|
|
#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Background Story:Treebeard was one of the many Wildkins living peacefully amongst the forests of Mount Hyjal. However when the vile Scourge destroyed his home and all of his kin, he pledged his allegiance to the Sentinel to aid them in their defense of the World Tree. As the forest guardian he commands the incredible power to summon a twister of razor sharp leaves to destroy his foes. The very embodiment of the ancient laws of the Forest, he can pass through trees while ensnaring his opponents among them. Every tree felled by the scourge increases his wrath and the scourge tremble in fear as he prepares to avenge the loss of his homeland. |
|
__![]() | ____________![]() | ||||||||||||
| ![]() ![]() |

Leafstorm - (Active)
Type: Active Targeting: Enemy unit Hotkey: E Whips up a twister of sweeping razor sharp leaves and releases it at the enemy, blowing them away bleeding. If trees are destroyed in the process, their leaves will go deeper into the enemy, slowing them down.
Mana Cooldown Range AoE Duration Effects 1 120 15 400 250 - Deals 100 damage and blows all enemies in AoE 100 units away. If trees are destroyed, slows all the victims by 20% for 3 seconds. 2 130 14 450 250 - Deals 150 damage and blows all enemies in AoE 100 units away. If trees are destroyed, slows all the victims by 25% for 3 seconds. 3 140 13 500 250 - Deals 200 damage and blows all enemies in AoE 100 units away. If trees are destroyed, slows all the victims by 30% for 3 seconds. 4 150 12 550 250 - Deals 250 damage and blows all enemies in AoE 100 units away. If trees are destroyed, slows all the victims by by 35% for 3 seconds.
- Destoys all trees from which it passes through.
- Damage type : magical
Forest chant - (Active)
Type: Active Targeting: Point or enemy units Hotkey: R Treebeard casts a spell, growing two extending rows of trees, trapping enemies between them. Trapped enemies will suffer 25% amplified magical damage, increasing the damage they take from spells and magical attacks for 5 seconds while inside the trees.
Mana Cooldown Range AoE Duration Effects 1 70 20 400 300 2.5 Creates two rows of trees in order to trap all enemy or ally units between the trees. Amplifies magical damage to all enemy heroes inside. Trees grow up to 400 units. 2 70 18 450 300 3.0 Creates two rows of trees in order to trap all enemy or ally units between the trees. Amplifies magical damage to all enemy heroes inside. Trees grow up to 500 units. 3 70 16 500 300 3.5 Creates two rows of trees in order to trap all enemy or ally units between the trees. Amplifies magical damage to all enemy heroes inside. Trees grow up to 600 units. 4 70 14 550 300 4.0 Creates two rows of trees in order to trap all enemy or ally units between the trees. Amplifies magical damage to all enemy heroes inside. Trees grow up to 700 units.
- Forces all enemies to line up in a straight line, just like in the end of the ultimate of Tauren Chieftain
- Trees grow beside them.
- Only two entrances or exits, front and back
- Give vision to all allies heroes that trap inside.
Petal Unify - (Active)
Type: Active Targeting: No target Hotkey: F Upon activation,Treebeard can walk through all natural terrain and trees in the duration.Ranged heroes that try to attack Treebeard from afar will be stopped from the forest sentry while he is under this effect.
Mana Cooldown Range AoE Duration Effects 1 50 32 - N/A 7sec Treebeard can walk through the natural terrain and trees. Ranged heroes will not be able to attack the Treebeard when they are beyond 500 range while he is under this effect. 2 50 28 - N/A 7sec Treebeard can walk through the natural terrain and trees. Ranged heroes will not be able to attack the Treebeard when they are beyond 500 range while he is under this effect. 3 50 24 - N/A 7sec Treebeard can walk through the natural terrain and trees. Ranged heroes will not be able to attack Treebeard when they are beyond 400 range while he is under this effect. 4 50 21 - 400 7sec Treebeard can walk through the natural terrain and trees. Ranged heroes will not be able to attack the Treebeard when they are beyond 400 range while he is under this effect.
