Pit of Malice looks slightly odd currently. When the corpses are spawned, they all face the same direction:
Did they have an agreement to face the same direction?
What I suggest is to randomise
their facing directions, so they look more natural and scattered:
The boys look more comfortable now.
Misc: Cast Animation
I also suggest using Pit Lord's "Spell Slam" as his cast animation for Pit of Malice.
- The "Spell Slam" animation is a beautiful animation that is currently unused. All of his spells use the same animation currently.
- The current animation doesn't fit Pit of Malice, because a little bit of fire appears on his staff when he finishes raising his weapon into the air.
For the full animation to play, Pit of Malice's Follow Through Time must be increased to 0.6 in the Object Editor. Otherwise the animation will be cut off abruptly. "Follow Through Time" is the amount of cast backswing the spell has and it can be animation cancelled (i.e. it doesn't affect balance).
I have a test map right here.