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Old 04-23-2011, 06:32 AM   #1
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Default AGI-Neu : Forest Guardian


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AGI hero : Forest guardian - Treebeard
Forest Guardian

Description: The forest guardian is a powerful support hero. He can whip a terrifying leafstorm that damages enemies and pushes them backwards. He can also create a line of trees to trap his foes, slowing them down and increasing damage dealt to them. He can use his powers to pass through tree allowing him to easily chase an enemy or escape from one. He also prevent range attack beyond certain point in this mode. His mighty ultimate allows him to gain incredibly high bonus damage and also increases his magical daamge based on the number of trees destroyed within an area around him. The Forest Guardian is thus a formidable foe and a powerful ally.[/COLOR]

Background Story:Treebeard was one of the many Wildkins living peacefully amongst the forests of Mount Hyjal. However when the vile Scourge destroyed his home and all of his kin, he pledged his allegiance to the Sentinel to aid them in their defense of the World Tree. As the forest guardian he commands the incredible power to summon a twister of razor sharp leaves to destroy his foes. The very embodiment of the ancient laws of the Forest, he can pass through trees while ensnaring his opponents among them. Every tree felled by the scourge increases his wrath and the scourge tremble in fear as he prepares to avenge the loss of his homeland.
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Strength - 21 + [1.9]
Agility - 23 + [2.3]
Intelligence - 18 + [1.5]

______________
Affiliation:Sentinel
Damage:40-55
Armor:3.14
Movespeed:290
Starting HP/MP:549/234
Attack Range:128
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Leafstorm - (Active)
Type: Active
Targeting: Enemy unit
Hotkey: E
Whips up a twister of sweeping razor sharp leaves and releases it at the enemy, blowing them away bleeding. If trees are destroyed in the process, their leaves will go deeper into the enemy, slowing them down.


 ManaCooldownRangeAoEDurationEffects
112015400250-Deals 100 damage and blows all enemies in AoE 100 units away. If trees are destroyed, slows all the victims by 20% for 3 seconds.
213014450250-Deals 150 damage and blows all enemies in AoE 100 units away. If trees are destroyed, slows all the victims by 25% for 3 seconds.
314013500250-Deals 200 damage and blows all enemies in AoE 100 units away. If trees are destroyed, slows all the victims by 30% for 3 seconds.
415012550250-Deals 250 damage and blows all enemies in AoE 100 units away. If trees are destroyed, slows all the victims by by 35% for 3 seconds.
  • Destoys all trees from which it passes through.
  • Damage type : magical


Forest chant - (Active)
Type: Active
Targeting: Point or enemy units
Hotkey: R
Treebeard casts a spell, growing two extending rows of trees, trapping enemies between them. Trapped enemies will suffer 25% amplified magical damage, increasing the damage they take from spells and magical attacks for 5 seconds while inside the trees.
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 ManaCooldownRangeAoEDurationEffects
170204003002.5Creates two rows of trees in order to trap all enemy or ally units between the trees. Amplifies magical damage to all enemy heroes inside. Trees grow up to 400 units.
270184503003.0Creates two rows of trees in order to trap all enemy or ally units between the trees. Amplifies magical damage to all enemy heroes inside. Trees grow up to 500 units.
370165003003.5Creates two rows of trees in order to trap all enemy or ally units between the trees. Amplifies magical damage to all enemy heroes inside. Trees grow up to 600 units.
470145503004.0Creates two rows of trees in order to trap all enemy or ally units between the trees. Amplifies magical damage to all enemy heroes inside. Trees grow up to 700 units.
  • Forces all enemies to line up in a straight line, just like in the end of the ultimate of Tauren Chieftain
  • Trees grow beside them.
  • Only two entrances or exits, front and back
  • Give vision to all allies heroes that trap inside.


Petal Unify - (Active)
Type: Active
Targeting: No target
Hotkey: F
Upon activation,Treebeard can walk through all natural terrain and trees in the duration.Ranged heroes that try to attack Treebeard from afar will be stopped from the forest sentry while he is under this effect.