- 7sec for Treebeard.
- Discuss about putting a limit or leave it stack indefinitely.(Conclusion: Remove lifesteal)
Natural rage - (Active)/(passive)
Type: Active Targeting: No target Hotkey: T Whenever a nearby tree gets destroyed, Treebeard gains a charge. Each cap will passivelly increase Treebeard's agility and movement speed.
Mana Cooldown Range AoE Duration Effects 1 - (use caps) 60 N/A N/A 8second Each cap increases 1 agility and grants 0.3% movement speed bonus. Charges up to 10 caps. Upon activation Treebeard gains 6x(total charges) magical damage. 2 -(use caps) 50 N/A N/A 9second Each cap increases 1.25 agility and grants 0.4% movement speed bonus. Charges up to 15 caps. Upon activation Treebeard gains 7x(total charges) magical damage. 3 -(use caps) 40 N/A N/A 10second Each cap increases 1.5 agility and grants 0.5% movement speed bonus. Charges up to 20 caps. Upon activation Treebeard gains 8x(total charges) magical damage.
- Physical damage is changed to magical damage for the duration. After the duration ends the charges become zero.
- Each cap lasts for 3 minute.
- *Gain a cap whenever a tree in 1500 AoE is destroyed.
- -
|
|
#2 |
Member
|
Leafstorm:
You can't detect a unit's attack damage. Basing it on the base attributes of enemies is easy though. Forest Rule: Silence and damage amplification are too much. One effect is enough. I think this skill should slow. Silence and damage amplification are just too strong. Moreover, the trees created by this skill should be destroyed afterward. Protector: Does the damage increase (2/2.25/2.5/2.75x) last for the whole duration? If so, it's very imba. 100% critical is not a joke. Does the damage increase stack? If it does, it will become a geometric progression, which will be MAXIMUM OVERIMBA. Wisdom Tree Seed: Whenever enemy units move? This skill will cause perma-entangle because moving 1 unit (in distance) is still moving. It should be "whenever enemy units move X unit". X is the distance needed for the skill to activate. It should be around 300. And you have to state the duration of entangle. Overall, not a bad suggestion.
__________________
|
|
|
|
#3 | |
Member
|
Quote:
__________________
|
|
|
||
| Last edited by Klagger; 04-24-2011 at 12:03 AM. | ||
|
|
#4 |
Member
Join Date: Nov 2010
Posts: 5,147
|
Leafstorm
1000 aoe is too big also it's Just like Ds's vacuum but with a different damage.also an OP version. Forest Rules I dont get it. Protecter Typo at lvl 3: it saids 600 range instead of 500 also it can't gain damage with .xx(Ex:4.23) Also change the ms bonus to 0.5% , 1%, 1.5%,2% Wisdom Tree Seed It gives 3%hp regeneration per Wisdom tree seed? also Entagle duration: 1.5 and cd 0.5 ,nerf please
__________________
Were you interested in getting steam games for free?
Now you can by going here. |
|
|
|
#5 | |
Member
|
Quote:
__________________
|
|
|
|
|
#7 |
Member
|
Damage?? no damage to them that trap inside....
__________________
|
|
|
|
#8 | ||
Member
Join Date: Apr 2010
Location: Greece
Posts: 1,294
|
Leafstorm
If I got it right, you cast it and the units in 250 AoE take damage and are blown 1000 units? Sorry but 1000 units is bit too much. IMO 700 would be okay. Forest rules This is actually a great skill. A minor increase in range would be ok... but:
Are you sure this is doable? Protecter lol nice and original skill. Protector is the correct word but something such as "Nature's Rage" would be more inspiring. Overall a great skill. Also I think you got a mistake here. The scale appears to be 500/550/600/500. Since this hero is support maybe change this skill's bonus to something more supportive. I suggest "Each time a tree is destroyed, owl gains a charge, when he releases all charges his team will gain an endurance aura and partial numbness to attackstake 70% of the original damage now, and the remaining 30% after the duration ends Wisdom tree seed
Well this seems kinda overpowered. Cooldown is too short. Also reduce the regeneration. Icefrog nerfed HoT to only have out-of-combat regen for a reason, no more IMBA regen in fights. Stats Well he is too fragile and his regen won't save him since he will die almost instantly always. 435 starting HP and 1.2 STR gain is way too low. His agility is ok and his INT is normal for his spell set.
