04-24-2011, 03:01 PM   #7
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Default Re: Trishula

1. I do not like the idea of having two ghost sept. as recipe. what people going to do with two ghost sept. before it combine?

2. Mantle of Intelligence should just be change to a recipe cost.

3. Three-way Destruction is a meh affect, it's something thats not in the game but not that creative or fun.

4. God Form, so basically when your under 50% hp your unkillable for 4 sec. not a fan of seeing this in dota. here some questions relating to this affect. is it purge-able? can you still be disabled in this mode? how would it work with bkb/magic immune?
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Old 04-26-2011, 09:55 PM   #8
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Default Re: Trishula

Quote:
Originally Posted by lilaznelementz View Post
1. I do not like the idea of having two ghost sept. as recipe. what people going to do with two ghost sept. before it combine?
Use only one.

Quote:
2. Mantle of Intelligence should just be change to a recipe cost.
Why? It's underused.

Quote:
3. Three-way Destruction is a meh affect, it's something thats not in the game but not that creative or fun.
My creative and fun suggestions are turned down because they're outside the box. My more conventional suggestions like this one are turned because they are not that creative or fun.
Seriously, which way to go?

Quote:
4. God Form, so basically when your under 50% hp your unkillable for 4 sec.
No, it's not like that. If a hero with 1000 max health use it, he can't lose more than 500 hp in 4 sec.

Quote:
is it purge-able?
I don't care about balance that much so I've never thought about that matter.
Maybe no.

Quote:
can you still be disabled in this mode?
Yes, of course.

Quote:
how would it work with bkb/magic immune?
It stacks.

I can always change it into something creative and fun. However, I fear that it will be turned down for being too unconventional.
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Old 04-26-2011, 10:00 PM   #9
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Default Re: Trishula

LOLOLOL
You don't know how funny is that name in my language xD
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Old 04-27-2011, 03:50 AM   #10
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Default Re: Trishula

Quote:
Originally Posted by kanzakill View Post
My creative and fun suggestions are turned down because they're outside the box. My more conventional suggestions like this one are turned because they are not that creative or fun.
Seriously, which way to go?

I can always change it into something creative and fun. However, I fear that it will be turned down for being too unconventional.
Really? I usually like your suggestions since they bring something fresh to the table.

Anyways the recipe is a bit weird to me, unless you by Ghost Scepter solely for stats. Well you can't use Ultimate Orb either since you're only considering overused items. And the Mantle seems out of place, regardless of how used it is.
How about...
1 Javelin
1 Ghost Scepter
2 Null Talisman

Recipe


Also I reckon Three-Way Destruction needs a slight buff, unless its triggered for the same instance of damage dealt multiple times (ie, cleave, splash, Barrage, chain lightning (All of Chain Lightning and Barrage damage instances would probably not be included but it would be a nice buff))

God Form might be nice if...
God Form
Sets HP to 50% for four seconds before setting it to it's previous value
Lasts 4 seconds. Cooldown 30 seconds


It'd be pretty imba, but it may be a nice concept to work with.
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Old 05-01-2011, 04:34 AM   #11
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Default Re: Trishula

Quote:
Originally Posted by Dance-Dai. View Post
LOLOLOL
You don't know how funny is that name in my language xD
Clearly I don't. Why don't you share the fun by telling more about it?

Quote:
Originally Posted by Straight Flush View Post
How about...
1 Javelin
1 Ghost Scepter
2 Null Talisman

Recipe
Excellent. Thanks a lot.

Quote:
unless its triggered for the same instance of damage dealt multiple times
Nice.

Quote:
God Form
Sets HP to 50% for four seconds before setting it to it's previous value
Lasts 4 seconds. Cooldown 30 seconds


It'd be pretty imba, but it may be a nice concept to work with.
Why would you do that?

The only thing I can do right now is making a list of God's attributes:
- Omniscience: map hack?
- Omnipotence: -whosyourdaddy?
- Omnipresence: global range?
- Omnibenevolence: universal heal?
- Divine simplicity: disappearance?
- Eternal and necessary existence: game-changing effect?

Such is the disadvantage of being non-religious.
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Old 07-24-2011, 09:40 AM   #12
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Default Re: Trishula

Bump!
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Old 07-25-2011, 01:24 PM   #13
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Default Re: Trishula

Quote:
Originally Posted by 0WN3D View Post
20+20+20 = 60 damage...... Seems okay on normal hero but totally imba on ursa, troll and windrunner.... T-null
Are you seriously serious ?

It's more than this !

They are others attack/spells damages types. Not only physical, pure and magic.

It will be Seriously imba.

T-down.

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Old 07-25-2011, 01:45 PM   #14
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Default Re: Trishula

Quote:
Originally Posted by Vladadamm View Post
Are you seriously serious ?

It's more than this !

They are others attack/spells damages types. Not only physical, pure and magic.

It will be Seriously imba.

T-down.




Then give all of them and explain each one as your evidence. Note that the item's CD is 1 second only.
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Old 07-25-2011, 01:46 PM   #15
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Default Re: Trishula

Son, there's an internal cooldown, which can be lengthened
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Old 07-25-2011, 01:50 PM   #16
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Default Re: Trishula

Quote:
Originally Posted by Straight Flush View Post
Son, there's an internal cooldown, which can be lengthened
You have a wife?!
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Old 08-16-2011, 08:49 PM   #17
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Default Re: Trishula

I changed God Form.

Opinions please.
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Old 08-16-2011, 09:20 PM   #18
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Default Re: Trishula

God Form looks very interesting.
A nice ability to those hero with not-so-much hp, like taking a lvl 3 FoD and face it like npnp, the cd should be increased a bit and maybe the duration to 7
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Old 09-27-2011, 03:37 AM   #19
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Default Re: Trishula

Thanks.

It is unbalanced indeed.
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Old 09-27-2011, 11:44 AM   #20
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Default Re: Trishula

Quote:
Originally Posted by Zephyrus.Row View Post



Then give all of them and explain each one as your evidence. Note that the item's CD is 1 second only.
1. Attack Types : Spells - Normal - Piercing - Siege - Magic - Chaos - Hero
2. Damage Types : Normal - Unknown - Upgrade - Fire - Ice - Lightning - Poison - Disease - Divine - Magic - Sonic - Acid - Strenght - Death - Spirit - Plant - Defensive - Demolition - Slow Poison - Spiritual Link - Striking of the darkness - Universal

This is all the attack types and damages types in warcraft3.
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