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#1 |
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| Last edited by Terresquall; 05-05-2011 at 11:36 AM. | |
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#2 |
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![]() ![]() Oh, misread, I though you was talking about tombstones.
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#3 |
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^ They're different, why?
OT, just a minor improvement but definitely would look better
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| Last edited by Ez_Mystery; 05-05-2011 at 09:52 AM. | |
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#4 |
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Join Date: Jul 2009
Posts: 3,152
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they are like dancing thriller.
they look very organized. |
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#5 |
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Join Date: Oct 2009
Posts: 533
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T-UP
Now look more natural-ish. |
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#6 |
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Join Date: Jun 2009
Location: Germany
Posts: 3,243
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I don't care about the corpses, but a huge T-up for changing the casting animation. It is a pity that he only uses two of his three animations (While he mostly his regular spell animation. The stand channel animation goes completely unnoticed by his Dark Rift.).
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#7 |
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T-up!
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#10 |
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Join Date: Nov 2009
Location: Philippines
Posts: 223
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Terresquall? Support
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#11 | |
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Quote:
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Visual Suggestions
Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
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#12 |
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Damn you I was thinking of suggesting this today xD
T-up ofc
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#14 |
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Join Date: Jun 2009
Location: Germany
Posts: 3,243
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This is true, but this problem have all channeling animations. The animation would fit better to current Firestorm since it is a channeling ability. Current one looks just stupid how he raises his weapon over and over again (which ist totally overused anyway) and after the spell stops he is in the middle of an animation and suddenly interrupts.
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#15 |
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#16 |
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T-Up. Simply yes
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#17 | |
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Join Date: Jul 2009
Location: Ipoh, Perak, Malaysia
Posts: 7,060
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Quote:
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#18 |
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Obvious T-up.
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