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Old 04-28-2011, 09:15 AM   #1
Infrisios
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Default [Aghanims] Beastmaster


Hey guys,
here's an Aghanims effect for Beastmaster.

Still WIP, I am unsure about the colors. Any ideas are appreciated.

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File Type: w3x BeastmasterAghanims.w3x (18.8 KB, 276 views)
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Old 04-28-2011, 09:22 AM   #2
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Default Re: [Aghanims] Beastmaster

Maybe 1 orange and 1 cyan?
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Old 04-28-2011, 09:23 AM   #3
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Default Re: [Aghanims] Beastmaster

Two suggestions already you're really fast
Looks really good imo T-up for that
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Old 04-28-2011, 09:29 AM   #4
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Default Re: [Aghanims] Beastmaster

Not bad, but I wonder what will it looks like with different team color?
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Old 04-28-2011, 10:46 AM   #5
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Default Re: [Aghanims] Beastmaster

T-Up
 
Old 04-28-2011, 11:24 AM   #6
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Default Re: [Aghanims] Beastmaster

T-Up as well. Looks amazing
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Old 04-28-2011, 12:13 PM   #7
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Default Re: [Aghanims] Beastmaster

HURMMM NOT BAD...i like it!
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Old 04-28-2011, 12:16 PM   #8
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Default Re: [Aghanims] Beastmaster

Looks really cool but who buys Aghanim on Beastmaster anyway?
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Old 04-28-2011, 01:01 PM   #9
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Default Re: [Aghanims] Beastmaster

^ Agreed, his upgrade seems boring
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Old 04-28-2011, 01:18 PM   #10
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Default Re: [Aghanims] Beastmaster

^ I think his upgrade is ok, not unique but ok. It deals 300 AoE Damage with slows, has 950(!) range, stuns for 4 seconds and is ready in 45 seconds.
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Old 04-28-2011, 01:26 PM   #11
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Default Re: [Aghanims] Beastmaster

^ Only the cooldown is useful, the range, not really
If I cast it at long range, then I can land less hit on the target, since walking to the target takes time
Unless you want to ks with it
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Old 04-28-2011, 01:29 PM   #12
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Default Re: [Aghanims] Beastmaster

I find Agha on Beasty to be VERY strong.
He's a friggin sniper with it, and taking out the key enemy at the right time can be of high importance.
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Old 04-28-2011, 01:44 PM   #13
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Default Re: [Aghanims] Beastmaster

t-up. looks nice
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Old 04-28-2011, 02:10 PM   #14
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Default Re: [Aghanims] Beastmaster

T-Up reminds me of Kratos lol
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Old 04-28-2011, 03:04 PM   #15
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Default Re: [Aghanims] Beastmaster

T-Up... F*cking love it...
 
Old 04-28-2011, 06:44 PM   #16
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Default Re: [Aghanims] Beastmaster

Nice, i expect to see this!
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Old 04-28-2011, 07:17 PM   #17
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Default Re: [Aghanims] Beastmaster

T-up
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Old 04-28-2011, 09:10 PM   #18
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Default Re: [Aghanims] Beastmaster

I don't really like it. Yeah, it is better than nothing, but in my eyes it is just boring. I really like the new effects for Dark Seer, Gyro and Clock which do not focus on making the weapon of the hero glow. Most Aghanim's effects just make the hands glow or make the weapon shine. I start to dislike that (Clock is something special, since it looks more natural on him and doesn't seem to be too flashy like on other heroes.).
 
Old 04-29-2011, 04:59 AM   #19
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Default Re: [Aghanims] Beastmaster

Same as above....
Flashy is too much for my eyes especially when it moves...(maybe because i go out too little...)
 
Old 04-29-2011, 06:52 AM   #20
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Default Re: [Aghanims] Beastmaster

Quote:
Originally Posted by Schremba View Post
I don't really like it. Yeah, it is better than nothing, but in my eyes it is just boring. I really like the new effects for Dark Seer, Gyro and Clock which do not focus on making the weapon of the hero glow. Most Aghanim's effects just make the hands glow or make the weapon shine. I start to dislike that (Clock is something special, since it looks more natural on him and doesn't seem to be too flashy like on other heroes.).
I agree with that, but do you have a better idea?
It is important to give it an effect, but the weapon is the best idea I had.
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When they come for me, I'll be sitting at my desk
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- Streetlight Manifesto - Keasbey Nights
 
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