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#1 |
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#2 |
Member
Join Date: Nov 2009
Location: Czech Republic
Posts: 72
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1. Well, Dunno what to say about this. Yes, it's kinda bad you loose spell when you die, but there is nothing that don't let you steal that spell again. And I think, storing only one spell is not good. I think it wouldn't be worth of buying agha. t-null
2. Imho too imbalanced. Cooldown is now really short. 5 second is just too... Short cooldown. t-null 3. Kinda nice suggest. Maybe make enemy won't see visual effect, and make the range really long to be worth of buying and it would be nice upgrade. t-up 4. I think when you buy aghanim, the most of spell are already leveled to max level. It would be waste of money. t-down 5. Well, sound good. T-up |
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#3 |
Member
Join Date: Mar 2010
Location: Philippines
Posts: 4,350
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For the higher range and instant steal, perhaps global?
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#4 |
Member
Join Date: Apr 2011
Location: Samara, Russia
Posts: 319
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5 sec cooldown ultimate ALLOWING YOU TO STEAL AUTOMATICALLY IMPROVED ULTIMATES? You're kidding, right? This will let you steal and use 3 different enemy ultimates during teamfights. It sounds TOO OVERPOWERED.
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Check out my Great Fortitude buff/remake suggestion: http://www.playdota.com/forums/46269...eat-fortitude/ |
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#5 | |
Banned
Join Date: Sep 2009
Posts: 5,837
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I want to see a global upgrade. I know it's been done already with Gyro, but their ultimates are different enough to warrant a repeat.
I don't think it would be too broken either. You'd need very finely tuned awareness to keep track of when to steal spells on a mapwide scale. Quote:
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#6 |
Forum Staff
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ONE of these. Not all.
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When they come for me, I'll be sitting at my desk
With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
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#7 |
Forum Staff
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No 1. is my favorite. Although I still haven`t played with him, I think it`s pretty fair to have one spell which last indefinitely - just compare to Doom and his Devour, sounds decent enough.
Just option one. |
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| Last edited by GoD_Tyr; 05-03-2011 at 04:56 AM. | |
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#8 |
Member
Join Date: Sep 2009
Posts: 166
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even 3 minute is too much for this spell IMO i keep changing the spell and using another one, so making it longer is not needed
i like 2. instead of 5. it could give a subability that steals only passive abilites from the hero |
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#9 |
Banned
Join Date: Jul 2009
Posts: 5,655
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T-Down on the idea. A real estimation has not yet been done to determine if this skill is unbalanced or underpowered. I say it is a shitbag of spell that should not be buffed, but removed.
On Topic: 1. No. Certain skills should never be taken in the first place. Having those skills even after they die is an awful idea. 2. What? You basically want this hero to be able to steal 3-4 ultimates in a team fight? No. 3. Maybe this is acceptable. The difference is not that big. And I can only agree to a small to non-existant buff. 4. This is bad. This way for 1 Aghanim you get the Aghanim Upgrades of all Aghanims. I can't agree with that. 5. You basically remove the skill component in this skill that gave it a slight hint of balance. |
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#10 | |
Forum Staff
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Quote:
Many people don't know what to buy with him and he needs both MP and HP, so an Aghanims would be perfect. Aside from that, you don't seem to have seen/played as that hero too much.
__________________
When they come for me, I'll be sitting at my desk
With a gun in my hand, wearing a bulletproof vest singing "My, my, my, how the time does fly, when you know you're going to die By the end of the night." And said hey - Streetlight Manifesto - Keasbey Nights |
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#11 |
Member
Join Date: Sep 2009
Posts: 451
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This hero doesn't really need an aghanins upgrade. Also making it global or not being removed on death removes the element of danger that this skill has which is
1:keeping it balanced 2: making it much more fun |
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#13 |
Banned
Join Date: Oct 2009
Location: 404: Not Found.
Posts: 1,248
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i dunno about the global range idea. its very difficult to use properly as it requires ridiculous amounts of awareness. its already difficult to gain a good ulti ( against decent players) this does not really help. i think the infinite duration is the best.
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#14 | |||||
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I have played Rubick a lot and he can even take on two heroes solo with proper positioning and stealing. Autostealing of ultimates and permanent stealing... stuff like that just pushes it over the top. Would love range increase and cooldown reduction. |
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#15 |
Member
Join Date: Nov 2011
Location: Philippines
Posts: 2
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I have recently played Rubick these past 2 weeks and I can say he's a quite powerful and very versatile spellcaster. And his ultimate proves this. If used by a professional player, he is unstoppable. This is because he can use every possible spell/skill in the game ( except passive skills ). Maybe a good balance is changing his skills and if there will be an Aghanims upgrade it should be balance with other Aghanims upgrade, not to overshadow them. And please for the Dota fans sake ( including me ), Dota is about teamwork and cooperation. This is why I joined this game
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#16 | |
Member
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Only like 2 and 3.
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#17 |
Member
Join Date: Aug 2009
Posts: 33
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T-up for 3.
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#18 | |
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My list:
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#19 |
Member
Join Date: Jun 2010
Posts: 24
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whats about to take skills from your mates?
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#20 | |
Member
Join Date: Jun 2009
Location: SomeWhere between Angels and demons
Posts: 978
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