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Originality- Giving a new aspect, a new way of playing DotA by a combination, execution, or use not seen before in DotA. |
Let's look at Io's first skill: Tether. Tether attaches Io to a unit and gives it 3 basic functions that we see in many skills:
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A short essay by JJE92 What we have learned so far is that there is no such thing as completely original. Your skills will always have some sort of similarity to other skills in DotA. This might not really sound pleasurable at first, but it actually helps us a lot in making skills, because it allows us to refer to in-game skills without losing much originality. Since originality is relative, we can reuse some aspects of in-game skill in new ways in order to create an original skill. This is a method I use fairly often to create new skills. It involves 4 stages:
I'm going to explain this in an example, because Imo that's the easiest way to compare such things. |
A note on originality: SCAMPER, it's hard to come up with something really really unique right now, especially since we already have around 400+ skills in game, but my tip is to scamper in a trial and error manner. Of course, there comes that time when we have 3 out of 4 skills on our week's worth of inspiration mashing into original skills but we really really cannot find that 4th great skill. You got a wow ultimate, 2 normal skills to synergize, each with their own nice factor, but what are you going to do for the next skill? How can you tie it all together, and do it originally? Well, SCAMPER, I guess. (Keep in mind I'm not always all too sure what he means) S = Substitute C = Combine A = Adapt M = Magnify P = Put to Other Uses E = Eliminate (or Minify) R = Rearrange (or Reverse) Substitute- I believe what he means is to start with a skill. Maybe substitute an extra effect in there. Example Let's start with Magic Missile. I'm going to work up to the new Storm Bolt. (Who knows? Maybe this is how Icefrog did it.)Combine- Mix in another skill. Example: Well then, let's add something like AoE. Hoof Stomp! Yes! And then let's add a little bit of silence after the nuke.Adapt- Make this fit into your hero. Example: Clearly, Sven ain't throwing around magical missiles. Let's make it a manly hero. And you know what? I don't think he's silencing them, I think he'd daze them by throwing a hammer. So slow instead of silence yeah?Magnify- See if you can focus in on one aspect or expand. Example: Well, the AoE stun being thrown is clearly the new part but rather than making it like Light Strike Array, let's make it target one person and stun everyone around, like Frost nova![b]Put to Other Uses[/u]- See if it's a versatile skill. See what situations it would excel in and if it's not enough, see what other situations you could adapt it for. Example Well, clearly, it's a chase and disable but that's all it does... Let's add some damage.Eliminate (Minimize)- Take out unnecessary effects. How versatile does your skill have to be? Example Well, do I really need to slow my enemies? For crying out loud, I have warcry to speed myself up... Take it outRearrange- See if there's anything you could swap out and move around in the skill. Example Nah. I'm perfect xP Try each one (or more than one if you will) and see how it feels. If the ability feels unique AND fluent AND coherent, it must be good. |

Originality- Giving a new aspect, a new way of playing DotA by a combination, execution, or use not seen before in DotA. |
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#2 |
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I may sound kinda douchey but am I involved in the inspiration for making this thread
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#3 | |
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Quote:
EDIT: Got ninja'd. My answer remains though haha
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#4 |
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Long thread there. You make a lot of sense.
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I'll be posting once in a blue moon, and I'll also be checking the Describe the person above you thread. I'll still be active at Facebook, Dota-two.com and Dota2Portal.org. Say your prayers, GravedamN. |
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#5 |
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Thanks. I wanted to keep it shorter but this sort of thing takes some effort to explain haha
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#6 | |
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Quote:
![]() Well non the less I'm happy for these lil' tutorial threads for the new guys, I'm suprised that people have actually started posting interesting and original ideas and by original I mean interesting use of theme , role.
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#7 |
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Use Lion as another example of basic skills remaining in the game. He's a hero who's held a consistent place in high level play despite having 4 spells that are directly taken from Ladder.
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#8 | |
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Quote:
Sometimes, but I click on the newer suggestions to give people chances and I die a little inside every time I see one of them... Now I just gotta spread this link to everyone with an unoriginal idea lol@Monsterlord: I used Leoric because he receives attention and remember, we're not trying to deviate from ladder, we're trying to deviate from previously implemented DotA stuff. Like Tranquility, the ladder Keeper of the Grove's Ultimate? I love that skill. I want it implemented. I suggested it. What we don't need to change is Finger of Death vs Laguna Blade imo.