 ManaCooldownRangeAoEDurationEffects
15032-N/A7secTreebeard can walk through the natural terrain and trees. Ranged heroes will not be able to attack the Treebeard when they are beyond 500 range while he is under this effect.
25028-N/A7secTreebeard can walk through the natural terrain and trees. Ranged heroes will not be able to attack the Treebeard when they are beyond 500 range while he is under this effect.
35024-N/A7secTreebeard can walk through the natural terrain and trees. Ranged heroes will not be able to attack Treebeard when they are beyond 400 range while he is under this effect.
45021-4007secTreebeard can walk through the natural terrain and trees. Ranged heroes will not be able to attack the Treebeard when they are beyond 400 range while he is under this effect.
  • 7sec for Treebeard.
  • Discuss about putting a limit or leave it stack indefinitely.(Conclusion: Remove lifesteal)


Natural rage - (Active)/(passive)
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Type: Active
Targeting: No target
Hotkey: T
Whenever a nearby tree gets destroyed, Treebeard gains a charge. Each cap will passivelly increase Treebeard's agility and movement speed.


 ManaCooldownRangeAoEDurationEffects
1- (use caps)60N/AN/A8secondEach cap increases 1 agility and grants 0.3% movement speed bonus. Charges up to 10 caps. Upon activation Treebeard gains 6x(total charges) magical damage.
2-(use caps)50N/AN/A9secondEach cap increases 1.25 agility and grants 0.4% movement speed bonus. Charges up to 15 caps. Upon activation Treebeard gains 7x(total charges) magical damage.
3-(use caps)40N/AN/A10secondEach cap increases 1.5 agility and grants 0.5% movement speed bonus. Charges up to 20 caps. Upon activation Treebeard gains 8x(total charges) magical damage.
  • Physical damage is changed to magical damage for the duration. After the duration ends the charges become zero.
  • Each cap lasts for 3 minute.
  • *Gain a cap whenever a tree in 1500 AoE is destroyed.
  • -
==========================================
Month
11/5/2011-Remake the natural rage and change wisdom tree seed skills.
13/5/2011-Remove the slow effect on forest chant.Forest rules name change to forest chant.Background story change which helped by Fade2black.Go.Increase his base str from 15 to 20.
15/5/2011-Rework on leafstorm and petal walk . Petal walk now named Petal Unify.Bonus range of attack are fixed to 600 instead of 500/550/600.
16/5/2011-Mana cost on leafstorm is change to 150/160/170/180 and increase mana cost to Petal Unify from 15 to 50.
17/5/2011-Remove the bonus range but add magical damage dealt and another effect.
19/5/2011-Change his str from (20+1.5) to (21+1.8) and int from (1.9+1.5) to (18+1.3).Rescale the duration to 2.5/3.0/3.5/4.0 second.The model is changes to ancient of the wind to replace the jungle stalker.Rename to forest sentry suggested by Denki.
24/5/2011-Change minor effect on Petal Unify,giving aura to pass through all terrain.And increase the cooldown.Lower his base movement speed from 305 to 290.
26/5/2011-Remove the lifesteal to replace with the range invureable effect from ulti.Ulti total caps now fixed at 15 but increase the agi and ms gain per each level.Reduce the duration of ulti to 10 sec.And also reduce the cooldown to 60/50/40sec.Leafstorm mana cost decrease to 120/130/140/150 and push backward decrease from 450 units to 400 units and also rescale cooldown to 15/14/13/12sec.
30/5/2011-Now all allies heroes gain vision while trapped inside the trees.Petal Unify now only give self to walk through all terrain and trees.Natural Rage, 1 charge now give 1/1.25/1.5 agi to forest sentry while 0.3/0.4/0.5% movement speed to forest sentry and the caps is 10/15/20...and give 6x/7x/8x total charge.Increase the str gain to 1.9 and agi gain to 2.3 and int gain to 1.5.Hotkey of 3rd skill and ulti changed.
2/6/2011-Add background story and description.Change forest sentry to treebeard.(thx for theGodplayer)

