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Old 05-03-2011, 08:21 AM   #1
Terresquall
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Default [FX] Phantom Strike


After 6.72 when SA got an animation for his Blink Strike, Phantom Strike is the only remaining Blink Strike styled skill without a proper effect. So I went to clobber one up for her and it looks something like that:


The effect is to be played only on the spot PA is at (not attached to her) before she moves with Phantom Strike. It does not play at her arrival location (we don't want the effect to give her location away when she is blurred).

To go with the effect, change the cast animation of Phantom Strike to "Spell Throw". This is the effect she uses to blink in Ladder and its practically made for Blink Strike.

Check out the testmap here.
Effect Model: Click here (4kb)

Summary of Changes
  • Play the custom effect only at the departure location of Phantom Strike.
  • Change the cast animation to "Spell Throw".
 
Last edited by Terresquall; 05-03-2011 at 08:36 AM.
Old 05-03-2011, 08:23 AM   #2
Sven2k
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Default Re: [FX] Phantom Strike

T-down
 
Old 05-03-2011, 08:27 AM   #3
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Default Re: [FX] Phantom Strike

Quote:
Originally Posted by Sven2k View Post
T-down
I bet you didn't test in-game.
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Old 05-03-2011, 08:43 AM   #4
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Default Re: [FX] Phantom Strike

^Nope I just don't want an effect added, I also dislike the fact that riki's blink strike has an effect
 
Old 05-03-2011, 09:00 AM   #5
Ez_Mystery
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Default Re: [FX] Phantom Strike

Not that good, but better than nothing
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Old 05-03-2011, 11:02 AM   #6
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Default Re: [FX] Phantom Strike

Quote:
Originally Posted by Sven2k View Post
T-down
A big mistake...


Terresquall thread? T-up.
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Old 05-03-2011, 11:20 AM   #7
Straight Flush
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Default Re: [FX] Phantom Strike

Quote:
Originally Posted by Fate Trap View Post


A big mistake...


Terresquall thread? T-up.
LAWL.

Anyways, t-up
 
Old 05-03-2011, 11:50 AM   #8
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Default Re: [FX] Phantom Strike

T-Up for sure
 
Old 05-03-2011, 11:58 AM   #9
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Default Re: [FX] Phantom Strike

It looks pretty. Pretty things are always nice. Most of the time.

T-Up!
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Old 05-03-2011, 12:03 PM   #10
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Default Re: [FX] Phantom Strike

Quote:
Originally Posted by Fate Trap View Post


A big mistake...


Terresquall thread? T-up.
This,
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Old 05-03-2011, 12:20 PM   #11
L-60
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Default Re: [FX] Phantom Strike

T-up
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Old 05-03-2011, 12:36 PM   #12
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Default Re: [FX] Phantom Strike

The black smoke would be enough imo, without these whirling things.
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Last edited by AKBu3nY; 06-03-2011 at 11:19 AM.
Old 05-03-2011, 01:15 PM   #13
Schremba
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Default Re: [FX] Phantom Strike

To be honest, I prefer you earlier suggestion (with the ingame Banish-buff effect).
Well, T-up for the animation change anyway.
 
Old 05-03-2011, 01:22 PM   #14
Mr. Burns
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Default Re: [FX] Phantom Strike

T-null.... Looks weird IMO.
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Old 05-03-2011, 02:48 PM   #15
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Default Re: [FX] Phantom Strike

teresqual ? tup.
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Old 05-03-2011, 04:09 PM   #16
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Default Re: [FX] Phantom Strike

Niiiice. Im sure will see this in some new version
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Old 05-03-2011, 05:38 PM   #17
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Default Re: [FX] Phantom Strike

Quote:
Originally Posted by Ralph Wiggum View Post
T-null.... Looks weird IMO.
1+
 
Old 05-03-2011, 05:48 PM   #18
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Default Re: [FX] Phantom Strike

It rocks
 
Old 05-04-2011, 05:02 AM   #19
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Default Re: [FX] Phantom Strike

Quote:
Originally Posted by Ralph Wiggum View Post
T-null.... Looks weird IMO.
Same here
Black whriling things(heck even a shodaw) doesnt fit phantom assasin..
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Old 06-03-2011, 05:22 AM   #20
Ez_Mystery
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Default Re: [FX] Phantom Strike

Not really a fan of this, but it's implemented
Oh well, congratz anyways
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