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Old 09-19-2009, 08:24 AM   #1
NoThlnG
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Default [ITEM] Magic Staff


Quote:
MAGIC STAFF


Gives :
+6 damage
+5 All Attributes
+0.75 Brilliance Aura
+3 Devotion Aura
Energy Charge (Active)

Quote:
Energy Charge = When nearby enemies cast spell, you'll get charge that can be used to heal all allies. Heals 25 hp/mana per charge. Maximum 10 charges. 400 AoE. Can't heal allies that get the buff in last 30 seconds.
Requires :
Magic Wand (509 Gold)
Ring of Basilius (500 Gold)
Recipe (640 Gold)

Total = 1649 Gold
Pro :
- Upgrade of Magic Wands
- Another upgrade of RoB which is rarely used as recipe
- Now, it can be used to heal allies instead of the hero only which is more useful in support.
- Total healing increased to 250
- Charges needed to reach maximum decreased to 10

Con :
- You can't have more than 10 charges now (from 15)
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Last edited by NoThlnG; 01-11-2010 at 01:47 PM.
Old 09-19-2009, 08:26 AM   #2
king_james
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Default Re: [ITEM] Magic Staff

I like the idea of having another tier item for Magic Wand. But same effects upgraded the second time? I was expecting some sort of extra sub-skill.
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Old 09-19-2009, 08:27 AM   #3
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Default Re: [ITEM] Magic Staff

Quote:
Originally Posted by king_james View Post
I like the idea of having another tier item for Magic Wand. But same effects upgraded the second time? I was expecting some sort of extra sub-skill.
Read carefully. This item can heal "allies"

I think you missed it...
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Old 09-19-2009, 08:29 AM   #4
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Default Re: [ITEM] Magic Staff

So Mekansm? You can heal yourself too i suppose?

I like the idea.
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Old 09-19-2009, 09:35 AM   #5
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Default Re: [ITEM] Magic Staff

Quote:
Originally Posted by king_james View Post
So Mekansm? You can heal yourself too i suppose?

I like the idea.
Hmm... More similar to salve? Since this should target an unit...
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Old 09-19-2009, 10:00 AM   #6
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Default Re: [ITEM] Magic Staff

same idea but AoE instead ><
great idea tho, SUPPORT!
http://www.playdota.com/forums/33656...n-grace-staff/
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Old 09-19-2009, 10:23 AM   #7
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Default Re: [ITEM] Magic Staff

I was thinking about AoE too but it'll quite imba with that recipe...

I was thinking about making this is use-able on enemies also. Is that imba?
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Old 09-19-2009, 10:24 AM   #8
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Default Re: [ITEM] Magic Staff

^You can probably do that. It would be deeply based on Purification though.

I support the item, btw.
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Old 09-19-2009, 10:28 AM   #9
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Default Re: [ITEM] Magic Staff

Quote:
Originally Posted by king_james View Post
^You can probably do that. It would be deeply based on Purification though.

I support the item, btw.
I was thinking about mana burn which was remade because of many disadvantages... So I didn't include it in here...
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Old 09-19-2009, 10:34 AM   #10
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Default Re: [ITEM] Magic Staff

I got an idea for a possible mana burn (and balanced). Instead of damage to your enemies, they are burned for their mana by (Integer)*the number of allies healed.

Example:
You have 3 allies with you that are healed, 4 all in all, includes you. Let's say the integer is 10, 10*4 = 40 mana burn to foes in a 250 AOE.

You can rename the Active spell into Energy Discharge.
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Last edited by king_james; 09-19-2009 at 10:43 AM.
Old 09-19-2009, 11:10 AM   #11
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Default Re: [ITEM] Magic Staff

Quote:
Originally Posted by king_james View Post
I got an idea for a possible mana burn (and balanced). Instead of damage to your enemies, they are burned for their mana by (Integer)*the number of allies healed.

Example:
You have 3 allies with you that are healed, 4 all in all, includes you. Let's say the integer is 10, 10*4 = 40 mana burn to foes in a 250 AOE.

You can rename the Active spell into Energy Discharge.
Hmm? This isn't AoE but this is single targeted.... I think you got wrong. If AoE this could be quite imba (compare to arcane ring 4 example) so I make it single target but can heal an ally as well.
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Old 09-19-2009, 11:12 AM   #12
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Default Re: [ITEM] Magic Staff

so what James saying is, its like dazzle? pretty cool, with charges of course?
haha, imaging all making this..xD IMBA burn.
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Old 09-19-2009, 12:17 PM   #13
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Default Re: [ITEM] Magic Staff

Good idea
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Old 09-19-2009, 12:44 PM   #14
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Default Re: [ITEM] Magic Staff

I can't buy this. Imagine if all players in the game has this item on team battles. This would make team battles to be complex and frustrating since the two sides of the team will just heal themselves. Aside from that, it will just render the spammers/nukers of the game to become the prey and the hitters to become the predator.
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Old 09-19-2009, 04:23 PM   #15
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Default Re: [ITEM] Magic Staff

@Nothing
Sorry if I elaborated my previous idea wrongly, I meant like instead of a target skill (like Salve as you say), make it like a Meka meets Mana Burn AOE skill.

You cast this, whoever is healed by your Staff is an addition to your units+integer which is 10, you multiply that and you get the damage result.

Or probably the number of charges you have will be times the integer will burn the mana of the foes in a 250 AOE.

This will make Magic Wand more flexible than a single cast, another uber support item.
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Old 09-20-2009, 01:52 AM   #16
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Default Re: [ITEM] Magic Staff

Very interesting.

I fucking love the fact it uses wand too, that is awesome and very well placed. Considering it such a neat little item and trinket putting it further into more tiers is a great idea imo.
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Old 09-20-2009, 04:56 AM   #17
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Default Re: [ITEM] Magic Staff

Quote:
Originally Posted by hateryx View Post
I can't buy this. Imagine if all players in the game has this item on team battles. This would make team battles to be complex and frustrating since the two sides of the team will just heal themselves. Aside from that, it will just render the spammers/nukers of the game to become the prey and the hitters to become the predator.
This item isn't that much different from magic wand only that it could target an allied hero too. And of course it has stats upgrades ^^
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Old 09-20-2009, 06:38 AM   #18
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Default Re: [ITEM] Magic Staff

I was actually just thinking of another Magic Wand upgrade and imploying Ring of Basilius is a great way to do so. Usually when I do ring of basilius of the bat for a intellect hero, it doesn't go anywhere, usually dissasmbled into Arcane Ring/Oblivion Staff.

T-Up from me.
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Old 09-23-2009, 01:29 AM   #19
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Default Re: [ITEM] Magic Staff

Quote:
Originally Posted by Daily Vitamin View Post
I was actually just thinking of another Magic Wand upgrade and imploying Ring of Basilius is a great way to do so. Usually when I do ring of basilius of the bat for a intellect hero, it doesn't go anywhere, usually dissasmbled into Arcane Ring/Oblivion Staff.

T-Up from me.
Actually this is one of the my plan. I'm planning the further upgrades of magic staff to magic scepter which is more useful (AoE healing).

So it comes from magic stick => wand => staff => scepter. And now magic stick isn't used for early games only...

For RoB, yes, I put RoB there with exactly same thinking and purpose
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Old 11-01-2009, 01:05 AM   #20
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Default Re: [ITEM] Magic Staff

i liked it! t-up!

supporters go!
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