The Godplayer for backgrond story and description , D-REZ always help me in balance and grammer , Mauran help me in testmap and others member who gave suggestion before...^^

Need help from others for a testmap!!
Official PlayDota Advanced template.
Hero created with Saguine's Hero Maker.
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Last edited by Klagger; 09-02-2011 at 03:39 AM.
Old 04-23-2011, 12:47 PM   #2
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Default Re: AGI-Neu : The guardian of forest

Leafstorm:
You can't detect a unit's attack damage. Basing it on the base attributes of enemies is easy though.

Forest Rule:
Silence and damage amplification are too much. One effect is enough.
I think this skill should slow. Silence and damage amplification are just too strong.
Moreover, the trees created by this skill should be destroyed afterward.

Protector:
Does the damage increase (2/2.25/2.5/2.75x) last for the whole duration? If so, it's very imba. 100% critical is not a joke.
Does the damage increase stack? If it does, it will become a geometric progression, which will be MAXIMUM OVERIMBA.

Wisdom Tree Seed:
Whenever enemy units move? This skill will cause perma-entangle because moving 1 unit (in distance) is still moving.
It should be "whenever enemy units move X unit". X is the distance needed for the skill to activate. It should be around 300.
And you have to state the duration of entangle.

Overall, not a bad suggestion.
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Old 04-23-2011, 02:27 PM   #3
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Default Re: AGI-Neu : The guardian of forest

Quote:
Originally Posted by kanzakill View Post
Leafstorm:
You can't detect a unit's attack damage. Basing it on the base attributes of enemies is easy though.

OK!! i try to change it later.

Forest Rule:
Silence and damage amplification are too much. One effect is enough.
I think this skill should slow. Silence and damage amplification are just too strong.
Moreover, the trees created by this skill should be destroyed afterward.

the tree created is destroy afterward. Later i will change it.

Protector:
Does the damage increase (2/2.25/2.5/2.75x) last for the whole duration? If so, it's very imba. 100% critical is not a joke.
Does the damage increase stack? If it does, it will become a geometric progression, which will be MAXIMUM OVERIMBA.

No... +2.75x each tree destroyed last for 8/10/12/14 second. Not imba...and it not critical just increase his magical damage..

Wisdom Tree Seed:
Whenever enemy units move? This skill will cause perma-entangle because moving 1 unit (in distance) is still moving.
It should be "whenever enemy units move X unit". X is the distance needed for the skill to activate. It should be around 300.
And you have to state the duration of entangle.

Ok...later change it !! ..

Overall, not a bad suggestion.
thx..!!
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Last edited by Klagger; 04-24-2011 at 12:03 AM.
Old 04-24-2011, 12:55 AM   #4
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Default Re: AGI-Neu : The guardian of forest

Leafstorm
1000 aoe is too big also it's Just like Ds's vacuum but with a different damage.also an OP version.
Forest Rules
I dont get it.
Protecter
Typo at lvl 3: it saids 600 range instead of 500 also it can't gain damage with .xx(Ex:4.23)
Also change the ms bonus to 0.5% , 1%, 1.5%,2%
Wisdom Tree Seed
It gives 3%hp regeneration per Wisdom tree seed? also Entagle duration: 1.5 and cd 0.5 ,nerf please
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Old 04-24-2011, 01:08 AM   #5
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Default Re: AGI-Neu : The guardian of forest

Quote:
Originally Posted by ShadowRo View Post
Leafstorm
1000 aoe is too big also it's Just like Ds's vacuum but with a different damage.also an OP version.

not 1000 aoe is 250 Aoe but push backward 1000 units

Forest Rules
I dont get it.

create two row of tree then force them inside ..just like this |x|
xD ...x is enemy and | is the trees...


Protecter
Typo at lvl 3: it saids 600 range instead of 500 also it can't gain damage with .xx(Ex:4.23)

Opps...type wrong...gain damage?? what mean??