__________________
Trolls belong to DotA chat and should stay there. |
||
|
|
|
#9 |
Member
Join Date: Jul 2010
Posts: 3,206
|
well, core item would be quelling blade right?
Well, I think I'm gonna review this: 1st Skill: This is pretty much ok, but a little weak since only a few heroes reach 100+ Attributes, so it won't do much damage, even with the +120. (lol, Morphling die) 2nd Skill: Moar trees please, how can two trees block the path of the enemies, maybe about four to six. Anyways, nice and it synergizes well with other skills. 3rd Skill: Lower it down. Maybe 0.5/0.75/1/1.25, then make it stack for three times. The magic type damage part looks nice Ulti: Maybe for balanace reasons, why not only when an enemy attacks a hero? And please incerease cooldown for entangle. Overall: Looks like a promising concept, the only downside to this suggestion is the balance of skills. The grammar doesn't really bother me at all. And at least you know how to use the template.
__________________
|
|
|
|
#10 | ||||
Member
|
Quote:
Quote:
__________________
|
||||
|
|||||
| Last edited by NoThlnG; 05-16-2011 at 07:37 AM. | |||||
|
|
#11 |
Member
Join Date: Jul 2010
Posts: 3,206
|
It's alright, nobody's perfect, anyways GL and HF with the hero! ^^
__________________
|
|
|
|
#12 |
Member
Join Date: Apr 2010
Location: Greece
Posts: 1,294
|
Phase boots lets you pass through units, but NOT trees.
About the numbness thing with these percentages I stated 70% 30%: Suppose you receive 1000 damage. 700 damage will be dealt normally and the remaining 300 damage will be dealth after the duration of the skill ends. Note that the damage dealt after the duration ends won't be lethalwill not kill you. The ultimate. 0.5 seconds Entagle with 4 seconds cooldown is too weak. Maybe 2 seconds Entagle with 5 seconds cooldown.
__________________
Trolls belong to DotA chat and should stay there. |
|
|
|
#13 | ||
Member
|
Quote:
Quote:
__________________
|
||
|
|
|
#14 |
Member
|
Well...
1st skill- Oh. 700 cast range, 1000 knockback, 12 CD. I am untouchable! seriously, 1000 knockback is extreme imba. Plus it's AoE. with 1000 knockback you won't be able to attack even with 3rd skill bonus range, so reduce it. please 2nd skill- Well. I think you need to draw a diagram (in MS paint) so at least i can understand how do you want this skill to be. do you want it to be extremely close with each other so that enemies cannot escape, or is it huge-area? Plus i don't understand how you target this skill. is it like tauren's ulti? 3rd skill- Idk about magic damage. You don't really need it, none of your skills need nor amplify magic. so imo it's Ok to remove it, to simplify things. A melee owl doesn't really make sense, so please consider this suggestion: Oh , and remember to add limits to damage Ulti- Too complicated. Summon concept is new and great but Idk if it'll be useful. You're knockbacking enemies so i don't think entangle will be effective
__________________
|
|
|
|
#15 | |
Member
|
Quote:
__________________
|
|
|
|
|
#16 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,654
Blog Entries: 6
|
Several things:
1) Dynamically modifying attack range isn't possible. Unless the attack range is permanent. 2) The model you've chosen doesn't have any casting or attack animations, and it's already in game via Rofltrellen's owls. I love the model, don't get me wrong, but it just doesn't stand a chance. |
|
|
|
#17 | |
Member
|
Quote:
__________________
|
|
|
|
|
#19 |
Member
|
My skill 3 is not codeable ?? just increase the range like sniper ?
__________________
|
|
|
|
#20 | |
Member
|
Quote:
Just transform the hero. Not possible.
__________________
|
|
|