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#9 |
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I pursue originality simply to troll the mass for fun.
Yep, everything I do, I do it for fun.
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#10 |
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I really like this guide, but it may spawn suggestions that are overly complicated like Phoenix's skills
@kanzakill, lol T-Up for this
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#11 |
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The example are kinda misleading because as the originality increase the length of description thus the complexity increase as well. Especially #7 and #8
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#12 |
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what the point of this wall?
to tell that all possible things already used somewhere and u need more and more brainfuck to be original?
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Im sorry for my awful english.
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#13 | ||
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Quote:
Quote:
A) Define originality B) Help people be more original C) Explain why we want originality because many newcomers don't understand why.
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#14 |
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I'll think about something for #9 and #10
![]() You could connect this with my work in progress (by adding link e.g.) http://www.playdota.com/forums/blogs/jje92/1091/skills/ What I'm trying to do is to arrange skills into certain general categories in order to compare their originality. This could help suggestors in its final version to figure out whether their skill is original or not. It's a lot of work though, so I'd need some help ^^ |
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#15 | |
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Quote:
I'm trying to keep Firebolt as the basic skill just to show how you can vary it though. Thanks haha. I'll see if I can integrate it better.
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#16 |
Forum Staff
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I will write a short essay on how to create an original skill by changing and modifying in-game skills tomorrow, because that's one of the techniques I used so often and if you know how to use it, it really can make a lot of things more original in a relatively simple way.
Anyway, #9: Sets the target aflame, dealing damage over time. Any unit standing closer than 300 range away from a unit with this effect will also be affected, causing the fire to spread. Or: Lits the inner fire of a target. After a few seconds, the target overheats, causing him to explode and dealing damage to all nearby enemies. |
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#17 | |
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Quote:
If you have that essay, I'd definitely quote it here and cred you haha.
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#18 | ||
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About the second, well, you could compare it to Thrall's Thunder Strike if anything, but it's very different from Crix's passive, the only thing that is the same is that it's an AoE damage. Actually, 10's are the most epic and original ones for me, the skills that make dota most fun to play. Some in-game examples (for me) would be: Rubick's Spell Steal (for its effect) AA's Ice Blast (for its targeting type) Murloc's Shadow Dance (for its effect) Ymir's Snowball (for its mass "blink dagger" effect) Venge's Nether Swap (effect) Batrider's Flaming Lasso (effect) Storm Spirit's Ball Lightning (effect) Some of these range somewhere between 9 and 10. For a single-targeted #10, I'd have one effect that is controversial (but so was Spell Steal's): Possesses targeted enemy hero for a short time. Another option for #9/#10: Deals damage and reverses the movement of the target. Quote:
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| Last edited by JJE92; 05-09-2011 at 11:07 AM. | |||
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#19 | |
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I am missing one important part.
Originality isn't always good. For example: skill #7. I would never want to see something like that in game. Not sure about #8 as well (i would have to know mechanics/how it counts actions. I remember a storm spirit with more than 1000 APM...[caused by triggers]). Skills 1-6 are not broken in any way. And an extra important part. Complexity is the worst possible way to create original skill. And backtrack is not an evasion... it is just damage reduction. Quote:
Good work, maybe somebody, who need it, will read it.
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#20 | ||
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May I suggest to expand or rewrite the "Define 'innovative'" part a bit:
Imo, two things need to get clear in here, before coming to the conclusion you made: a) There is no such thing as completely original --> you explained it well, although it could be slightly more precise and brought to a point b) Originality is relative --> that's not really mentioned, only hinted at, although it's Imo one of the most important things about originality Furthermore, I'm not sure whether the example of Tether is at the right place. It sort of seems as an example for point a), but for this I think Tether is a bad example, because it is one of the few skills where something truly new (not a combination) was added to DotA, namely the targeting mechanism of creating a middle-term link between yourself and a target that has effects. I think it would be of better use as an example of how originality can be created, so moving this example in the next chapter makes more sense Imo. You can hardly use it to define originality. The things I added are in green, the things I changed are in yellow.
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