Also change the ms bonus to 0.5% , 1%, 1.5%,2%

OK!!

Wisdom Tree Seed
It gives 3%hp regeneration per Wisdom tree seed? also Entagle duration: 1.5 and cd 0.5 ,nerf please
Not stackable,entangle skill i will change later
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Old 04-24-2011, 01:17 AM   #6
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Default Re: AGI-Neu : The guardian of forest

/\Forest Rules u can't have damage with 0.xx , for example u can't have 5.17 damage.
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Old 04-24-2011, 01:20 AM   #7
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Default Re: AGI-Neu : The guardian of forest

Quote:
Originally Posted by ShadowRo View Post
/\Forest Rules u can't have damage with 0.xx , for example u can't have 5.17 damage.
Damage?? no damage to them that trap inside....
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Old 04-24-2011, 01:23 AM   #8
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Default Re: AGI-Neu : The guardian of forest

Leafstorm
If I got it right, you cast it and the units in 250 AoE take damage and are blown 1000 units? Sorry but 1000 units is bit too much. IMO 700 would be okay.

Forest rules
This is actually a great skill. A minor increase in range would be ok... but:
almost all enemy will stuck at there except for those heroes use phase boot can pass through them.

Are you sure this is doable?

Protecter
lol nice and original skill. Protector is the correct word but something such as "Nature's Rage" would be more inspiring. Overall a great skill. Also I think you got a mistake here. The scale appears to be 500/550/600/500. Since this hero is support maybe change this skill's bonus to something more supportive. I suggest "Each time a tree is destroyed, owl gains a charge, when he releases all charges his team will gain an endurance aura and partial numbness to attackstake 70% of the original damage now, and the remaining 30% after the duration ends

Wisdom tree seed
Entangle active whenever enemy unit attack in the Aoe of 1000. Entangle lasts for 1.5second and cooldown is 0.5second.

Well this seems kinda overpowered. Cooldown is too short. Also reduce the regeneration. Icefrog nerfed HoT to only have out-of-combat regen for a reason, no more IMBA regen in fights.

Stats
Well he is too fragile and his regen won't save him since he will die almost instantly always. 435 starting HP and 1.2 STR gain is way too low. His agility is ok and his INT is normal for his spell set.
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Old 04-24-2011, 01:24 AM   #9
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Default Re: AGI-Neu : The guardian of forest

well, core item would be quelling blade right?

Well, I think I'm gonna review this:

1st Skill: This is pretty much ok, but a little weak since only a few heroes reach 100+ Attributes, so it won't do much damage, even with the +120.
(lol, Morphling die)

2nd Skill: Moar trees please, how can two trees block the path of the enemies, maybe about four to six. Anyways, nice and it synergizes well with other skills.

3rd Skill: Lower it down. Maybe 0.5/0.75/1/1.25, then make it stack for three times. The magic type damage part looks nice

Ulti: Maybe for balanace reasons, why not only when an enemy attacks a hero? And please incerease cooldown for entangle.

Overall: Looks like a promising concept, the only downside to this suggestion is the balance of skills. The grammar doesn't really bother me at all. And at least you know how to use the template.
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Old 04-24-2011, 01:36 AM   #10
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Default

Quote:
Originally Posted by D-REZ View Post
Leafstorm
If I got it right, you cast it and the units in 250 AoE take damage and are blown 1000 units? Sorry but 1000 units is bit too much. IMO 700 would be okay.

OK i change it later !

Forest rules
This is actually a great skill. A minor increase in range would be ok... but:
almost all enemy will stuck at there except for those heroes use phase boot can pass through them.

Are you sure this is doable?

Because phase boot can pass through each units when active...

Protecter
lol nice and original skill. Protector is the correct word but something such as "Nature's Rage" would be more inspiring. Overall a great skill. Also I think you got a mistake here. The scale appears to be 500/550/600/500. Since this hero is support maybe change this skill's bonus to something more supportive. I suggest "Each time a tree is destroyed, owl gains a charge, when he releases all charges his team will gain an endurance aura and partial numbness to attackstake 70% of the original damage now, and the remaining 30% after the duration ends

Ya...i changed...and can you explain more about "partial numbness to attack" because im not really understand...

