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#1 | |||
Member
Join Date: Jun 2009
Location: Azeroth
Posts: 4,334
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| chadpiety123, "Made me smile just now." |
| Ghezen64, "Congratulations for this proposal, one of the few really interesting remakes on this forum." |
| bajzs, "Fun, cool, smart and fits very well in dota! keep it up mate!" |
Dark Seer, the diamond in the rough waiting to be discovered.
Pros
Cons
Poster Suggestions 

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#2 |
Member
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like Batrider Fire?
force the enemy to cross!
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#3 | |
Forum Staff
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Quote:
I really don't get why this skill should be changed again....
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#4 | |
Member
Join Date: Jun 2009
Location: Azeroth
Posts: 4,334
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Yes! I imagine it looking way cooler though.
![]() Quote:
If Dark Seer was allowed to synergize his ultimate with Surge the level of usefulness his ult provides would be elevated. I envision Dark Seer being able to block a push but additionally block another route for the pushing team. Trail of Replica grants the player with better crowd control and is more involved then Wall of Replica. ![]()
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#5 |
Member
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That's just brilliant. It would work so well with Surge.
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#6 |
Member
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While I like the idea, I don't think this is actually a good change. This requires Dark Seer to move around the Battlefield relatively quickly to abuse it. Even at 522 ms this is a little unfeasible. I would rather have it just be a circle instead of a wall, so you can trap people with it better. Or even give DS a couple different shapes to form the wall into.
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While I have partially returned to the forums, I am still not making test maps. If you have a small request, you can PM and I will try to work something out, but I do not have the time to make full test maps.
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#7 |
Member
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I never liked the current. I am all in.
T-up. Can't wait to run around a enemy with this. |
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#8 |
Member
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I think the suggestion is fine, but I also think that current one is fine. The key to use this skill is Vacuum. Either you are running around the foe or making a wall, just suck in those foes to make it a problem for them.
T-up for concept
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![]() Suggestion Review Status: CLOSED |
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#9 | |
Member
Join Date: Jun 2009
Location: Azeroth
Posts: 4,334
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I appreciate the support everyone. Thank you.
Quote:
As funny as dropping a giant triangle Wall of Replica would be I believe this take on Dark Seer's ultimate maintains its current problem. It is too situational and easily avoided. Trail of Replica gives the player options and creativity. |
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#10 |
Member
Join Date: Sep 2009
Location: Under a rock, no a mushroom rather.
Posts: 33
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Batrider has Flame Lasso that perfectly synergizes with his Firefly. Plus he goes up when using firefly which he can pass by and damage enemies on the ground.
Darkseer has nothing to support the Trail of Replica. Surge is does not even synergize with it. In order for this skill to be effective, darkseer must be chased down by an enemy then he can use the skill. And even during battle clash, when darkseer uses this, it only lasts for 6 secs.. No opponent is too dumb to stay behind darkseer's back just to step on the "path or trail".. |
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#11 |
Member
Join Date: Jun 2009
Location: Greece.Μακεδονία
Posts: 8,185
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it has nice concept,but I think it has some "difficulties" over how to create the wall...however,the synergy might be awesome,so I give a t-up
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#12 | ||
Member
Join Date: Jun 2009
Location: Azeroth
Posts: 4,334
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Quote:
Quote:
Your concerns seem to suggest my vision is easily predicted/avoided. This concern can be applied to Wall of Replica in its current form. Using your imagination I am positive you can create a unique experience to wreak havoc on an unsuspecting b.net player. More comments are welcomed. |
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#13 |
Member
Join Date: Sep 2009
Posts: 987
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great syn with surge. though now the spell model will have to be entirely remade cuz the current wall is a preexisting WC3 doodad. actually i think it will even be cooler if you can "draw" the wall as you run, so as to bend it any shape you want. so you have a duration for the trail on your back, and a duration for how long the drawn wall will remain. i suppose the coding will be much like spectral dagger.
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#14 |
Forum Staff
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The idea is extremely interesting, the synergy is just great.
Visual stuff will be somewhat bad since a new model has to be imported for it and it will most likely not look as good as the current one. Anyway, let me think... +awesome synergy with surge +will allow funny moves +also works fine with his other abilities -you have to get close to the enemies, makes pushing much more difficult -you can't place a wall "into" a cluster of enemies Still, even though it is a quite drastic change, I totally like the idea.
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When they come for me, I'll be sitting at my desk
With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
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#15 |
Member
Join Date: Jun 2009
Posts: 500
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Great sexyriffic synergy with Surge, and I'm a Dark Seer player myself. Great idea.
T-up! |
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#16 |
Member
Join Date: Sep 2009
Posts: 24
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Well this change works a whole lot better than its current almost useless form. So if any change would be made to the skill, you got my vote on this one.
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#17 |
Member
Join Date: Jun 2009
Posts: 846
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This awesome,synergy Ulti + Surge + Vacuum
But it is necessary to return possibility to replicate allies! and meybe rename ulti on Magic mirror
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| Last edited by ZΣD; 09-27-2009 at 09:25 AM. | |
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#18 |
Member
Join Date: Sep 2009
Posts: 987
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Mirror Trail!
Mirror Wall! |
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#19 |
Member
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T-up for the synergy skill and makes darkseer's ulti to be more used even all time.
well must be supported so darkseer will be not only played becoz of his important vacuum. |
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#20 |
Member
Join Date: Sep 2009
Location: Under a rock, no a mushroom rather.
Posts: 33
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OMG!! I'm so sorry Subway, I misunderstood your idea.
Yea call me a dumba$$ LOL XD I thought the wall itself only lasts for 4 to 6 seconds or wait did you edited your first post? Anyway , I can now see the greatness of your idea. Again, I'm sorry if I misunderstood it. mmmkay.. |
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