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#1 |
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| Last edited by Protomanx1; 07-03-2009 at 10:46 PM. Reason: corrected some | |
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#2 |
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Join Date: May 2009
Location: trinidad
Posts: 163
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Well I am not sure how many use this term because mostly players who play wow and dota use it but we use the word proc.
Proc : Is a verb we use to describe something that can be or has activated based on the programmed chance of it. Let me explain further , if lets say you are potm and u have skadi and maelstrom , u may ask the question can maelstrom proc when u have skadi. Or lets say u were the victim of potm and u would of gotten away but on the last hit chain lightning proced and killed u. Lol well then you explain to ur team mates that hes lucky his chain lightning proced. U get the point so we can use this term for all effects that have chances, backtrack , bash , counter helix etc. |
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#4 | |
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Bottomline = Triggered is not equal to JASS code. Your definition needs revision.
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#5 |
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Perhaps the definition wouldn't be the greatest if it was a definition for all Warcraft III maps, but for DotA it works great. All the DotA code is JASS (actually, all GUI code is technically JASS too).
Proto's definition of "triggered" is fine. @Proto: I'd format the guide a little more, maybe bold the word list and/or make it use a list tag? |
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| Last edited by ImmolatusBurn; 06-02-2009 at 08:43 AM. | |
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#6 |
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Join Date: Jun 2009
Posts: 54
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Pseudo-Evasion or Triggered Heals :
Pseudo-Evasion is a type of damage evasion achieved through the use of triggered heals , basically instead of dodging the spell / attack , you evade the damage by healing the damage you take through triggered effects. It is used in many skills that evade almost all types of damage , reduce damage taken or reduce damage done. |
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#7 |
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Ministun, BAT, Backswing
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#8 |
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Join Date: Jun 2009
Posts: 160
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Maybe an overall definition of "Orb Effects"
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#9 |
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Orb effects
Buff placers Aura effects Bash Critical Strike
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#11 |
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Channel (base ability) =/= Channel (animation needed to cast a spell)
Attack type (pure, mixed, normal, magical) Direct HP removal PRD Invulnerability Magic Immune Hidden |
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#12 |
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Join Date: Jun 2009
Posts: 342
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Marker and Locust.
Triggered movement and blink. That's all off the top of my head.
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Master of the Night
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#13 |
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Join Date: Jun 2009
Location: Solo mid
Posts: 77
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ehp would be nice since u have ias
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#14 |
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Join Date: Jun 2009
Posts: 3
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origin of "proc": special PROCedure. meaning something that gets checked when you do something, like a % effect when you attack.
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#15 |
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Marker
Locust Attack Type Damage Type Line of Sight/Vision/Fog of War (especially regarding certain effects) Invisibility Base Skills If people would read this thread, it would be win. I fail at reading x.x. Spirit-o-N post. @Foede Isn't what you pointed out the Damage Type and not the Attack type? Attack type would be lie Hero, Chaos, Normal, etc.? Nonetheless, both should be added. |
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| Last edited by SoletLuna; 06-12-2009 at 05:24 AM. | |
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#16 |
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#18 |
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Join Date: Jun 2009
Posts: 51
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EHP description is confusing, "it doesn't take armor amount into account" could be understood as damage needed to kill the unit if it had 0 armor. Also, EHP doesn't refer only to armor.
HP - amount of damage needed to kill a unit after it is reduced by damage reductions EHP - amount of damage needed to kill a unit before it is reduced by damage reductions Reductions can be armor amount, armor type, evasion, triggered healing, magic resistance and damage block. If some of the reductions have a random chance of occuring, such as evasion for example, EHP usually refers to the average damage needed. |
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| Last edited by ERazER; 06-18-2009 at 08:42 AM. | |
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#19 |
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Join Date: Jun 2009
Location: The Black Apocrypha
Posts: 177
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Which also means the amount of 'additional' hp the unit has from armor, in a way.
JASS & GUI/MUI are the only ways of triggering in warcraft. And bladestorm, is mostly un-triggerable. If I'm not wrong, anyway.
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#20 | |||||||
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Join Date: Jun 2009
Location: Huntsville, AL
Posts: 2
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There's also various punctuation errors throughout. It would also be nice to see "AT/DT" added to the ATDT entry. |
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| Tags |
| definitions, dictionary, dummy, hardcoded, mechanics, stacking, terminology, triggered |
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