Wisdom tree seed
Entangle active whenever enemy unit attack in the Aoe of 1000. Entangle lasts for 1.5second and cooldown is 0.5second.

Well this seems kinda overpowered. Cooldown is too short. Also reduce the regeneration. Icefrog nerfed HoT to only have out-of-combat regen for a reason, no more IMBA regen in fights.

changed ...ok i try to change it...

Stats
Well he is too fragile and his regen won't save him since he will die almost instantly always. 435 starting HP and 1.2 STR gain is way too low. His agility is ok and his INT is normal for his spell set.
Ok!! i change it later...thx for ur suggestion ^^

Quote:
Originally Posted by [_PH03N1X_] View Post
well, core item would be quelling blade right?
ya

1st Skill: This is pretty much ok, but a little weak since only a few heroes reach 100+ Attributes, so it won't do much damage, even with the +120.
(lol, Morphling die)

Ok..i try to improve it

2nd Skill: Moar trees please, how can two trees block the path of the enemies, maybe about four to six. Anyways, nice and it synergizes well with other skills.

Is two row tree...i try to change it later and list a number of tree.

3rd Skill: Lower it down. Maybe 0.5/0.75/1/1.25, then make it stack for three times. The magic type damage part looks nice

i will consider it...thx

Ulti: Maybe for balanace reasons, why not only when an enemy attacks a hero? And please incerease cooldown for entangle.

Consider it...anyway thx for u review n suggestion ^^

Overall: Looks like a promising concept, the only downside to this suggestion is the balance of skills. The grammar doesn't really bother me at all. And at least you know how to use the template.
Sorry for my weak english...^^
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Last edited by NoThlnG; 05-16-2011 at 07:37 AM.
Old 04-24-2011, 01:46 AM   #11
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Default Re: AGI-Neu : The guardian of forest

It's alright, nobody's perfect, anyways GL and HF with the hero! ^^
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Old 04-24-2011, 01:46 AM   #12
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Default Re: AGI-Neu : The guardian of forest

Phase boots lets you pass through units, but NOT trees.

About the numbness thing with these percentages I stated 70% 30%: Suppose you receive 1000 damage. 700 damage will be dealt normally and the remaining 300 damage will be dealth after the duration of the skill ends. Note that the damage dealt after the duration ends won't be lethalwill not kill you.

The ultimate. 0.5 seconds Entagle with 4 seconds cooldown is too weak. Maybe 2 seconds Entagle with 5 seconds cooldown.
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Old 04-24-2011, 02:22 AM   #13
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Default Re: AGI-Neu : The guardian of forest

Quote:
Originally Posted by [_PH03N1X_] View Post
It's alright, nobody's perfect, anyways GL and HF with the hero! ^^
Thx..^^

Quote:
Originally Posted by D-REZ View Post
Phase boots lets you pass through units, but NOT trees.
Ya..

About the numbness thing with these percentages I stated 70% 30%: Suppose you receive 1000 damage. 700 damage will be dealt normally and the remaining 300 damage will be dealth after the duration of the skill ends. Note that the damage dealt after the duration ends won't be lethalwill not kill you.

So that can be tank for awhile n wont lethal...hmm...nice...consider it^^

The ultimate. 0.5 seconds Entagle with 4 seconds cooldown is too weak. Maybe 2 seconds Entagle with 5 seconds cooldown.
But entangle all enemy(inside 1000Aoe) for 2 second and cooldown is 5 second....would it IMBA ??
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Old 04-24-2011, 02:33 AM   #14
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Default Re: AGI-Neu : The guardian of forest

Well...
1st skill-
Oh. 700 cast range, 1000 knockback, 12 CD. I am untouchable!
seriously, 1000 knockback is extreme imba. Plus it's AoE.
with 1000 knockback you won't be able to attack even with 3rd skill bonus range, so reduce it. please

2nd skill-
Well. I think you need to draw a diagram (in MS paint) so at least i can understand how do you want this skill to be. do you want it to be extremely close with each other so that enemies cannot escape, or is it huge-area? Plus i don't understand how you target this skill. is it like tauren's ulti?

3rd skill-
Idk about magic damage. You don't really need it, none of your skills need nor amplify magic. so imo it's Ok to remove it, to simplify things.

A melee owl doesn't really make sense, so please consider this suggestion:
Turn the owl into ranged, like 400-500 range. With every tree destroyed, you get +range.

Oh , and remember to add limits to damage

Ulti-
Too complicated. Summon concept is new and great but Idk if it'll be useful. You're knockbacking enemies so i don't think entangle will be effective
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Old 04-24-2011, 03:07 AM   #15
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Default Re: AGI-Neu : The guardian of forest

Quote:
Originally Posted by Vot1_Bear View Post
Well...
1st skill-
Oh. 700 cast range, 1000 knockback, 12 CD. I am untouchable!
seriously, 1000 knockback is extreme imba. Plus it's AoE.
with 1000 knockback you won't be able to attack even with 3rd skill bonus range, so reduce it. please

ok i reduce it...

2nd skill-
Well. I think you need to draw a diagram (in MS paint) so at least i can understand how do you want this skill to be. do you want it to be extremely close with each other so that enemies cannot escape, or is it huge-area? Plus i don't understand how you target this skill. is it like tauren's ulti?

i make it at world editor but hw can i take it just a part from them ?? not a map just a picture.

3rd skill-
Idk about magic damage. You don't really need it, none of your skills need nor amplify magic. so imo it's Ok to remove it, to simplify things.

really?? i consider it...^^

A melee owl doesn't really make sense, so please consider this suggestion:
Turn the owl into ranged, like 400-500 range. With every tree destroyed, you get +range.

Oh , and remember to add limits to damage

Ulti-
Too complicated. Summon concept is new and great but Idk if it'll be useful. You're knockbacking enemies so i don't think entangle will be effective
Owl just wanna protect the wisdom tree not use wisdom tree to kill enemy..Story about the guardian of forest...^^ nvm i try change it...
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Old 04-24-2011, 04:04 AM   #16
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Default Re: AGI-Neu : The guardian of forest

Several things:

1) Dynamically modifying attack range isn't possible. Unless the attack range is permanent.

2) The model you've chosen doesn't have any casting or attack animations, and it's already in game via Rofltrellen's owls. I love the model, don't get me wrong, but it just doesn't stand a chance.
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Old 04-24-2011, 04:15 AM   #17
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Default Re: AGI-Neu : The guardian of forest

Quote:
Originally Posted by The][nquisitor View Post
Several things:

1) Dynamically modifying attack range isn't possible. Unless the attack range is permanent.

2) The model you've chosen doesn't have any casting or attack animations, and it's already in game via Rofltrellen's owls. I love the model, don't get me wrong, but it just doesn't stand a chance.
really...TT....nvm i change the model....xD
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Old 04-24-2011, 04:19 AM   #18
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Default Re: AGI-Neu : The guardian of forest

Model is easy to change. It's skill 3 I'm more worried about =/
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Old 04-24-2011, 04:28 AM   #19
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Default Re: AGI-Neu : The guardian of forest

Quote:
Originally Posted by The][nquisitor View Post
Model is easy to change. It's skill 3 I'm more worried about =/
My skill 3 is not codeable ?? just increase the range like sniper ?
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Old 04-24-2011, 06:31 AM   #20
kanzakill
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Default Re: AGI-Neu : The guardian of forest

Quote:
Originally Posted by The][nquisitor View Post
1) Dynamically modifying attack range isn't possible. Unless the attack range is permanent.
You don't really have to modify attack range dynamically for 3rd skill.
Just transform the hero.

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Originally Posted by Klagger View Post
My skill 3 is not codeable ?? just increase the range like sniper ?
Not possible.
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